=================
Open software workshops @ BEK
English version below
=================
Åpen streaming workshop
Tid: 25. - 27. oktober 2004 10-16 (inkl. lunsj)
Sted: BEK, C.Sundtsgt. 55, Bergen
Workshopen blir holdt av Adam Hyde (http://www.radioqualia.net) og vil
fokusere på hvordan du kan bygge din egen radiostasjon v.h.a. Linux. Denne
tre dagers workshopen inkluderer en introduksjon til Linux, og ellers alt du
trenger å vite om grunnleggende audio hardvare, lydkort, prinsipper bak
streaming media, konfigurering av programmer for koding og sending og
installasjon og bruk av disse.
Dette er en praktisk workshop, men vil også dekke en del teori og eksempler.
Workshopen er støttet av Isea2004 - htp://www.isea2004. net
=================
dyne:bolic og FreeJ workshop
Tid: 9. - 12. november 2004 12-16
Sted: BEK, C.Sundtsgt. 55, Bergen
dyne:bolic GNU/Linux er en såkalt 'lve CD' distribusjon som kjører direkte fra
CD uten behov for installasjon på harddisk. Den gjenkjenner det meste av
maskinens hardvare og inneholder et stort antall programmer for lyd og
video-produksjon, streaming, 3d modellering, p2p og fildeling, dj-ing og
vj-ing, spill og mye annet.
dyne:bolic er skreddersydd for media aktivister, kunstnere og andre som
trenger en enkel tilgang til produksjon og distribusjon av media fra hvor som
helst i verden.
'Surf, stream, record, edit, encode and broadcast both sound and video, all
just in one CD you have simply to boot. '
Workshopen vill også fokusere på FreeJ - et åpent vj-program inkludert i
dyne:bolic - med et dypdykk i mulighetene innen sanntids video-manipulasjon
og prosessorientert video-skripting, hvor nybegynnere kan få en introduksjon
til et objekt orientert språk på en enkel måte.
Workshopen ledes av Jaromil, en av utviklerne bak dyne:bolic og FreeJ.
Lenker:
http://dynebolic.dyne.orghttp://freej.orghttp://rastasoft.org
Workshopen er støttet av PNEK - http://www.pnek.no
=================
Begge workshopene er gratis og åpne for alle, man med et begrenset antall
deltakere. Send en mail til bek(a)bek.no dersom du ønsker å delta.
BEK - Bergen Senter for Elektronisk Kunst
http://www.bek.no
=================
=================
Open streaming workshop
Time: october 25. - 27. 2004 10-16 (incl. lunch)
Place: BEK, C.Sundtsgt. 55, Bergen
This workshop will be held by Adam Hyde (http://www.radioqualia.net) and will
focus on how to build your own internet radio station using Linux. The three
day workshop will include everything you need to know of basic audio
hardware, soundcards, an introduction to Linux, concepts of streaming media,
encoder and server software configuration, and installation of these
softwares and their use.
This is a hands-on workshop but will also cover some theory and case studies.
The workshop is sponsored by Isea2004 - http://www.isea2004.net
=================
dyne:bolic and FreeJ workshop
Time: november 9. - 12. 2004 12-16
Place: BEK, C.Sundtsgt. 55, Bergen
dyne:bolic GNU/Linux is a live bootable distribution working directly from the
CD without the need to install or change anything on harddisk. It can
recognize most of your hardware devices and offers a vast range of softwares
for sound and video production, streaming, 3d modeling, peer to peer and
filesharing, deejaying and veejaying, games, a world navigator with detailed
maps and factbooks and much more ;)
Surf, stream, record, edit, encode and broadcast both sound and video, all
just in one CD you have simply to boot.
The workshop will also focus on FreeJ - a free Vj-tool included in dyne:bolic
- to explore in-deep the possibilities offered by real-time video
manipulation and procedural video scripting, where the use of an object
oriented language can be introduced to newbies in a simple way.
