KMidimon is a MIDI monitor for Linux using ALSA sequencer and KDE4 user
interface.
Changes in 0.7.4
* requires Drumstick >= 0.5
* load and play OVE files (Overture), contributed by Rui Fan
* option to request real-time priority on MIDI input thread
* option to (not) resize columns while recording
* better reporting of file loading errors
* revised universal sysex messages translation
Copyright (C) 2005-2010, Pedro Lopez-Cabanillas
License: GPL v2
More info
http://kmidimon.sourceforge.net
Sources
http://sourceforge.net/projects/kmidimon/files/
Regards,
Pedro
Call for Participation, please forward:
Versatile Sound Models for Interaction in
Audio–Graphic Virtual Environments:
Control of Audio-graphic Sound Synthesis
Satellite Workshop @ Conference on Digital Audio Effects DAFx-11
http://dafx11.ircam.fr/?page_id=224
Friday September 23, 2011, 9h00–13h00 at Ircam, Paris
The use of 3D interactive virtual environments is becoming more
widespread in areas such as games, architecture, urbanism, information
visualization and sonification, interactive artistic digital media,
serious games, gamification. The limitations in sound generation in
existing environments are increasingly obvious with current
requirements.
This workshop will look at recent advances and future prospects in
sound modeling, representation, transformation and synthesis for
interactive audio-graphic scene design.
Several approaches to extending sound generation in 3D virtual
environments have been developed in recent years, such as sampling,
modal synthesis, additive synthesis, corpus based synthesis, granular
synthesis, description based synthesis, physical modeling... These
techniques can be quite different in their methods and results, but
may also become complementary towards the common goal of versatile and
understandable virtual scenes, in order to cover a wide range of
object types and interactions between objects and with them.
The purpose of this workshop is to sum up these different approaches,
present current work in the field, and to discuss their differences,
commonalities and complementarities.
Detailed information about the workshop can be found here:
http://www.topophonie.fr/event/3
Workshop Programme
------------------
9:00 0:10 *Welcome and Introduction*
D. Schwarz, R. Cahen
9:10 0:30 *Invited Presentation:* Principles and Practice of
Procedural Audio
A. Farnell
*Presentations 1*
9:40 0:15 Phya: A Lightweight Framework and Synthesis Toolkit For
Interactive Environmental Audio
D. Menzies
9:55 0:15 Modeling of audio-graphic scenes with mass-interaction
physical models
M. Christou, O. Tache, C. Cadoz, N. Castagné, A. Luciani
10:10 0:15 Sound in Virtual Cities: the TerraDynamica Project
S.H. Chan, C. Le Prado, S. Natkin, G. Tiger, A. Topol
10:25 0:15 Topophonie Mobile: An immersive audio interactive
augmented experience
R. Cahen, X. Boissarie, N. Schnell, D. Schwarz
10:40 0:15 *Pause*
*Presentations 2*
10:55 0:15 Sonification of drawings
E. Thoret, M. Aramaki, R. Kronland-Martinet, J.L. Velay,
S. Ystad
11:10 0:15 Dynamic Intermediate Models for Audio-Graphic Synthesis
V. Goudard, H. Genevois, B. Doval
11:25 0:15 Hybrid sparse models of water stream texture sounds
S. Kersten, H. Purwins
11:40 0:15 Descriptor-Based Texture-Synthesis Control in Interactive
3D Scenes by Activation Profiles
D. Schwarz, R. Cahen, N. Schnell
*Short Presentations*
11:55 0:05 Hierarchical Musical Structures in 3D Virtual Environments
F. Berthaut
12:00 0:05 Gestural Auditory And Visual Interactive Platform
B. Caramiaux, S. Fdili-Alaoui
12:05 0:05 Gestural Control of Environmental Texture Synthesis
A. Masurelle, D. Schwarz
12:10 0:05 Visualization of Perceptual Qualities in Textural Sounds
T. Grill, U. Rauter
12:15 0:05 Multi-Modal Musical Environments for Mixed-Reality Performance
R. Hamilton
12:20 0:40 *Discussion*
13:00 End
The workshop is free for attendants of the DAFx conference by inscription and
for non-DAFx-attendants by invitation.
