Announcing release jackEQ-0.3.5 now available from sf.net and cvs commit
Added 2x stereo aux send/return channels with one touch assignable
inputs (like monitor but for aux send). Useful for external fx processing.
Cleaned up gui a little in preparation for internally assigning jack ports.
internally assigning jack ports
multiple interfaces - Long interface
- Tall interface (current)
extra button functionality - mostly for ease of use
unlimited channel support (mostly a gui design issue)
variety of xfader gain slopes for better mixing.
MIDI fader console support.
Patrick Shirkey - Boost Hardware Ltd.
Http://www.boosthardware.comHttp://www.djcj.org - The Linux Audio Users guide
Being on stage with the band in front of crowds shouting, "Get off! No!
We want normal music!", I think that was more like acting than anything
I've ever done.
Goldie, 8 Nov, 2002
linux-audio-announce mailing list
Mammut will FFT your sound in one single gigantic analysis (no windows).
These spectral data, where the development in time is incorporated in
mysterious ways, may then be transformed by different algorithms prior to
resynthesis. An interesting aspect of Mammut is its completely
non-intuitive sound transformation approach.
0.15 -> 0.16
-Tiny source cleanup.
-Upgraded the included sndlib i386-binary to latest version. This
one includes jack-support.
What is Marlin?
Its a Sample Editor.
It edits Samples.
It uses GNOME and GTK+2
It looks pretty
What's changed? Ermmm
* We do stuff with any metadata a file may have.
* Should load and save markers in wavfiles if you have a recent
enough GStreamer (HEAD branch)
* More paste options, and more silly features like halving
* Oh, the CD ripp^wextractor should work again, and if you have
Musicbrainz installed it'll get details from there and use them
in naming samples.
* Markers can be added and editted and used for minor editting jobs
* In the file selector there's preview details of sound samples.
* Bound to be other stuff I've forgotten (Can you tell I'm putting
lots of thought into this announcement?)
* Oh yeah...
* It has a thumbnail of the whole sample in the overview bar now.
Soundforge doesn't even do that!
What does it look like?
http://marlin.sourceforge.net/marlin-track-marker.png is a good
screenshot. There's others kicking around that site.
Some are out of date.
Where can I get it?
Rumour has it you can download it here
You shouldn't always believe rumours though...
Can I help?
Please do, I have no real clue what I'm doing. In fact as David Devant
and His Spirit Wife once sang "We're making it up as we go along,
humming a half remembered song. When we woke up, we thought, whats the
big deal...then we remembered, this is for real". Only the first line of
that really was relevant, but I thought I'd do the whole thing. People
to work on docs would be nice...translators too.
Testers really welcome, and audio engineers can tell me what they want
Marlin to do. I'd love to have feedback.
What do I need?
GNOME 2.4. It'll be moving to gnome2.6 base soon, but it'll still work
on 2.4 for the time being.
If you want track listings in the CD ripp^wextractor then you'll need
GStreamer 0.7+ is required. HEAD CVS would be preferable cos then you'll
get extra stuff, but 0.7.1 should be fine if thats all you have and
can't be bothered fighting Sourceforge's anoncvs stuff.
Is there a website?
Where is it?
Is there a roadmap so we can see where you're heading?
Yes! I spent hours making one, cos all the cool projects have one, and
we want to at least give the impression we're a cool project.
Any art commissioning, just ask me. I'm great at art. You're bound to be
able to tell.
As usual, all donations of
a) Old guitar effects
b) Fender Jaguar/Telecaster guitars
d) Soundcards that work with ALSA and aren't limited to 48Khz
e) bugfixes and feature patches
Will be greatfully received, although, and I'm getting realistic here,
not really expected.
Hasta La Vista Baybee!
"Things like Destiny's Child are just repressed sexuality. It happens
with boys and men too. I feel embarrassed for them when I listen to
Stereophonics or Coldplay. That's not music for men." -- Alec Empire
GNUsound 0.6.1 was released. This is a maintenance release to fix a
few critical bugs. I really wanted to skip this release and go
straight for 0.7, but there's too much work to be done on that version
still, and the 0.6 bugs are quite serious.
Changes from version 0.6:
Fixed bug where channels past 4 wouldn't play (by removing unrolled
mixer_mux()'s, they hardly added any speed anyway).
Fixed possible crash drawing markers (Jens Mauer).
Fixed crash canceling "File Save" dialog.
Fixed crash on machines with MMX but without MMX2 (original Pentium).
Download at the usual place:
This announcement is to inform you that a new version of MusE (0.6.2) has just
MusE is a multitrack virtual studio for Linux based on audio and midi
Brief list of features:
- MIDI sequencer with:
- drum editor
- score editor
- Integrated softsynths
- Support for external MIDI equipment
- Audio sequencing with:
- LADSPA plugins
- Alsa output/input
- Jack output/input
- LADCCA support
- MusE is translated to Russian, Spanish, French and Swedish.
* For screenshots and more information, check the homepage.
Release 0.6.2 has a large number of improvements and bugfixes, current users
are encouraged to upgrade.
Changes since 0.6.1 include:
- Many many usability improvements in Arranger, Drum editor and Piano roll,
including lots of new shortcuts.
- Vastly improved FluidSynth integration.
- Some new documentation (still way too little though).
- Lots of bugfixes, including velocity event handling, saveAs, LADSPA path,
- Improved RT performance.
- 64bit arch fixes.
- and lots more, check the ChangeLog.
For some demo tracks that are made with MusE check here:
(with many thanks to the author and MusE hacker, Mathias Lundgren)
Last but not least, MusE recently moved!
MusE is now available at http://lmuse.sourceforge.net.
/The MusE development team