I'm the (un?)lucky owner of an M-Audio Fast Track Pro USB audio
interface and I'm having some serious problems getting this device to
record audio reliably under Linux.
I've been using arecord and occasionally Audacity for all of my
testing. My problem is this: Recording a take works about 80% of the
time. In the remaining ~20% of cases, the captured audio is extremely
loud with severe digital distortion. Once this problem shows up, it
persists for any subsequent takes. The only way I've found to make
the problem go away, at least temporarily, is to power-cycle the Fast
Track Pro.
I considered the possibility that this particular device might be
defective, but it seems to work wonderfully under Windows.
I'm calling out to other Fast Track Pro users in the hope that someone
out there has encountered the same problem and better still, found a
solution.
Any suggestions at all would be greatly appreciated!
.lewis
Hi list,
I have been search the archives and the web a bit and it seems there is
no easy way to route html5 audio playback from firefox through jack on
Debian testing.
Is this still the case or has there been recent development that might
enable it? What would have to be done to make it work? This
functionality is the last piece in my puzzle to finally get rid of
flash.
thanks for pointers,
P
Hi there!
ShowQ is a unique cue-player for Linux-Audio-Users. I use it as a core
application for my theater activities.
Even in the linux-community it's not a very well known application,
although there's no other linux-program (I know) if you need a
one-shot-audio-player with features like f.e. programmable fade-in,
fade-out, no matter if you want it time-based or triggered by space (or
another key).
It can do a lot more - ShowQ has MIDI-support. Although I never tested
this feature, it should be possible to control any application with
MIDI-support. QLC(+) f.e. - or maybe some video-players do support MIDI
- I don't know...
Yeah, of course, ShowQ is not a drop in replacement for QLAB, but
speaking about audio it fits quiet perfectly in my setup.
ShowQ is in the Debian (and Ubuntu?) repositories, it's written in C++
and of course released under the terms of the GPL. Although this app is
quiet useful for technicians like me, the development stopped years ago.
I am not a coder, but I do my best to keep this project alive. On the
Debian bug-tracker I write bug-reports for ShowQ, hoping that on one
hand it's useful for other users to work around problems, on the other
hand that someone fixes them.
Last time I reported a bug Jaromír Mikeš the Debian-maintainer of ShowQ
wrote that he is not able to fix the bugs and he would like to kick
ShowQ. Of course, he also would like to package an alternative if there
would be some he could package.
I don't know any - so my linux-based theater setup is about to be killed
one day when ShowQ wouldn't compile on my debian machine, anymore.
So, what do I want from you?
Test ShowQ! Maybe it's the app you've been missing for a long time!
And if you're a coder with C++-skills, check out my bugreports on
https://bugs.debian.org/cgi-bin/pkgreport.cgi?repeatmerged=no&src=showq
- maybe you've got the clue...
OR: Got an alternative to ShowQ? You're welcome!
Greets!
Mitsch
Henning Thielemann:
>
>
> Decades ago I arranged more than 200 songs using MED/OctaMED/OctaMED
> Studio on various Amigas. In the meantime I converted them all to MMD1 and
> MMD2 format. I wanted to render them to audio files (e.g. WAV) for use on
> CDs or MP3 players. I could render the MMD1 files without problems using
> UADE, however UADE refuses to render MMD2 (with mixer mode). XMP seems to
> play some MMD2 modules, but not all of them (maybe has to do with mixer
> mode).
> Radium seems to accept only MMD2 and not MMD1, but when playing
> there is only silence (whereas demo songs make noise, so no Jack problem).
>
That makes sense. Radium only import MIDI instruments from MMD2 and MMD3
songs. I made Radium to replace Octamed, so I needed to import
my MMD2/MMD3 songs, which only contained MIDI.
> Next step: I want to create music videos from the playing modules for
> upload, say, to YouTube. I am certainly not patient enough to perform all
> songs in OctaMED in an Amiga emulator (FS-UAE) and record the performances
> using a screen grabber (like ffmpeg -f x11grab).
I guess you could create a script and let it run over night. Something like
this:
1. Modify S/startup-sequence to load and play the next module.
2. Start a program that monitors the audio output of uae. When uae
stops producing sound, the script shuts down uae.
3. Goto 1.
> If playing in Radium
> would work, I could check whether it is possible to control Radium and
> screen grabbing from a shell script.
I've used obsproject.com to create the youtube radium videos. It
performed far better than everything else I tried. Almost no
problems recording glitch-free 1900x1080@60hz on my ~10 year old computer.
It's probably possible to script it somehow too.
Hi all,
This is a new song I recorded recently. It is Made with Ardour and
Blender. Ardour even has a cameo in the video. :-)
https://www.youtube.com/watch?v=HERMqverQWM
Hope you like it. :-)
Dennis
I have a video track with existing audio, and what I want to do is add speech
descriptions etc. Is there an easy way to do this?
Trying to handle reading out stuff while managing everything else for the
original recording is proving a bit too much for me :(
--
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.
(cc to the jack-devel mailing list)
> jonetsu:
> > When using the latest Bitwig and loading several projects, enabling
> > audio for each one, playing it for a few seconds then loading another
> > one, playing it, so on so forth, jackd will steadily terminate, like
> > this:
> >
> > Jack: JackPosixProcessSync::TimedWait time out = 116080
> > Jack: JackPosixProcessSync::TimedWait finished delta = 3668.0
> > Jack: JackEngine::ClientExternalClose ref = 2
> > Jack: JackEngine::ClientCloseAux ref = 2
> > Jack: JackEngine::ReleaseRefnum server quit
> > Unknown error...
> > terminate called after throwing an instance of
> > 'Jack::JackTemporaryException' what():
>
>
Hi, I just took a glance at the source code of jack2,
and when you get this message:
"Jack: JackEngine::ClientExternalClose ref = 2"
...and you don't see any message about "Kill", it's the client
that has called jack_close(). So it seems like BitWig has called
jack_close() manually. However, the rest of the messages
indicates that something is wrong somewhere.
When using the latest Bitwig and loading several projects, enabling
audio for each one, playing it for a few seconds then loading another
one, playing it, so on so forth, jackd will steadily terminate, like
this:
Jack: JackPosixProcessSync::TimedWait time out = 116080
Jack: JackPosixProcessSync::TimedWait finished delta = 3668.0
Jack: JackEngine::ClientExternalClose ref = 2
Jack: JackEngine::ClientCloseAux ref = 2
Jack: JackEngine::ReleaseRefnum server quit
Unknown error...
terminate called after throwing an instance of
'Jack::JackTemporaryException' what():
This is steady behaviour. On the Bitwig side the following will be
seen:
[2017-06-23 18:17:10 ramona-server error] Connection broken with
client: java.net.SocketException: Socket closed
jackd is 1.9.10+20150825git1ed50c92~dfsg-1ubuntu1
Bitwig is 2.1.1
Is there a fix for this ?
Thanks.