hi everyone!
I've been looking for a simple, MIDI-controllable synth to play with,
something without a lot of complexity. I found jackMidiSynth.c here:
ftp://ftp.suse.com/pub/people/mana
actual file:
ftp://ftp.suse.com/pub/people/mana/jackMiniSynth.c
not being a programmer, I'm not sure how to compile it (I'm used to
./configure, make, make install); can someone help me out with the
proper way to get this going?
thanks everyone,
Josh
--
Josh Lawrence
http://www.hardbop200.com
Here are my three solutions.
The common part: a system based on arduino with a combination of sensors (effect hall for speedness, various effect hall for cadence, and an accelerometer). With all this information, you can calculate and simulate an rpm signal.
to produce sound I think in various options.
a) project arduino buzzer. It's easy to produce sound with a buzzer, may be not very realistic compared with a real engine. To amplify the sound, a parallel electronic project: a microphone, a motorbike battery, loudspeakers, and the corresponding amplfying circuit. (and a backpack).
b) it is possible to synthesize sound inside an arduino. I already made the experiment that you can find in the documentation: from a small wav file, convert the information into bits, and put them inside the small eeprom arduino memory. The interesting thing (I did'nt tried), is to use external EEPROM memories, so you have more memory for bigger wav files. Amplification is also necessary. (I'm in my smartphone and I can't post the references).
c) with arduino you can produce easily serial midi messages. Connect the arduino to a computer, and with ttymidi (alsa client) you can easyly catch the serial information and redirect the messages to fluidsynth. Previously, with swami, sample a real engine. Try with pitch bend messages a realistic acceleration. You will need also a backpack, and depending ot the noise you want to produce, external amplification.
Notes:
-I think that the backpack will be compulsive, if you want to compete with real engines.
-ever that I say easily I mean that it took to me a lot of effort the first time.
Hope this helps,
Joan Quintana
www.joanillo.org
I got this in my inbox today and thought it might be of interest to
LAU. If these speakers work on one distro, it's usually only a
matter of time, maybe milliseconds, for them to work on other or all
distros.
Cheers....
------- Forwarded Message
**************************************************
Date: Thu, 4 Mar 2010 02:19:03 +0100
Subject: Mandriva extends its range: Discover LaCie loudspeakers / Cabasse!
**************************************************
Mandriva widens its range of certified products and from today
offers the result of the collaboration between LaCie and Cabasse
(one of the world's leading acoustic system manufacturers since 1950).
The Sound2 Speakers represent a major evolution from previous generations
of USB speakers. And high quality sound doesn't necessarily mean pricey.
The Sound2 Speakers deliver an astonishing quality of sound:
http://store.mandriva.com/product_info.php?products_id=491
Offer reserved to France, Germany, Belgium, the Netherlands, Luxembourg,
Great Britain, Italy, Spain, Austria, Denmark, Ireland and Portugal.
Mandriva Team
------- End of Forwarded Message
--
Kevin
I've thought about a "music" in which notes might have "fractal
fuzziness" to them - for example, what looks like a quarter note is
really 8 simultaneous (or non-simultaneous) 32nd notes, each having a
frequency that is some fractally-derived distance from the base quarter
note's frequency, and perhaps their timing/duration could also be
fractally derived ... I don't suppose someone knows of such a thing
already being done?
--
David
gnome(a)hawaii.rr.com
authenticity, honesty, community
[Arnold Krille <arnold(a)arnoldarts.de> wrote:
...
> So my idea is to split the rear channels into six or more channels distributed
> around the rear side of the circle (or even sphere) to have a more surrounding
> feeling and overcome the hole in the panning.
The alternative to having multiple virtual
speakers fed with the same signal is to spread
a single channel out. You split the channel
into a range of frequencies, and then place
each frequency at a different position. This
was a technique used on the old analogue
Ambisonics studio kit.
The same idea is used in the PS22 Stereo
Maker plug-in from Waves Audio although, in
this case, it is being used to spread a
single channel into stereo. The screenshot on
Page 21 of their manual should give you the
idea, visit:
http://www.waves.com/Manuals/Plugins/PS22.pdf
It should also be straightforward to extend the
technique to 3-D using an elliptical spiral.
Regards,
Martin
--
Martin J Leese
E-mail: martin.leese stanfordalumni.org
Web: http://members.tripod.com/martin_leese/
Sometimes ardour, while otherwise working perfectly, goes completely
mute. Reconnecting to jack or restarting doesn't help. What should I
check or change?
(I'm using version 2.8.4 on Fedora 10 with no PulseAudio.)
Andras
I'm not sure if this is old news to others, but I just noticed that
jack has been approved for inclusion in main for Ubuntu Lucid Lynx;
this means that now PortAudio can be built with support for jack and
we hopefully will be able to have a distro that "just works" for
serious sound (although there is still some discussion about kernels).
Details are here :
https://bugs.launchpad.net/ubuntu/+source/jack-audio-connection-kit/+bug/51…
Congratulations to the Ubuntu Studio team - it's nice to see that the
work and pressure to improve Ubuntu audio is paying off.
Fritz
Hi all.
It's been interesting to read about everyone's various setups and I noticed
a few people mention that they're using ArtistX.
Is anyone actually using it for video editing? And I don't even mean "pro"
video editing. I'm just wondering about video editing period.
I've been using UbuntuStudio for the past couple of years and the video
editing software that came with it leaves much to be desired.
Just curious if anyone's actually producuctive with anything video and linux
related.
Thanks.
-Aaron