Hi.
Can anyone recommend something to use for granular synthesis? If
possible, maybe a VST which runs on Linux.
And I'm completely new to the topic as well. Any dos and don'ts?
Cheers!
/Daniel
Hello,
Metaphorically, "Ei N'yawei" is based on a bass/drum concrete limited
structure over which dreams and aspirations are hovering. To end in a
state where the concrete is gone and only aspirations, or their
substance, what gives them life, is left. Or at least their shadow
thereof.
In down-to-earth terms, the bass is provided by an acoustic bass
guitar complemented by a sub bass synth, over a drum track that is
more percussion than drums. At one point in time this is replaced by
mostly a frame drum loop and a thinned out acoustic bass guitar. The
lead synth of the first part is replaced by a sound that's more in the
vein of traditional reed-based instruments, complete with a slight
detune.
The title means nothing, it is only the sounds made by the
voice of Francesca Genco.
There is also a 'remix' of the same, with percussion sounds further
tweaked and all 'played' on a Launchpad mini.
https://soundcloud.com/nominal6/einyawei
The remix:
https://soundcloud.com/nominal6/einyawei-rmx
Enjoy. Comments welcomed.
Hello all, mystery for everyone. Around two months ago I started having
issues starting JACK (both qjackctl and cadence) for my two Edirol FA-101s
that I have daisy chained together... never an issue before, running them
4+ years. After I hit start, the jack failed window pops up, then I unplug
the second box's FireWire cable, plug it immediately back in, restart JACK
and boom, everything works great for hours. Thoughts?
--
Craig
Hi
I've just push a analogue simulation of a bass pre amp to github:
https://github.com/brummer10/GxVBassPreAmp.lv2
It model the (*) Vox Bass 100 Pre Amp Section from the 1984 Rose Morris
Era "Venue Series" .
(*) Vox is trademark or trade name
of other manufacturer and was used merely to identify the product
whose sound was reviewed in the creation of this product.
regards
hermann
So it's the last equinox'16...
And the last of the Qstuff* End of Summer'16 release parties [7][8].
Qtractor 0.7.9 (snobbier graviton) is now released!
Release highlights:
* Audio/MIDI metronome anticipatory offset (NEW)
* Current clip highlighting (NEW)
* SFZ sample file archive/zip bundling (NEW)
* MIDI transpose Reverse tool (NEW)
* MIDI (N)RPN running status and NULL support (NEW)
* MIDI Controllers catch-up algorithm (FIX)
* MIDI track Instrument menu (FIX)
* JACK shutdown and buffer-size changes (FIX)
Qtractor [1] is an audio/MIDI multi-track sequencer application
written in C++ with the Qt framework [2]. Target platform is Linux,
where the Jack Audio Connection Kit (JACK [3]) for audio and the
Advanced Linux Sound Architecture (ALSA [4]) for MIDI are the main
infrastructures to evolve as a fairly-featured Linux desktop audio
workstation GUI, specially dedicated to the personal home-studio.
Website:
http://qtractor.sourceforge.net
Project page:
http://sourceforge.net/projects/qtractor
Downloads:
http://sourceforge.net/projects/qtractor/files
- source tarball:
http://download.sf.net/qtractor/qtractor-0.7.9.tar.gz
- source package:
http://download.sf.net/qtractor/qtractor-0.7.9-27.rncbc.suse.src.rpm
- binary packages:
http://download.sf.net/qtractor/qtractor-0.7.9-27.rncbc.suse.i586.rpmhttp://download.sf.net/qtractor/qtractor-0.7.9-27.rncbc.suse.x86_84.rpm
Git repos:
http://git.code.sf.net/p/qtractor/codehttps://github.com/rncbc/qtractor.githttps://gitlab.com/rncbc/qtractor.githttps://bitbucket.org/rncbc/qtractor.git
Wiki (help wanted!):
http://sourceforge.net/p/qtractor/wiki/
License:
Qtractor [1] is free, open-source Linux Audio [5] software,
distributed under the terms of the GNU General Public License (GPL [6])
version 2 or later.
And the boring complete change-log follows:
- JACK buffer-size change handling has been deeply improved, now doing
an immediate session restart, while preserving all external connections
as much as possible.
- Introducing an audio and MIDI metronome anticipatory offset, kind of
latency compensation, to respective option settings cf.
View/Options.../Audio, MIDI/Metronome/Offset (latency).
- Fixed LADSPA plug-in preset switching, incidentally broken as NOP,
ever since late Haziest Photon's crash-landed.
- MIDI Track/Instrument cascading menus have been found empty broken on
Qt5 builds, now fixed.
- MIDI RPN/NRPN running status and RPN NULL reset command are now
supported (input only).
- Fixed a sure immediate crash on removing audio buses that are current
targets of any active Aux-send inserts.
