Hi,
I'm new to ardour and would like to know how you
created this "channel
strip". I am accustomed to certain features already being part of each
channels/tracks strip, like eq, under Windows recording apps, but have
found this isn't the case with ardour.
Could you please explain how you did this, thanks.
Well, I don't know if we mean the same, but I just put the desired
effects into the ardour-track in the mixer window. Nothing special.
Check out this mixer strip:
http://ardour.org/files/manual/images/mixerstrip.png
The plugins "Barry's Sa....", "Allpass de..." and "AM
pitcha..." are the
plugins. And that is where you can load, unload, bypass, etc. the plugins.
Try inserting the "Artificial latency"
plugin from the swh-plugins
mhmmm... that doesn't work. However, the latency of the swh plugin gets
compensated like it should be.
Those two statements contradict each other. What
exactly is not
working on it? How exactly are you using it?
Hi.
I did what Lars suggested, I tried inserting the "Artificial latency"
plugin from the swh-plugins package after the VSTs. I understood "After
the VSTs..." as loading it into the same channel strip right after the
VST plugins. The channel routing is now:
Audio -> Stereo Bus -> VST plugins -> swh artificial intelligence ->
Ardour Fader/Panning ... -> Master Out.
Then I tried to change the delay value of the swh plugin. The Swh plugin
itself doesn't produce any effect. The VSTs are still delaying the
channel without getting compensated.
Am I doing something wrong?
Thanks in advance.
Best,
Sebastian.