frank, this patch sounds great with some random glass breaking samples I
have sitting around! I think I'm going to use it with a piece I'm working
on...
cheers,
rich
On 6/23/07, Frank Barknecht <fbar(a)footils.org> wrote:
Hallo,
Ken Restivo hat gesagt: // Ken Restivo wrote:
I'm starting to enjoy glitchy percussion
sounds I'm hearing in a lot
of computer music these days, and want to experiment with those.
I've asked around about how people are making these sounds, and the
answers I get are "Battery", "Redrum", and "Reason". All
firmly
wedged closed and proprietary. of course.
Are there any good free tools for making glitchy drum sounds, which
do not require the use of WINE? If the answer to that is
"SC/CSound/PD/ChucK", that's fantastic, can anyone point me to some
particularly good source code or patches for glitchy drums in those
languages that I could start experimenting with?
I attached a simple Pd patch, which can be used to explore glitchy
sounds created from playing short sections of a sample with a short
volume envelope, that doesn't ramp, but jumps to 1 on attack. Not
ramping will automatically generate that clicky sound. Additionally a
simple "tanh-like" distortion is applied to the sound.
Just try loading any sample (44.1kHz, wav/aiff) you have on your disk
and play with the toggles. The "randomize-start" toggle switches
selecting a random start point in the sample.
If you have found a nice glitchy sound, you can export it to a file
with the "record" message. Remember to switch off the randomization
before recording, otherwise you will not record the previous segment,
but a new one.
Ciao
--
Frank Barknecht _ ______footils.org_ __goto10.org__
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