This seems to be a good estimation.
Especially, ProTools HD systems use TDM plug-ins that are being processed on
the specific ProTools DSP hardware.
Thanks.
On Tue, Mar 31, 2009 at 5:09 AM, nescivi <nescivi(a)gmail.com> wrote:
On Monday 30 March 2009 06:47:32 Arda Eden wrote:
Sorry if this is discussed before but,
Some DAW software can bounce mixdown to an output file directly (like
cubase or reason).
But many audio people claim that this kind of bouncing is not good at
all.
They say that bouncing real-time
(like with protools or by routing all the tracks to a new stereo track's
input) is better resulting for audio quality.
Now,
My consideration is that, there should be no difference between the two
because theoretically the software
should be writing the same data in both ways.
Am I missing something ?
Depending on the software, it could even be higher quality when bouncing to
disk directly. However this is only the case if you are using control
signals
that have to be sample accurate and your software would otherwise render
them
based on audio blocks. This is what some people use CSound and
SuperCollider
in NRT mode for. In that case, it may take longer than a realtime bounce
though.
In regular DAW software, I could also imagine that on certain parts where
there is a lot of DSP going on (lot of effects for example), directly
bouncing to disk may also be better, as the calculation does not *have* to
be
realtime, so where maybe in realtime you'd get hickups, rendering to disk
may
be safer.
It could be that some ProTools stuff needs to drag it through their
hardware
DSP's that will only run in realtime mode. In that case I could imagine
there
is a quality difference between letting the host PC do it, or the ProTools
hardware DSP's. And this is probably where the myth comes from.
sincerely,
Marije
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Arda EDEN
Cumhuriyet University
Faculty of Fine Arts
Department of Music Technology
Sivas/TURKEY