Along with FreeJ the many applications included in dyne:bolic will be
explored, ranging from tasks as streaming and editing of multimedia, setup of
a workstation for various conditions, publishing materials online and more.
To the students a reasonable degree of freedom will be left in order to let
them find their own ideal path thru the many possibilities offered by
multimedia free software nowadays.
The workshop will be held by Jaromil - one of the main developers behind
dyne:bolic and FreeJ.
The workshop is sponsored by PNEK - http://www.pnek.no
=================
Both workshops are free and open for participation, but with a limited nuber
of seats. Please send a mail to bek(a)bek.no if you wish to participate.
BEK - Bergen Centre for Electronic Art
http://www.bek.no
=================
--
+--- www.bek.no --+ 47 55233080
---+
Hi,
QjackCtl 0.2.12a has been released.
Some fix on the audio connections client port sorting is about to justify
this immediate release.
Thanks goes this time to Fons Adriaensen, for pointing this out.
Enjoy!
--
rncbc aka Rui Nuno Capela
rncbc(a)rncbc.org
Hi everyone,
While lurking on CVS, here comes another step to this
jack-audio-connection-kit Qt/GUI frontend:
QjackCtl has been released: 0.2.12 is now public!
Taken from the changelog:
- Fixed some old and slow memory-leak due to redundand and repetitive call
to jack_port_by_name() (discovered and solved, thanks to Jesse Chappell);
some other free() and configure fixes were also applied.
- Shiny display effect toggling has immediate feedback on setup dialog.
- Added new usx2y driver support (EXPERIMENTAL).
- New scaled connections/patchbay icons were added; meanwhile, all inline
XPM icons were removed and brainlessly converted to PNG format.
- New setup options as for the connections/patchbay view apprearence:
larger icon sizes and font selection are now possible, to better ease
manipulation on a touchscreen (feature requested for Lionstracs'
Mediastation).
- Connection line width follows icon size in discrete proportion.
- "Other" setup options moved to a new dialog tab, "Misc"; new extreme
item values, 32 and 16 frames, added to the drop-down list of the
Frames/Buffer setting (as suggested by Mark Knetch).
As usual, grab it from:
http://qjackctl.sourceforge.net
Cheers, and enjoy,
--
rncbc aka Rui Nuno Capela
rncbc(a)rncbc.org
Hi everyone,
After a great long time, and lurking on CVS, here comes another step to
this fluidsynth's Qt/GUI frontend:
Qsynth has been released: 0.2.2 is now public!
Taken from the changelog:
- Minor configure fixes.
- Meanwhile, XPM icon(s) were brainlessly converted to PNG format.
- Engine panel settings are now properly saved on stop/restart.
- Icons were added to the engine tab selector context menu.
- Master gain front panel control gets rescaled and now ranges from
0..200, with midpoint at 100 (unit gain).
- Added Mac OS X build instructions (README-OSX, by Ebrahim Mayat).
- Soundfont bank offset option gets its trial time (EXPERIMENTAL); please
note that fluidsynth 1.0.5 is needed to build on this feature, which is
being properly detected and only enabled at configure time.
- Output level peak meters are now featured as an option (EXPERIMENTAL),
which must be explicitly enabled on setup for those to show up; in
addition, overall GUI refresh cycle period has been reduced from 200 to
100 msec.
- Top level sub-windows are now always raised and set with active focus
when shown to visibility.
As usual, grab it from:
http://qsynth.sourceforge.net
Cheers, and enjoy,
--
rncbc aka Rui Nuno Capela
rncbc(a)rncbc.org
Oggz 0.8.5 Release
------------------
liboggz is a C library providing a simple programming interface for reading
and writing Ogg files and streams. Ogg is an interleaving data container
developed by Monty at Xiph.Org, originally to support the Ogg Vorbis audio
format.
