Hi,
after a somewhat productive weekend I'm happy to announce some alpha
quality software (i.e. bug ridden, not feature complete) for your
consideration and feedback :)
But: release early, release often XD
I went a little overboard with modularization and separation of
concerns, so in the end it became four packages (with possibly one more
in the future - a LV2 plugin to load the synths/instruments).
Documentation is also very much lacking, but each package contains at
lease a single example file to illustrate the usage.
* ladspa.m - https://github.com/fps/ladspa.m
ladspa.m is a header only c++ library to build and run general synthesis
graphs made up out of LADSPA plugins. The interface is kept deliberately
kept simple and unsafe, as it is expected that one uses higher level
tools to build these synthesis graphs (e.g. using a library on top op
ladspa.m.swig or ladspa.m.proto).
* ladspa.m.swig - https://github.com/fps/ladspa.m.swig
ladspa.m.swig are SWIG generated python bindings for ladspa.m. This
allows building and running general synthesis graphs made up of LADSPA
plugins from within python. This requires ladspa.m. NOTE: I just saw
that the swig interface definition lacks the ability to connect outside
buffers onto plugin ports. This will be fixed in the next few days..
* ladspa.m.proto - https://github.com/fps/ladspa.m.proto
ladspa.m.proto contains google protobuf definitions for general
synthesis graphs made up of LADSPA plugins. It also contains a
definition for an instrument file format. This library does not depend
on either of the two above. It becomes useful with the last package
(ladspa.m.jack) and possibly in the future with an LV2 plugin to load
and run these (to be announced when done). The python bindings generated
for ladspa.m.proto can be used to generate synth and instrument files
that can be loaded by ladspa.m.jack. The instrument file definition
allows for polyphony while at the same time putting no constraints on
the inner structure of the instrument (each voice is made up out of
plugins, they can be identical or not between all voices)..
An example is included which defines a simple sawtooth instrument with
exponential envelopes and with 5 identical voices except for a different
delay setting on each voice.
https://github.com/fps/ladspa.m.proto/blob/master/example_instrument.py
Pipe its output into a file called e.g. instrument.pb. This you can then
load into ladspa.m.jack.instrument.
Here's a little example of the generated instrument file loaded into
ladspa.m.jack.instrument and playing a little 120bpm loop (from ardour3)
with it:
https://soundcloud.com/fps-2/t-m
This also highlights the need for a higher level interface on top of it
to ease the process..
* ladspa.m.jack - https://github.com/fps/ladspa.m.jack
ladspa.m.jack is a library which allows loading ladspa.m.proto synth and
instrument definition files into jack hosts that are provided as example
clients.
ladspa.m.jack.synth allows loading a synth definition file and run it in
the jack graph.
ladspa.m.jack.instrument allows loading an instrument definition file
and provides a midi in port which allows playing the synth.
But like I said this is all ALPHA software and I just announce it
because someone else might have fun with it. Please report all issues
that you find either per email to me, on LAD or LAU or on the issue
trackers of the github projects..
Have fun,
Flo
--
Florian Paul Schmidt
http://fps.io
On behalf of the entire Rivendell development team, I'm pleased to announce the availability of Rivendell v2.5.0. Rivendell is a full-featured radio automation system targeted for use in professional broadcast environments. It is available under the GNU General Public License.
From the NEWS file:
*** snip snip ***
If upgrading from a v1.x version of Rivendell, be sure to read the
'UPGRADING' file before proceeding for important information.
Changes:
LiveWire Virtual GPIO Driver. Added a fully native virtual GPIO
LiveWire driver for situations where the proprietary software
LiveWire/ALSA driver is not available (e.g. when using an ASI6x85
adapter). See 'SWITCHERS.txt' for details.
Console Channel Control. Added the capability to automate
console channel ON/OFF control bidirectionally from RDAirPlay.
(Configured in RDAdmin->ManageHosts->RDAirPlay).
Multiple bug fixes. See the ChangeLog for details.
