Hello !
I am interested how 2.6.X Linux kernel will handle OSS. I mean that alsa is the driver-layer for these kernels, are OSS-drivers/applications still supported ??
greez, Sascha Retzki
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Hi all,
I've had an interesting discussion with a professor and a distinguished
member of the electroacoustic music community regarding audio latencies
which made me realize that I did not understand the issue in its
entirety. Hence, I looked around the net in order to educate myself.
I soon stumbled across the following site:
http://old.lwn.net/1999/0916/a/latency.html
Admittedly, it's quite old but that, if anything speaks only in Linux's
favor in terms of its pro-audio readiness. At any rate, I was checking
out the benchmark data and was wondering as to how did this
person/software app get to the 0.73ms buffer fragment that is equal to
128bytes? In other words, what sampling rate was used?
128 bytes in 44100Hz sampling rate = 3ms
128 bytes in 88200Hz sampling rate = 1.45ms
128 bytes in 176400Hz sampling rate = 0.725ms (this one being obviously
closest, but at the same time, what kind of hardware supports this
sampling rate, especially in 1999 when this test was done?)
128 bytes in 192000Hz sampling rate = 0.3ms
So what gives? It seems like it is some kind of a 176k-ish sampling rate
that, AFAIK does not exist.
Furthermore, my question is what app was used to produce those
graphs/results and whether these latency tests take into account
hardware latencies (i.e. DSP converters, PCI->CPU->PCI->output etc.), in
other words, is this latency that is achievable with the following
setup:
Input->soundcard->cpu(with some kind of DSP)->soundcard->Output
Your help on this matter is greatly appreciated!
Ivica Ico Bukvic, composer & multimedia sculptor
http://meowing.ccm.uc.edu/~ico
Hi,
yesterday was the opening of the "Southtyrol game",
one of the worlds largest hand carved pinball style game machines.
(length: 11 metres, weight: 2.6 tons, 16 audio speakers)
It is an interesting combination of art, electronics and audio powered
by Linux. The game is located in Southtyrol - Italy in a museum
dedicated to tourism.
The audio part was implemented by me.
I created a webpage with a description and some movie clips
that demonstrate how the game works.
http://www.linuxdesktop.it/benno/southtyrolgame/
Thanks to all Linux developers in particular the LADers that made
audio under Linux a viable solution !
comments ?
PS: would such a story qualify for slashdot ?
Just try to submit it if you want ;-)
cheers,
Benno
http://linuxsampler.sourceforge.net
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Hi,
is there any LADCCA discussion mailing list?
horsh
PS: this is STRANGE my messages get through
to LAU list okay,
but I have to resend this particular message
to LAD third time (I subscribed)
and get no notifications, and don't see
my messages in archives.
I'm hoping there's a simple solution to this that I've just missed
somewhere along the line. Occasionally something will crash while using
oss emulation and I can't use the sound card until I reboot. I've tried
lsof /dev/dsp and as many other variations as I can think of and I never
get anything (even when sound is playing), which I think is related to
using devfs. I've also tried fuser, and good old visual grep on the
output of ps and nothing is running that would use the soundcard yet I
can't unload the snd-pcm-oss module.
This time it was timidity (which I have promptly uninstalled since this
version seems capable of nothing other than locking up my soundcard),
but it has been mplayer in the past.
Is there some way to restore access to the sound card short of
rebooting?
--
Hans Fugal | De gustibus non disputandum est.
http://hans.fugal.net/ | Debian, vim, mutt, ruby, text, gpg
http://gdmxml.fugal.net/ | WindowMaker, gaim, UTF-8, RISC, JS Bach
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esound has a wrapper of some sort that will take most oss applications
and play them via esound. Is there some sort of equivalent for jack or
perhaps alsa? It would be different from oss emulation in alsa in that
it would be user-space and explicitly invoked.
I ask for three reasons. The first might just be ignorance, but I can't
figure out how to use the oss emulation for my second card - things just
play through the first card. Some sort of wrapper could help direct it
to wherever I want it to go. The second (if it were jack) is to do
mixing. The third reason is I'm curious to see which programs are still
using oss, but not curious enough to go look at the docs/source of every
program. This way I'd see sound doesn't work but could still run the
program with the wrapper and get sound.
--
Hans Fugal | De gustibus non disputandum est.
http://hans.fugal.net/ | Debian, vim, mutt, ruby, text, gpg
http://gdmxml.fugal.net/ | WindowMaker, gaim, UTF-8, RISC, JS Bach
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GnuPG Fingerprint: 6940 87C5 6610 567F 1E95 CB5E FC98 E8CD E0AA D460