From: Michal Seta [mailto:mis@creazone.32k.org]
ricktaylor(a)speakeasy.net writes:
I think the above methods need to somehow be
extended to work with samples. Either that or computer audio needs its own form of musical
representation.
That's a good point. Not only samples, though, synthesis and DSP as
well. However, there are as many 'scoring' systems as
there are composers. Stockhousen has actually realized a score for
his 'Studie II' which is an electronic composition for tape. The
score provides enough information to exactly recreate the work using
an oscillator (or a number of them, I can't recall) and a tape
recording/dubbing machine. Someone has actually used it to generate
the piece in real-time with Max/MSP. However, synthesis methods have
evolved in complexity a lot in the past 50 years...
http://www.stockhausen.org/ {In case you're not aware of it.}
I had the impression that synthesis and dsp were fairly well taken care of by traditional
notation. {At least to the extent that dsp can be.}
Maybe we need
to just skip the idea of any sort of representation outside of a song or audio file? If
so... maybe we need to break with tradition a bit and make "song" files
themselves provide a higher degree of functionality?
Well, must be _the_ reason I started improvising :) I must have been,
like: ' Ahh... stop trying to write down what you mean. Just get out there and
_play_!'
Also, no notation system is complete. Not even text. I'm talking
from a performer's point of view, of course.
:} Therein' lies the rub. In order to describe much of my stuff you'd have to
play it. It's as much about the sounds as it is anything else.
The sound file is the representation. Performance would be sort of redundant. ...Hence
the visuals. {At least that's one justification... one is meant to be the basis {an
aspect} of the other.}
Text does have its uses...