Program Chairs
--------------
Diemo Schwarz, IRCAM
Roland Cahen, ENSCI-les Ateliers
Hui Ding, LIMSI-CNRS & University Paris Sud 11
Program committee
-----------------
Nicolas Tsingos (Dolby Laboratories)
Lonce Wyse (National University of Singapore)
Andrea Valle (University of Torino)
Hendrik Purwins (University Pompeu Fabra)
Thomas Grill (Institut für Elektronische Musik IEM, Graz)
Charles Verron (McGill University, Montreal)
Cécile Le Prado (Centre National des Arts et Metiers CNAM)
Christian Jacquemin (LIMSI-CNRS & University Paris Sud 11)
Topics in detail
----------------
Which other and better alternatives to traditional sample triggering
do exist to produce comprehensive, flexible, expressive, realistic
sounds in virtual environments? How to produce rich interaction with
scene objects such as physically informed models for contact and
friction sounds etc? How to edit and structure audio–graphic scenes
otherwise than mapping one event to one sound? There is no
standardized architecture, representation and language for auditory
scenes and objects, as is OpenGL for graphics. The workshop will treat
higher level questions of architecture and modeling of interactive
audio-graphic scenes, down to the detailed question of sound modeling,
representation, transformation and synthesis. These questions cannot
be detached from implementation issues: novel and hybrid synthesis
methods, comparison and improvement of existing platforms, software
architecture, plug-in systems, standards, formats, etc.
New possibilities regarding the use of audio descriptors and dynamic
access to audio databases will also be discussed.
Beyond these main questions, the workshop will cover other recent
advances in audio-graphic scene modeling such as:
* audio-graphic object rendering, and physically and geometrically driven
sound rendering,
* interactive sound texture synthesis, based on signal models, or
physically informed
* joint representation of sound and graphic spaces and objects,
* sound rendering for audio-graphic scenes:
* level of detail, which is a very advanced concept in graphics, but is
rarely treated in audio.
* representation of space and distance,
* masking and occlusion of sources,
* clustering of sources
* audio-graphic interface design,
* sound and graphic localization,
* cross- and bi-modal perceptual evaluations,
* interactive audio-graphic arts,
* industrial audio-graphic data:
* architectural acoustics,
* sound maps,
* urban soundscapes...
* platforms and tools for audio-graphic scene modeling and rendering,
These areas are interdisciplinary in nature and interrelated. New
advancements in each area will benefit the others. This workshop will
allow to exchange the latest developments and to point out current
challenges and new directions.
Brand new LV2 plugin soft synth here. The Newtonator (v0.5.0) features:
* LV2-compliant synth plugin
* Simple, easy-to-use GTK-based GUI
* 3-note polyphony (err, um, until I can do some serious optimization)
* "Unique" synthesis algorithm (Tuna Pagan Fellowship)
The Newtonator specializes in making crazy, harsh sounds, so if you're
looking for some sounds to produce the next Yanni album, keep
looking. Please refer to the user manual
(http://newtonator.sourceforge.net/manual/index.html) for more gory
details.
Download: http://sourceforge.net/projects/newtonator/files/newtonator-0.5.0.tar.gz/do…
NOTE: This plugin was written against the excellent libraries included in
the lv2-c++-tools package written by Lars Luthman. However, as of v1.0.4,
the
GUI library only supports rev. 2 of the LV2 specification, so it may
have problems on newer hosts (though I have done some (very) preliminary
testing against Ardour3 and it seems to work ok). Alpha testing mostly
done against zynjacku and Elven (comes with ll-plugins package) hosts.
This puppy's in beta, so feel free to get in touch with me at the project
forum (https://sourceforge.net/projects/newtonator/forums/forum/1820765)
or submit a bug if needed.
Thanks, and have fun.
Michael Bechard
https://sourceforge.net/projects/newtonator/
Brand new LV2 plugin soft synth here. The Newtonator (v0.5.0) features:
* LV2-compliant synth plugin
* Simple, easy-to-use GTK-based GUI
* 3-note polyphony (err, um, until I can do some serious optimization)
* "Unique" synthesis algorithm (Tuna Pagan Fellowship)
The Newtonator specializes in making crazy, harsh sounds, so if you're
looking for some sounds to produce the next Yanni album, keep
looking. Please refer to the user manual
(http://newtonator.sourceforge.net/manual/index.html) for more gory
details.
