On Sun, Aug 23, 2009 at 3:06 PM, Gabriel M.
Beddingfield<gabriel(a)teuton.org> wrote:
GUI do you
think would help the sooperlooper experience? FW's gui is
very much tied to that app, regarding the waveform updating, etc.
What's nice is that, out of the box, there's about 16 loops that I can have
laid out in front of me, visually, to trigger or record or whatever. For
someone just in to looping... FW gives a nice and fairly intuitive GUI. No
sync options, a MIDI implementation out of the box, etc.
Let me first say that I really like FW's approach to multiple
simultaneous loops. In many ways I wish SL had a different design
than it ended up with. Not needing to care a priori about the loop
count is really nice.
As for a MIDI implementation out of the box... doesn't that just put
the burden of configuring your hardware to match it? I find that
setting/changing the bindings in SL (especially with midi learn) to be
a bit easier. I could easily include a selection of default midi
binding presets with SL, if I thought there was some common setup that
would actually be useful to people. Feel free to send me some!
Also, there's a lot of overhead in adding a new
loop with slgui. Each new
loop takes up a lot of screen space... and takes extra planning and abstract
thought to set it up with a midi controller of some sort.
Indeed, that was the point of my previous comment, if you aren't going
to actually use a mouse on the SL GUI, then there should be a
performance mode that does away with all of that. As for the abstract
thought to set up a midi controller, you might want to look into
bindings that make use of the "selected" loop, that way you can jump
between selections with some bindings (specific loop, or next/prev)
then set up all your other commands to be bound to the selected loop.
Some as yet unreleased new features actually make the
record_or_overdub command even more suitable for "one button
looping"... if there is nothing in the loop it starts Record, then
stops record.... then when hit again thereafter it starts/stops
Overdubbing on that loop. Do a double tap and it does an Undo. Hold
it down (a long-press if you have note-like bindings with separate
press/release ability) and it clears the loop. If record and overdub
covers your looping, you could just set up a button on your controller
for each loop bound to this. Look for it in the next release.
jlc