"Aaron Trumm" <thirdoption(a)hotmail.com> writes:
>> It's true that the ALSA "default" device is a poor choice for JACK.
>> Long ago, the JACK ALSA backend used that as its default. Because
>> that doesn't work very well, that backend was changed to use `-dhw:0'
>> as its default, instead.
>
> yeah when I run jack I HAVE to use -d hw:0 - can't let it do "default" it
> doesn't work at all (or poorly)
If so, you must have a really *old* version of JACK.
The default -d parameter was changed to "hw:0" in Oct. of 2003.
--
joq
I'm trying to configure a joystick so I can use it as an Mplayer
transport control.
The first complication is that the actual machine that I need to use
it on has no gameport for its onboard soundcard. Under the
assumption that I can add an adapter card with a gameport (an
inexpensive pci soundcard or gameport adapter card) I proceeded to
test a previously untested second hand joystick for functionality
and linux compatibility on a secondary machine that does have a
gameport.
The primary box (no gameport) runs FC2, a 2.6 kernel with ALSA. The
secondary box runs RH 9 with alsa added on through Planet CCRMA, the
soundcard is a yamaha (ymf701 I think) which uses the snd-ymfpci
module. The joystick is a Gravis Blackhawk. Having failed to get
the input device detected (jstest /dev/js0) under linux I resorted
to windoze and managed to test and calibrate it as a Gravis Analog
Pro device, so I am fairly sure that it's the analog flavor of
Blackhawk.
In reading some ALSA docs I found that the gameport needs to be
enabled at the alsa soundcard module's compile time but I have no
idea how to check whether it is enabled in the module. Beyond that
I'm not sure which modules need to be loaded. My impression is that
joydev and maybe analog are the relevant modules but I'd appreciate
any tips or further info.
Thanks,
Barton
Thanks for the comments Luke.
> Message: 2
> Date: Fri, 4 Mar 2005 20:59:37 +1030
> From: luke(a)chipcity.com.au
> Subject: Re: [linux-audio-user] [music] First 3 tracks from me (gulp)
> > Comments, criticism, suggestions, chocolate; all are welcome.
>
> I downloaded "Cant Beat Them" and "Feeling Slow".
> Pretty impressive guitar playing :-)
> I hope you don't mind me being blunt (I've just watched some American
> Idol),
blunt is good - I need the criticism if I'm going to improve.
> You need to cut down on the downward glissandos after every guitar
phrase.
> Control the glissandos and place them meticulously.
I'd never even noticed I was doing that! Now you've pointed it out, I
can hear them all over the place. I'll definitely keep that in mind for
the future.
> Scales and Arpeggios are fine but what do you mean? More precisely: it
> sounds like you are playing a whole bag of stuff but there's little
> 'intent' or INTENT or InTeNt. It don't mean nothin'.
> Obviously you are a very talented guitar player but LESS is MORE in
your
> case :-)
I do know what you mean - I don't know what to do about it :)
I can come up with (what I think are) some nice phrases, chord changes,
etc., but I have *no* idea about how to construct something that is a
*composition*, not just a bunch of ideas thrown together.
Any suggestions or links to resources on composing/song construction,
etc. would be welcome.
>
> I like the chord changes, unexpected->non-predictable
> I like the timbre changes in the organs you use, but they are a little
> random and could do with some cohesion: that is, they need to be
related,
> have something similar
Yep, I need to think a lot more carefully about the specific sounds I
use, rather than just using the first sound I happen to come across.
>
> composition contains 10/8 or 5/4 which is refreshing. However there
needs
> to be a bridge in that piece that airs the congestion built up in the
5/4
> bars, we are left unrewarded and you didn't do the work :-), read:
there's
> more to do on that piece!
Thanks. I've listened to that piece with that in mind, and an idea for a
bridge section is floating around in my head now... :)
>
> Hope this is constructive, if not true :-)
Definitely helpful. *All* the feedback I've had from people has been
useful.
Working in isolation makes it really hard to notice everything, and
limited experience means there are things that simply don't cross my
mind until somebody else points them out.
All these comments are going down into a list that I'll read over and
think about with every piece I write until they become second nature to
me.
>
> I was captivated.
>
> kind regards,
>
> Luke
Thanks for taking the time to listen and respond Luke. It is most
definitely appreciated and encourages me to keep trying.
Regards,
Stuart
Is there any sort of distribution channel set up for patches to run on all
of the glorious linux audio apps?
It would be pretty cool to have a library of cleared instruments/samples
for the community to build on. Patches for some of the advanced synths
could also be available.
There's a lot of potential for legal issues, but I'm thinking the EFF would be
interested in this kind of thing.
J
sbdy told me to resample ardour's files with sox...
