Dear all,
The IEM – Institute of Electronic Music and Acoustics – in Graz, Austria
is happy to announce its call for its 2026 residency program.
# Artist in Residence
Info: <https://go.iem.at/residency>
Call: https://go.iem.at/residencypdf or appendix below
mfg winfried
--- Appendix ---
IEM Artistic Residency Program 2026 - Call for Applications
University of Music and Performing Arts Graz (KUG)
https://iem.kug.ac.athttps://iem.kug.ac.at/en/art/artistic-work-at-iem/artists-in-residence
The IEM – Institute of Electronic Music and Acoustics – in Graz, Austria is
happy to announce its call for its 2026 residency program.
Artist in Residence
The residency is aimed at individuals wishing to pursue an artistic project
related to the research fields of the IEM:
• Algorithmic Composition
• Algorithmic Experimentation
• Audio-Visuality
• Dynamical Systems
• Experimental Game Design
• Live Coding
• Sonic Interaction Design
• Spatialization/higher-order Ambisonics
• Standard and non-standard Sound Synthesis
•
Duration of residency: 4 months
Start date: September 1st 2026 (negotiable)
APPLICATION DEADLINE: March 31th 2026
Please reply to the official call by KUG for a Senior Artist (scroll down for
the English version):
https://www.kug.ac.at/fileadmin/01_Kunstuniversitaet_Graz/05_News/
Mitteilungsblatt/SJ202526/Mitteilungsblatt_15/
mb_15_s_4a_SenA_Artists_in_Residence.pdf
The Institute:
The Institute of Electronic Music and Acoustics is a department of the
University of Music and Performing Arts Graz founded in 1965. It is a leading
institution in its field, with more than 35 staff members of researchers and
artists. IEM offers education to students in composition and computer music,
sound engineering, sound design, contemporary music performance, and
musicology. It is well connected to the University of Technology, the
University of Graz as well as to the University of Applied Sciences Joanneum
through three joint study programs.
The project results will be released through the Institute’s own Open CUBE and
Signale concert series, as well as through various collaborations with
international artists and institutions.
What we expect from applicants:
• A project proposal that adds new perspectives to the Institute’s
activities and resonates well with the interests of IEM.
• Willingness to work on-site in Graz for the most part of the Residency.
• Willingness to exchange and share ideas, knowledge and results with IEM
staff members and students, and engage in scholarly discussions.
• The ability to work independently within the Institute.
• A dissemination strategy as part of the project proposal that ensures
the publication of the work, or documentation thereof, in a suitable format.
This could be achieved for example through the release of media, journal or
conference publication, a project website, or other means that help to
preserve the knowledge gained through the Residency and make it available to
the public.
• A public presentation as e.g. a concert or installation, which presents
the results of the Residency.
•
What we offer:
• 24/7 access to the facilities of the IEM.
• Exchange with competent and experienced staff members.
• A desk in a shared office space for the entire period and access to
studios including the CUBE [1], according to availability.
• Extensive access to the studios of the IEM during the period from July
1st until end of September.
• access to the IKOsahedron loudspeaker [2]
• access to the “Autoklavierspieler” [3]
• infrared motion tracking systems
• Regular possibilities for contact and exchange with peers from similar
or other disciplines.
• Concert and presentation facilities (CUBE 30 channel loudspeaker concert
space).
•
What we cannot offer to the successful applicant:
• We can not provide any housing.
• We also cannot provide continuous assistance and support, although the
staff is generally willing to help where possible.
• We can not host artist duos or groups, because of spatial limitations.
• We can not offer any additional financial support for travel or material
expenses.
•
Feel free to contact residency(a)iem.at if you have any questions.
[1] The Cube has a 30-channel loudspeaker system
[2] https://iko.sonible.com/
[3] Autoklavierspieler — Atelier Algorythmics
--
- ao.Univ.Prof. DI Winfried Ritsch
- ritsch(a)iem.at - http://iem.at/ritsch
- Institut fuer Elektronische Musik und Akustik
- University of Music and Dramatic Art Graz
Hi all,
I’d like to share some news about audio plugins originally written by
the brilliant developer Oto Spál, whose work I’ve been a big fan of for
a long time.
## Oto’s original Senderspike plugins:
https://senderspike.wordpress.com/
## Original non-GUI plugins (Linux VST2 builds):
https://github.com/xjjx/senderspike_plugins/releases/
## JUCE-based ports (work in progress)
I’ve started porting these plugins to JUCE. They are in VST2, VST3, and
LV2 formats.