This release is available as a source tarball at:
http://www.annodex.net/software/liboggz/download/liboggz-0.8.5.tar.gz
New in this release:
* new oggzmerge tool, for time-wise interleaving of bitstreams.
Via OggzAuto, merges files containing any number of Vorbis, Speex,
Theora and Annodex bitstreams automatically.
* updated support for Win32
* added OggzReadPage API
* many improvements to seeking behaviour
* added seek-stress example program
* fixed theora keyframe shift interpretation in oggz_auto
About Oggz
----------
Oggz comprises liboggz and the command-line tools oggzdump, oggzdiff and
oggzmerge.
liboggz supports the flexibility afforded by the Ogg file format while
presenting the following API niceties:
* Full API documentation.
* Comprehensive test suite of read, write and seeking behavior.
* Developed and tested on GNU/Linux, Darwin/MacOSX, Win32 and
Symbian OS. May work on other Unix-like systems via GNU autoconf.
For Win32: nmake Makefiles, Visual Studio .NET 2003 solution files
and Visual C++ 6.0 workspace files are provided in the source
distribution.
* Strict adherence to the formatting requirements of Ogg bitstreams,
to ensure that only valid bitstreams are generated; writes can fail
if you try to write illegally structured packets.
* A simple, callback based open/read/close or open/write/close
interface to raw Ogg files.
* Writing automatically interleaves with packet queuing, and provides
callback based notification when this queue is empty
* A customisable seeking abstraction for seeking on multitrack Ogg
data. Seeking works easily and reliably on multitrack and multi-codec
streams, and can transparently parse Theora, Speex, Vorbis and Annodex
headers without requiring linking to those libraries. This allows
efficient use on servers and other devices that need to parse and
seek within Ogg files, but do not need to do a full media decode.
Full documentation of the liboggz API, customization and installation,
and mux and demux examples can be read online at:
http://www.annodex.net/software/liboggz/html/
Tools
-----
The Oggz source tarball also contains the following command-line tools,
which are useful for debugging and testing Ogg bitstreams:
* oggzdump: Hexdump packets of an Ogg file, or revert an Ogg file
from such a hexdump.
* oggzdiff: Hexdump the packets of two Ogg files and output
differences Oggz is Free Software, available under a BSD-style
license.
* oggzmerge: Merge Ogg files together, interleaving pages in order
of presentation time.
License
-------
Oggz is Free Software, available under a BSD style license.
More information is available online at the Oggz homepage:
http://www.annodex.net/software/liboggz/
enjoy :)
--
Conrad Parker
Senior Software Engineer, Continuous Media Web, CSIRO Australia
http://www.annodex.net/http://www.ict.csiro.au/cmweb/
Hi list,
as had been announced on LAD earlier, the 3rd International Linux Audio
Conference (or "LAC05" for short) will take place on April 21st-24th, 2005,
again at the ZKM (Zentrum fuer Kunst und Medientechnologie, Center for
Arts and Media Technology) in Karlsruhe, Germany.
The organizers are now happy to send out the Call for Papers, Call for Music
and more. We have prepared a web site containing all the details, including
the text of the Calls, submission instructions, mailing list/contact
addresses and more here:
http://www.zkm.de/lac
The website is not fully equipped yet (e.g., the templates for Papers have
not been finished, and registration is not yet possible), but this will
be added in the next weeks. Please watch the "News" page for up to date
information.
Compared to the last 2 years, we have changed several points. With the
conference growing both in numbers of talks and visitors, certain things need
to be planned more precisely in advance. That is why we now have a review
process for papers and mandatory registration (as well as some other
smaller changes, see the web page for details). We hope that you will agree
that this is only for the better.
We hope for a lot of interesting and entertaining papers and talks, and look
forward to meet you (again :-) in April 2005. One detail we can reveal already
now is that we could "hire" Fernando Lopez-Lezcano to hold the keynote.
If you know of other interested parties - local user groups, composers, other
mailing lists or individuals - please forward this mail wherever appropriate.
