Grammostola Rosea wrote:
Hi,
I was a bit surprised that the soundtracks made for the open movie
projects of Blender (which are great!), are made with proprietary
software. So I opened a discussion about this on their forums and got a
reply from the producer of the projects Ton Roosendaal:
http://www.blender.org/forum/viewtopic.php?p=74539#74539
The discussion is if the open source audio tools are good enough to do
such a project and if there are people who are able to do the job of
making a soundtrack for the open movie projects with those open source
audio tools.
Join the discussion on that forum if you want.
\r
Ray says:
Wasn't this discussed before? I forgot the subject
of the thread, but
the conclusion was pretty much already there and it answers your
enthusiasm - the initiative has to be independent of the Blender
Foundation, a certain group of people will undertake the project and
then submit a proposal for its use to the Blender Foundation (as they
see fit).
Yes, that's one part of the discussion, like Ton suggested. Would be
cool if OpenSource artists pick this up. Unfortunately I can't say about
myself to be talented and experienced enough to make a soundtrack, but I
bet others (musicians/sound synthesis artist) are.
Also the composer of the soundtrack responded:
I don't mean any disrespect to their developers,
mind you; quite the
contrary. But creating film music "in the box" with modern means –
which typically encompasses hundreds of mixed MIDI and audio tracks,
resource-hungry software samplers, terabytes of samples, distributed
network processing, shellproof video sync, and DSP-heavy signal flows
rivalling those of large scoring stages – routinely pushes even the
most advanced commercial software to the brink of collapse. I'm all
for not giving up and continuing to reach for the sky, but at times
(precisely, when tight budgets and deadlines are involved) one has to
be pragmatic and acknowledge that there's no Blender for audio yet.
http://www.blender.org/forum/viewtopic.php?p=74533#74533
What do we think? Is he right or is it possible with applications like
Ardour, Qjadeo, Rosegarden/OpenOctave, LinuxSampler,
Csound/Supercollider/Pd?
And when talking about resource-hungry, networking processing etc. isn't
GNU/Linux suitable for this?
What if he gets some support to do it with open source tools? Or don't
we have Blender for audio yet and is her right?
(Maybe it's good to do the discussion on the Blender forum too).
\r