On Thu, 13 Jan 2005 21:03:29 -0500
"Jon B" <30plxf602(a)sneakemail.com> wrote:
"Because some people wanted to record files that
are longer than 2GB, if
you're using 8 channels you hit that limit pretty quickly, but even for
stereo its a problem."
For some reason I was under the impression that W64 was used because
it saved 32-bit floating point data and therefore didn't clip; not
because of file size limits. Is this true?
No WAV can also contain 32 bit float, but you hit the 2Gig limit
pretty quickly.
(I don't know of any
programs I can play them in, anyway; I just save to WAVs.)
sndfile-play (comes with libsndfile can play them) and any program
which uses libsndfile (Sweep, audacity, ardour, ecasound etc) can
read them.
Is there any format that does do this,
Sorry, does what?
that could then be normalized and
reduced to regular WAV after the recording?
Look at sndfile-convert (also part of libsndfile).
Erik
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Erik de Castro Lopo nospam(a)mega-nerd.com (Yes it's valid)
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Being really good at C++ is like being really good at using rocks to
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