Am Dienstag, 25. November 2014, 11:42:16 schrieb David Olofson:
On Tue, Nov 25, 2014 at 11:18 AM, Edgar Aichinger
<edogawa(a)aon.at> wrote:
[...]
I've tried to do that sort of thing a couple
of years ago, with an Audigy, and
its analog outputs plugged to the Delta101LT. In my experience it was not
worth the effort, the Audigy wavetable memory was too small to hold
FluidR3, and the GM fonts that fit in sounded poor IMHO... all in all you're
much more flexible with a software soundfont/gig/sfz/whatever player.
Uhm... IIRC, Live! and later stream samples from host RAM using DMA.
(That's how they support multi-open on the audio API side as well.) I
think AWE64 was the last card I used that had on-board waveform memory
- and I'm not even sure about that. I definitely remember adding a
pair of SIMM modules to my AWE32 card, though. :-)
It's so long ago I don't remember details, but I'm quite sure I I had to use a
program called sfxload or similar, to upload the sound bank to the card, whatever that
meant.
I never managed to fill it with FluidR3 (apart from it taking a horribly long time before
failing, or leaving me with a half-filled sample bank, not sure anymore).
But either way, I don't quite see the point in using a hardware
sampleplayer these days either.