KMidimon is a MIDI monitor for Linux using ALSA sequencer and KDE4 user
interface.
Changes in 0.7.4
* requires Drumstick >= 0.5
* load and play OVE files (Overture), contributed by Rui Fan
* option to request real-time priority on MIDI input thread
* option to (not) resize columns while recording
* better reporting of file loading errors
* revised universal sysex messages translation
Copyright (C) 2005-2010, Pedro Lopez-Cabanillas
License: GPL v2
More info
http://kmidimon.sourceforge.net
Sources
http://sourceforge.net/projects/kmidimon/files/
Regards,
Pedro
Apart from the usual jackdbus addition, this release contains fix for
the missing control.h file in the vanilla tarball.
This release provides both the new jackd.py (D-Bus bound and available
in the vanilla tarball) and jackdbus.
Tarball containing D-Bus patched jack 0.120.2 is available here:
http://nedko.arnaudov.name/soft/jack/dbus/http://nedko.arnaudov.name/soft/jack/dbus/jack-audio-connection-kit-dbus-0.…http://nedko.arnaudov.name/soft/jack/dbus/jack-audio-connection-kit-dbus-0.…
A patch against vanilla 0.121.0 is available here:
http://nedko.arnaudov.name/soft/jack/dbus/jack-audio-connection-kit-0.121.0…http://nedko.arnaudov.name/soft/jack/dbus/jack-audio-connection-kit-0.121.0…
After applying the patch you have to run autoreconf.
D-Bus modifications add optional autodetected support for the D-Bus
based server control system.
D-Bus is object model that provides IPC mechanism. D-Bus supports
autoactivation of objects, thus making it simple and reliable to code a
"single instance" application or daemon, and to launch applications and
daemons on demand when their services are needed.
* Simplified single thread model for control and monitor
applications. Various D-Bus language bindings make it trivial to
write control and monitor applications using scripting languages like
Python, Ruby, Perl, etc..
* JACK has log file (~/.log/jack/jackdbus.log) that is available for
inspection even when autoactivation happens because of first JACK
application is launched.
* There is real configuration file used to persist settings that can be
manipulated through configuration interface of JACK D-Bus object.
* Improved graph inspection and control mechanism. JACK graph is
versioned. Connections, ports and clients have unique (monotonically
increasing) numeric IDs.
* High level abstraction of JACK settings. Allows applications that can
configure JACK to expose parameters that were not known at compile
(or tarball release) time.
Currently there are some minor differences between jack1 jackdbus and
jack2 jackdbus:
* There is no parameter constraints support (no enums and no ranges)
* Settings file (in ~/.config/jack/) is conf-jack1.xml instead of
conf.xml, because jack1 and jack2 settings and not really compatible.
When configured with D-Bus support, jack_control is
installed. jack_control is simple commandline interface for jackdbus.
Other tools that can communicate with JACK through D-Bus:
* LADItools (tray icon, configuration, etc.)
* Patchage (and lpatchage too)
* LASH 0.6.x
* ladish
* QJackCtl
--
Nedko Arnaudov <GnuPG KeyID: 5D1B58ED>
Dear all,
Skipped a couple of months in order to get ready for LAC2011. But now
that LAC2011 is over I can pick up the monthly round-ups again. I'm not
going to cover the months that I skipped so I'll move on with what
happened last month, the month of May.
Linux Audio Monthly Round-Up #8 - June 2011:
http://linuxaudio.org/node/130
Best,
Jeremy
Hi LAA Subscribers
AV Linux 5.0 has been released, this is intended as a state-of-the-art
production oriented plateau release and features the following highlights:
AV Linux 5.0 Features/Improvements:
- 2.6.39.1 Kernel with IRQ Threading/rtirq-init activated, this Kernel is
what Linux Audio users have been waiting years for!
NOTE: Although the stock Kernel is non-Liquorix, AV Linux still contains
the Liquorix repositories for users who prefer them
- Complete full-featured Desktop package selection including LibreOffice 3.4
- JACK1 0.120.2
- RTC (Real Time Clock) permissions set by default on the LiveDVD
- FFADO SVN Firewire drivers with daisy-chaining on the new Juju Stack.
- AV Linux comes ready for pcm_multi multiple ice1712 soundcards (ie
M-Audio1010LT).
- Full support for compiling and running Ardour 2.X, ArdourVST, Ardour
3.0, and Ardour Mixbus.
NOTE: AV Linux is a recommended platform for Harrison Mixbus and the
website is a Mixbus Store affiliate.
- Jack Session ready Ardour, Qtractor, Bristol, Specimen, and more to come.
- LV2 plugin support with existing slv2 and newer lilv libraries.
- Unparalled default development environment with Compiling, Source Code
Acquisition and Packaging Tools.
