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-- Piksel07
-- november 15-18 2007
-- call for participation
-- deadline july 15. 2007
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Piksel[1] is an international event for artists and developers working with
open source audiovisual software, hardware & art. Part workshop, part
festival, it is organised in Bergen, Norway, by the Bergen Centre for
Electronic Arts (BEK) [2] and involves participants from more than a dozen
countries exchanging ideas, coding, presenting art and software projects,
doing workshops, performances and discussions on the aesthetics and politics
of FLOSS & art.
This years event - Piksel07 - continues the exploration of free/libre and
open source audiovisual code and it's myriad of expressions, and also
investigates further the open hardware theme introduced at Piksel06.
Piksel07 is done in collaboration with Gallery 3,14[3] which will host this
years exhibition. Piksel is organised by BEK and a community of core
participants including members of collectives dyne.org, goto10.org, ap/xxxxx,
hackitectura.net, riereta.net, drone.ws, gephex.org and others.
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open CALL for PROJECTS
For the exhibition and other parts of the programme we currently seek
projects in the following categories:
1. Installations
Projects related to the open hardware theme including but not restricted to:
circuit bending, reverse engineering, repurposing, modding and DIY
electronics, preferably programmed by and running on free and open source
software.
2. Audiovisual performance
Live art realised by the use of open source software and/or hardware.
3. Software/Hardware presentations
Innovative DIY hardware and audiovisual software tools or software art
released under an open licence.
<<<<<< Deadline - july 15. 2007 >>>>>>
Please use the online submit form at:
http://www.piksel.no/piksel07/subform.html
or send documentation material - preferably as a URL to online documentation
with images/video to piksel07(a)bek.no
Contact:
BEK
att: Gisle Froysland
C. Sundtsgt. 55
5004 Bergen
Norway
More info: http://www.piksel.no
piksel07 is produced in cooperation with Kunsthoegskolen in Bergen dep The
Academy of Fine Arts, Gallery 3,14. Supported by Bergen Kommune, Norsk
Kulturfond and Vestnorsk Filmsenter.
links:
[1] http://www.piksel.no
[2] http://www.bek.no
[3] http://www.stiftelsen314.com
--
--------------------
www.220hex.orgwww.r3aktor.comhttp://mob.bek.no
Hi folks,
Now it has happened. Open Sound System is finally open sourced.
Source downloads are available from http://developer.opensound.com/sources
The actual announcement follows.
Best regards,
Hannu
------------------------------------------------------------------
FOR IMMEDIATE RELEASE
4FRONT TECHNOLOGIES RELEASES THE SOURCE CODE FOR OPEN SOUND SYSTEM
CULVER CITY, CA, June 14, 2007: 4Front Technologies is proud to announce
the release of the source code to Open Sound System (OSS) v4.0. The
software currently runs on Linux, Solaris™, SCO UnixWare™ and FreeBSD
platforms.
OSS is a cross platform API that provides drivers for most consumer and
professional audio devices for UNIX® and POSIX based operating systems,
including Linux. Owing to its open architecture, applications developed
on one supporting operating system platform can be easily recompiled on
any other platform.
Licensing Models:
Open Sound System source code is now available under 3 licenses:
· GNU Public License (GPL) version 2
· Common Development and Distribution License (CDDL) for all operating
systems that have full source code available under the BSD or CDDL licenses.
· 4Front’s commercial license for using Open Sound incompatible with
open source licenses listed above. Commercial licenses are also
available for entities not wishing to use Open Sound System under any of
the above open source licenses
What is being open sourced?
The source code includes drivers for most consumer PCI and USB audio
devices and operating system support, including binary package
generation and sample test programs. Complete documentation and API
specification is also being made available to the open source community.
A device driver kit (DDK) is also available for developers to implement
cross platform device drivers for audio hardware. This eliminates lot of
redundant work that has traditionally been required to support any
hardware under multiple Unix/POSIX operating systems.
Reasons for going Open Source:
OSS has been an open API specification with multiple implementations by
independent developer communities. This has caused problems for
application designers because there are minor differences between the
implementations. The new open source community development model makes
it possible to replace the obsolete and incompatible vendor specific
sound subsystems and OSS implementations with a state-of-the-art
implementation developed by 4Front Technologies. The goal has always
been to standardize audio under POSIX compliant systems and this
includes real time operating systems and embedded systems as well.
