Hi all!
We are glad to announce a new release of our A-SID plugin with a more
realistic sound engine and a good deal of fixes (especially for nasty
crashes on Windows when clicking on web links) and polish.
A-SID implements a wah effect as a C64 program and a VST3/LV2 plugin.
More info at https://clack.digital/asid.
Also, its digital model of the MOS Technology®/Commodore® Semiconductor
Group 8580 Sound Interface Device (SID) filter has been released as a
Brickworks Pro algorithm
(https://www.orastron.com/algorithms/bwp_sid_8580_filt) with separated
outputs and is available for licensing.
Best regards,
Stefano D'Angelo
Founder and CEO of Orastron - https://www.orastron.com/
Dear Auditory List,
Could you please distribute this exciting position to your network?
I'm one of the search committee members.
If anybody wants to discuss anything, please point them to me!
Thanks,
-- Philart
https://careers.pageuppeople.com/968/cw/en-us/job/534682/assistant-professo…
Assistant Professor, Music Technology
Apply now
<https://secure.dc4.pageuppeople.com/apply/968/gateway/default.aspx?c=apply&…>
Back to search results
<https://careers.pageuppeople.com/968/cw/en-us/listing/?>Job no: 534682
Work type: Teaching & Research Faculty
Senior management: Architecture, Arts, and Design
Department: School of Performing Arts
Location: Blacksburg, Virginia
Categories: Engineering, Instructional / Teaching Faculty, Performing Arts
/ Music / Theatre
Job Description
The Assistant Professor of Music Technology will serve as a full-time,
tenure-track faculty member housed in the Music program in the School of
Performing Arts within the College of Architecture, Arts, and Design (AAD).
The successful candidate will teach undergraduate and, as appropriate,
graduate courses with an emphasis on engineering technology for
applications in music and audio, including topics such as audio signal
processing, human-computer interaction, user interface design, embedded and
real-time systems, software development, measurement and analysis, and
spatial audio. The ideal candidate will lead the development of new courses
and learning experiences in artificial intelligence (AI) and machine
learning for audio and music platforms. The faculty member will maintain an
active research and/or creative agenda commensurate with tenure
expectations, mentor students, contribute to recruitment and outreach, and
collaborate across AAD and with campus partners such as the Institute for
Creativity, Arts, and Technology (ICAT).
Virginia Tech’s Music Technology area is growing and features advanced
studio and lab resources supporting spatial audio (e.g., 7.1.4
Atmos-capable monitoring, 24.2 Dante), critical listening, acoustics, and
project-based learning. The program offers multiple degree pathways and
hands-on experiences, providing the environment for engineering-forward
pedagogy and research that bridges the arts and technology.
Specific duties and responsibilities of the position include:
Teaching: Offer courses across the music-technology curriculum with
emphasis on engineering technology. Supervise capstones, applied research,
and technical practicums.
AI/ML Curriculum Leadership: Lead the design and delivery of courses in
artificial intelligence and machine learning for audio and music platforms
(e.g., MIR, machine listening, deep learning for audio, dataset
curation/ethics, responsible generative practices) and integrate AI across
the curriculum.
Research & Creative Activity: Sustain a nationally visible
research/creative agenda in music engineering technology; disseminate
through peer-reviewed publications, performances/installations, releases,
software/hardware artifacts, and grant-seeking.
Facilities & Technical Operations: Contribute to the supervision and
maintenance of music-technology facilities (studios and labs), including
equipment specification, lifecycle planning, calibration, and student
technical training aligned with best practices in safety and accessibility.
Student Mentorship & Advising: Advise majors/minors; supervise
undergraduate research and internships; mentor students toward
career-centered outcomes in engineering technology for music.
Recruitment & Outreach: Support recruitment and portfolio/audition
processes; engage in outreach with schools, industry partners, and
professional societies (e.g., AES).
Service & Collaboration: Serve on School/College/University committees;
collaborate across AAD—particularly with Architecture and Design colleagues
on projects in acoustics, auralization, and spatial audio—and with campus
partners such as ICAT.