This is still under active development, but the plugins are already
usable and ready for testing.
Current status:
* SN06 is complete – OpAmp has a full working GUI editor
* Other are DSP fully funcional, but GUI editors are still work in progress
* Builds are produced via GitHub Actions, both for Linux and Windows
Latest CI build:
https://github.com/xjjx/senderspike_plugins/actions/runs/21938203666
## Notable differences from the original versions
* Originally, parameters were exposed to hosts only in normalized form
(0–1).
I’ve added meaningful parameter display (e.g. VST2 effGetParamName
support)) where possible.
* Knob behavior is slightly different — I wasn’t able to perfectly
recreate the original behavior, but it’s close enough.
* Product codes has been changed to allow side-by-side testing with
older versions.
* SN06 contains resizable GUI code, but it's currently disabled.
## Repository branches
* master – original plugins, recompiled for Linux
* juce – current JUCE-based development branch
* vstgui – unsuccessful attempt to upgrade to VSTGUI v4
Additionally, the repository includes a small script to fix the VST2
cache in Qtractor.
https://github.com/xjjx/senderspike_plugins/blob/juce/tools/qtractor_fix_vs…
Feedback, testing, and bug reports are very welcome.
Best regards,
Pawel / Xj
* New feature: Kit Mode now has a crossfade Volume option as well as Velocity..
* New feature: Yoshimi now recognises old and new versions of MXML and FLTK.
* New feature: Yoshimi can run on the wayland windowing system without issues.
* Various code refinements.
### Building
Full build instructions are in [INSTALL](INSTALL).
### Source
Yoshimi source code is available from either:
* Sourceforge: https://sourceforge.net/projects/yoshimi
* Github: https://github.com/Yoshimi/yoshimi
### Community
Our list archive is at: https://www.freelists.org/archive/yoshimi
To post, email to: yoshimi(a)freelists.org
### License
GPLv2+ see [COPYING](COPYING) for license details.
--
Will J Godfrey
.
This release introduces major improvements to DSP performance and tuning
flexibility.
New Features
*Multithreaded Audio Engine*
Loopino now supports multithreaded audio processing to reduce load on
the main audio thread.
*
Audio processing can be buffered as half-frame or full-frame blocks
*
Buffered DSP blocks are processed in a worker thread
*
Significantly reduces DSP load and xruns in the main audio thread
*
Designed to improve stability under high polyphony and complex
modulation scenarios
*Micro Tuning Support (Scala)*
Loopino now supports microtonal tuning via Scala.
*
Built-in factory tuning scales included
*
Drag & drop support for Scala .scl files
*
Drag & drop support for Scala .kbm key mapping files
*
Flexible keyboard-to-scale mapping for alternative tuning systems
Notes
This update improves real-time performance and expands Loopino’s musical
language beyond standard equal temperament, making it suitable for
high-load sound design and microtonal composition alike.
Project Page:
https://github.com/brummer10/Loopino
Release Page:
https://github.com/brummer10/Loopino/releases/tag/v0.9.5
This release focuses on workflow improvements, clearer signal routing,
and new creative options.
### New Features
- **Drag & Drop Processing Chains**
- Filter and Machine chains can now be reordered via drag and drop
- Machine chain changes trigger a full key cache rebuild
- Filter chain changes apply immediately in real time
- **Reverse Sample Playback**
- Samples can now be played in reverse
- Fully integrated into the existing voice and filter pipeline
- **New Machine: Vintage (TimeMachine)**
- A new offline machine focused on temporal character and coloration
- Operates during key cache generation
- Designed for non-destructive experimentation with timing and feel
---
### Architecture & Workflow
- Clear separation between **offline machines** and **real-time filters**
- Deterministic signal flow from sample → machine → key cache → voices →
filters
- Improved internal consistency and predictability
---
### Documentation
- Added a new [**Loopino
Wiki**](https://github.com/brummer10/Loopino/wiki/User-Documentation)
- User-facing documentation covering:
- Sample loading and destructive trimming
- Machines vs Filters
- Signal flow and processing stages
- Documentation aims to be precise, technical, and transparent
---
### Notes
- Existing projects remain compatible
---
Project Page:
https://github.com/brummer10/Loopino
Release Page:
https://github.com/brummer10/Loopino/releases/tag/v0.9.0
As always, feedback is welcome.