Hello all,
Steve A has written two guides to the Aeolus organ synth, available now
on the 64 Studio site:
http://www.64studio.com/quickstart_aeolus
Covers basic setup
http://www.64studio.com/primer_aeolus
For more advanced use
An Aeolus package is available in recent development releases of 64
Studio, and will be featured in our forthcoming 2.0 release.
Cheers!
Daniel
Dear colleagues,
you are cordially invited to participate at the 2nd Conference on
Interaction with Sound - Audio Mostly 2007.
Due to a many requests we decided to extend the deadline for your
abstract submissions until June 22, 2007.
Looking forward to hear you at Audio Mostly 2007,
Holger Grossmann
on behalf of the Audio Mostly Conference Committee
-------------
Please forward this call for papers to anyone who may be interested in
participating with our apologies for multiple postings.
-------------
Audio Mostly 2007 – 2nd Conference on Interaction with Sound
http://www.audiomostly.com
September 27 - 28, 2007
Ilmenau, Germany
hosted by the Fraunhofer Institute for Digital Media Technology IDMT
CALL FOR PAPERS
-------------
Audio in all its forms – music, sound effects, or dialogue - holds
tremendous potential to engage, convey narrative, inform, dramatize and
enthrall. However, in computer-based environments, for example games,
nowadays the interaction abilities through and with sound are still
underrepresented. The Audio Mostly Conference provides a venue to
explore and promote this untapped potential of audio by bringing
together audio experts, content creators, interaction designers, and
behavioral researchers. Our area of interest covers new sound
applications that demand or allow for some kind of interactive response
from their listener, particularly in scenarios where screens and
keyboards are unavailable, unsuitable or disturbing. This area implies
cognitive research and psychology, as well as technological innovations
in audio analysis, processing and rendering. The aim is to both describe
and push the boundaries of sound-based interaction in various domains,
such as gaming, serious gaming, education, entertainment, safety and
healthcare.
Paper Submissions:
We ask researchers, composers, game developers, audio engineers, etc.
who are interested in sharing their results, perspectives and insight to
a multidisciplinary audience to submit abstracts of 300-500 words for
paper or poster submissions before June 22, 2007. Please specify if your
abstract is for a paper or a poster. Also position papers from
industrial strategists are welcome.
Authors of accepted abstracts will be notified by July 8, 2007.
Final submissions are due on August 24, 2007.
Areas of Interest (including but not limited to):
- Games designed around audio and sound
- Interactivity through sound and speech
- Semantic speech, music, sound analysis
- Music recommendations and user feedback
- Semantic audio processing
- Cognition of sound and music
- New auditory user interfaces
- Sound design for games
- Spatial audio rendering
- Interactive composing & authoring of music
- Audio in teaching
- Sound in mobile applications
- New developments for audio broadcasting, podcasting and audiobooks
- Future uses of sound
Important dates:
Deadline for abstract submission - June 22
Notification of acceptances - July 8
Final paper submission - August 24
Deadline for registration - September 7
Conference - September 27-28
For more information, please visit the conference website
http://www.audiomostly.com/ or contact us at info(a)audiomostly.com
Furthermore, we plan to focus a special paper session on the area of
children's media, an area that is of special interest to our region here
in Thuringia (see
http://invest-in-thueringen.org/fileadmin/www/pdfs/EN/publications/flyer-me…).
Thus, any submissions dedicated to the questions of audio interaction in
media applications for kids or adolescents, such as audio & learning,
music education or games for children, etc. are in particular welcome.
The C* Audio Plugin Suite reincarnates as version 0.4.0.
CAPS is a collection of LADSPA plugins enjoying worldwide favour for
its instrument amplifier emulation. In addition, it provides a
sizeable assortment of acclaimed audio DSP units, sound generators and
effects. CAPS is distributed as open source under the terms of the
GNU Public License.
http://quitte.de/dsp/caps.htmlhttp://quitte.de/dsp/caps_0.4.0.tar.gz
This release sees the addition of the fine work of David Yeh at CCRMA
on the emulation of classic tube amplifier tone stack circuits (more
here: http://ccrma.stanford.edu/~dtyeh/tonestack/ ).
Three new plugins are building on the tone stack: ToneStack and
ToneStackLT offer isolated implementations, while the new AmpVTS unit
combines a refined AmpV and a ToneStack circuit. I'm very grateful to
David for his brilliant contribution, and I'm quite positive that
those who actively use the CAPS Amps will share this sentiment.
Also primarily aimed at the discerning guitarist is the new AutoWah
plugin, offering a versatile rendition of this classic audio effect.
The last new plugin is Eq2x2, a two-channel 10-band graphic equalizer
modeled after an analogue design.
-*-
Beyond the new plugins, this release also brings tons of major
improvements "under the hood". All plugins have been hardened to work
glitch-free in the face of invalid control input. Much effort has
also been spent on further elimination of denormal numbers everywhere.
Parameter smoothing (which is performed in order to prevent zipper
noise) has been refined never to occur at the start of processing.