Download: http://sourceforge.net/projects/newtonator/files/newtonator-0.5.0.tar.gz/do…
NOTE: This plugin was written against the excellent libraries included in
the lv2-c++-tools package written by Lars Luthman. However, as of v1.0.4,
the GUI library only supports rev. 2 of the LV2 specification, so it may
have problems on newer hosts (though I have done some (very) preliminary
testing against Ardour3 and it seems to work ok). Alpha testing mostly
done against zynjacku and Elven (comes with ll-plugins package) hosts.
This puppy's in beta, so feel free to get in touch with me at the project
forum (https://sourceforge.net/projects/newtonator/forums/forum/1820765)
or submit a bug if needed.
Thanks, and have fun.
Michael Bechard
https://sourceforge.net/projects/newtonator/
---------- Forwarded message ----------
From: SuperCollider Symposium London <info(a)sc2012.org.uk>
The SuperCollider Symposium is an international event for musicians,
artists, researchers and coders working with the SuperCollider
software. It features a technical conference, introductory workshops,
and a diverse programme of music and art.
The next SuperCollider Symposium will be April 12th–19th 2012, in London.
http://sc2012.org.uk/
We invite submissions of music, artistic works, talks, and workshops.
Submissions will be peer-reviewed, and should be submitted by:
* Submission date: 16th Oct 2011
* Notification of acceptance: 2nd Dec 2011
The Symposium will be hosted at various venues across East London, by
QMUL Centre for Digital Music, Goldsmiths Digital Studios, City
University Centre for Music Studies, and other partners. All concerts,
performances and exhibitions will be open to the public.
Further details for submissions (plus submission instructions, at the end):
//////////////////
// TALKS
Conference talks are invited on topics of SuperCollider-related
research, technical development, or artistic/musical practice. (Note
that submission is by abstract only, there are no full papers.) Some
examples of subject areas include:
* Audio/music synthesis
* Interactive sound and music
* Machine listening
* Generative sound and music
* Artistic developments
* Teaching and Learning
* Creative Collaborations
* Extending SuperCollider
* Using SuperCollider with other environments
//////////////////
// CLUB MUSIC
The symposium will feature a club night in an East London venue.
Therefore we’re calling for submissions of music for dancing to. Acts
can be any style, but must include some substantial use of
SuperCollider.
//////////////////
// MUSICAL/SOUND WORKS
City University London in partnership with Plus-Minus ensemble
(http://www.plusminusensemble.com) will host an evening concert of
musical/sound works in City University Performance Space.
Works may fall into two categories: 1. purely
electronic/electroacoustic/acousmatic, or 2. instrument/s plus live
electronics. Available instruments are clarinet (doubling bass
clarinet), violin, and piano (doubling accordion). All works must
include some substantial use of SuperCollider.
Technical specs:
8-channel loudspeaker ring with subs, plus on-stage stereo pair.
Alternative loudspeaker configurations may be possible.
//////////////////
// WORKS FOR EXHIBITION
The exhibition programme at the Symposium will be hosted at the Art
Pavilion gallery (Mile End Park, London E3 4QY) and in the adjoining
Arts Park, which features a small lake island. We seek proposals for
works small or large, which may be exhibited in the gallery space
and/or the outside space (lake, island, bridges). Proposals which make
use of the outside area are particularly encouraged. Works must
include some substantial use of SuperCollider.
Exhibition venue information:
* Webpage for the Art Pavilion (inc floor-plans):
<http://www.towerhamlets.gov.uk/lgsl/451-500/461_parks/mile_end_park/mile_en…>
* Map showing the building, the lake and the island:
<http://osm.org/go/euu6whJRk–>
* Photo inside gallery: <http://www.flickr.com/photos/louisejoly/378646724/>
* Photo of the lake+island, with the gallery behind:
<http://www.flickr.com/photos/danstowell/5896781088>
Please ensure that you include information of the space and materials
required for the work.
