On Tue, 10 Dec 2002 11:25, you wrote:
Mark Knecht wrote on Mon, 09-Dec-2002:
On Mon, 2002-12-09 at 12:28, Brian Redfern
wrote:
Well, you can already load in audio files and
edit their pitch/tempo
in ardour,
Thi is not true. You cannot modify a wave file's 'pitch' in Ardour, to
the best of my knowledge. I doubt you can actually modify the tempo of
an audio segment in Ardour. We just added tempo support.
Mark is correct, the tempo-support just lets you define tempo
and meter changes within a session... you can snap regions based
on this info, however there is *no* direct support for pitch or
time-stretching the audio in ardour.
Could make two audiotracks and have the output of one feeding the input of
the other, then change the speed of the diskstream while recording to the
second audiotrack? or is that what you mean by no direct support.
I agree that the basic Acid functionality should be in
another
app (even though as a lazy developer, having to reimplement the multi-track
UI paradigm *again* makes me sad). Sharing some transport controls
via Jack should allow rendering the tracks to ardour easier.
I would of thought the paintbrush idea wouldn't be that hard to implement in
ardour, just make a new MouseMode and have whatever region is highlighted in
the region list inserted at the frame corresponding to the point at which the
mouse is clicked. But I guess it's more complicated than that. I haven't used
acid since version 1.0 or perhaps 2.0 so I'm not entirely sure how it works.