The build process can now be configured to take advantage of the SSE
and SSE3 extensions on the i686 platform, providing slight performance
gains and automatic denormal protection. The HTML documentation has
been thoroughly updated to reflect all changes. Finally, thanks to
Paul Winkler CAPS now comes with an improved RDF file containing
plugin categorisation.
For the near-complete list of changes please see
http://quitte.de/dsp/caps.html#Changelog
-*-
Don't hesitate to let me know what you think.
Enjoy, and thank you for using CAPS,
Tim
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
-- Piksel07
-- november 15-18 2007
-- call for participation
-- deadline july 15. 2007
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Piksel[1] is an international event for artists and developers working with
open source audiovisual software, hardware & art. Part workshop, part
festival, it is organised in Bergen, Norway, by the Bergen Centre for
Electronic Arts (BEK) [2] and involves participants from more than a dozen
countries exchanging ideas, coding, presenting art and software projects,
doing workshops, performances and discussions on the aesthetics and politics
of FLOSS & art.
This years event - Piksel07 - continues the exploration of free/libre and
open source audiovisual code and it's myriad of expressions, and also
investigates further the open hardware theme introduced at Piksel06.
Piksel07 is done in collaboration with Gallery 3,14[3] which will host this
years exhibition. Piksel is organised by BEK and a community of core
participants including members of collectives dyne.org, goto10.org, ap/xxxxx,
hackitectura.net, riereta.net, drone.ws, gephex.org and others.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
open CALL for PROJECTS
For the exhibition and other parts of the programme we currently seek
projects in the following categories:
1. Installations
Projects related to the open hardware theme including but not restricted to:
circuit bending, reverse engineering, repurposing, modding and DIY
electronics, preferably programmed by and running on free and open source
software.
2. Audiovisual performance
Live art realised by the use of open source software and/or hardware.
3. Software/Hardware presentations
Innovative DIY hardware and audiovisual software tools or software art
released under an open licence.
<<<<<< Deadline - july 15. 2007 >>>>>>
Please use the online submit form at:
http://www.piksel.no/piksel07/subform.html
or send documentation material - preferably as a URL to online documentation
with images/video to piksel07(a)bek.no
Contact:
BEK
att: Gisle Froysland
C. Sundtsgt. 55
5004 Bergen
Norway
More info: http://www.piksel.no
piksel07 is produced in cooperation with Kunsthoegskolen in Bergen dep The
Academy of Fine Arts, Gallery 3,14. Supported by Bergen Kommune, Norsk
Kulturfond and Vestnorsk Filmsenter.
links:
[1] http://www.piksel.no
[2] http://www.bek.no
[3] http://www.stiftelsen314.com
--
--------------------
www.220hex.orgwww.r3aktor.comhttp://mob.bek.no
Hi folks,
Now it has happened. Open Sound System is finally open sourced.
Source downloads are available from http://developer.opensound.com/sources
The actual announcement follows.
Best regards,
Hannu
------------------------------------------------------------------
FOR IMMEDIATE RELEASE
4FRONT TECHNOLOGIES RELEASES THE SOURCE CODE FOR OPEN SOUND SYSTEM
CULVER CITY, CA, June 14, 2007: 4Front Technologies is proud to announce
the release of the source code to Open Sound System (OSS) v4.0. The
software currently runs on Linux, Solaris™, SCO UnixWare™ and FreeBSD
platforms.
OSS is a cross platform API that provides drivers for most consumer and
professional audio devices for UNIX® and POSIX based operating systems,
including Linux. Owing to its open architecture, applications developed
on one supporting operating system platform can be easily recompiled on
any other platform.
Licensing Models:
Open Sound System source code is now available under 3 licenses:
· GNU Public License (GPL) version 2
· Common Development and Distribution License (CDDL) for all operating
systems that have full source code available under the BSD or CDDL licenses.
· 4Front’s commercial license for using Open Sound incompatible with
open source licenses listed above. Commercial licenses are also
available for entities not wishing to use Open Sound System under any of
the above open source licenses
What is being open sourced?
The source code includes drivers for most consumer PCI and USB audio
devices and operating system support, including binary package
generation and sample test programs. Complete documentation and API
specification is also being made available to the open source community.
A device driver kit (DDK) is also available for developers to implement
cross platform device drivers for audio hardware. This eliminates lot of
redundant work that has traditionally been required to support any
hardware under multiple Unix/POSIX operating systems.
Reasons for going Open Source:
OSS has been an open API specification with multiple implementations by
independent developer communities. This has caused problems for
application designers because there are minor differences between the
implementations. The new open source community development model makes
it possible to replace the obsolete and incompatible vendor specific
sound subsystems and OSS implementations with a state-of-the-art
implementation developed by 4Front Technologies. The goal has always
been to standardize audio under POSIX compliant systems and this
includes real time operating systems and embedded systems as well.
"We are open sourcing OSS because this provides a great opportunity for
different communities to work together to provide wider audio hardware
support for all operating systems." said Hannu Savolainen, CTO and chief
architect of Open Sound System.
Industry Reaction:
"It's great to see 4Front releasing OSS under the Common Development and
Distribution License (CDDL). It's something the OpenSolaris™community
welcomes, and it provides an opportunity to improve sound support for
all OpenSolaris™ distributions," says Stephen Lau, OpenSolaris™ board
member.
