Ratatouille is a Neural Model loader and mixer for Linux/Windows.
![Ratatouille](https://github.com/brummer10/Ratatouille.lv2/blob/main/Ratatouille.png?raw=true)
This release introduce a normalization option for NAM models and
fix a issue with the normalization (a.k.a loudness compensation) of IR
Files (thanks to @avanzzzi )
Ratatouille allow to load up to two neural model files and mix there
output. Those models could be [*.nam files](https://tonehunt.org/all) or
[*.json or .aidax files](https://cloud.aida-x.cc/all). So you could
blend from clean to crunch for example, or, go wild and mix different
amp models, or mix a amp with a pedal simulation.
Ratatouille using parallel processing to process the second neural model
and the second IR-File to reduce the dsp load.
The "Delay" control could add a small delay to the second model to
overcome phasing issues, or to add some color/reverb to the sound.
To round up the sound it allow to load up to two Impulse Response files
and mix there output as well. You could try the wildest combinations,
or, be conservative and load just your single preferred IR-File.
Each neural model may have a different expected Sample Rate, Ratatouille
will resample the buffer to match that.
Impulse Response Files will be resampled on the fly to match the session
Sample Rate.
Project Page:
https://github.com/brummer10/Ratatouille.lv2
Release Page:
https://github.com/brummer10/Ratatouille.lv2
Dear all,
Please pardon x-posting.
L2Ork is pleased to announce the latest Holiday release of Pd-L2Ork and
WebPdL2Ork, version 20241217. Below is an update summary:
*Integrated rich text and vanilla 0.55 additions
*Improved indexing
*Initial clean-up of the cyclone library (active, mousefilter, and
MouseState)
*Added neuralnet
*Reworked flite
*WebPdL2Ork bugfixes and improvements (Tweeter now loads in seconds)
*59 new L2Ork Tweeter instruments and a new piece, added MadMapper
interfacing patches
You can grab your builds from the usual place https://bit.ly/pd-l2ork
Don't forget to follow us on Instagram: https://instagram.com/L2Ork
Wishing all Happy Holidays!
Best,
Ico
This project is a fork of the Android Open Source Project
'platform_external_sonivox', including a CMake based build system to be
used not on Android, but on any other computer Operating System. Google
licensed this work originally named Sonivox EAS (Embedded Audio
Synthesis) from the company Sonic Network Inc. under the terms of the
Apache License 2.0. Here is the Google source code repository:
https://android.googlesource.com/platform/external/sonivox.git
This is a "wavetable" synthesizer, not using external soundfont files by
default but embedded samples instead. DLS files are also supported. It
is also a MIDI file player and a real time GM synthesizer. It consumes
very little resources, so it may be indicated in projects for small
embedded devices. There is neither MIDI input nor audio output
facilities included in the library. You need to provide your own
input/output.
Changes in v3.6.15
* Add chorus, reverb dry and master gain for sonivoxrender by @rsp4jack
in #26
* The new host wrapper by @rsp4jack in #27
* Implement hwng for macOS and fallback ReadAt for other platforms by
@rsp4jack in #28
* Fix wt_200k_G.c "initializer element is not constant" error with GCC <
8.1 by @dwatteau in #29
Project page: https://github.com/pedrolcl/sonivox
Downloads: https://github.com/pedrolcl/sonivox/releases/tag/v3.6.15
License: Apache 2.0
Hi all!
This time we are releasing version 1.2.0 of Brickworks, our basic audio
DSP toolkit that supplies you with the fundamental building blocks for
creating and enhancing audio engines on any platform, and perhaps more
importantly, the first 15 algorithms from Brickworks Pro, an
ever-expanding collection of state-of-the-art-or-beyond algorithms with
advanced features for the most demanding applications.
Here's a short list of changes for Brickworks 1.2.0:
* Improved compatibility with older/odd C/C++ compilers and made the
C++ APIs completely optional.
* Added new functionality to gain, bit depth reducer, phase generator,
dry/wet mixer, and note on/off event queue modules.
* Added new math routines and buffer-level operations.
* Strenghtened envelope generator implementation.
* Added more debugging checks everywhere.
* Pre-built example VST3 plugins for Windows, macOS and Linux can now
be downloaded from the website.
* All iOS examples now target version 14.0.
* Tons of bug fixes, smaller improvements, and polish.
Brickworks is fully free/open source software (GPLv3 license) and we
also offer proprietary licenses.
Regarding Brickworks Pro, the first 15 modules out now allow you to
create featureful subtractive synthesizers. In particular we have:
* Phase generator and oscillator waveshapers (sawtooth, pulse,
triangle) with hard-sync support and full antialiasing (PolyBLEP-based,
latency-free).
* Generic nonlinear model of 4-pole OTA-based ladder filters with
separated outputs, good for modeling, e.g., SSM2040- and CEM3320-based
VCF circuits.
* DADSHR envelope generator with controllable linear/exponential curve
shapes, fixed phase duration, and sub-sample accuracy.
* Advanced voice allocator with various priority and reassign modes,
unison, and more.
* Arpeggiator with various playing modes, repeats on several ranges
(octaves) and more, and a periodic trigger.
* Integer-ratio IIR sample rate converter based on tunable Type II
Chebyshev filters.
* A faithful digital model of the Roland® Juno-60® chorus circuit.
* A bunch of less fancy but very much needed algorithms (note hold,
real-time safe doubly linked lists, pressed note tracker by pitch and
time, fast Wright omega function approximation).
Brickworks Pro algorithms are individually priced and only proprietary
licenses are available.
You can find more information on the official web page:
https://www.orastron.com/algorithms.
Best regards,
Stefano D'Angelo
Founder and CEO of Orastron - https://www.orastron.com/