Hey fellas!
Want to share with you a video I made on what is so far one of the darkest
droning pieces, droning098. Tried to reflect that in the video.
Made this using Game Editor, recorded with GTKRecordMyDesktop and then
edited with PiTiVi.
http://youtu.be/w4TwBMsF0J8
Enjoy!
--
Louigi Verona
http://www.louigiverona.ru/
Hi All,
A new build of Praxis LIVE makes its way into the light. Highlights
include new audio components and audio API improvements,
cross-platform video capture (yes, Linux has always been there!), and
live GLSL coding.
Website - http://code.google.com/p/praxis
Release notes - http://code.google.com/p/praxis/wiki/ReleaseNotes
Blog post - http://praxisintermedia.wordpress.com/2012/06/21/praxis-live-build120620/
Praxis is a Java-based modular framework for live creative play with
video, images, audio, and other media. Its primary focus is on the
easy development of generative and interactive media installations, as
well as live performance. Praxis LIVE is a graphical, patcher-style
interface for developing Praxis projects 'on the fly'. Praxis is
developed by UK Artist and Technologist Neil C Smith. It is partly
inspired by projects such as AudioMulch, Bidule and Isadora, and to a
lesser extent Pure Data and Processing; however, it is not intended to
be a clone of any of them.
Thanks for listening, best wishes,
Neil
--
Neil C Smith
Artist : Technologist : Adviser
http://neilcsmith.net
Praxis - open-source intermedia system for live creative play
http://code.google.com/p/praxis
OpenEye - specialist web solutions for the cultural, education,
charitable and local government sectors.
http://openeye.info
Hi
It's been quiet from me for too long. I'm working hard on a new album,
from which I'd like to share the first finished track, called "13".
http://soundcloud.com/atte/13-1
Any constructive criticism, comments and/or praise are welcome.
Enjoy!
--
Atte
http://atte.dkhttp://modlys.dk
This is the Release of Lisalo 1.0
Grab it here, no installing required:
git clone git://github.com/nilsgey/Lisalo.git
Lisalo - Linux Sampler Loader
Linux Sampler Loader is a command line program that loads entire
directories of sample files or takes instructions from a meta .lsl file
with relative paths to samples.
This program exists because you can't share linuxsampler lscp files
or even move files around on your own disk. Lscp files only work with
absolute paths and are too low level anyway.
Now you can quickly and easily load sampled instruments without
even starting a GUI. The lsl files are very simple, see example.lsl,
and can be shipped around with your sfz sample package like the
Sonatina Symphonic Orchestra (lsl file already included in this release)
Version 1.0 Licensed under GPLv3 by Nils Gey, June 2012
Only dependencies are Python and Linuxsampler.
https://github.com/nilsgey/Lisalo
info(a)laborejo.org
irc.freenode.org #laborejo
hi all,
i've been looking for an equivalent to metasynth which runs on linux.
does anyone know of anything in this area? in lieu of my finding
anything, i have knocked together some quick scripts which replicate
part of what it does, but don't want to reinvent the wheel if it
already exists.
for those of you who don't know metasynth, it is a very influential
and unusual/creative piece of software which allows one to 'draw',
aphex twin is often cited as the most well-known user, and it was used
in the film 'the matrix', and there are others, possibly autechre if i
recall correctly.
https://en.wikipedia.org/wiki/MetaSynth
cheers,
--
robin
http://fu.ac.nz - Auckland's Free University
hi everyone!
thanks to the excellent pd documentation out there and lots of hand
holding by friendly pd gurus on this list and elsewhere, here's my
humble take at creating a theatre cue player with pd that does what i
need... all the heavy lifting is done by august black's excellent
readanysf~, thanks for making this tool available!
CueFrog is designed to be multi-instance capable, so you can create as
many decks as your machine can handle, and makes use of lots of
send/receive ports to simulate some kind of object-oriented
encapsulation stuff, based on my (limited) understanding of a
model/view/controller paradigm.
grab it:
http://stackingdwarves.net/public_stuff/software/CueFrog/CueFrog-0.0.2.tar.…
it's documented, so you should get it going in no time. i'm sure there
are many quirks there, and i found out it's very easy to create race
conditions in pd, so no warranties :)
comments and suggestions for improvements are most welcome.
i have a vbap-based panning automation in the works (which has already
been used live at a theatre festival), but the code is in
oh-my-good-tomorrow-is-dress-rehearsal shape, so forgive me for
withholding it another month or so.
and before you ask: frogs are cute. and when the director makes me jump,
i need tools that jump along :-D
best,
jörn
--
Jörn Nettingsmeier
Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487
Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT
http://stackingdwarves.net
My usb midi keyboard (Edirol PC-50) doesn't show up in qjackctl's
connections window. It appears in the logs so I guess it's not
a hardware problem. (It also used to work fine with a previous
version of the distro I'm using now (Open Suse) and various
Fedoras.)
