Hi,
It might be an good idea to make MIDNAM files from the Sonatina SFZ
library. MIDNAM instrument files can be used in Ardour 3.
I found the scripts of the Openoctave team, but I've no knowledge about
orchestras, the amount of violins needed etc.
Here are the scripts:
https://github.com/johnsen/lscp2midnam
I know more or less how they work
\r
For a quick project (trying to get something finished by the
holidays), what program would you people recommend that I could learn
in a very short time to create short patterns (like how I would create
a song in hydrogen, only the patterns you combine to make a song are
samples instead of drum patterns)? Something I could then export to
wave or sync directly with ardour. I don't have any midi capabilities
at the moment so it would really have to be all samples and "piano
roll". Any suggestions welcome!
Regards,
Arve
There are a couple of assorted manifestations of weirdness I've been
living with in the hdspmixer utility for RME cards, but I'm starting to
wonder if it's just my system, or whether it's true everywhere...
The important one is that the preset saving facility doesn't seem to
actually do anything. You can store your mixer settings to a preset
file with .mix extension. You can even make it the default file so it
will be loaded when the mixer starts. But it doesn't seem to actually
do anything. I know it *thinks* it's working because the title bar of
its window shows the name of the default preset file I created...so it
*thinks* it loaded it, and it does the load automatically when the
program starts without me having to do it...like it should.
But actually, the settings I'm seeing in the actual faders are exactly
what you get from factory preset number 1, the stock default, as though
it hadn't loaded anything. If I look at other preset buttons, they all
show factory presets also. If I manually browse and open a user preset
file myself in the program's GUI, it never complains, and it seems to
open, and the opened settings you get from doing that still look
remarkably just like factory preset #1.
So, in effect, I can't save my mixer settings, which is a shame, because
on Hammerfall based chips they can get awfully complicated to re-create.
The other problem is more of a nitpick: The level meter for analog in
#8, the last analog input on my Multiface II, shows nothing, even when
there's signal. Other programs see signal from that input, just not
hdspmixer. It's not a practical hindrance, but it's unnerving.
Anyone else seeing any of this stuff? By the way, I've been seeing this
for years. Before I ran Gentoo, I was on Debian. It's been true on
both distros across several versions of the alsa-tools package, at least
here on this system.
--
+ Brent A. Busby + "We've all heard that a million monkeys
+ Sr. UNIX Systems Admin + banging on a million typewriters will
+ University of Chicago + eventually reproduce the entire works of
+ James Franck Institute + Shakespeare. Now, thanks to the Internet,
+ Materials Research Ctr + we know this is not true." -Robert Wilensky
I looked around for documentation on this, even looked at the source
code, so I thought I'd ask here...
Does anyone happen to know what the "cut" and "cut by" settings in
Specimen's and Petri-foo's "Voice" tab do?
Also, is there any way to make one sample cut off another in Petri-foo,
such as a hi-hat choke as offered by the Mute Groups in Hydrogen?
--
+ Brent A. Busby + "We've all heard that a million monkeys
+ Sr. UNIX Systems Admin + banging on a million typewriters will
+ University of Chicago + eventually reproduce the entire works of
+ James Franck Institute + Shakespeare. Now, thanks to the Internet,
+ Materials Research Ctr + we know this is not true." -Robert Wilensky
Brent Busby:
> On Tue, 11 Dec 2012, Louigi Verona wrote:
>
>> Yeah, Brent, but do you imagine doing this manually for hundreds of
>> samples, each time?
>
> I *think* (not sure, haven't tried it yet) these loop points get
> saved
> with a Specimen/Petri-foo project, so that when you load your bank of
> samples, each sample/patch in it has the loop points you defined
> before,
> and you can play your instrument via Midi with those loop points.
>
> Some other posters were talking earlier about loop points actually
> set
> inside the WAV file's header -- to control that you'd probably want a
You seem to misunderstand a little bit. This whole thread is about loop
points set in the WAV header (see topic), and whether it's supported
in various programs.
Paul Davis:
>
> ah, the "smpl" chunk ... probably that stuff. i've never actually
> heard of
> samplers using this ;) interesting ....
>
Ouch, I've actually misunderstood this. I've just used the "Loop Start"
and "Loop End" cue points position, since the loop cue's are very of
often labelled
like that. But it seems like the correct way to get the loop points are
to parse
the "smpl" chunk, as you say. Very good to know. :-)
Hi,
The kick of the Salamander drumkit is making noises when it is trickered
via midi. Key 35 in all.sfz. Kick2 seems to behave better
noises: http://ubuntuone.com/3tkknbrsIxb6TDvABS9Grb
Regards,
\r
Yes you are basically splitting the sample up into attack,sustain and decay
where the sustain can be looped for as long as needed but the decay is
always played afterwards.
This also works for musical passages where you have a passage that has
a definite start phrase and end phrase with a repeating middle phrase that
you may want to vary the number of repetitions based on how long the song
ends up being.
On Tue, Dec 11, 2012 at 10:28 PM, Paul Davis <paul(a)linuxaudiosystems.com>wrote:
> so, is this is not so much a loop in the sense of a music phrase but
> rather "where to repeat the audio if note off has not arrived". right?
On Tue, Dec 11, 2012 at 10:51 PM, Danni Coy <danni.coy(a)gmail.com> wrote:
>
> Yes you are basically splitting the sample up into attack,sustain and
> decay where the sustain can be looped for as long as needed but the decay
> is always played afterwards.
>
> This also works for musical passages where you have a passage that has
> a definite start phrase and end phrase with a repeating middle phrase that
> you may want to vary the number of repetitions based on how long the song
> ends up being.
>
>
> On Tue, Dec 11, 2012 at 10:28 PM, Paul Davis <paul(a)linuxaudiosystems.com>wrote:
>
>> so, is this is not so much a loop in the sense of a music phrase but
>> rather "where to repeat the audio if note off has not arrived". right?
>
>
>
Louigi Verona:
> Hey fellas!
>
> I notice that no Linux samplers seem to support wav file loop points.
> All
That's not correct. The sampler in radium supports wav file loop
points:
https://github.com/kmatheussen/radium/blob/master/audio/Sampler_plugin_wav_…
I'm surprised you haven't found anyone else though. It's extremely
useful.