Steve Harris wrote:
On Thu, Jun 24, 2004 at 09:52:54 -0700, Mark Knecht
wrote:
<SNIP>
Thanks for
the clarifications though. It does raise an interesting
difference between something like Ardour, I guess, and Pro Tools where I
can insert a dithering plugin pretty much anyplace in the signal chain
if I choose to. Maybe the RTAS standard makes some decision to go to int
based on where the output is going? I don't know.
I suspect that the difference is that in RTAS the conversion is specified
(well, as theres only one host, it /is/ specified ;).
- Steve
Yes, that's correct. Although there are some strange paths I hadn't
quite considered.
1) The hardware and Pro Tools is native 24-bit, so I think everything
that goes to the hardware is actually 24-bits deep.
2) If I insert a dither then presumably what's sent to the hardware is
24-bits deep with the bottom 8 bits zeroed out and the upper 16-bits
containing the audio + dither. you hear 16-bits over 24-bit hardware.
Still OK.
3) Since bouncing is non-realtime, when bouncing with a dither inserted
it likely bounces first a 24-bit file ala #2, then converts it to 16-bit
by stripping out data. There is an option for conversion on the fly vs.
afterward. Still make sense, I think.
4) If I insert a dither in the middle of a session on a single track
then it's unlikely that the output is converted to int unless Pro
Tools/RTAS is design to convert it right back to float so that the track
can mix with the rest of the session. I don't have a clue what really
happens in this case. I've never had a reason to use this, but it does
raise the question of how to best import a 24-bit track into a 16-bit
session. I've have to do this once or twice. Possibly I should have
dithered the track. I'd guess the normal conversions just strip the
bottom 8-bits?
Anyway, interesting, I suppose, to some of us. Sorry for consuming
bandwidth for those that are not.
Cheers,
Mark