Anyone got any experience of this unit. It looks very good (on paper), seems to
have been in production for about 4 years, and is a very attractive price from
the usual suspects.
It appears to be class complient, and unlike many others doesn't have a lot of
internal routing and effects. This suits me fine - no obscure windows only
software controls!
--
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.
Greetings,
Does anyone here have experience with rtl-sdr, ideally on Fedora ? I'll
receive my hardware tomorrow, I'd like to get up & running asap, so any
tips would be much appreciated.
I'm on Fedora 23, and I already know about http://rtlsdr.org/ and
http://www.rtlsdr.com/.
Btw, I'm interested in this stuff because of a relevant module for
VCV-Rack (and because it looks like fun).
Best,
dp
Hi,
recently i compared the headphone outputs of several Laptops and my
audio interface.
I was amazed (or shocked) how different they are, so i'd like to have
something portable as a reference.
I was thinking about something in the lines of FiiO, MiniDsp HA-DSP, or
Apogee Groove. Should
fit in the pocket, not a desktop product.
Maybe somebody has some experience to share about this ?
Best,
Niklas
--
Niklas Reppel
www.parkellipsen.de
A few times in the past, and even recently, there were some comments
regarding the lack of a technology that could translate relatively well
the percussion gestures done by hands.
That technology exists and is quite affordable. It comes from
Standford University and was licensed by Yamaha. The Korg used it to
make the Wavedrum.
Since I connected mine today I thought of doing a quick 'demo', just 1
minute in which:
- fingers are brushed
- nails are brushed
- fingers are tapping
- nails are tapping
- pressure is applied
and variations thereof.
The Wavedrum is connected to the usual stereo tube preamp and
compressor used for acoustic guitar, but with different settings, and
then a bit of reverb was added. The Wavedrum currently has a Remo drum
skin.
Sound On Sound calls it 'true physical modelling'.
https://soundcloud.com/nominal6/wavedrum1
Cheers.
I'm getting a little confused when comparing our (Jack) buffer sizes with those
discussed on Windows, Mac and general music groups.
These latter never mention periods at all, and it's always frames per buffer,
so when trying to make comparisons should I take buffers as 1:1 or should I be
comparing their buffers to our periods?
--
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.
Call for Applications:
Workshop-in-Exposition: Thresholds of the Algorithmic
Bergen (NO), June 2018.
(sorry for x-posting -- please distribute)
Algorithms have been used in music and sound art even before the
emergence of “computer music” in the 1950s, but today we witness an
entire new wave of interest, reflected in festivals, genres,
publications and research projects. It is the very notion of algorithms
that is shifting. They are no longer an abstract formalisation, but
emerge from artistic praxis and experimentation and become entangled in it.
Almat and BEK are happy to announce a call for participation in a
workshop-in-exposition taking place in Bergen, Norway, June 2018. This
will be a part of BEK and Notam’s ongoing series of workshops for
advanced users. It is a hybrid format that places the workshop inside an
exhibition context, where the exposed works and artefacts form the basis
of the workshop’s activity. Instead of “closed works”, what is exposed
to the general public are objects, sounds or installations that are open
to engagement and reconfiguration during the workshop.
Algorithms that Matter (Almat) is an artistic research project funded by
the Austrian Science Fund FWF, PEEK AR 403-GBL, and based at the
Institute of Electronic Music and Acoustics (IEM) in Graz, Austria.
BEK and Notam are centers for innovation and use of technology in music
and the arts in Norway. Both Notam and BEK have a strong focus on
education, and strive to establish new goals and provide new impulses
for current music technologists and artists.