Any help appreciated,
Andras
$ cat /proc/asound/cards
0 [Intel ]: HDA-Intel - HDA Intel
HDA Intel at 0xf9200000 irq 45
1 [CODEC ]: USB-Audio - USB Audio CODEC
Burr-Brown from TI USB Audio CODEC at
usb-0000:00:1d.0-2, full speed
2 [SAA7134 ]: SAA7134 - SAA7134
saa7133[0] at 0xf9100000 irq 20
3 [PC50 ]: USB-Audio - PC-50
EDIROL PC-50 at usb-0000:00:1d.0-1, full speed
$ lsusb
Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 005 Device 002: ID 08bb:2904 Texas Instruments Japan PCM2904 Audio Codec
Bus 005 Device 003: ID 0582:008b Roland Corp. EDIROL PC-50
I
$ aplay -L
null
Discard all samples (playback) or generate zero samples (capture)
default:CARD=Intel
HDA Intel, ALC888 Analog
Default Audio Device
sysdefault:CARD=Intel
HDA Intel, ALC888 Analog
Default Audio Device
front:CARD=Intel,DEV=0
HDA Intel, ALC888 Analog
Front speakers
surround40:CARD=Intel,DEV=0
HDA Intel, ALC888 Analog
4.0 Surround output to Front and Rear speakers
surround41:CARD=Intel,DEV=0
HDA Intel, ALC888 Analog
4.1 Surround output to Front, Rear and Subwoofer speakers
surround50:CARD=Intel,DEV=0
HDA Intel, ALC888 Analog
5.0 Surround output to Front, Center and Rear speakers
surround51:CARD=Intel,DEV=0
HDA Intel, ALC888 Analog
5.1 Surround output to Front, Center, Rear and Subwoofer speakers
surround71:CARD=Intel,DEV=0
HDA Intel, ALC888 Analog
7.1 Surround output to Front, Center, Side, Rear and Woofer speakers
iec958:CARD=Intel,DEV=0
HDA Intel, ALC888 Digital
IEC958 (S/PDIF) Digital Audio Output
default:CARD=CODEC
USB Audio CODEC, USB Audio
Default Audio Device
sysdefault:CARD=CODEC
USB Audio CODEC, USB Audio
Default Audio Device
front:CARD=CODEC,DEV=0
USB Audio CODEC, USB Audio
Front speakers
surround40:CARD=CODEC,DEV=0
USB Audio CODEC, USB Audio
4.0 Surround output to Front and Rear speakers
surround41:CARD=CODEC,DEV=0
USB Audio CODEC, USB Audio
4.1 Surround output to Front, Rear and Subwoofer speakers
surround50:CARD=CODEC,DEV=0
USB Audio CODEC, USB Audio
5.0 Surround output to Front, Center and Rear speakers
surround51:CARD=CODEC,DEV=0
USB Audio CODEC, USB Audio
5.1 Surround output to Front, Center, Rear and Subwoofer speakers
surround71:CARD=CODEC,DEV=0
USB Audio CODEC, USB Audio
7.1 Surround output to Front, Center, Side, Rear and Woofer speakers
iec958:CARD=CODEC,DEV=0
USB Audio CODEC, USB Audio
IEC958 (S/PDIF) Digital Audio Output
default:CARD=PC50
Default Audio Device
sysdefault:CARD=PC50
Default Audio Device
$ jack_lsp -t
system:capture_1
32 bit float mono audio
system:capture_2
32 bit float mono audio
system:playback_1
32 bit float mono audio
system:playback_2
32 bit float mono audio
system:playback_3
32 bit float mono audio
system:playback_4
32 bit float mono audio
system:playback_5
32 bit float mono audio
system:playback_6
32 bit float mono audio
system:midi_capture_1
8 bit raw midi
system:midi_playback_1
8 bit raw midi
Hydrogen:out_L
32 bit float mono audio
system:midi_playback_8
8 bit raw midi
fluidsynth:l_00
32 bit float mono audio
system:midi_capture_3
8 bit raw midi
system:midi_playback_4
8 bit raw midi
system:midi_capture_4
8 bit raw midi
system:midi_playback_5
8 bit raw midi
system:midi_capture_5
8 bit raw midi