If you have any kind of questions about the conference or this call,
please don't hesitate to contact us at: lac2005 _at_ zkm _dot_ de.
Thanks for reading,
The LAC05 organization team:
Goetz Dipper (ZKM)
Matthias Nagorni
Frank Neumann
--------------------------------------------------------------------------
LAC 2005 Calls
==============
Call for Papers
---------------
We invite submissions of papers addressing all areas of audio processing based
on Linux and open source software. Papers can focus on technical, artistic or
scientific issues and can target developers or users. This includes (but is not
limited to) the following categories:
* Computer Music
* Music Production
* Instruments
* Drivers and Sound Architecture
* Audio Distributions
* Generic (Usage, Documentation etc.)
The conference is held in English.
In contrast to the last conferences we are asking you to submit elaborated
papers rather than abstracts only, for the following reasons:
* We are planning to publish conference proceedings (in print and online)
and a conference CD.
* Also, the conference has grown to such an extent that we have to limit
the number of talks. All papers will be reviewed by a board of experts.
Based on their recommendations the organization team will decide which
talks will be accepted.
If you want to present some work in progress rather than a complete paper,
please consider the sections "Call for Project Notes" and "Call for Posters".
Length of a paper is 4-8 pages. Papers should include an abstract (50-100
words). The abstract will be published separately on the conference website
once the paper has been accepted. Also, papers should include up to 5 keywords.
We are going to use these keywords to create an index of the proceedings.
In general talks should take 20-30 minutes followed by 5 minutes discussion. If
you think you need more time, please tell us. Please also notify us if you need
a special technical setup.
The technical standard setup will be:
* microphone (head set)
* projector with XVGA input (resolution 1024x768)
* stereo speaker setup with mini jack input
If you are not able to bring your laptop along with you, please notify us in
advance.
How to submit
* File format is PDF. If you cannot produce PDF, contact us. Make use of
the templates for paper formatting available at the web page.
If this is not possible, please contact us.
* See our check list to ensure that you do not forget to enclose all
necessary information.
* Send your paper and all necessary information until 10 Jan 2005 via
email to this address: lac2005 at zkm dot de
* You will be notified by 18 Feb 2005 whether your paper has been
accepted. The reviewers may ask you to modify your paper in order to be
accepted. The deadline for the final version is March 11, 2005.
Important Dates
10 Jan 2005: Paper submission deadline
18 Feb 2005: Notification of acceptance
11 Mar 2005: Final version deadline
21 - 24 Apr 2005: Conference
Call for Project Notes
----------------------
A project note is very similar to a paper, but does not need to be as
elaborated and complete.
Length of a project note is 2-4 pages. Project notes should include an abstract
(50-100 words) and up to 5 keywords.
In all other respects, the same criteria apply as for papers (see section "Call
for Papers").
How to submit
* File format is PDF. If you cannot produce PDF, contact us. Make use of
the templates for paper formatting available at the web page.
If this is not possible, please contact us.
* See our check list to ensure that you do not forget to enclose all
necessary information.
* Send your project note and all necessary information until 10 Jan 2005
via email to this address: lac2005 at zkm dot de
* You will be notified by 18 Feb 2005 whether your project note has been
accepted. The reviewers may ask you to modify your project note in order
to be accepted. The deadline for the final version is 11 Mar 2005.
Important Dates
* See dates for "Call for Papers"
Call for Posters
----------------
With respect to their content poster presentations do not differ from regular
talks: Posters can focus on technical, artistic or scientific issues and can
target developers or users. See section "Call for Papers" for more info on
this.
Since we never had poster sessions up to now, here is a short description of
what we are planning:
Authors will bring a printed poster to be attached to a wall. There will be
enough space to have about 10 posters presented simultaneously. Authors are
expected to present their posters by short presentations (max 10 min), which
they repeat several times during the whole poster session. A whole poster
session will take 2 hours. People can walk around and freely choose which
poster presentation to attend and can visit several presentations during the
whole poster session.