Have I done anything wrong or it is not possible?
marc@marcbcn:~/ardour/sounds$ sox Audio\ 1-9.wav -w -r 44100 foo.wav
resample
sox: Failed reading Audio 1-9.wav: Sorry, this WAV file is in IEEE Float
format.
thx for helping out
when digesting the ebuild i get this fault :(
# ebuild /usr/portage/x11-libs/fltk/fltk-1.1.6.ebuild digest
: command not foundn/ebuild.sh: line 4:
: command not foundn/ebuild.sh: line 6:
.eclass: No such file or directoryne 1458: /usr/portage/eclass/toolchain-funcs
!!! ERROR: x11-libs/fltk-1.1.6 failed.
!!! Function inherit, Line 1459, Exitcode 1
.eclass in inherit()sr/portage/eclass/toolchain-funcs
!!! If you need support, post the topmost build error, NOT this status message.
aux_get(): (0) Error in x11-libs/fltk-1.1.6 ebuild. (1)
Check for syntax error or corruption in the ebuild. (--debug)
: command not foundn/ebuild.sh: line 4:
: command not foundn/ebuild.sh: line 6:
.eclass: No such file or directoryne 1458: /usr/portage/eclass/toolchain-funcs
!!! ERROR: x11-libs/fltk-1.1.6 failed.
!!! Function inherit, Line 1459, Exitcode 1
.eclass in inherit()sr/portage/eclass/toolchain-funcs
!!! If you need support, post the topmost build error, NOT this status message.
aux_get(): (0) Error in x11-libs/fltk-1.1.6 ebuild. (1)
Check for syntax error or corruption in the ebuild. (--debug)
doebuild(): aux_get() error reading x11-libs/fltk-1.1.6; aborting.
but the toolchain-funcs.eclass file is in /usr/portage/eclass/
whats wrong with toolchain-func?
--
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On Fri, 4 Mar 2005 12:03:43 -0500, linux-audio-user-request wrote
> Those lines are in the ladspa.h file. The proper solution
> to the problem is to cast all values with (const etc.) in the plugin.
> I didn't bother doing that, I thought the warnings were
> harmless when I wrote the plugin. Guess gcc isn't what
> it once was...
Thanks, Kjetil, Steve.
I am having trouble getting dssi-vst running and would be very grateful if
anybody could tell me what's wrong. What I get is:
bash-2.05b$ echo $VST_PATH
/usr/local/share/vst
bash-2.05b$ ls /usr/local/share/vst
SickSynth.dll Synth1 VST.dll
bash-2.05b$ jack-dssi-host dssi-vst.so:SickSynth.dll
RemoteVSTClient: all cache files are up-to-date, not running scanner
jack-dssi-host: Error: Plugin label "SickSynth.dll" not found in library
"dssi-vst.so"
The other instrument doesn't work either.
Thanks
Robert
--
Robert Persson
"No matter how much ye shake yer peg
The last wee drap rins doon yer leg."
The website says that when the manual is finished it will be available
for sale. The download of the free scrambled version says it was last
revised more than a year ago. Is this thing ever going to be done?!
Hello,
after the dssi-vst install out of the box, here is what I got when I run
this command :
$ DSSI_PATH=/usr/lib/dssi VST_PATH=/mnt/data/Steinberg/VstPlugIns /
jack-dssi-host dssi-vst.so:Pro-53.dll
here is the output :
wine: creating configuration directory '/home/dubphil/.wine'...
err:heap:HEAP_CreateSystemHeap system heap base address 0x80000000 not
available
wine: '/home/dubphil/.wine' created successfully.
err:heap:HEAP_CreateSystemHeap system heap base address 0x80000000 not
available
DSSI VST plugin scanner v0.3
Copyright (c) 2004 Chris Cannam - Fervent Software
wine: Unhandled exception (thread 0009), starting debugger...
err:heap:HEAP_CreateSystemHeap system heap base address 0x80000000 not
available
WineDbg starting on pid 0x8
Unhandled exception: page fault on read access to 0x2b3ffd80 in 32-bit
code (0x2 aab6263).
In 32 bit mode.
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:1007 GS:0000
EIP:2aab6263 ESP:2b2cf508 EBP:2b2cf600 EFLAGS:00010202( - 00 - -RI1)
EAX:2b3ffd80 EBX:2aac1f90 ECX:00000000 EDX:2b3fffff
ESI:2aac1c60 EDI:7800b208
Stack dump:
0x2b2cf508: *** Invalid address 0x2b2cf508
Backtrace:
0x2aab6263: -- no code accessible --
Wine-dbg> quit
WineDbg terminated on pid 0x8
jack-dssi-host: Error: Plugin label "Pro-53.dll" not found in library
"dssi-vst.so"
It seams to be a wine issue, I use the Gentoo provided ebuild : 20050211
without configuration but the default one.
and the Pro-53.dll is in the good place.
just let you know that dssi is working well.
Hope wine gurus will help !
Regards
Philippe