The first unified LV2 release, LV2 1.0.0, is out.
This release merges the previous lv2core package with all the official
extension packages, as well as example plugins, lv2specgen, and
additional data. From a developer point of view, the biggest change is
that all LV2 API headers can be used by simply checking for the single
pkg-config package "lv2" (for compatibility the previous "lv2core"
package is still installed). Implementations are encouraged to abandon
the "copy paste headers" practice and depend on this package instead.
With this release, several new extensions have become stable that
together greatly increase the power of LV2: atom, log, parameters,
patch, port-groups, port-props, resize-port, state, time, worker.
Documentation and more detailed change logs: http://lv2plug.in/ns/
More information about LV2: http://lv2plug.in/
KMidimon is a MIDI monitor for Linux using ALSA sequencer and KDE4 user
Changes in 0.7.4
* requires Drumstick >= 0.5
* load and play OVE files (Overture), contributed by Rui Fan
* option to request real-time priority on MIDI input thread
* option to (not) resize columns while recording
* better reporting of file loading errors
* revised universal sysex messages translation
Copyright (C) 2005-2010, Pedro Lopez-Cabanillas
License: GPL v2
I'm proud to announce the release of guitarix2-0.25.2
Guitarix is a mono tube amplifier simulation for jack, with additional
mono/stereo effect racks which can be filled with some in-build effects
as well as with external LADSPA plugins.
Download from http://sourceforge.net/projects/guitarix/
new in this release:
* add ts9 tube screamer simulation to lv2.plugs
* add dunlop wah / autowah simulation to lv2.plugs
* add booster /treble/low to lv2.plugs
* add factory settings file contributed by kokoko3k
* add patch by Brendan Jones to set (libgxw)library install path
* fix lv2 build on non ix86 arch (only use sse2 when supported by
* switch to use fixed block-size in zita-convolver for all lv2 amps
(hopefully fixed bug 5252 reported by prokoudine on tracker.ardour)
Please check it out and give feedback if you
find a problem.
Please refer to our project page for more information:
guitarix development team
We invite researchers in signal processing, machine learning and other
fields to participate in our challenge - the IEEE AASP Challenge on
Detection and Classification of Acoustic Scenes and Events. Now available:
* Public datasets (CC-licensed, audio and annotations)
for scene classification and event detection
* Task specifications for our first two tasks,
scene classification and event detection (office live)
* A Linux virtual machine, which you may use to test your code
* Templates for challenge extended abstracts
The deadline for submissions is 31st March. Results will be
presented/discussed in a special session at WASPAA 2013. Full details:
Please feel free to ask us questions directly or via the challenge
mailing list <http://www.eecs.qmul.ac.uk/mailman/listinfo/aasp-challenge>.
The organisers -- Dimitrios Giannoulis (QMUL), Emmanouil Benetos
(CityU/QMUL), Dan Stowell (QMUL), Mathias Rossignol (IRCAM), Mathieu
Lagrange (IRCAM) and Mark D. Plumbley (QMUL)
On behalf of the entire Rivendell development team, I'm pleased to announce the availability of Rivendell v2.4.0. Rivendell is a full-featured radio automation system targeted for use in professional broadcast environments. It is available under the GNU General Public License.
From the NEWS file:
*** snip snip ***
If upgrading from a v1.x version of Rivendell, be sure to read the
'UPGRADING' file before proceeding for important information.
New Translation. A Czech [CS] translation has been added by
Pavel Fric <pavelfric(a)seznam.cz>.
New Cart/Cut Purge Option. A new option has been added in
RDAdmin->ManageGroups to allow empty carts to be automatically deleted
New Reports. 'NPR SoundExchange' and 'Music Playout' reports
have been added in RDAdmin->ManageReports.
Multiple bug fixes. See the ChangeLog for details.
This version of Rivendell uses database schema version 216, and will
automatically upgrade any earlier versions. To see the current schema
version prior to upgrade, see RDAdmin->SystemInfo.
As always, be sure to run RDAdmin immediately after upgrading to allow
any necessary changes to the database schema to be applied.