Two reasons why we decided to include poster sessions into the conference:
* We can have more presentations in the same time
* It allows for more "interactivity" with the audience
Note: It is not planned that you use your laptop while presenting the poster.
The poster will not be part of the conference proceedings. However you may
additionally provide a paper or project note on your topic which will be
included in the proceedings. See the section "Call for Papers" for more info
(especially about the paper templates). The poster itself will be included on
the conference CD and on the conference website.
How to submit
* File format is PDF. If you cannot produce PDF, contact us. There is no
template for posters.
* Add a separate abstract (ca 50-100 words). The abstract will be
published on the conference website once the poster has been accepted.
* Add a separate list of up to 5 keywords describing your poster. We are
going to use these keywords to create an index for the conference CD
and online.
* See our check list to ensure that you do not forget to enclose all
necessary information.
* Send your poster and all necessary information until 10 Jan 2005 via
email to this address: lac2005 at zkm dot de
* All submissions will be reviewed by a board of experts. See section
"Call for Papers" for more info on this.
Important Dates
* See dates for "Call for Papers"
Call for Workshops/Tutorials
----------------------------
With respect to their content workshops do not differ from talks: Workshops can
have technical focus as well as artistic or scientific focus. Workshops can be
targeted to developers as well as users. See section "Call for Papers" for more
info on this.
Workshops will take place in seminar rooms. Attendance is limited to ca. 10
people. A workshop can take significantly longer than a talk (2-3 hours).
We have already had workshops during the last conferences, but most of them
were rather spontaneously initiated. We will still retain the possibility of
spontaneous workshops, but additionally we would like to encourage people to
submit carefully prepared workshops.
You might submit a paper along with your workshop proposal. If accepted, the
paper will be included in the conference proceedings. Make use of the paper
templates (see section "Call for Papers").
How to submit
* See our check list to ensure that you do not forget to enclose all
necessary information.
* Send an abstract (ca. 50-100 words), all necessary information and
your (optional) paper until 10 Jan 2005 via email to this address:
lac2005 at zkm dot de
* The abstract will be published on the conference website once the
workshop has been accepted.
* All submissions will be reviewed by a board of experts. See section
"Call for Papers") for more info on this.
Important Dates
* See dates for "Call for Papers"
Call for BOFS
-------------
"Birds Of a Feather Sessions" - among all the events during the conference, the
BOFS will be the most spontaneous. So there is no deadline for BOFS
submissions.
A BOFS is a chance for like-minded users and/or developers to exchange
experience and knowledge about a specific topic. This can happen in a public
place like the ZKM cafe or in a seminar room (if available).
If you like to suggest a topic for a BOFS, do not hesitate. Send an email to
lac2005 at zkm dot de, include an abstract (50-100 words), a title for the
BOFS, and possibly additional remarks.
Call for Music
--------------
There will be again some concerts during the conference. We are looking for
music that has been produced completely or mostly under Linux and/or with open
source software:
* Interesting demos of sound synthesis, sound processing, etc. This
should include a short talk/introduction to the technique used.
* "Serious" compositions, to be played in a concert-like context
* Electronica, Chill-Out, Ambient etc.
If you want to participate, send your composition(s) to this address:
Linux Sound Night
ZKM | Institut fuer Musik und Akustik
Lorenzstr. 19
D-76135 Karlsruhe
Germany
Make use of one of the following media formats:
* Media: Audio-CD, DVD or CD-ROM
* File formats: aiff or wav
* Channels: mono, stereo or multi-channel
* Samplerate: 44.1 or 48 kHz
* Resolution: 16 or 24 bit
Include the following items with your submission (in English):
* Requirements (speaker setup, instruments etc.)
* A filled-in and signed printout of the form available on the web.