- https://almat.iem.at
- http://www.bek.no
- http://www.notam02.no
- Full text of the call:
https://almat.iem.at/assets/downloads/almat-bek_call2018.pdf
- Application form:
https://almat.iem.at/assets/downloads/almat-bek_form2018.pdf
## Theme and Format
Thresholds are locations of transitions, points where one modality
becomes another, where a qualitative change occurs. In physics the point
where an aggregate state changes—the phase transition—is a distinguished
transitional location were the properties of the adjacent states become
evident. Similarly, in this workshop-in-exposition we want to study the
properties of the algorithmic by putting ourselves in threshold
positions and actively shape them. More than merely separating two
sides, one can spend time on a threshold, move along a ridge, performing
a tightrope walk while trying not to fall to either side.
Situated within the Almat artistic research project, this event aims at
bringing together practitioners and researchers in the field of digital
art, sound art and computational aesthetics. The hybrid format of
workshop-in-exposition puts on display works of the participants
pertaining to the theme, and at the same time avails them for
interrogation, discussion and reconfiguration during the week long workshop.
The full call embeds a list of three different ‘thresholds’ from which
the applicants should point out a specific one, that they recognise as
being addressed by their own artistic work. This will act both as a
point for further exploration during the workshop and as a bridge
towards audience perception.
## Application
Please read carefully the call and fill out the form provided at
https://almat.iem.at/call2018.html and send it to almat(a)iem.at along
with the required accompanying documents.
We aim at a balance of gender and background of the applicants.
Conditions:
- Duration of exhibition: from 08 June to 17 June 2018
- Start date (in situ): 04 June 2018
(preparation and set up from 04 June to 08 June 2018)
- End date: 17 June 2018
- Applicants must be present during the workshop.
- Workshop fee must be paid by confirmed participants (see form)
**Application deadline: 16 February 2018** (e-mail reception, 24:00 CET)
If you have further questions, please do not hesitate to contact us at
almat(a)iem.at.
iem.at | kug.ac.at | bek.no | notam02.no | fwf.ac.at
Hi
A new version of jalv.select is released.
jalv.select is a little GUI to select lv2 <http://lv2plug.in/> plugs
from a list and run them with jalv <https://drobilla.net/software/jalv/>
as jack standalone app.
Features:
* select jalv interpreter from combo box,
* select LV2 plugin from list,
* create your own favorite list and select plugins from there
* select preset to load from (pop-up) menu,
* search plugins by regex or plugin class,
* reload lilv world to catch new installed plugins or presets,
* load plugin with selected preset,
* minimize app to systray (global Hotkey SHIFT+ESCAPE),
* wake up app from systray (global Hotkey SHIFT+ESCAPE):
o left mouse click on systray to show or hide app
o right mouse click to show quit menu item
* . . .
jalv.select is released under the Public Domain, so do with it what ever
you wont.
get it here:
https://github.com/brummer10/jalv_select/releases/tag/V1.0
On Fri, January 12, 2018 7:48 am, Will Godfrey wrote:
> So, I'm now on kernel 14.4.7 :)
I think that was a typo, I assume it is 4.14.7.
I am currently running 4.14.12 modified with the RT patches installed (the
kernel provided for Fedora 27 by the CCRMA repository), and it is running
quite fine with an Asus HD5450 card.
That series of cards uses the older radeon driver and was previously
broken for a few releases around the 4.11.x time frame, at least in the
Fedora 26 kernels. I do not think Fedora modifies the graphics drivers,
so I suspect that a regression with the older cards crept into the
mainline at some point and was corrected in later kernels after it was
noticed.
I pulled the HD5450 card from a machine retired recently, I have been
running a newer RX 460 card which uses the amdgpu driver (which replaced
the radeon driver for AMD GPU for the latest generation devices). The
newer card was prompted primarily by my kids who wanted better graphics
for Minecraft, but with the working driver I do not see any noticeable
difference in desktop use with a browser, playing youtube videos, etc.
The HD5450 is single width vs. dual width, passive heat sink vs. fan heat
sink, and lower power. I can recommend it for anything not involving 3D
graphics, I used it for several years with no problems until the driver
regression in the 4.11.x series of kernels, which as far as I can tell is
completely corrected with the 4.14 kernel I am currently running.
--
Chris Caudle