"We are open sourcing OSS because this provides a great opportunity for
different communities to work together to provide wider audio hardware
support for all operating systems." said Hannu Savolainen, CTO and chief
architect of Open Sound System.
Industry Reaction:
"It's great to see 4Front releasing OSS under the Common Development and
Distribution License (CDDL). It's something the OpenSolaris™community
welcomes, and it provides an opportunity to improve sound support for
all OpenSolaris™ distributions," says Stephen Lau, OpenSolaris™ board
member.
"Fluendo is excited to see the open source release of 4Front
Technologies advanced OSS implementation for UNIX® and Linux. Getting a
unified and advanced sound system across all major UNIX® and Linux
variants will be a big advantage for developers. We look forward to
working together with 4Front Technologies to make sure the GStreamer
multimedia framework and the Open Sound System integrates perfectly with
each other", says Fluendo Business Development Manager Christian F.K.
Schaller.
"With a long history of successful collaboration with 4Front, Creative
looks forward to working with the Open Sound System community in
ensuring that Creative Sound Blaster Live! and Sound Blaster Audigy
sound cards have stable and well-supported drivers on Linux, Solaris and
BSD. The open source release of Open Sound certainly helps our goal in
providing cross-platform support for our products," said George Thorn,
director of digital media relations
for Creative Labs.
Community Portal
A new web site with source code, API specs and forums for the developer
community has been opened at http://developer.opensound.com
<http://developer.opensound.com/>. For more information and to download
the binary distributions of Open Sound System, visit 4Front's WWW site
at http://www.opensound.com <http://www.opensound.com/>.
--- xxx ---
All trademarks and copyrights belong to their respective owners.
UNIX is a registered trademark in the United States and other countries,
exclusively licensed through X/Open Company, Ltd.
Sun, Solaris, OpenSolaris, Sun Microsystems and The Network Is The
Computer are trademarks or registered trademarks of Sun Microsystems,
Inc. in the United States and other countries.
Open Sound System is a trademark of 4Front Technologies.
Copyright (C) 1996-2007, 4Front Technologies, All Rights Reserved.
Contact: Dev Mazumdar
4Front Technologies
4035 Lafayette Place, Unit F
Culver City, CA 90232
USA.
Tel: (310) 202 8530 E-mail: info(a)opensound.com <mailto:info@opensound.com>
Fax: (310) 202 0486 Web: http://www.opensound.com
<http://www.opensound.com/>
Traverso 0.40.0 Release Announcement
The Traverso development team is pleased to announce the release of Traverso
0.40.0
Traverso is a cross platform multitrack audio recording and editing suite with
a clean and innovative interface targeted for home and professional use.
Changes in this release:
* Completely revamped User Interface, with many usability enhancements which
is fully themeable.
* Improved input event handler, with many new options
* CD TOC creation, with integrated CD Burning facilities.
* Support for LV2 plugins
* Reduced memory footprint for large projects
* Ported to Windows and Mac OS X
* Command Plugin framework: Extend Traverso's functionality by writing new
Commands.
Source tarball and installers for Linux, Mac OS X and Windows are available
at:
http://traverso-daw.org/
Enjoy!
The Traverso team.
European Broadcasting Union International Training
Want to learn if Free and Open Source Software provides relevant
alternatives for your TV & Radio production and delivery platforms?
This seminar is designed for you.
The seminar will be your guide through the specifics of FOSS and address
key issues such as licensing, costs & support.
Content also includes:
* Specific sessions on video, audio codecs & post production, and
play-out OS software
* Demos of a wide range of tools for you to assess and compare
existing options
* Tutorials on some of the most relevant tools available on the market
More info available on:
http://www.ebu.ch/en/training/business/next_courses/100_2007_courses/10_ope…
Hello all,
As well as the new forum at http://www.64studio.com/forum/1 we now have
a mailing list for everyday questions about using the 64 Studio
distribution:
http://lists.64studio.com/mailman/listinfo/64studio-users
This list is aimed at people who want to share information on the
practical aspects of free software multimedia creation, rather than
follow development and bug tracking.
We are also planning to have forums in languages other than English. If
you would like a forum in your own language on http://www.64studio.com/
and could help moderate it, please let us know.
Cheers!
Daniel
I am very proud to announce 2 new releases: alsaplayer-0.99.80-rc1 and
fftscope-1.0.5
The main added feature in those 2 packages is a new GTK2 interface.