- Four major Linux NLE Video Editors on one LiveDVD! (Openshot 1.31,
Kdenlive 0.8, LiVES 1.43, and Cinelerra 2.1.5CV)
- New GRUB2 based Remastersys Installer that now allows for installation
of other locales
- New complete packaging for all Commercial Demos and Non-Debian stuff so
it can now easily be removed with Synaptic
- New AV Linux Control Panel with many improvements suggested by users
- GRUB SGFXI mode for much more streamlined proprietary nVidia/ATi
graphics installs
- ATi Modesetting disabled on the LiveDVD for more reliable booting on
systems with certain ATi Graphics cards
- Expanded User Manual
- Better default filetype detection for common filetypes (ie Desktop
Manual automatically opens with Evince)
- Full PVR Support for Hauppauge WinTV PVR Capture Cards
- OOTB 'Media Keys' keybinding support with both Openbox and Compiz
- Linuxsampler with GIG, SF2, SFZ Support and Fantasia frontend
- Wine, Java and Multimedia Codecs all ready to go
Full release announcement here:
http://www.remastersys.com/forums/index.php?topic=1469.0
Download the ISO or Torrent from the AV Linux Website:
http://www.bandshed.net/AVLinux.html
Call for Abstracts, please forward:
Versatile Sound Models for Interaction in
Audio–graphic Virtual Environments:
Control of Audio-graphic Sound Synthesis
Workshop @ Conference on Digital Audio Effects DAFx-11
Friday September 23, 2011 at Ircam, Paris
The use of 3D interactive virtual environments is becoming more
widespread in areas such as games, architecture, urbanism, information
visualization and sonification, interactive artistic digital media,
serious games, gamification. The limitations in sound generation in
existing environments are increasingly obvious with current
requirements.
This workshop will look at recent advances and future prospects in
sound modeling, representation, transformation and synthesis for
interactive audio-graphic scene design.
Several approaches to extending sound generation in 3D virtual
environments have been developed in recent years, such as sampling,
modal synthesis, additive synthesis, corpus based synthesis, granular
synthesis, description based synthesis, physical modeling... These
techniques can be quite different in their methods and results, but
may also become complementary towards the common goal of versatile and
understandable virtual scenes, in order to cover a wide range of
object types and interactions between objects and with them.
The purpose of this workshop is to sum up these different approaches,
present current work in the field, and to discuss their differences,
commonalities and complementarities.
Accepted abstracts will be invited to submit an extended version to a
special issue of the Springer Journal on Multimodal User Interfaces
(JMUI) or SpringerOpen EURASIP Journal on Audio, Speech, and Music
Processing.
Detailed information about the workshop can be found here:
http://www.topophonie.fr/event/3http://dafx11.ircam.fr/?page_id=224
The workshop is free for attendants of the DAFx conference and
for non-DAFx-attendants by invitation. Registration to the DAFx
conference can be found here: http://dafx11.ircam.fr
Call for Abstracts
------------------
Abstracts (max. 1 A4/Letter page, PDF format)
on the topics of the workshop should be sent by July 17
to Diemo Schwarz (schwarz(a)ircam.fr)
The submissions will be reviewed by a program committee
and accepted communications will be given at the workshop.
The authors will be notified at the latest end of July, 2011.
Important Dates
---------------
* July 17, 2011: Abstract Submission Deadline
* July 31, 2011: Notification of Acceptance
* September 23, 2011: Workshop
Program Chairs
--------------
Roland Cahen, ENSCI-les Ateliers
Diemo Schwarz, IRCAM
Christian Jacquemin, LIMSI-CNRS & University Paris Sud 11
Hui Ding, LIMSI-CNRS & University Paris Sud 11
Program committee
-----------------
Nicolas Tsingos (Dolby Laboratories)
Lonce Wyse (National University of Singapore)
Andrea Valle (University of Torino)
Hendrik Purwins (University Pompeu Fabra)
Thomas Grill (Institut für Elektronische Musik IEM, Graz)
Charles Verron (McGill University, Montreal)
Topics in detail
----------------
Which other and better alternatives to traditional sample triggering
do exist to produce comprehensive, flexible, expressive, realistic
sounds in virtual environments? How to produce rich interaction with
scene objects such as physically informed models for contact and
friction sounds etc? How to edit and structure audio–graphic scenes
otherwise than mapping one event to one sound? There is no
standardized architecture, representation and language for auditory
scenes and objects, as is OpenGL for graphics. The workshop will treat
higher level questions of architecture and modeling of interactive
audio-graphic scenes, down to the detailed question of sound modeling,
representation, transformation and synthesis. These questions cannot
be detached from implementation issues: novel and hybrid synthesis
methods, comparison and improvement of existing platforms, software
architecture, plug-in systems, standards, formats, etc.
New possibilities regarding the use of audio descriptors and dynamic
access to audio databases will also be discussed.
Beyond these main questions, the workshop will cover other recent
advances in audio-graphic scene modeling such as:
* audio-graphic object rendering, and physically and geometrically driven
sound rendering,
* interactive sound texture synthesis, based on signal models, or
physically informed
* joint representation of sound and graphic spaces and objects,
* sound rendering for audio-graphic scenes:
* level of detail, which is a very advanced concept in graphics, but is
rarely treated in audio.