For the printed programme and to be published online and on the conference CD,
in continuous text (no table or list please):
* A short commentary on the compositions (ca. 150 words)
* A short Curriculum Vitae (ca. 100 words)
Deadline for submissions is 10 Jan 2005.
A jury will select the compositions that will be performed/played. Furthermore,
the jury will give out 3 prices to participants to contribute to their travel
expenses.
Besides artistic criteria and technical reasons, these criteria apply for the
selection:
* Tape pieces or pieces which are performed by the composer herself will
generally have more chances to get included.
* If we get more pieces than we can include in the programme, composers
who are attending the conference are preferred.
Terms and conditions for participation can be found in the form mentioned
above. This form includes among other things:
* I will receive no fees whether my composition is played or not.
* GEMA fees (in case of performance) will be paid by ZKM.
* The material I send to ZKM will not be returned.
Additionally to this Call for Music, there will be an open stage called
"Plug & Chill - The Linux Jam Night"
at Saturday night (23 Apr 2005), where attendents of the conference are invited
to perform their pieces in a less "official" context. There is no deadline for
this, so people can decide during the conference if they want to participate.
However if you already know that you want to participate, do not hesitate to
inform us. Send us an email to lac2005 at zkm dot de and include a description
of your equipment and a short characterisation of your music (keywords only).
During the conference it is possible to register at the info desk. Note that
there is a time limit for "Plug & Chill". If we have received too many
registrations already you might not get a slot.
Contributions to "Plug & Chill" should not exceed 10 min.
There will be a room at ZKM where people can meet during the conference and
rehearse for "Plug & Chill".
hi everyone!
thanks to the work of stephan römer at zkm, the recordings of the
linux audio conference 2004 are now completely edited and tagged.
they are being uploaded as i type.
you will find them at
http://linuxaudiodev.org/contrib/zkm_meeting_2004/recordings/ ,
the corresponding slides are at
http://linuxaudiodev.org/contrib/zkm_meeting_2004/slides/ .
best regards, and sorry it took so long (my responsibility),
jörn
ps: if you have more photos, recordings or other lac memorabilia to
share, throw them my way so that i can upload them.
--
"90% of all networking problems are routing problems. 9 of the
remaining 10% are routing problems, but in the other direction.
The final 1% might be something else, but check the routing anyway."
- Anthony Stone's networking words of wisdom
Jörn Nettingsmeier
Lortzingstr. 11, 45128 Essen, Germany
http://spunk.dnsalias.org (my server)
http://www.linuxaudiodev.org (Linux Audio Developers)
+-----------------------------------------------------------------+
| ______ ______ _ _ _ |
| /\ / _____) ___ \| | | | | /\ |
| / \ | / ___| | | | | | | | / \ |
| / /\ \| | (___) | | | | | | | / /\ \ |
| | |__| | \____/| | | | |___| | |_____| |__| | |
| |______|\_____/|_| |_|\______|_______)______| |
| |
+-----------------------------------------------------------------+
[Sorry for cross-posting. Feel free to forward around]
Florence, 30/09/2004
AGNULA/DeMuDI 1.2.0, the Debian-based GNU/Linux distribution for
audio, has been released.
This release is first the 1.2.x series , which sports tighter
integration with Debian, using the Sarge Debian Installer and the CDD
(Custom Debian Distributions) framework.
Instructions on how to download and install it can be found here:
http://www.agnula.org/download/demudi/demudi_1_2_0_iso
and a list of frequently asked questions here:
http://www.agnula.org/download/demudi/1.2.0-FAQ
The available packages along with their versions can be checked here:
http://apt.agnula.org/demudi/indices/Available
Highlights:
- Installer
* Running apt-get update in case network is available
- Configuration:
* Added a cfengine script to properly set /dev/dsp /dev/dsp0 /dev/dsp1
/dev/dsp2 /dev/dsp3 and /dev/mixers* links and permissions
* Added the aadebug test script
* Added cfengine script to turn on vim syntax highlighting by default
- Kernel:
* Applied i2c and lm-sensors patches
- Menus:
* Added missing menu entry for Gnome Wave Cleaner in Sound/DSP
* Moved Cantus from Compression/Tag to Editors/Tag
* Added icons to most of the menu entries
- Applications:
* Added gtkguitune to the DSP task
* Added lm-sensors and sensord to the packages installed by default
* Added GEM to the Synthesis task
* Added vim-gtk to the default packages of a X enabled installation
* Added libmidi-perl to the MIDI task
* Added xemacs and emacs
* Removed gimp to make some room for kernel-source
- Artwork
* Minor change to linuxlogo banners that you'll never even notice.
