Wow, thanks a lot everyone. I'm certainly going to check out JACK, but
is GTK+ flexible enough (can you make your own buttons and stuff)
Actually, don't answer that, that's just laziness on my part - Its just
that I've noticed that the graphics sometimes take a back seat in the
linux world :)
... Well that uses up my one free "really newbie" question. I promise
the next question I post will be thoroughly researched!
Thanks again,
Earle
Hallo,
I'm having a strange problem with linmpeg3 while compiling DJplay
(http://linux1.t-data.com/djplay/)
All goes well until the final linker step which gives this error:
g++ -o djplay djplay.o display.o [...] mp3.o [...] recorder.o \
-L$QTDIR/lib -lqt-mt `pkg-config --libs glib jack` -laudiofile -lmad \
-lmpeg3
mp3.o(.text+0x4ac): In function `mpeg3demux_read_char':
/usr/include/mpeg3demux.h:104: undefined reference to `mpeg3demux_read_char_packet(mpeg3_demuxer_t*)'
mp3.o(.text+0x4e9): In function `mpeg3demux_read_prev_char':
/usr/include/mpeg3demux.h:118: undefined reference to `mpeg3demux_read_prev_char_packet(mpeg3_demuxer_t*)'
collect2: ld returned 1 exit status
make: *** [djplay] Error 1
This is using the Debian testing packages of libmpeg3. I als tried
recompiling the library, but it still gives this error. Anone any tips
on where to look for the error?
ciao
--
Frank Barknecht _ ______footils.org__
>yes, suse kernel (since 8.1) already includes most of the
>necessary changes. some parts are missing but they are on
>the rare code path, which has been not audited quite well,
>anyway.
Well i do have a LL patch for the original SusE 8.1 kernel that comes
with the distribution, including the capability patch. The original SuSE
8.1 kernel does not work well without that patch on my machines.
I also have a patch that adds cpufreq and a patch for BIOSes with
broken ACPI. That patches are only tested on my Dell i8500, but
for me they work perfect.
I dont have patches for SuSE 8.2 ... i wait for an update until the
first stable 2.6.x kernel based SuSE distro is out.
- Stefan
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Hey there...
I have an incredibly naive question... How does one mix n channels of
audio down to one channel? I've scoured the 'net as best I could and
haven't really found anything very authoritative. Suppose I'm dealing
with float point data between -1.0 and 1.0 and have n channels. I know
physically, it's all a summation of the individual waves, but strictly,
summation of multiple waves between -1.0 and 1.0 doesn't keep you
between -1.0 and 1.0. Looking through sox, they tend to multiply by some
gain value relative to the number of channels. (namely... an average) So
is averaging considered a valid professional audio method of digital
mixing? what if your source samples are all 16bit? Wouldn't you need to
dither in a case like that? Doesn't averaging also imply truncation of
your source signal? Am I missing something here? I've tried looking to
see what jack and ardour do, but was lefting wondering WHERE to look.
respectfully,
d!
The M-Audio MobilePre/Sonica/Transit/Ozone devices need a firmware
download before they can be used with Linux.
I've released a first beta of the madfu-firmware package which tries
to accomplish this.
Please note that I do not have any of these devices, and that the
loader is not tested at all. That's why I'm searching for volunteers.
:-)
To download the beta, go to
http://sourceforge.net/project/showfiles.php?group_id=87777&release_id=1833…
Please send any success/failure reports to
usb-midi-fw-user(a)lists.sf.net
Regards,
Clemens
Hi all,
I am working towards using a set of linux audio apps in a live context.
With recent development of Jack and apps such as djEQ and such, things
look promising. In this light, an idea came to mind. (Keep in mind that
I am thinking aloud, and that I am no expert in audio or midi
programming).
How feasible would it be to implement and a Midi controller API to have
a standard, graphical ( a la qJackconnect) application API that Synths
and such could use to change midi controllers assignment on the fly or
load existing presets?
I don't think that the audio framework that has been worked on in linux
had live use in mind, but I am convinced that it lends itself to it.
In the same context, and this might already be possible, is it possible
to have a script calling different apps with patches/presets for each
one of those? I am thinking along those lines:
during performance:
Call script -> opens say Zynaddsubfx with a certain master, Freqtweak
with a certain session, Hydrogen with a certain song etc -> call end of
piece from script which exits all these apps -> call another script for
next piece.