//////////////////
// WORKSHOP LEADERS
Workshops will be held Sat 14th & Sun 15th April (at Goldsmiths), for
beginner/intermediate-level users. We seek people who would like to
lead a workshop – workshop leaders will be given free admission to the
Symposium. Workshop themes can be general (e.g. Introduction to
SuperCollider) or can cover specific topics, but please target the
beginner/intermediate level. Examples of workshop topics:
* Sound synthesis
* Live coding
* GUI programming
* Interaction with live instruments
* SuperCollider for research
//////////////////
// OTHER
If you would like to propose some other event or feature of the
symposium, please do – giving as much information as possible.
//////////////////
// SUBMISSION INSTRUCTIONS (for all types):
Please email your submission to submit(a)sc2012.org.uk and include the
following information:
* The type of submission (concert / talk / club / installation /
workshop / other)
* Name
* Title (of piece, of talk, etc)
* A description or abstract (no more than 500 words).
* Any specific resources requested (e.g. materials, performers)
* For music/audio, an audio recording can be submitted to soundcloud
dropbox <http://soundcloud.com/supercollider2012>, or you can provide
a link to an online recording. It is not compulsory to send a media
file, but it will help your submission.
/////////////////
Any questions? please contact info(a)sc2012.org.uk or tweet @scsymposium.
guitarix/gx_head, a guitar mono tube amplifier simulation for jack
a new release is available.
please refer to our project page for more information:
http://guitarix.sourceforge.net/
new features in short:
* add tube model 12AT7
* fix runtime issues when build with g++ > 4.5
* add presence level controller
* add bass booster level controller
* switch to function pointer based engine
* fix issues with GtkBuilder > 2.14 and Glade files
* fix correct use of included zita-resampler source
* add factory settings by autoandimat
have fun
Many thanks to Fons Adriaensen for lead me to find and fix a bogus bug
related to correct object bindings in C++
kudos to Fons
_________________________________________________________________________
guitarix is licensed under the GPL.
screen-shots and sound examples:
http://guitarix.sourceforge.net/
direct download:
http://sourceforge.net/projects/guitarix/files/guitarix/guitarix2-0.18.0.ta…
download site:
http://sourceforge.net/projects/guitarix/
please report bugs and suggestions, or let us know if you like it or not,
in our forum:
http://sourceforge.net/apps/phpbb/guitarix/
________________________________________________________________________
For extra Impulse Responses, guitarix uses the
zita-convolver library, and,
for resampling we use zita-resampler,
both written by Fons Adriaensen.
http://kokkinizita.linuxaudio.org/linuxaudio/index.html
We use the marvellous faust compiler to build the amp and effects and will say
thanks to
: Julius Smith
http://ccrma.stanford.edu/realsimple/faust/
: Albert Graef
http://q-lang.sourceforge.net/examples.html#Faust
: Yann Orlary
http://faust.grame.fr/
________________________________________________________________________
For faust users :
All used Faust dsp files are included in /guitarix/src/faust,
the resulting .cc files are in /guitarix/src/faust-generated
The tools we use to convert (post-processing and plot)
the resulting faust cpp files to the needed include format,
stay in the /guitarix/tools directory.
________________________________________________________________________
regards
guitarix development team
I'm announcing a maintenance update of Nama[1], with
several fixes and improvements.
- envelope fades now work with transport seeking (fix in Ecasound 2.8.0)
- more intuitive control of buses
- reorganized source code
- documentation of variables and track subclasses
Nama is available as a Debian package[2], or as a
native perl distribution from CPAN.[3]
A blurb follows.
Regards,
Joel
-----------------------blurb-------------------------------
Nama is an application for multitrack recording,
non-destructive editing, mixing and mastering using the
Ecasound audio engine developed by Kai Vehmanen.
Primarily text-based, it also has a simple Tk based GUI.
Audio features
* stable and mature audio engine
* unlimited tracks supporting multiple WAV versions (AKA takes),
* track caching (aka track freezing)
* effects (also presets, multitrack profiles)
* controllers
* sends
* inserts
* marks
* regions
* edits
* buses
* instrument monitor outputs with per-musician customized mix
* mastering mode
* project templates
* autoselect JACK/ALSA modes
* autodetects LADSPA plugins
* Ladish Level 1 session handling.
