The Octember episode of the podcast was just released (it took me a
month to finish so it's both September's and October's episode).
We demo some of the new Ardour 5 features and plugins, an epic track
from Bluebell, me failing to speak German, as well as the usual news
and drivel.
https://archive.org/details/OSMP81
Please participate in our Tunestorm 16 which is themed "Game Music"
and due Nov 14.
Supertux needs a new track for one of their levels (see
http://forum.freegamedev.net/viewtopic.php?f=68&t=7081). You can
contact them or any open source game you like to see if they have any
needs for new music, or just write a song inspired by a game, or a
gameshow theme or whatever you want. If you want to contact some open
source game developers try http://forum.freegamedev.net or
irc.freenode.net/#freegamer.
This is due in just 1 month, so if you are interested, get on it! :)
We really want more participation.
Thanks for listening!
_spencer
Please excuse x-posting,
Virginia Tech’s School of Performing Arts (SOPA) is inviting
applications and nominations for its next director. Over the past decade
Virginia Tech has undergone a major transformation and is currently
investing over $300M into University-wide transdisciplinary initiatives,
including the Creativity and Innovation District. SOPA
(http://www.performingarts.vt.edu/) is the home of Digital Interactive
Sound & Intermedia Studio (DISIS, http://disis.music.vt.edu) and Linux
Laptop Orchestra (L2Ork, http://l2ork.music.vt.edu) and the school is
about to introduce a new Creative Technologies in Music undergraduate
program. SOPA also offers a rich, diverse, and vibrant community of over
60 faculty in music, theatre, and cinema, and staff, and works closely
with the Institute for Creativity, Arts, and Technology (ICAT,
http://www.icat.vt.edu), and the Moss Arts Center
(https://www.artscenter.vt.edu), both of which are housed in a new $100M
building, including the cutting-edge infrastructure, like the 140+
loudspeaker Cube with comprehensive motion capture and most recently the
Cyclorama, a 360-degree 3D collaborative visual display.
To find out more: https://listings.jobs.vt.edu/postings/69650
Please do not hesitate to contact me should you have any questions
regarding the vacancy.
Best,
--
Ivica Ico Bukvic, D.M.A.
Associate Professor
Creative Technologies in Music
ICAT Senior Fellow
Director -- DISIS, L2Ork
Virginia Tech
School of Performing Arts – 0141
Blacksburg, VA 24061
(540) 231-6139
www.performingarts.vt.edudisis.music.vt.edul2ork.music.vt.eduico.bukvic.net
Drumstick is a set of MIDI libraries using C++/Qt5 idioms and style. Includes
a C++ wrapper around the ALSA library sequencer interface: ALSA sequencer
provides software support for MIDI technology on Linux. A complementary
library provides classes for processing SMF (Standard MIDI files: .MID/.KAR),
Cakewalk (.WRK), and Overture (.OVE) file formats. A multiplatform realtime
MIDI I/O library is also provided for Linux, Windows, and Mac OSX.
Changes for v1.1.0
* RT library: new backend for Linux: Sonivox EAS (grabbed from Android Open
Source Project)
* RT library: new backend for Mac OSX: Apple DLS Synth
* RT library: two new methods to retrieve backends by name
* Four utilities/examples have been removed/replaced with the corresponding
unit tests
* Documentation revision
* Several fixes, thanks for the patches to Maximiliano Curia, Robin Lee, Heiko
Becker
Compilation minimum requirements for all platforms: CMake 3.0 and Qt 5.7
Copyright (C) 2009-2016, Pedro Lopez-Cabanillas
License: GPL v2 or later
Project web site
http://sourceforge.net/projects/drumstick
Online documentation
http://drumstick.sourceforge.net/docs/
Downloads
http://sourceforge.net/projects/drumstick/files/1.1.0/
So it's the last equinox'16...
And the last of the Qstuff* End of Summer'16 release parties [7][8].
Qtractor 0.7.9 (snobbier graviton) is now released!