system:midi_playback_6
8 bit raw midi
fluidsynth:r_00
32 bit float mono audio
system:midi_playback_7
8 bit raw midi
ardour:Audio 17/out 2
32 bit float mono audio
ardour:Audio 3/in 1
32 bit float mono audio
ardour:Audio 4/in 1
32 bit float mono audio
ardour:Audio 5/in 1
32 bit float mono audio
ardour:Audio 6/in 1
32 bit float mono audio
ardour:Audio 7/in 1
32 bit float mono audio
ardour:Audio 8/in 1
32 bit float mono audio
ardour:Audio 9/in 1
32 bit float mono audio
ardour:Audio 10/in 1
32 bit float mono audio
ardour:Audio 11/in 1
32 bit float mono audio
ardour:Audio 12/in 1
32 bit float mono audio
ardour:Audio 13/in 1
32 bit float mono audio
ardour:Audio 14/in 1
32 bit float mono audio
ardour:Audio 15/in 1
32 bit float mono audio
ardour:Audio 16/in 1
32 bit float mono audio
ardour:click/out 1
32 bit float mono audio
ardour:auditioner/out 1
32 bit float mono audio
ardour:master/in 1
32 bit float mono audio
ardour:master/in 2
32 bit float mono audio
ardour:master/out 1
32 bit float mono audio
ardour:master/out 2
32 bit float mono audio
ardour:Audio 4/out 1
32 bit float mono audio
ardour:Audio 4/out 2
32 bit float mono audio
ardour:Audio 5/out 1
32 bit float mono audio
ardour:Audio 5/out 2
32 bit float mono audio
ardour:auditioner/out 2
32 bit float mono audio
ardour:Audio 1/in 1
32 bit float mono audio
ardour:Audio 1/out 1
32 bit float mono audio
ardour:Audio 1/out 2
32 bit float mono audio
ardour:Audio 2/in 1
32 bit float mono audio
ardour:Audio 2/out 1
32 bit float mono audio
ardour:Audio 2/out 2
32 bit float mono audio
ardour:Audio 3/out 1
32 bit float mono audio
ardour:Audio 3/out 2
32 bit float mono audio
ardour:Audio 6/out 1
32 bit float mono audio
ardour:Audio 6/out 2
32 bit float mono audio
ardour:Audio 7/out 1
32 bit float mono audio
ardour:Audio 7/out 2
32 bit float mono audio
ardour:Audio 8/out 1
32 bit float mono audio
ardour:Audio 8/out 2
32 bit float mono audio
ardour:Audio 9/out 1
32 bit float mono audio
ardour:Audio 9/out 2
32 bit float mono audio
ardour:Audio 10/out 1
32 bit float mono audio
ardour:Audio 10/out 2
32 bit float mono audio
ardour:Audio 11/out 1
32 bit float mono audio
ardour:Audio 11/out 2
32 bit float mono audio
ardour:Audio 12/out 1
32 bit float mono audio
ardour:Audio 12/out 2
32 bit float mono audio
ardour:Audio 13/out 1
32 bit float mono audio
ardour:Audio 13/out 2
32 bit float mono audio
ardour:Audio 14/out 1
32 bit float mono audio
ardour:Audio 14/out 2
32 bit float mono audio
ardour:Audio 15/out 1
32 bit float mono audio
ardour:Audio 15/out 2
32 bit float mono audio
ardour:Audio 16/out 1
32 bit float mono audio
ardour:Audio 16/out 2
32 bit float mono audio
ardour:click/out 2
32 bit float mono audio
ardour:Audio 18/in 1
32 bit float mono audio
ardour:Audio 18/out 2
32 bit float mono audio
ardour:Audio 17/in 1
32 bit float mono audio
ardour:Audio 17/out 1
32 bit float mono audio
ardour:Audio 18/out 1
32 bit float mono audio
Hydrogen:out_R
32 bit float mono audio
system:midi_capture_6
8 bit raw midi
jackd is started like this:
jackd -r -T -d alsa -P hw:Intel -C hw:CODEC -X seq -r 44100
(I threw in that -X seq just as a shot in the dark. Things used to
work fine before without it.)