About the School of Performing Arts
The School of Performing Arts (SOPA) joins the School of Architecture,
School of Design, and the School of Visual Arts in comprising the College
of Architecture, Arts, and Design (AAD), which launched in July 2022. SOPA
offers programs in music, theatre, and cinema at the graduate and
undergraduate level. Programs are delivered in Virginia Tech’s Creativity
and Innovation District, which concentrates 11 performance spaces within a
three-block area on the Blacksburg campus. Performance venues range from
the 1,300-seat Moss Arts Center to a 101-seat experimental theatre. For
more information about the music program and School of Performing Arts,
visit sopa.vt.edu.
Required Qualifications
Terminal degree by start date: Ph.D. in Music Technology or a related field
(e.g., Electrical/Computer Engineering, Computer Science, Acoustics), or
D.M.A., M.F.A, or other terminal degree with demonstrated expertise in
music engineering technology.
Active research and/or creative practice that aligns with music engineering
technology.
Commitment to academic excellence and the ability to work effectively with
learners from a broad range of backgrounds and experiences.
Preferred Qualifications
Excellence in teaching foundational and advanced topics in music technology
with an engineering emphasis.
Experience in curriculum and program development related to music
technology.
Certified proficiency with professional toolchains and languages.
Experience with incorporating AI and/or Machine Learning into music
applications.
Experience with acoustics and spatial audio.
Experience overseeing studios/labs and coordinating student technical crews
for concerts/recitals, with an emphasis on systems maintenance, safety, and
best practices.
Experience collaborating across arts-and-engineering contexts.
Materials Submission
For full consideration, interested applicants are to submit:
- Cover letter addressing qualifications and a vision for an
engineering-forward, AI-infused music-technology curriculum within the
framework of a comprehensive music program.
- Curriculum vitae.
- Teaching statement (maximum 2 pages) and optional supporting evidence
(syllabi, sample assignments, student work).
- Research/creative statement (maximum 2 pages).
- Names and contact information for three references.
- A one-page personal statement of teaching philosophy including the
candidate's ideas for supporting an educational environment consistent with
the Virginia Tech Principles of Community
<https://www.vt.edu/principles-of-community.html>.
Overtime Status
Exempt: Not eligible for overtime
Appointment Type
Regular
Salary Information
Salary range is $70,000 - $90,000 per year
Hours per week
40 +
Review Date
January 5, 2026 - Review of submissions will commence on this date and
continue until position is filled
Additional Information
The successful candidate will be required to have a criminal conviction
check.
************************************************
Myounghoon Jeon (Philart), Ph.D.
pronounced as /"me" + "young"/ /hoon/ /jən/
Professor
*Mind Music Machine Lab <http://ise.vt.edu/philart>*
Grado Department of Industrial and Systems Engineering
Department of Computer Science (by courtesy)
Senior Fellow, Institute for Creativity, Arts, and Technology
Associate Director, Center for Human-Computer Interaction
Virginia Tech
519D Whittemore Hall
1185 Perry St. Blacksburg, VA 24061
myounghoonjeon(a)vt.edu
Hi all!
We are glad to announce that we released version 1.4.0 of Brickworks,
the music DSP toolkit that supplies you with the fundamental building
blocks for creating and enhancing audio engines on any platform, as well
as new and updated algorithms from Brickworks Pro, our collection of
advanced DSP modules.
Here's a short list of changes for Brickworks 1.4.0:
* Added new sampler algorithm and related new example plugin.
* Added new math routines.
* Added coefficient validation functions to bw_iir1 and bw_iir2.
* Simplified and improved C++ APIs, which now allow for external
memory allocation.
* Refreshed example plugins and updated their build system.
* Tons of bug fixes, smaller improvements, and polish.
Brickworks is fully free/open source software (GPLv3 license) and we
also offer commercial licenses.
This time we didn't just update all Brickworks Pro algorithms to take
advantage of the latest improvements in Brickworks 1.4.0, but also:
* Released a new digital model of the Moog® ladder filter with
separated outputs.
