http://news.harmony-central.com/Newp/2003/junXion-10.html
the ALSA sequencer already provides 90% of the infrastructure
described. all that is needed is something to read from the game
controller and queue immediate MIDI events ...
Hello,
is there anyone with a version of the LL-patch for SuSE kernels?
(I use 8.2 with 2.4.20). Some hunks of the patch are always in
the SuSE kernel (sometimes with small changes as other variable
names) -- and this lead me to think that the SuSE kernels had
included the LL-patch.
Maybe (having the KEYBOARDS discussion in mind) it would be "a
nice thing" if SuSE (and other distributors) have a LL-kernel
ready to run.
Uwe
--
voiceINTERconnect www.voiceinterconnect.de
... smart speech applications from germany
Hi,
Firstly, some info on myself. I've been a linux user for a few years, and I've been dabbling with computer based music for a long while (Scream Tracker... I still love you!).
Right now, I have a dual boot machine - windows for Cubase SX, linux for everything else.
Every now and then, I have a look at what's going on with linux music software, but so far I can't justify moving from Cubase.
Now, the meat of my mail:
1. I can program. Really, I can. I have a Soft. Eng. degree and I'm going to start writing my PhD thesis soon (within 6 months, hopefully). I've got a basic to good knowledge of quite a few languages: perl, python, C, C++, Java, mostly. So I should be able to write the groovy audio apps I want, right? No. There are huge areas where my knowledge is lacking - optimisation, basic techniques for real-time programming, efficient implementations for standard things, etc. This isn't because I can't learn them, but because, so far, I haven't needed to. I browse around the internet, looking for some kind of repository of this kind of knowledge, but I can't find it. If you know where it is, please let me know. So, my first question is: where does a newbie go to learn? I doubt Native Instruments or Steinberg will be quick to tell me the tricks and hacks that they use.
2. The big app... I see lots of things in development, but that seems to be the problem - they are lots of separate things. Now, I hear that Jack is the next big thing, but is it enough? It seems like a great idea - synchronise multiple multiple apps and mix their output - but I can't see this being enough. I think it seems more suited to using a couple of apps together than for combining instruments into a track. When I write something in Cubase, I expect to click "save" and for all my connections, parameter values, automation, mixer settings, etc. to be stored, ready to be opened next time I feel like it without having to go through a number of apps and remember which files went with this project. Maybe I'm wrong - I hope I am - but Jack doesn't appear to come close to Cubase in this respect. Is there something else out there?
3. I want to know the state of play. Not of one app, but of the whole linux audio scene. Which apps work together? Which apps have debs, rpms, mdks, or whatever. Is there some kind of site like this? If there isn't, how about we build one? Something that would really keep it all together. Imagine:
- Articles for developers and users
- FAQs that cover a whole host of apps
- Info on the current state of apps
- Pre-compiled packages that work together - something like demudi would be good, but more as a work in progress system - something we could all use to test software, interoperability, etc. in an environment that is (as much as possible) what the end users will have.
- Tutorials, links, guidelines. Now, guidelines is a good idea!
- A big, all encompassing TODO list.
- A combined effort on documentation. I think a nice manual that covers a whole audio setup would be good.
4. I'm fully intending to start writing audio apps. My first attempt will be a tracker - something I can cut my audio teeth on and produce something I want. I really do like the tracker paradigm. Anyway, any pointers are welcome - especially concerning things in item 1. I intend to document my progress and hopefully turn it into a guide to writing audio apps for people who are in my position right now. Of course, if it all goes wrong, it might become a what-not-to-do kind of document, but I hope not.
So, this is my first contributin to the list. Please let me know what you think. Flame me, call me a git/idiot/moron/whatever, just don't ignore me ;)
James
What is it?
Lemux is a collection of (GPL) LADSPA instruments based on devices from the
openMSX emulator and other sources (e.g. sidplay2).
It is long from finished, but some instruments are already very usable.
I only tested them with alsamodular, and I'd love to hear from people
who try them with another LADSPA host. Any other feedback is also
highly appreciated.
More info can be found at the website:
http://lumatec.be/joost/lemux/
Greetings, Joost
the current LAD site (http://www.linuxdj.com/audio/lad )
(or http://www.linuxaudiodev.org )
runs on a machine with PHP4 and full MySQL support.
Joern N. (the LAD web-"meister") can install any package he likes
(wi-ki etc) he should just contact me if he needs a MySQL DB
so I can setup it within short time.
This allows us to run any content management system we like,
eg phpnuke, postnuke etc.
I think fragmenting the LAD stuff on many sites does not make
sense because it makes it harder to find the information.
Joern (or Paul W) if you need assistance write me to benno AT gardena.net.
cheers,
Benno
http://linuxsampler.sourceforge.net
-------------------------------------------------
This mail sent through http://www.gardena.net
Hi!
I want to write an app that can synthesize specific Hertz ( keys) at specific times,
like a tracker. I am actually writting the synth, and the following problem is there:
How do I tell my synth() - function that the point in the pattern is reached to play
a a1 for example. I thought about two threads: One synth and one Midi-keyboard
emulator. I am "new" at alsa-programming and I wanted to know if this theory is
possible; Tipps would be ok :)
greetz : Sascha Retzki
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With pd you can already do this with the joystick external. The only thing
that needs to be added is the ability for multiple joysticks. I should do
that one of these days, but I use only one myself, so it gets postponed all
the time (which is a typical OS/unpaid development problem).
OTOH you can have force feedback control with pd, and serial port objects and
OSC etc etc.
With alsa virmidi you can route the resulting midi to any other app.
Gerard
> From: Paul Davis <paul(a)linuxaudiosystems.com>
> http://news.harmony-central.com/Newp/2003/junXion-10.html
>
> the ALSA sequencer already provides 90% of the infrastructure
> described. all that is needed is something to read from the game
> controller and queue immediate MIDI events ...
>
--
electronic & accoustic musics-- http://www.xs4all.nl/~gml
Hi there,
I'm quite new to this list - I've been reading for a while, and am getting
quite interested in having a go at writing some low-latency audio
software.
I have a couple of questions regarding hardware (you will probably be able
to tell that I am new to this from the questions):
How much difference to the latency will different soundcards make - is it
as much as on windows say ?
What kind of latency should I expect from a typical AC97 codec - eg the
Realtek ALC655 ?
Are there any PCI soundcards recommended by yourselves for use with Linux
low latency applications
Thanks for your help!
James