* Added Baroque fluxbox style
* Removed Classical style as it's a duplication of Romantic
* Updated Romantic fluxbox style to make use of fbsetbg and made
menu font small
Feel free report all bugs, requests, criticisms using our development
portal [0].
Instructions on how to report bugs and requests are available here:
http://www.agnula.org/development/agnula_bugs_requests/
We hope you enjoy AGNULA/DeMuDi! For any information, do not hesitate
to contact us writing to:
<info(a)agnula.org>
And/or visiting our web site, http://www.agnula.org/.
+++
About AGNULA: Agnula (acronym for A GNU/Linux Audio distribution,
pronounced with a strong g) is the name of a project funded until
April 2004 by the European Commission (number of contract:
IST-2001-34879; key action IV.3.3, Free Software: towards the critical
mass). After the end of the funded period, AGNULA is continuing as a
volunteer based project, aiming to spread Libre Software in the
professional audio/video arena.
Best regards,
The AGNULA Team info(a)agnula.org
--
Our mailing lists: http://lists.agnula.org/
Our web site: http://www.agnula.org/
"There's no free expression without control on the tools you use"
[0] http://devel.agnula.org/
Q is a functional programming language based on the term rewriting
calculus, see http://q-lang.sourceforge.net for details. This release
provides a collection of sample multimedia programs written with Q:
- QAudioPlayer, an audio player with waveform and FFT display
- QMidiCC, a MidiShare patchbay and transport control
- QMidiPlayer, a MidiShare-based MIDI player
- QSCSynth, a GUI frontend for SuperCollider
These programs also demonstrate how to embed a Q application in a KDE/Qt
GUI. A recent KDE version is required (3.2 has been tested). And you'll
need the Q core and multimedia packages, of course.
Descriptions, screenshots and download links can be found here:
http://q-lang.sourceforge.net/examples.html
Download, for the impatient:
http://sourceforge.net/project/showfiles.php?group_id=96881&package_id=1309…
Besides this, there are also new releases of Q-Audio (which now uses
PortAudio v19, with support for Alsa and Jack) and Q-Synth (fixes for
compatibility with recent SuperCollider versions in CVS). Moreover, FC1
and SuSE 9.1 RPMs for PortAudio v19 and SuperCollider are now also
available for your convenience. See
http://q-lang.sourceforge.net/download.html
Enjoy!
--
Dr. Albert Gr"af
Dept. of Music-Informatics, University of Mainz, Germany
Email: Dr.Graef(a)t-online.de, ag(a)muwiinfa.geschichte.uni-mainz.de
WWW: http://www.musikwissenschaft.uni-mainz.de/~ag
Gnomoradio is a peer to peer music playing system, based on Creative
Commons licenses. It has the ability to find, share, recommend, and
play songs that are freely available.
Version 0.14 migrates audio output to libao and closes the audio device
when music is paused. It also has an improved http server, and it can
now download songs without RDF descriptions.
Version 0.14.1 fixes a bug that some people were experiencing
downloading files, and it fixes a few bugs when scanning all local music
on startup.
Web site: http://gnomoradio.org/
Screenshots: http://gnomoradio.org/screenshots/
Source: http://gnomoradio.org/pub/devel/gnomoradio-0.14.1.tar.bz2