On Thursday 26 June 2008, Dave Phillips wrote:
Florian Schmidt wrote:
In a way i really think that the audio and
graphics domain are vastly
different beasts ...
Hi Florian,
Yo Dave :)
This understanding is central to my own concept of the A/V arts. In my
opinion there are no absolute correspondences, i.e. I believe that all
associations and correspondences between audio and visual elements are
finally arbitrary.
I guess the sonificiation folks might, at least partly, disagree (and i follow
them here). There is [IMHO] a correspondence for natural phenomena. E.g. a
ball hitting the ground and making some noise. The visual and the sonic
impressions are just two aspects of one and the same process. Experience
tells us how these two are correlated and the artist is free to play with
these expectations. Maybe i misunderstood your comment though..
However, I'm quick to add that doesn't make
such
associations useless. On the contrary, they are useful in so far as they
get the creative mind moving in some direction. AFAIC, that's all the
push I need.
An analogous situation is found in the time-point
system used by Charles
Wuorinen. His explication of the system is intriguing, but there's no
Sadly i'm not familiar with his work.. Will check it out [wikipedia ;)] when i
come home tonight..
getting around the fact that his initial premise is
arbitrary. Very
useful, but not a "natural" or necessary relationship between elements.
Its necessity is with regards to the composer's need for a systematic
and complementary approach to resolving rhythmic problems in a non-tonal
harmonic world. And that's enough to get a start into a work, afterwards
you can jettison any system (or not) once you've got the work's
direction clarified.
Just my two yuan, of course. :)
And thanks for that graphics server, that's a cool idea, I look forward
to testing it.
I hope you'll like it and are not too disapointed about the current
limitations.. If you plan to download it, wait until tonight. I will update
the documentation a bit especially with respect to Open GL fragment ad vertex
shaders..
Regards,
Flo
--
Palimm Palimm!
http://tapas.affenbande.org