I must thank Madej. He done most of the job and is still working to improve it.
Alsaplayer-0.99.80-rc1
----------------------
AlsaPlayer is a new type of PCM player. It is heavily multi-threaded and tries
to excercise the ALSA library and driver quite a bit. It has some very
interesting features unique to Linux/Unix players.
This is a major feature enhancement release.
The player has now a fully working GTK2 interface.
It includes the same functionality as the GTK1 interface and some new
functions. The playlist window has been completely rewritten and is inside the
main window. The scopes plugins have been migrated too.
A lot of debugging has been made.
Every user is encouraged to upgrade AlsaPlayer and use the GTK2 interface.
We need your help with a few things:
* Bug reports
* Feature requests
* Artwork contributions
fftscope 1.0.5
--------------
Fftscope is a nice fft scope plugin for Alsaplayer.
It is now 2 versions of this scope in the package: one with GTK1 interface, the
other with GTK2 interface.
This is a major feature enhancement release
Enjoy those 2 new releases!
---------------------------
http://www.alsaplayer.org/http://sourceforge.net/project/showfiles.php?group_id=249
Dominique
CLAM 1.1, The `More eye-candy, please' release.
After a very intense development months since the last 1.0 release,
the CLAM crew is glad to announce that CLAM 1.1 is ready to
[1]download. It comes with many new features and code clean up.
Most
important improvements are found in the Visual Prototyping
front: new
3D-looking widgets, new data viewers and control surface; and a
simplified way to bind controls between the user interface and the
processing network.
To learn about CLAM: http://clam.iua.upf.edu
This release has been cooked-up under the umbrella of the
Interactive
Technology Group at the UPF lead by Josep Blat. So we thank their
support! It also features the work from contributors such as Zach
Welch; as well as the first patches from [2]Google Summer of Code
program --for example LADSPA and FAUST support and some work on
Annotator widgets.
A summarized list of changes follows. See also the [3]CHANGES files
for details. New audio related widgets were added to be used on the
NetworkEditor and the Prototyper. Such widgets include data
views such
as the BarGraph which can display LPC's, MFCC's. Nice control
widgets
were also added. The ControlSurface, for instance, to control two
scalar parameters by moving a point. Some widgets were gathered
from
the LAC community, such as [4]PkSampler [5]PovRay generated
widgets,
and nice knobs we enhanced from [6]QSynth and [7]Rosegarden.
Thanks to
the developers of those projects for making them GPL and being so
supportive while integrating them in CLAM. With all those widgets,
users now can visually build more appealing applications such
as the
new examples we include with Prototyper: A real-time gender
change, or
real-time spectral effects.
The TonalAnalysis (Chord extraction) now takes advantage of fftw3
performing 4 times faster! The KeySpace visualization was also
optimized so now tonal analysis runs even on very slow computers.
NetworkEditor and Prototyper usability have been enhanced. They
exploit the new in-control bounds parameters to automatically
set up
bounded control senders widgets. Also, NetworkEditor have proper
multi-processing selection features.
On different fronts, the code-base has been reduced by getting
rid of
Fltk and Qt3 modules since we are now focusing on Qt4, and the
documentation have been restructured and now it offers new
programming
how-tos.
The CLAM team
References
1. http://clam.iua.upf.edu/download.html
2. http://clam.iua.upf.edu/wikis/clam/index.php/GSoC_2007
3. http://clam.iua.upf.edu/doc.html#changes
4. http://www.patrickkidd.com/
5. http://www.povray.org/
6. http://qsynth.sourceforge.net/
7. http://www.rosegardenmusic.com/
As part of our continuing plans Csound 5.06 was release on Wednesday 6
June 2007. Apart from the usual bug fixes and bug introductions there
are a number of new opcodes, and a significant progress in merging
CsoundAV functionality into the Sourceforge tree.