*** snip snip ***
Further information, screenshots and download links are available at:
| Frederick F. Gleason, Jr. | Chief Developer |
| | Paravel Systems |
| Nothing is ever accomplished by a reasonable man. |
| -- Bucy's Law |
Radium Compressor is the system compressor in Radium,
but distributed as a standalone jack application.
Radium Compressor uses the stereo compressor found in
effect.lib in the Faust distribution.
This compressor is written by Julius O. Smith III.
It has been optimized by using fast approximate logarithmic
and exponential functions written by Paul Mineiro.
The GUI accurately shows the sound used for compression,
and how much, and how, the sound is compressed.
I haven't seen this in any audio compressor GUI before,
but it's probably been done before.
Demonstration video: http://www.youtube.com/watch?v=KphCxloBq2w
Source repository: https://github.com/kmatheussen/radium_compressor
Changelog 0.0.1 -> 0.5.0:
* Don't autoconnect jack ports by default
* Option to set jack client name
* Faster graphics
* Graphics uses less CPU
* Support for ratios between 0 and 1
I just released today a new version of the avw.lv2 plugins.
As a reminder, this project started as a porting of the Alsa Modular Synth
internal modules to LV2 plugins: VCO, LFO, VCF, etc... Teamed up with
Ingen, they can be used to create modular synths or analog drum machines
(but the list is not exhaustive!).
But in the latest versions, the suite saw the addition of a few other
plugins not coming from AMS:
- a (very basic) DownSampler that can be used as a filter to degrade the
- a Granulator which is a granular effect for real time audio - interesting
for VCOs, but as well for vocals, guitars or even drums
- a Beat Repeater and a Beat Slicer: the Beat Repeater would repeat a
certain number of beats, where the Beat Slicer would repeat randomly beats
in a bar - again I find them pretty interesting for drums and guitars
They can be downloaded here:
SVN: svn checkout svn://svn.code.sf.net/p/avwlv2/code/trunk avw.lv2
GIT: git clone https://github.com/blablack/avw.lv2.git
For Ubuntu users, a PPA is available:
Finally, although I have been tested these plugins extensively and wrote
them to be easy and straight forward to use, please please please provide
any ideas, feedbacks, bug reports, anything to improve them!
Hope you enjoy them!
(This is a reminder that the deadline for NIME submissions is February 1, 2013. Please forward and distribute. Thank you!)
13th International Conference on New Interfaces for Musical Expression (NIME)
May 27-30, 2013, Daejeon + Seoul, Korea Republic
Conference website: http://www.nime2013.org
CALL FOR PARTICIPATION
On behalf of the NIME 2012 Committee, We would like to invite you to be part of the 13th international conference on New Interfaces for Musical Expression conference.
We invite submission of new works in the following categories:
- Paper (oral/poster/demo)
- Paper/performance/installation submissions and workshop proposals due: February 1, 2013
- Review notification: March 16, 2013
- Camera-ready paper deadline: April 21, 2013
Topics include (but are not limited to):
- Novel controllers and interfaces for musical expression
- Novel musical instruments
- Augmented/hyper instruments
- Novel controllers for collaborative performance
- Sensor and actuator technologies
- Haptic and force feedback devices
- Motion, gesture and music
- Interfaces for dance and physical expression
- Multimodal expressive interfaces
- Interfaces for hearing or visually impaired for musical expression
- Interactive game music
- NIME intersecting with game design
- Robotic music
- Mobile music technology and performance paradigm
- Biological and bio-inspired systems
- Musical mapping strategies
- Interactive sonification
- Interactive sound and multimedia installations
- Musical human-computer interaction
- Interactivity design and software tools
- Interface protocols and data formats
- Sonic interaction design
- Perceptual and cognitive issues
- Performance analysis
- Performance rendering and generative algorithms
- Machine learning in performance systems
- Experiences with novel interfaces in live performance and composition
- Surveys of past work and stimulating ideas for future research
- Historical studies in twentieth-century instrument design
- Artistic, cultural, and social impact of NIME technology
- Experiences with novel interfaces in education and entertainment
- Reports on student projects in the framework of NIME related courses
- Practice-based research approaches/methodologies/criticism
Call for Papers
We welcome submissions of original research on all above-mentioned (and other) topics related to development and artistic use of new interfaces for musical expression. There are three different paper submission categories:
- Full paper (up to 6 pages in proceedings, longer oral presentation, optional demo)
- Short paper/poster (up to 4 pages in proceedings, shorter oral presentation or poster, optional demo)
- Demonstration (up to 2 pages in proceedings)
Submitted papers will be subject to a peer review process by an international expert committee. All accepted papers will be published in the conference proceedings, under an ISSN/ISBN reference, and will be available online after the conference. A manuscript submitted for review cannot be already under review for publication elsewhere, or be submitted for a second review elsewhere while under review for NIME 2013.