- Fixed yet another old bummer that was reaping off assigned MIDI
controllers on existing track's gain/volume or panning controls, when
adding any single new track.
- Fixed missing feedback on MIDI controllers assigned to any of monitor,
record, mute and solo track/bus state buttons.
- Eye-candy warning: the current clip, not necessarily the one currently
selected, is now highlighted with a solid outline; linked MIDI clips are
also highlighted with an alternate dashed outline.
- SFZ file conversion, and bundling of the respective sample files, is
now supported when saving as zip/archive (*.qtz).
- Fixed track monitor, record, mute and solo dangling states, on
Track/Duplicate command.
- Slight regression on the LV2 State Files abstract/relative file-path
mapping, trading QFileInfo::canonicalFilePath() for
QFileInfo::absoluteFilePath(), and thus skipping all symlink
dereferences in the process.
- Fixed a one first linking/ref-counting glitch, affecting recently
recorded MIDI clips which might have their initial clip length still
un-quantized to MIDI resolution (BBT).
- A brand new and discrete MIDI clip editor command tool has been added:
MIDI Tools/Transpose/Reverse.
- Discretely fixed MIDI Controllers catch-up algorithm.
- Fixed a borderline mistake on plug-in parameter port index mapping to
its corresponding symbolic name, especially if newer plug-in versions
are loaded on older saved sessions.
References:
[1] Qtractor - An audio/MIDI multi-track sequencer
http://qtractor.sourceforge.net
[2] Qt framework, C++ class library and tools for
cross-platform application and UI development
http://qt.io/
[3] JACK Audio Connection Kit
http://jackaudio.org
[4] ALSA, Advanced Linux Sound Architecture
http://www.alsa-project.org/
[5] Linux Audio consortium of libre software for audio-related work
http://linuxaudio.org
[6] GPL - GNU General Public License
http://www.gnu.org/copyleft/gpl.html
[7] The QStuff* End of Summer'16 Release
http://www.rncbc.org/drupal/node/1696
[8] Vee One Suite 0.7.6 - The Eleventh beta release
http://www.rncbc.org/drupal/node/1699
See also:
http://www.rncbc.org/drupal/node/1700
Enjoy && Have (lots of) fun.
--
rncbc aka Rui Nuno Capela
On Sep 18, 2016 07:49, jonetsu(a)teksavvy.com wrote:
>
> On Sun, 18 Sep 2016 07:38:01 -1000
> David Jones <gnome(a)hawaii.rr.com> wrote:
>
> > Except that you cannot see the contents of 2 different tabs
> > simultaneously.
>
> Many things can be accessed at the same time w/o needing to clutter the
> desk space with multiple windows. To take a specific example to
> demonstrate: each wave of the 4 oscillators can be tweaked in their own
> GUI section. Then, when graphically adjusting the multiple segment
> envelope generator, is there a need to see the wave form for oscillator
> 3 ? At the exact same time ? I don't think so. The OSC3 wave display
> is a click away and the user can switch easily between that and the MSEG
> graphic display, in a snap.
But tabs inside a single window completely remove the ability to see the contents of 2 different tabs entirely. So should that be needed anywhere - the option is not there at all.
In the Windows world, it's the difference in usability between Excel and Word. I prefer separate windows, you think it "clutter". I'm glad Zyn/Yoshimi thinks my way. ;)
David W. Jones
gnome(a)hawaii.rr.com
authenticity, honesty, community
http://dancingtreefrog.com
> _______________________________________________
> Linux-audio-user mailing list
> Linux-audio-user(a)lists.linuxaudio.org
> http://lists.linuxaudio.org/listinfo/linux-audio-user
Will Godfrey wrote:
> As I've said elsewhere, another thing that puts me off is this obsession
> with shades of ... black!
This design choice was influenced by the feedback that the user survey
provided.
65.2% of users expressed a preference for dark backgrounds, 19.6% for
light backgrounds and 15.2% for some other combination (generally
no-preference or requesting multiple themes).
Future releases will likely include an easy means of retheming, though
it doesn't look like that functionality will be available in a user
friendly way for the initial 3.0.0 release.
David Jones wrote:
> And I hope the controls within it will similarly be freed of their pixel
> constraints.
I can't think of a single component that has a fixed overall height or
width.
There's a small number of widgets which make use of a fixed padding (in
addition to a linearly scaled padding term), but otherwise very little is
specified in terms of pixels within the codebase.
Basically as long as large changes in the aspect ratio aren't made
everything rescales very nicely (IMO).
jonetsu wrote:
> Was the GUI layer created from scratch or is it an existing toolkit ?
It's a completely new toolkit.
Work on this project initially started with a Qt project back in 2014,
but using an existing toolkit didn't benefit things substantially given
the overall requirements.