Command prompt features
* grammar-based command language
* Ecasound interactive-mode commands
* shell commands
* perl code
* command history
* scripting
* user-defined commands
* autocompletion of commands and filenames
* help menus and keyword search
GUI
* simple and convenient
* coexists with command prompt
* colors can be customized
* no waveform visualization
Debugging resources
* track and bus status displays
* signal routing shown as Ecasound chain setup
* viewing of any and all data structures
* separate debugging outputs at Nama and Ecasound levels
* mailing lists[4,5]
1. http://freeshell.de/~bolangi/cgi1/nama.cgi/00home.html
2. http://packages.debian.org/search?keywords=nama
3. http://search.cpan.org/~ganglion/Audio-Nama-1.076/
4. http://www.freelists.org/list/nama
5. http://eca.cx/ecasound/mlists.php
--
Joel Roth
Hi
Nano-Basket v0.3 has been released. Source files are available from
http://github.com/royvegard/Nano-Basket
Nano-Basket is a configuration software for the Korg nanoSERIES
MIDI controllers. It's intended to run on operating systems where
the official configuration editor is not available (i.e. Linux).
It's written in Python, using pygtk for the GUI.
News for this release include:
- Scene copy and paste.
- Nano-Basket behaves as a Midi controller, emulating the nanoSERIES
device. (Note, attack time and release time not functional yet.)
- More robust device communication.
Simple usage instructions are available from the wiki page:
http://wiki.github.com/royvegard/Nano-Basket/use
--
Roy Vegard Ovesen
In short, version 1.1.4 of FluidSynth brings us:
* Several improvements and fixes to the CMake build system,
especially for Mac OS X
* Several bug fixes to the engine, notably quite a few which could
cause FluidSynth to sound bad in some cases.
* API additions, that make it possible to
- load MIDI files from memory
- to inspect/modify MIDI events as they are being played from a
MIDI file
- to change channels between melodic and drum mode
- and to silence all notes in one command.
* Improvements to the CoreAudio driver
A more detailed list of changes is available at
https://sourceforge.net/apps/trac/fluidsynth/wiki/ChangeLog1_1_4
Looking back at the changes, I'm feeling a little proud today. One of
the reasons for feeling proud, is that we have more than one new
contributor: people who have taken the step to actually work with the
code, improve it, and create non-trivial patches with new functionality
in it. That is a good foundation for the future and I hope all
contributors feel welcomed and properly attributed.
Also, the improvements/fixes to the build system is worth a special note
(thanks Pedro!), I was surprised to see so many of them! And finally,
we've managed to close several long standing bugs, which makes me feel
that this release will be stable and enjoyable for a lot of people, with
less annoyances than ever. (Thanks to the jOrgan folks for the test run!)
Now, enjoy the release, and last but not least - make sure you make some
really great music with it! :-)
(Can't wait for your distro to package it up for you? You can download
the tarball from SourceForge: https://sourceforge.net/projects/fluidsynth/ )
On behalf of the FluidSynth developer team,
David Henningsson
I'm pleased to announce the 1.0 release of xwax -- DJ software for Linux.
http://www.xwax.co.uk/http://www.xwax.co.uk/releases/xwax-1.0.tar.gz
The key changes since v0.9 are:
* Changing of timecode at runtime
* Improved parsing of vinyl track numbers
* Bug fix: affecting multiple decks with different sample rates
* Optimise timecode error checking during scratching
xwax is open-source vinyl emulation software for Linux. It allows DJs and
turntablists to playback digital audio files (MP3, Ogg Vorbis, FLAC, AAC
and more), controlled using a normal pair of turntables via timecoded
vinyls.
It's designed for both beat mixing and scratch mixing. Needle drops, pitch
changes, scratching, spinbacks and rewinds are all supported, and feel
just like the audio is pressed onto the vinyl itself.
The focus is on an accurate vinyl feel which is efficient, stable and
fast.
--
Mark