* representation of space and distance,
* masking and occlusion of sources,
* clustering of sources
* audio-graphic interface design,
* sound and graphic localization,
* cross- and bi-modal perceptual evaluations,
* interactive audio-graphic arts,
* industrial audio-graphic data:
* architectural acoustics,
* sound maps,
* urban soundscapes...
* platforms and tools for audio-graphic scene modeling and rendering,
These areas are interdisciplinary in nature and interrelated. New
advancements in each area will benefit the others. This workshop will
allow to exchange the latest developments and to point out current
challenges and new directions.
--
Diemo Schwarz, PhD -- http://diemo.concatenative.net
Real-Time Music Interaction Team -- http://imtr.ircam.fr
IRCAM - Centre Pompidou -- 1, place Igor-Stravinsky, 75004 Paris, France
Phone +33-1-4478-4879 -- Fax +33-1-4478-1540
GMIDImonitor is GTK+ application that shows MIDI events. This release
switches from glade to gtkbuilder (part of gtk itself). Credits for the
switch go to Alessio Treglia.
New since 3.5:
* switch from glade to gtkbuilder (Alessio Treglia)
Project site:
http://home.gna.org/gmidimonitor/
Source tarball download:
https://gna.org/files/?group=gmidimonitor
--
Nedko Arnaudov <GnuPG KeyID: 5D1B58ED>
Greetings comrades!
New releases of Lilv (a library for using LV2 plugins) and Suil (a
library for using LV2 plugin UIs) are out. These are bugfix releases,
mainly fixing UI issues - in these releases every combination of
Gtk2/Qt4 host/plugin is tested and working in independent hosts.
Upgrading is highly recommended.
Downloads, and more information can be found at:
http://drobilla.net/software/lilv/http://drobilla.net/software/suil/
Liberate your code from window hell and dependence on inferior
toolkits! For the revolution!
-dr
Hi there :)
Better later than never... just wanted to let you know about the
existence of a live dvd/usb that, I hope, may interess some
linux audio adictos here :)
"io GNU/Linux is a live system that turns almost any computer into a
professional multimedia workstation. It includes a real-time enabled kernel
and a great collection of free software for all uses (sound, video, graphics,
internet and more)."
http://sourceforge.net/projects/io-gnu-linux/
It's based on Debian SID and built whith the Debian Live tools.
JACK2 combined with Ladish/Laditools is used as default sound server (you
may need first to set up phonon to prefer JACK over Alsa for KDE related
apps)
Don't hesitate to give it a try and for sure, any feedback more than
welcome.
Hope this helps, cheers ;)
MK
gx_head is a simple guitar mono tube amplifier simulation based
on the work we have done in the guitarix project.
WAIT, NO,
We decide it's time to sync our Project Name and our Project we work on.
So we replace guitarix /gx_head by guitarix2,
This release is a full replacement for guitarix and/or gx_head in any sense.
You cant have install the old guitarix and/or gx_head parallel to this release.
please refer to our project page for more information:
http://guitarix.sourceforge.net/
new features in short:
* reworked GUI controllers
* reworked rc-style files
* replace clean tube modes by a clean <-> distortion controller
* new cab models and controls (level, bass, treble)
* new tonestack models
* make tonestacks and cabs a move-able module
* cleaner effect rack construction
* customizable effect rack order (horizontal, vertical)
* a bunch of what I have forget to mention here
have fun
_________________________________________________________________________
guitarix is licensed under the GPL.
screen-shots and sound examples:
http://guitarix.sourceforge.net/
direct download:
http://sourceforge.net/projects/guitarix/files/guitarix/guitarix2-0.15.0.ta…
download site:
http://sourceforge.net/projects/guitarix/
please report bugs and suggestions in our forum:
http://sourceforge.net/apps/phpbb/guitarix/
________________________________________________________________________
For extra Impulse Responses, gx_head uses the
zita-convolver library, and,
for resampling we use zita-resampler,
both written by Fons Adriaensen.
http://kokkinizita.linuxaudio.org/linuxaudio/index.html
We use the marvellous faust compiler to build the amp and effects and will say
thanks to
: Julius Smith
http://ccrma.stanford.edu/realsimple/faust/
: Albert Graef
http://q-lang.sourceforge.net/examples.html#Faust
: Yann Orlary
http://faust.grame.fr/
________________________________________________________________________
For faust users :
All used Faust dsp files are included in /gx_head/src/faust,
the resulting .cc files are in /gx_head/src/faust-generated
The tools we use to convert (post-processing and plot)
the resulting faust cpp files to the needed include format,
stay in the /gx_head/tools directory.
________________________________________________________________________
regards
guitarix development team
Hi *,
The LAC 2011 site just ascended. All conference material (proceedings,
video recordings, slides, etc) has been made publicly available.
http://lac.linuxaudio.org/2011/
We'd like to thank all speakers and everyone who volunteered to make
this an enjoyable event; in particular Frank Neumann, John Lato, Victor
Lazzarini and special thanks to Jörn Nettingsmeier.
enjoy,
robin for the LAC-2011 team.