The new toolkit is called "mruby-zest" (or just zest).
It uses an embeddable ruby interpreter, mruby, to power the overall app
and it uses nanovg to render all graphics via opengl.
Overall the custom code for the new toolkit and the new UI amounts to
around 22,000 lines of code, so it's not tiny, but I get the feeling
that if it was implemented in another toolkit that number would be
larger still.
Most of this code is in a pseudo-qml like format, so at least that
notation was borrowed from Qt.
--Mark
Hi!
today I want to share a "new" strategy to push the name of your app
inside the neural patterns of many musicians around the world!
Yeeeeah, a free lesson about brain washing!./._
[applause here is recommended]
The first step is to create a musical application (it also works with
non musical apps), for example a sequencer called "Mazzan Colle".
The second step is to create an auxiliary application to hide
the advertising, for example "Mazzan Collega".
Mazzan Collega is not a classic plugin for other applications but a
no-kiss-but-easy, one-button, no no-button, no computer,
no-martini-no-party, large-smile, indispensable utility for all the
modern peoples around the world!
["oooooooh" is recommended]
Quasi done.
If a program uses Mazzan Collega, it's important to show
Mazzan Collega [Enabled]
with M and C uppercase. Remember, we want the neural mapping:
Mazzan Collega -> Mazzan Colle
don't write "mazzan collega" or "mazzancollega" because the effect is
attenuated. "MAZZAN COLLEGA" is rarely good, for example with a little
LCD display:
PIGS ON THE WING [Y]
MAZZAN COLLEGA [Y]
BRAIN WASHING MACHINE [Y]
Note: if Mazzan Collega is used to communicate with other devices
through a network, don't write a protocol and don't try to ask the
standardization as RFC! Are you crazy? Write a public API, so the
users visit your web page:
Mazzan Collega -> API -> Mazzan Colle web page
and to update the API:
Mazzan Collega API update -> Mazzan Colle web page
In this case (networking) try to avoid Mazzan Collega API for netcat :)
Warning: not all the persons are aligned and perhaps you'll receive critics.
I suggest the follow phrase, really trendy in social/mass media 2016:
"You repudiate the innovation, ergo you are a fascist".
It always works.
Happy hacking with neocortex and have fun with brain washing!
spectmorph-0.3.1 has been released.
Overview of Changes in spectmorph-0.3.1:
----------------------------------------
* Added plugins for LV2 and VST api.
* New instruments: bassoon, cello, bass-trombone, reed-organ.
* Added different templates to get standard morph plans quickly.
* LV2|VST|JACK will start with default plan now (instead of empty plan).
* Standard instrument set location (~/.spectmorph/instruments/standard):
- plan templates can refer to instruments in that directory without
storing any absolute path (index will be instruments:standard)
- in almost any case, loading instruments isn't necessary anymore
* Resize MorphPlanWindow automatically if operators are removed.
* Changed time alignment during morphing:
- morphed sounds should starty at the beginning of the note (no extra latency)
- Start marker for instrument notes no longer necessary
- SpectMorphDelay plugin no longer necessary
* Some improvements for building new instruments:
- make some smenc parameters configurable (--config option)
- improvements to soundfont import
- new fundamental frequency estimation for tune-all-frames
- support global volume adjustment (instead of auto-volume)
* Various bugfixes.
What is SpectMorph?
-------------------
SpectMorph is a free software project which allows to analyze samples of
musical instruments, and to combine them (morphing). It can be used to
construct hybrid sounds, for instance a sound between a trumpet and a flute; or
smooth transitions, for instance a sound that starts as a trumpet and then
gradually changes to a flute.
Also interpolating between two samples of the same instrument (different attack
velocity of a piano) could be interesting.
SpectMorph is implemented in C++ and licensed under the GNU LGPL version 3
SpectMorph is still under development. This means:
* the fileformat is not yet stable - instruments or morph plans may not work
with newer versions of SpectMorph
* the algorithms for synthesizing sounds are still under development - newer
versions may sound different
To sum it up: if you compose music using SpectMorph, don't expect newer
versions to be compatible in any way.
Integrating SpectMorph into your Work
-------------------------------------
In order to make music that contains SpectMorph, you currently need to use
Linux. There are four ways of integrating SpectMorph sounds into music you
create:
- LV2 Plugin, for any sequencer that supports it.
- VST Plugin, especially for proprietary solutions that don't support LV2.
- JACK Client.
- BEAST Module, integrating into BEASTs modular environment.
Links:
------
Website: http://www.spectmorph.org
Download: http://www.spectmorph.org/downloads/spectmorph-0.3.1.tar.bz2
There are many sound samples on the website, which demonstrate morphing between
instruments.
--
Stefan Westerfeld, Hamburg/Germany, http://space.twc.de/~stefan