Release highlights:
* Audio/MIDI metronome anticipatory offset (NEW)
* Current clip highlighting (NEW)
* SFZ sample file archive/zip bundling (NEW)
* MIDI transpose Reverse tool (NEW)
* MIDI (N)RPN running status and NULL support (NEW)
* MIDI Controllers catch-up algorithm (FIX)
* MIDI track Instrument menu (FIX)
* JACK shutdown and buffer-size changes (FIX)
Qtractor [1] is an audio/MIDI multi-track sequencer application
written in C++ with the Qt framework [2]. Target platform is Linux,
where the Jack Audio Connection Kit (JACK [3]) for audio and the
Advanced Linux Sound Architecture (ALSA [4]) for MIDI are the main
infrastructures to evolve as a fairly-featured Linux desktop audio
workstation GUI, specially dedicated to the personal home-studio.
Website:
http://qtractor.sourceforge.net
Project page:
http://sourceforge.net/projects/qtractor
Downloads:
http://sourceforge.net/projects/qtractor/files
- source tarball:
http://download.sf.net/qtractor/qtractor-0.7.9.tar.gz
- source package:
http://download.sf.net/qtractor/qtractor-0.7.9-27.rncbc.suse.src.rpm
- binary packages:
http://download.sf.net/qtractor/qtractor-0.7.9-27.rncbc.suse.i586.rpmhttp://download.sf.net/qtractor/qtractor-0.7.9-27.rncbc.suse.x86_84.rpm
Git repos:
http://git.code.sf.net/p/qtractor/codehttps://github.com/rncbc/qtractor.githttps://gitlab.com/rncbc/qtractor.githttps://bitbucket.org/rncbc/qtractor.git
Wiki (help wanted!):
http://sourceforge.net/p/qtractor/wiki/
License:
Qtractor [1] is free, open-source Linux Audio [5] software,
distributed under the terms of the GNU General Public License (GPL [6])
version 2 or later.
And the boring complete change-log follows:
- JACK buffer-size change handling has been deeply improved, now doing
an immediate session restart, while preserving all external connections
as much as possible.
- Introducing an audio and MIDI metronome anticipatory offset, kind of
latency compensation, to respective option settings cf.
View/Options.../Audio, MIDI/Metronome/Offset (latency).
- Fixed LADSPA plug-in preset switching, incidentally broken as NOP,
ever since late Haziest Photon's crash-landed.
- MIDI Track/Instrument cascading menus have been found empty broken on
Qt5 builds, now fixed.
- MIDI RPN/NRPN running status and RPN NULL reset command are now
supported (input only).
- Fixed a sure immediate crash on removing audio buses that are current
targets of any active Aux-send inserts.
- Fixed yet another old bummer that was reaping off assigned MIDI
controllers on existing track's gain/volume or panning controls, when
adding any single new track.
- Fixed missing feedback on MIDI controllers assigned to any of monitor,
record, mute and solo track/bus state buttons.
- Eye-candy warning: the current clip, not necessarily the one currently
selected, is now highlighted with a solid outline; linked MIDI clips are
also highlighted with an alternate dashed outline.
- SFZ file conversion, and bundling of the respective sample files, is
now supported when saving as zip/archive (*.qtz).
- Fixed track monitor, record, mute and solo dangling states, on
Track/Duplicate command.
- Slight regression on the LV2 State Files abstract/relative file-path
mapping, trading QFileInfo::canonicalFilePath() for
QFileInfo::absoluteFilePath(), and thus skipping all symlink
dereferences in the process.
- Fixed a one first linking/ref-counting glitch, affecting recently
recorded MIDI clips which might have their initial clip length still
un-quantized to MIDI resolution (BBT).
- A brand new and discrete MIDI clip editor command tool has been added:
MIDI Tools/Transpose/Reverse.
- Discretely fixed MIDI Controllers catch-up algorithm.
- Fixed a borderline mistake on plug-in parameter port index mapping to
its corresponding symbolic name, especially if newer plug-in versions
are loaded on older saved sessions.