* Released a new digital model of the Moog® Minimoog® Model D VCA.
* Released a new major version of the bwp_arp arpeggiator algorithm
widely extending its functionality and featuring a fully revamped API
and implementation.
* Released a new major version of the bwp_trig periodic trigger
algorithm with support for swing and explicit phase setting.
* Released a new major version of the bwp_env_gen envelope generator
algorithm with new attack/decay hold phases (so now it's DAHDSHR), loop
mode, hold phase skip and first delay phase skip options, fixed vs
variable-length attack phase, advanced sustain modulation, and enlarged
maximum phase duration (up to 600 seconds).
* Released new major versions of the bwp_osc_pulse pulse oscillator
waveshaper algorithm and bwp_osc_pulse_tri triangle oscillator
waveshaper algorithm featuring advanced pulse width/slope modulation.
* Released a new minor version of the bwp_hold note hold algorithm
with a new latch mode.
* Released a new minor version of the bwp_note_track pressed note
tracker algorithm with a new function to add all pressed notes to a note
queue.
* Released a new minor version of the bwp_phase_gen phase generator
algorithm with swing support and external phase syncing.
* Released a new minor version of the bwp_voice_alloc voice allocator
algorithm with a new one-note unison fill mode and a new function to
expose the internal pressed note tracker.
* Applied tons of bug fixes, smaller improvements, and polish.
Brickworks Pro algorithms are individually priced and only proprietary
licenses are available.
You can find more information on the official web page:
https://www.orastron.com/algorithms.
Best regards,
Stefano D'Angelo
Orastron - https://www.orastron.com/
On behalf of the entire Rivendell development team, I'm pleased to announce the availability of the next production release of Rivendell, 4.4.1. Rivendell is a full-featured radio automation system targeted for use in professional broadcast environments. It is available under the GNU General Public License version 2.
From the 'NEWS' file:
*** snip snip ***
Changes:
Installer fixes. Fixed a problem that could cause generation of a new
database to be corrupt.
RDAlsaConfig applet. Overhauled the applet to better handle situations
involving multiple PCMs on a single ALSA card.
Various bug fixes. See the ChangeLog.
Database Update:
This version of Rivendell uses database schema version 376, and will
automatically upgrade any earlier versions. To see the current schema
version prior to upgrade, do 'sudo rddbmgr'.
Be sure to run 'rddbmgr --modify' (as root) immediately after upgrading
to allow any necessary changes to the database schema to be applied.
*** snip snip ***
Details and source code are available at https://github.com/ElvishArtisan/rivendell/releases.
Cheers!
|---------------------------------------------------------------------|
| Frederick F. Gleason, Jr. | Chief Developer |
| | Paravel Systems |
|---------------------------------------------------------------------|
| A room without books is like a body without a soul. |
| |
| -- Cicero |
|---------------------------------------------------------------------|
On behalf of the entire Rivendell development team, I'm pleased to announce the availability of the next production release of Rivendell, 4.4.0. Rivendell is a full-featured radio automation system targeted for use in professional broadcast environments. It is available under the GNU General Public License version 2.
From the 'NEWS' file:
*** snip snip ***
Changes:
Bug fixes. See the ChangeLog.
Database Update:
This version of Rivendell uses database schema version 376, and will
automatically upgrade any earlier versions. To see the current schema
version prior to upgrade, do 'sudo rddbmgr'.
Be sure to run 'rddbmgr --modify' (as root) immediately after upgrading
to allow any necessary changes to the database schema to be applied.
*** snip snip ***
Details and source code are available at https://github.com/ElvishArtisan/rivendell/releases.
Cheers!
|---------------------------------------------------------------------|
| Frederick F. Gleason, Jr. | Chief Developer |
| | Paravel Systems |
|---------------------------------------------------------------------|
| A room without books is like a body without a soul. |
| |
| -- Cicero |
|---------------------------------------------------------------------|