Call for Performances
We welcome submission of proposals for performances. Proposed performances should have a clear connection with the substance of the NIME conference. Performance proposals in conjunction with paper submissions are encouraged, but each will be judged on its own merit. Within reasonable limits, we may be able to provide musicians to perform pieces. Typical NIME performance pieces last for 5-15 minutes, but shorter and longer performance proposals may also be taken into consideration.
Submitted proposals will be reviewed by an expert committee. Preference will be given to submissions with strong evidence that the proposed performance has already been realized or is technically feasible and within the artists' capabilities. Documentation of the performances will be available online after the conference.
Call for Installations
NIME 2013 will also provide several locations that can be used to exhibit new music installation work. These are foyer location installations or room-based installations in connection to the conference venues.
Submitted proposals will be subject to a peer review process by an international expert committee. Documentation of the installations will be available online after the conference.
Call for Workshops
We call for short (3 hours) or long (6 hours) workshops and tutorials. These can be targeted towards specialist techniques, platforms, hardware, software or pedagogical topics for the advancement of fellow NIME-ers and people with experience related to the topic. They can also be targeted towards visitors to the NIME community, novices/newbies, interested student participants, people from other fields, and members of the public getting to know the potential of NIME.
Tutorial proposers should clearly indicate the audience and assumed knowledge of their intended participants to help us market to the appropriate audience. Workshops and tutorials can relate to, but are not limited to, the topics of the conference. This is a good opportunity to explore a specialized interest or interdisciplinary topic in depth with greater time for discourse, debate, and collaboration.
For any further information, please contact Woon Yeo (woony(a)kaist.edu).
Woon Seung Yeo
Audio & Interactive Media (AIM) Lab
Graduate School of Culture Technology, KAIST
woony(a)kaist.edu | woony(a)ccrma.stanford.edu
= CALL FOR PARTICIPATION =
If you are interested in Free Software and like to tinker with interesting
projects and technologies, the Beast project needs your input. Everyone
can contribute with testing, feature feedback, translations, wiki edits or
use case discussions. Please see the website: http://beast.testbit.eu/
= BEAST RELEASE =
Christmas left a lot of time to have a run on a number of ancient quirks
with the Beast code base. A number of orphan fixes are incorporated and
the entire code base is ported to compile as C++11. This opens up the
door for some UI, scripting and middleware improvements that have been
in the queue for too long already. Before we get to that, here's what's
probably the last release of the 0.7 branch with all its glory fixes.
Let us know what issues you run into, we take every complaint you
encounter, from UI hurdles to stability issue or regressions with old BSE
Beast is a music composition and modular synthesis application released
as Free Software under the GNU LGPL. Version 0.7.8 is available here:
Reference documentation for this version is at:
This release does away with some recently reported issues and clears
our patch backlog. We'll happily take new patches. ;-)
Overview of Changes in BEAST/BSE 0.7.8:
* Wave oscillator fixes for 96k samples (bug #612281). [stw]
* Performance improvements of the scheme shell. [stw]
* Allow Alt+MouseButton1 to drag synthesis modules.
* Merged plugin libraries, improved build times.
* Use the ALSA 'default' PCM driver by default.
* Adapt code to allow fftw drop ins. [stw]
* Migrated code base to compile as C++11.
* Lots of simplifications and cleanups.
* Extended MIDI device listing.
* Improved Beast startup time.
http://timj.testbit.eu/ - Free software Author