References:
[1] Qtractor - An audio/MIDI multi-track sequencer
http://qtractor.sourceforge.net
[2] Qt framework, C++ class library and tools for
cross-platform application and UI development
http://qt.io/
[3] JACK Audio Connection Kit
http://jackaudio.org
[4] ALSA, Advanced Linux Sound Architecture
http://www.alsa-project.org/
[5] Linux Audio consortium of libre software for audio-related work
http://linuxaudio.org
[6] GPL - GNU General Public License
http://www.gnu.org/copyleft/gpl.html
[7] The QStuff* End of Summer'16 Release
http://www.rncbc.org/drupal/node/1696
[8] Vee One Suite 0.7.6 - The Eleventh beta release
http://www.rncbc.org/drupal/node/1699
See also:
http://www.rncbc.org/drupal/node/1700
Enjoy && Have (lots of) fun.
--
rncbc aka Rui Nuno Capela
spectmorph-0.3.1 has been released.
Overview of Changes in spectmorph-0.3.1:
----------------------------------------
* Added plugins for LV2 and VST api.
* New instruments: bassoon, cello, bass-trombone, reed-organ.
* Added different templates to get standard morph plans quickly.
* LV2|VST|JACK will start with default plan now (instead of empty plan).
* Standard instrument set location (~/.spectmorph/instruments/standard):
- plan templates can refer to instruments in that directory without
storing any absolute path (index will be instruments:standard)
- in almost any case, loading instruments isn't necessary anymore
* Resize MorphPlanWindow automatically if operators are removed.
* Changed time alignment during morphing:
- morphed sounds should starty at the beginning of the note (no extra latency)
- Start marker for instrument notes no longer necessary
- SpectMorphDelay plugin no longer necessary
* Some improvements for building new instruments:
- make some smenc parameters configurable (--config option)
- improvements to soundfont import
- new fundamental frequency estimation for tune-all-frames
- support global volume adjustment (instead of auto-volume)
* Various bugfixes.
What is SpectMorph?
-------------------
SpectMorph is a free software project which allows to analyze samples of
musical instruments, and to combine them (morphing). It can be used to
construct hybrid sounds, for instance a sound between a trumpet and a flute; or
smooth transitions, for instance a sound that starts as a trumpet and then
gradually changes to a flute.
Also interpolating between two samples of the same instrument (different attack
velocity of a piano) could be interesting.
SpectMorph is implemented in C++ and licensed under the GNU LGPL version 3
SpectMorph is still under development. This means:
* the fileformat is not yet stable - instruments or morph plans may not work
with newer versions of SpectMorph
* the algorithms for synthesizing sounds are still under development - newer
versions may sound different
To sum it up: if you compose music using SpectMorph, don't expect newer
versions to be compatible in any way.
Integrating SpectMorph into your Work
-------------------------------------
In order to make music that contains SpectMorph, you currently need to use
Linux. There are four ways of integrating SpectMorph sounds into music you
create:
- LV2 Plugin, for any sequencer that supports it.
- VST Plugin, especially for proprietary solutions that don't support LV2.
- JACK Client.
- BEAST Module, integrating into BEASTs modular environment.
Links:
------
Website: http://www.spectmorph.org
Download: http://www.spectmorph.org/downloads/spectmorph-0.3.1.tar.bz2
There are many sound samples on the website, which demonstrate morphing between
instruments.
--
Stefan Westerfeld, Hamburg/Germany, http://space.twc.de/~stefan
Dear list,
I'm happy to announce two open positions in our group at Oldenburg
University and partner institutions:
NIH-funded software engineer for 5 years (audio signal processing,
computer science, communications engineering, or similar)
at HoerTech gGmbH, a transfer institution of Oldenburg University, see
http://www.hoertech.de/de/hoertech/karriere.html for details, deadline
Sept. 30th
NIH-funded PostDoc position until 06/30/2021
in the field of Signal Processing for Hearing Devices at Oldenburg
University, see http://www.uni-oldenburg.de/stellen/?stelle=65009 for
details, deadline Sept. 20th
Especially the software engineer position is based on open source audio
software development on Linux; we presented the basis of that position
at the LAC2009:
http://lac.linuxaudio.org/2009/cdm/Friday/07_Grimm/07.pdf
Our group on Auditory Signal Processing (head: Prof. Volker Hohmann)
https://www.uni-oldenburg.de/en/auditory-signal-processing/ is active in
bridging the gap between basic research on perceptual principles in
hearing and applications in hearing devices. The group offers a creative
and collaborative research environment within a large hearing research
cluster http://hearing4all.eu/EN/
Best regards,
Giso