Am Sonntag 18 Oktober 2009 03:31:49 schrieb Jonathan E. Brickman:
Probably is it. Take out -msse and -msse2 and
-mfpmath=sse, and see
what it does.
Thanks for that hint - got it running now without those flags. :)
Hmm. Why?
What is wrong with the code that SSE breaks?
-ken
Nothing wrong with the code. The hardware being used included an AthlonXP
CPU, some models of which do not have SSE or SSE2, but instead have an
older technology, 3Dnow, only. It is possible that using -m3dnow instead
of all of those might help some. There is no -mfpmath=3dnow, though, I
checked the gcc docs.
J.E.B.
Well mine says it supports SSE only, but removing either of -msse2 or -
mfpmath=sse resulted in some compiler error about a headerfile IIRC, i had to
remove all the three options ccmake had chosen by default...
No time these days to investigate further. Will stay like that for at least
1-2 weeks as we are doing a bit of house renovation.
Edgar