Regards
Ant-
--
antoine rivoire <antoine.rivoire(a)ntlworld.com>
-------- directBOX Reply ---------------
From: harold_zhu(a)hotmail.com
To : linux-audio-dev(a)music.columbia.edu
Date: 15.09.2003 04:13:24
<p>Hi, Folks: <p>I am new here and I am also kind of new to Linux, so I have a basic question. I have worked on a multi-media project on Windows platform, and I used WaveIn and WaveOut functions as audio IO interface to capture and playback real-time audio. Now, I need to do a port to Linux.......so what's the best audio IO API on Linux? <p>In my search so far, I understand that both OSS and ALSA can do the job (real-time audio capture/play).......but what's the difference? Stability wise? Ease-of-use? Performance wise? Also any other candidate, in particular, cross-platform wrapper API? <p>Thanks Express yourself with MSN Messenger 6.0 -- download now!
----
Hi!
Well, the main differences between the OSS-Layer and ALSA are:
1.) alsa is the new driver in linux kernel >= 2.6.X
2.) oss-layers need ioctl() - calls to manage/configure sound devices (and ioctl() calls
are just possible for root-users !!!!!),so oss is really user-unfriendly if you want to programm a application
3.) alsa is easier to use for midi / pcm capturing/playback
4.) both are less documentated ( I can tell you that !!! :) ) , but alsa
has a few basing programming tuts for C ( c++)
5.) alsa is basicly said a "wrapper", a front-end of the oss-arch and it is highly recommended to use alsa at all.
I hope this helps,
Sascha Retzki
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-------- directBOX Reply ---------------
From: paul(a)linuxaudiosystems.com
To : linux-audio-dev(a)music.columbia.edu
Date: 18.09.2003 15:00:29
>It allows you to get a basic DSP algorithm producing sound without you
>worrying about how to configure the audio interface, and then later
>lets that same output be (potentially) routed to other applications
>for processing/manipulation/recording.
Well, this sounds very interesting; but where can I find developers documentation
about jack ? Like I said, the Homepage is not interesting for that part of information need... .
And has anybody some interesting c-algorythm documentation on how to produce
convolution ? I mean:
oscilating basing wave -> mix it together with a lfo -> filter it with delay, for example -> ...
greetz, Sascha Retzki
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Paul Davis wrote:
> I hope this is not true:
>
> "Embedded systems often need to poll hardware or do other tasks on a
> fixed schedule. POSIX timers make it easy to arrange any task to get
> scheduled periodically. The clock that the timer uses can be set to
> tick at a rate a fine as one kilohertz, so that software engineers can
> control the scheduling of tasks with precision."
> The promise of the high-res timer patch was usec resolution, not msec.
> This would be a great loss. Does anybody know any more?
Yes unfortunately it is true what they say in the article.
The current timer resolution is 1msec (HZ = 1024, so to be precise
the resolution is (1/1024) sec).
In short the story is as follows: Linus accepted the
POSIX 1003.1b Section 14 (Clocks and Timers) API in kernel 2.6
but not yet it's implementation
(patches available here http://high-res-timers.sourceforge.net/ ).
This means that applications using the POSIX 1003.1b timer API can
specify timing values nanosecond resolution but for now only
msec resolution is provided.
But when the Linus & co will let in the kernel the high-res
timer implementation, those apps will instantly be able to achieve
higher resolution without recompilation etc.
Yes usec resolution would be handy for some audio apps but I for
now I am happy of being able to achieve msec resolution in MIDI playback
without resorting to the RTC device which cannot easily be shared.
PS: in the article they talk about 4500usec worst case scheduling
latency (= 4.5msec), seems a bit disappointing.
I'm curious what they mean with worst case,
which kind of test suites they used etc.
2.4 + some LL patches let you reliably work with sub 3msec BTW.
Benno
-------------------------------------------------
This mail sent through http://www.gardena.net
Lemux is a collection of (GPL) LADSPA instruments based on devices from the
openMSX emulator and other sources (e.g. sidplay2).
Changes against 0.1:
- all instruments are working, currently:
- SCCChannel (e.g. from Konami games)
(a 32 byte 8bit looped samples instrument)
- PSGChannel (the standard sound chip from MSX)
(a 1/2 square wave with noise and AM)
- MUSICChannel (the FM OPLL chip from MSX-MUSIC)
(a 2 operator FM chip, with 15 standard instruments and
1 custom FM instrument that is fully configurable)
- MUSICDrum (FM OPLL Drums)
(5 standard drum sounds from OPLL)
- SID (The full C64 audio chip)
- instrument volumes are now normalized
More info (and audio samples) can be found at the website:
http://lumatec.be/joost/lemux/
Greetings, Joost Damad