We are glad to announce that we released version 1.0.0 of Brickworks,
the music DSP toolkit that supplies you with the fundamental building
blocks for creating and enhancing audio engines on any platform.
Here's a short list of changes:
* First stable release.
* Full debugging in all modules.
* Tons of bug fixes, improvements, and polish.
It is fully free/open source software (GPLv3 license) and we also offer
You can find more information on the official web page:
Founder and CEO of Orastron - https://www.orastron.com/
Anklang version 0.2.0 is released.
Anklang is a digital audio synthesis application for live
creation and composition of music. It is released as Free
Software (MPL-2.0) and runs under Linux.
The real-time sound engine is implemented in C++, the UI runs
in Electronjs, Firefox or Chrome. Assistance with development,
porting or creative efforts is very welcome.
Anklang provides a MIDI sequencer, Undo/Redo capabilities for note
editing, real-time synthesis, and support for CLAP plugins.
The source code and binary packages are available here:
The project website with further resources is at:
This release has significant improvements to audio synthesis
capabilities and user interface. The documentation has been improved in
several places, and automated generation was integrated into the CI.
Audio synthesis enhancements include support for new CLAP (draft)
extensions, such as transport information and file references. We now
support non-linear mappings for BlepSynth ADSR times, and a new audio
plugin Freeverb by Jezar at Dreampoint was added, with fixes to the
damping mode in the original version. Additionally, a Jack PCM driver
based on Stefan Westerfelds’ code was integrated.
Performance improvements were achieved by adding a new optimizing memory
allocator and supporting low-latency scheduling via sched_* or RtKit.
Saving projects will now automatically create backups of recent versions.
The user interface has also seen significant improvements in this
release. These include context help via F1 key in various UI components,
fixes to mouse wheel sensitivity for modern browsers, improved tooltips
and note editing in the piano roll. The UI can now be zoomed via new
menu entries, the color palette was updated, and integration of
In terms of packaging, AppImage builds saw major compatibility
improvements, and we increased the frequency of Nightly releases,
building from nearly all significant trunk merge commits. We aim to
generate more regular releases in the future instead of having lots of
Nightly builds between regular releases.
Anklang Free Software DAW:
Aseq RC is a remote ALSA sequencer patchbay that creates a web server,
making it very easy to connect and disconnect ALSA sequencer ports. It
also remembers the state between two ports, so if the device
disappears (program closed or device disconnected), the next time it's
connected, it will be automatically reconnected. Manual disconnection
(via 'aseqrc' or any other method) is properly managed.
This new version includes:
* Several fixes for device listings
* Each device can have a logo for easier discoverability and nicer interface.
It can be downloaded from
More info at https://github.com/davidmoreno/aseqrc/
Help, issue reports and pull requests are very much appreciated.
David Moreno Montero
+34 658 18 77 17
Neural Capture is a VST3/LV2 plug to make the process of cloning
external soft/hardware a bit more comfortable.
Neural Capture is build using the DISTRHO Plugin Framework
It features a round trip measurement routine.
This allows to load the plug, connect the output to the system output,
loop over external gear (soft or hardware) and back to the Profiler input.
Simply press "Capture" to play the "input.wav" file to the output and
record the returning input
delayed by the measured round trip latency. The peek meter will show you
if your signal is in the expected range.
The round-trip latency will be measured on each "Capture" start.
Resulting recorded "target.wav" file will be perfectly in sync with the
used "input.wav" file.
Currently, both files would be saved under "$(HOME)/profiles/".
The "target.wav" file will be overwritten on each Capture run, so there
will be always only one target file.
You need to save it from that directory in order to use it with the
AIDA-X or NAM trainer.
The "input.wav" file comes as resource with the plug (hence the big size
of the binary packages) and get copied over to that folder, when no
input.wav file was found there.
This allows advanced users to use their own input.wav file by simply
replace the one in that folder.
The target.wav file get checked during record and run to a normalization
function when needed.
(Only when the max peek in target is above the max peek in input).
The record will be saved in the PCM24 wav format (same as the input.wav
The UI provide a progress bar, a peek meter, and well the profile button.
As requested by the AIDA-X and the NAM trainer, only 48kHz been
supported to run this plug.
(You'll get a warning otherwise)
Project side: https://github.com/brummer10/neuralcapture
The release provide binary packages for multiple platforms