"Fluendo is excited to see the open source release of 4Front
Technologies advanced OSS implementation for UNIX® and Linux. Getting a
unified and advanced sound system across all major UNIX® and Linux
variants will be a big advantage for developers. We look forward to
working together with 4Front Technologies to make sure the GStreamer
multimedia framework and the Open Sound System integrates perfectly with
each other", says Fluendo Business Development Manager Christian F.K.
Schaller.
"With a long history of successful collaboration with 4Front, Creative
looks forward to working with the Open Sound System community in
ensuring that Creative Sound Blaster Live! and Sound Blaster Audigy
sound cards have stable and well-supported drivers on Linux, Solaris and
BSD. The open source release of Open Sound certainly helps our goal in
providing cross-platform support for our products," said George Thorn,
director of digital media relations
for Creative Labs.
Community Portal
A new web site with source code, API specs and forums for the developer
community has been opened at http://developer.opensound.com
<http://developer.opensound.com/>. For more information and to download
the binary distributions of Open Sound System, visit 4Front's WWW site
at http://www.opensound.com <http://www.opensound.com/>.
--- xxx ---
All trademarks and copyrights belong to their respective owners.
UNIX is a registered trademark in the United States and other countries,
exclusively licensed through X/Open Company, Ltd.
Sun, Solaris, OpenSolaris, Sun Microsystems and The Network Is The
Computer are trademarks or registered trademarks of Sun Microsystems,
Inc. in the United States and other countries.
Open Sound System is a trademark of 4Front Technologies.
Copyright (C) 1996-2007, 4Front Technologies, All Rights Reserved.
Contact: Dev Mazumdar
4Front Technologies
4035 Lafayette Place, Unit F
Culver City, CA 90232
USA.
Tel: (310) 202 8530 E-mail: info(a)opensound.com <mailto:info@opensound.com>
Fax: (310) 202 0486 Web: http://www.opensound.com
<http://www.opensound.com/>
Traverso 0.40.0 Release Announcement
The Traverso development team is pleased to announce the release of Traverso
0.40.0
Traverso is a cross platform multitrack audio recording and editing suite with
a clean and innovative interface targeted for home and professional use.
Changes in this release:
* Completely revamped User Interface, with many usability enhancements which
is fully themeable.
* Improved input event handler, with many new options
* CD TOC creation, with integrated CD Burning facilities.
* Support for LV2 plugins
* Reduced memory footprint for large projects
* Ported to Windows and Mac OS X
* Command Plugin framework: Extend Traverso's functionality by writing new
Commands.
Source tarball and installers for Linux, Mac OS X and Windows are available
at:
http://traverso-daw.org/
Enjoy!
The Traverso team.
European Broadcasting Union International Training
Want to learn if Free and Open Source Software provides relevant
alternatives for your TV & Radio production and delivery platforms?
This seminar is designed for you.
The seminar will be your guide through the specifics of FOSS and address
key issues such as licensing, costs & support.
Content also includes:
* Specific sessions on video, audio codecs & post production, and
play-out OS software
* Demos of a wide range of tools for you to assess and compare
existing options
* Tutorials on some of the most relevant tools available on the market
More info available on:
http://www.ebu.ch/en/training/business/next_courses/100_2007_courses/10_ope…
Hello all,
As well as the new forum at http://www.64studio.com/forum/1 we now have
a mailing list for everyday questions about using the 64 Studio
distribution:
http://lists.64studio.com/mailman/listinfo/64studio-users
This list is aimed at people who want to share information on the
practical aspects of free software multimedia creation, rather than
follow development and bug tracking.
We are also planning to have forums in languages other than English. If
you would like a forum in your own language on http://www.64studio.com/
and could help moderate it, please let us know.
Cheers!
Daniel
I am very proud to announce 2 new releases: alsaplayer-0.99.80-rc1 and
fftscope-1.0.5
The main added feature in those 2 packages is a new GTK2 interface.
I must thank Madej. He done most of the job and is still working to improve it.
Alsaplayer-0.99.80-rc1
----------------------
AlsaPlayer is a new type of PCM player. It is heavily multi-threaded and tries
to excercise the ALSA library and driver quite a bit. It has some very
interesting features unique to Linux/Unix players.
This is a major feature enhancement release.
The player has now a fully working GTK2 interface.
It includes the same functionality as the GTK1 interface and some new
functions. The playlist window has been completely rewritten and is inside the
main window. The scopes plugins have been migrated too.
A lot of debugging has been made.
Every user is encouraged to upgrade AlsaPlayer and use the GTK2 interface.
We need your help with a few things:
* Bug reports
* Feature requests
* Artwork contributions
fftscope 1.0.5
--------------
Fftscope is a nice fft scope plugin for Alsaplayer.
It is now 2 versions of this scope in the package: one with GTK1 interface, the
other with GTK2 interface.
This is a major feature enhancement release
Enjoy those 2 new releases!
---------------------------
http://www.alsaplayer.org/http://sourceforge.net/project/showfiles.php?group_id=249
Dominique