Florian Schmidt wrote:
On Thursday 26 June 2008, Dave Phillips wrote:
This understanding is central to my own concept
of the A/V arts. In my
opinion there are no absolute correspondences, i.e. I believe that all
associations and correspondences between audio and visual elements are
finally arbitrary.
I guess the sonificiation folks might, at least partly, disagree (and i follow
them here). There is [IMHO] a correspondence for natural phenomena. E.g. a
ball hitting the ground and making some noise. The visual and the sonic
impressions are just two aspects of one and the same process. Experience
tells us how these two are correlated and the artist is free to play with
these expectations. Maybe i misunderstood your comment though..
Sure, the connections between the physical phenomena are real and
immediate: ball hits ground, makes sound according to well-established
physical correspondences. However, establishing correspondences between
the elements of an image and the elements of sound seems to me to be an
arbitrary exercise: ball is bright red, sound is a Bb over middle C.
Don't get me wrong, I think the fun begins when we can elevate a set of
arbitrary rules and correspondences into productive methods.
I guess I'm leaning towards the irrational these days... ;)
... thanks for
that graphics server, that's a cool idea, I look forward
to testing it.
I hope you'll like it and are not too disapointed about the current
limitations.. If you plan to download it, wait until tonight. I will update
the documentation a bit especially with respect to Open GL fragment ad vertex shaders..
We await the evening. :)
Thanks for the response, Flo, and thanks to everyone for their input on
this topic. I'm learning as I go...
Best,
dp