==John ffitch
------------------------------------------------------------------------
Bug fixes:
system at k-rate was just wrong
vrandh and vrandi scaling problems
turnoff sometimes failed
mod was wrong
tempest on OSX
ATScross fixed and ATSadd output made cleaner
new opcodes etc:
partikkel -- particle synthesis
partikkelsync -- synchronisation for multiple particle synthesis streams
New command line options to control messages
eqfil -- equaliser filter
diskgrain -- granular synthesis from disk
pvsdiskin -- fsig streaming from disk
pvsmorph -- pvs data interpolation
Added new opcodes from CsoundAV by Gabriel Maldonado:
hvs1, hvs2, hvs3, vphaseseg, FLkeyin, FlslidBnk2,
FlvslidBnk, FlvslidBnk2, inrg, outrg, lposcila,
lposcilsa, lposcilsa2, tabmorph, tabmorpha, tabmorphak, FLhvsBox
tabmorphi, trandom, vtable1k, slider8table, slider16table,
slider32table, slider64table, slider8tablef, slider16tablef,
slider32tablef, FLmouse, FLxyin, slider64tablef, sliderKawai
and an a-rate version of ctrl7.
scoreline
(experimental) mutex_lock, mutex_unlock, mutex_locki, mutex_unlocki
A number of internal changes
New API for allowing host applications to be notified whenever
Csound opens a file. (And accompanying changes to the
recommended interface for plugins to open files).
csladspa - CSD to LADSPA plugin kit
improvements to csoundapi~
csound5gui now works for all platforms.
jack_capture v0.9.4
===================
jack_capture is a program for recording soundfiles with jack. Its default
operation is to capture whatever sound is going out to your speakers into
a file. This is the program I always wanted to have for jack, but no
one made. So here it is.
Changes 0.9.3 -> 0.9.4:
*Fixed bug that caused max 2 channels to be recorded.
Download from http://www.notam02.no/arkiv/src/
FishSound 0.8.0 Release
-----------------------
libfishsound provides a simple programming interface for decoding and
encoding audio data using Xiph.Org codecs (Vorbis and Speex).
This release is available as a source tarball at:
http://www.annodex.net/software/libfishsound/download/libfishsound-0.8.0.ta…
New in this release
-------------------
This release includes compatibility with the floating point portion of the
libfishsound development trunk API, in preparation for use with liboggplay.
In order to build a minimal version of libfishsound for use with liboggplay,
configure with encoding disabled in order to produce a smaller binary and
to remove the dependency on libvorbisenc. For details, see:
http://www.annodex.net/software/libfishsound/html/group__configuration.html
Details:
* Improved consistency of frame number reporting: for both Vorbis
and Speex, the frame number is always updated before calling the
user's callbacks for encoding or decoding.
* Added an internal finalizer for encoding the end of Vorbis streams,
to ensure that all input samples are correctly encoded without
requiring programmer intervention.
* Compatibility with SVN trunk, included new API functions:
fish_sound_set_decoded_float;
fish_sound_set_decoded_float_ilv;
fish_sound_encode_float;
fish_sound_encode_float_ilv;
* Added definitions for FISH_SOUND_CONTINUE, STOP_OK, STOP_ERR as
documented in <fishsound/constants.h> (ticket:278)
* Documentation improvements for fish_sound_new() and
fish_sound_decode() functions. (Ralph Giles)
* Updated Win32 build system (Marcin Lubonski)
* Updated shared version info to 3:0:2
For details, see:
http://trac.annodex.net/log/libfishsound/branches/1.0-stable/
About libfishsound
------------------
libfishsound by itself is designed to handle raw codec streams from a
lower level layer such as UDP datagrams. When these codecs are used in
files, they are commonly encapsulated in Ogg to produce Ogg Vorbis
and Speex files.
libfishsound is a wrapper around the existing codec libraries and provides
a consistent, higher-level programming interface. It has been designed for
use in a wide variety of applications; it has no direct dependencies on
Ogg encapsulation, though it is most commonly used in conjunction with
liboggz to decode or encode Vorbis or Speex audio tracks in Ogg files,
including Ogg Theora and Annodex.
FishSound has been developed and tested on GNU/Linux, Darwin/MacOSX and
Win32. It probably also works on other Unix-like systems via GNU autoconf.
For Win32: nmake Makefiles, Visual Studio .NET 2003 solution files and
Visual C++ 6.0 workspace files are all provided in the source distribution.
Full documentation of the FishSound API, customization and installation,
and complete examples of Ogg Vorbis and Speex decoding and encoding are
provided in the source tarball, and can be read online at:
http://www.annodex.net/software/libfishsound/html/
FishSound is Free Software, available under a BSD-style license.
More information is available online at the FishSound homepage:
http://www.annodex.net/software/libfishsound/index.html
enjoy :)
--
Conrad Parker, Annodex Association
http://www.annodex.net/