Here is yet another improvisation, this time featuring a Wavedrum
solo. Dusted off the Wavedrum, plugged it, and played a few 'notes'.
The improv is built around a percussion loop to which a synth adds
basic chordal colors. Guitars, vibraphone, bass drum, snare, strange
metallic sounds, find their way.
All was sketched and recorded in Bitwig then all individual tracks
imported in Mixbus 32C to actually try to remove a few things, let the
sounds breath a bit more by themsleves, trying not to compete for the
same sonic spots. All work at that stage was done usign the imported
audio - not additional playing. I mostly did this starting out as a
mixing exercise. The outcome is pleasurable, and so I'd like to
share.
Enjoy.
https://soundcloud.com/nominal6/jam25
Exported without normalization.
Integrated loudness: -18.8 LUFS
Loudness range: 7.6 LU
Peak: -1.9 dBFS
True peak: -1.9 dBTP
Instruments
Perc loop : Wave Alchemy Afrcan Rythms Sabar Loop Waar Perc
Main synth : Zebra2 - OoA - Zebramatic Stylus
Vibraphone : Pianoteq - Vibraphone V-B Bright
Bass drum : Wave Alchemy Free - RytmKick 001
Brush : Wavedrum
Bass : ZebraHZ - Unfinished - Elysium - BS Thales
Snare : Wave Alchemy Free - Tanzbar Clap 01
Shiraki acoustic guitar : rythmic and solo
Wavedrum Solo : Koto Suite
Pitched sounds : Discovery Pro : Prosounds Epiphany - Pad Subltemotion
Metal perc : Zebra2 - OoA - Phobia - FX Priest of Steel
Track processing
MFM2 : rythmic guitar
Reverb bus
u-he free protoverb
Master bus processing
XT-ME
Presswerk
Satin
Hey hey everyone,
for a few months now my jackd1 (0.121.3) takes on a lot of CPU, even with no
clients connected. Admittedly my CPU is down at 800MHz, one core most of the
time.
Normally JACK stays below 2% though.
The kernel is:
3.9.0rc6 SMP PREEMPT (self built)
For some reason I couldn't use JACKD2 - and at the time it wasn't advised
anyway.
Any idea, why this CPU-hunger might creep up? Things to look into? I'd be very
grateful for hints.
Ta-ta,
----
Ffanci
* Homepage: https://freeshell.de/~silvain
* Twitter: http://twitter.com/ffanci_silvain
* GitHub: https://github.com/fsilvain
Hi All,
Using UBS 16.04, Ardour4, and the USB interface on the Behringer X32.
Lashed up with JACK.
The pc is a intel core i7, and I think I was using the usb3 port.
Recording seems to work well, few if any xruns.
But, playback is a different story. During playback, there are random
clicks (or pops or clacks, how ever it might be described). They don't
appear to be xruns.
The same thing happens when using, say, Clementine to playback, so I'm
guessing it's JACK, USB, or some other subsystem.
Any ideas on what I might try to fix it?
Regards,
Mac
Recently I was given a Yoshimi patch set with one instrument that takes 11.5
seconds to load! It's a pure padsynth one with a very large sample size. Well
the first bit of good news is that although it holds up the GUI for that time,
everything else carries on serenely.
However, this prompted me to implement a millisecond timer to find out just how
long patches usually take to load. It has actually been very instructive!
Almost all pure SubSynth patches take 1mS on my machine.
AddSynth ones can be that low, but rapidly go up into the tens if you have
things like unison and/or modulators operating.
PadSynth ones start at around 40mS and are frequently up to 80mS. Then of
course, there's that monster at 11.5 seconds!
Some of my multi-engine patches are about 160mS.
I don't know why we didn't think of this before. It will be very useful for
getting the right position when you want in-program patch changes.
In the current master I also added root and bank load times but in microseconds
(MIDI & CLI only). Typically 15uS for a bank change, and 30uS for a root
change, so it's probably not worth recording those!
--
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.
Hey hey everyone,
sorry for the OT< but I can't find it and it's driving me crazy.
I'm looking for a song I remember from my early childhood in the 80s. I think
the second half of the 80s and it starts with vocals only (or maybe a few
drums). Someone sings
"It's a love" in a high register and then the line is repeated about two
octaves below. That goes on twice I believe.
I have a feeling the drums were 80s drum machine or heavily gated with that
typical roomey sounding reverb. But nothing else.
That bit popped into my head a few days ago and even though I searched the net
and a friends large music library, I couldn't find it. I have a feeling I
might not even like the song particularly, but that feeling of being on the
tip of my brain and not being able to grasp it, is driving me utterly crazy.
Thanks for any help and appologies again for the OT>
Ta-ta,
----
Ffanci
* Homepage: https://freeshell.de/~silvain
* Twitter: http://twitter.com/ffanci_silvain
* GitHub: https://github.com/fsilvain
Greetings,
https://dx7.vstforx.de/
Requires Firefox 47+, Chrome/Chromium 52+, or Opera 38+.
Sounds good, not exactly Hexter but not bad at all. :)
Best,
dp
Greetings,
I finally got around to replacing the stock CPU fan in my machine. I got
an Arctic Freezer 7 Pro (r2), took about ten minutes to install for an
AMD3+ socket, works beautifully. Major reduction in the noise here, at
long last. Now I can get to recording some acoustic stuff I've had
hanging around for a year or two.
Best,
dp
Greetings,
This piece is a setting of a secular melody from the 9th century CE, the
tune is by Godescalc, an unwilling Benedictine monk from Reichenau. I've
used the transcription by Coussemaker, the simple harmonization is my own.
http://linux-sound.org/audio/GodescalcsSong.flachttp://linux-sound.org/audio/GodescalcsSong.ogghttp://linux-sound.org/audio/GodescalcsSong.mp3
Style: Modern Medieval ambient. :)
Synths include u-he's Triple Cheese, Diva, and ACE. discoDSP's Discovery
Pro is also used. Produced and rendered with Bitwig 1.3.12.
No post to SoundClod this time.
Comments welcome, as always.
Best,
dp