Database Update:
This version of Rivendell uses database schema version 220, and will
automatically upgrade any earlier versions. To see the current schema
version prior to upgrade, see RDAdmin->SystemInfo.
As always, be sure to run RDAdmin immediately after upgrading to allow
any necessary changes to the database schema to be applied.
*** snip snip ***
Further information, screenshots and download links are available at:
http://www.rivendellaudio.org/
Cheers!
|-------------------------------------------------------------------------|
| Frederick F. Gleason, Jr. | Chief Developer |
| | Paravel Systems |
|-------------------------------------------------------------------------|
| Obstacles are what you see when you take your eyes off the road. |
| -- Anonymous |
|-------------------------------------------------------------------------|
Hi all,
Time for another update for general consumption, minor changes done but
quite a few of them!
Nearly arbitrary list of changes from the changelog:
- Allow reading old drummaps for new style drumtracks
- Added metronome icon in main window
- Fixed moving events with keyboard in Drum editor
- Added theme support, Light, Dark and Ardour so far
- Added missing line draw shortcut (F) to drum editor.
- Added new french translation from Yann Collette
- Added: Pan and Zoom tools to editors. P + Z shortcuts. Added a Settings
item for alternate behaviour.
- Fixed: Pianoroll and Drum Editor 'Snap' boxes not remembering 1st or 3rd
columns.
- Fixed: Arranger 'Snap' was not stored or remembered.
- Fixed: Accelerator buttons shift/ctrl/alt for moving/copying/cloning /
restricting movement.
- Fixed: Shift key restricting movement: Ignore snap setting now.
- Fixed: Resize shift key ignore snap setting now.
- Fixed: Draw new item shift key ignore snap setting now.
- Fixed: Shift key was not snapping to vertical.
- Fixed: ALL 'Speaker' related playing of notes. Works with new notes,
moving notes, piano press etc.
- Fixed: ALL 'Speaker' related notes now send true note-offs instead of
zero-velocity note-ons.
- Fixed: Drum 'Cursor' mode was playing double notes.
- Fixed: New Drums 'Cursor' mode and instrument up/down movement was
broken, jumping all over the place.
- Added prebuilt PDF of manual (work in progress)
- Improved: Shortcut listings: Added Wave/Score categories. Re-categorized
several keys. Updated README.shortcuts
- Improved: Right-click menus expanded. Now also shows 'Tools' menu when
clicked on parts.
- Added choice of new metronome with different sounds and adjustable volume.
- Fixed gain adjustment with 'Other' choice in wave editor, it was reversed
For more information and additional changes see the full changelog:
http://lmuse.svn.sourceforge.net/viewvc/lmuse/trunk/muse2/ChangeLog?revisio…
Find the download at:
https://sourceforge.net/projects/lmuse/files/
MusE on!
The MusE Team
CALL FOR MUSICIANS
==================
If you are a musician and interested in Free Software, the Beast project
needs your input. You can contribute with testing, feature feedback,
demos and tutorials. Please see our website: http://beast.testbit.eu/
BEAST RELEASE
=============
BEAST version 0.8.0 is available for download at:
http://beast.testbit.eu/beast-ftp/v0.8/
This release opens a new development branch which focuses on improving
interoperability and feature integration. A new dependency on Rapicorn
is introduced, which can be found here:
http://dist.testbit.eu/rapicorn/
This is a development version of BEAST/BSE, the Better Audio System
and the Better Sound Engine. BEAST is a powerful music composition
and modular synthesis application released as Free Software under the
GNU LGPL that runs under Unix. The "Better" portion of the name
refers to the complexity and many iterations involved in implementing
such a "BEAST" (pun intended). The About page covers more details:
http://beast.testbit.eu/about
Contact information about mailing lists, IRC, Bugzilla and more is at:
http://beast.testbit.eu/Beast_Contact
GUI skins, example sounds and instrumets for BEAST/BSE as well as
screenshots can be found at:
http://beast.testbit.eu/Beast_Sound_Galleryhttp://beast.testbit.eu/Beast_Screenshots
TRANSLATORS: Please help us to improve the BEAST translation, just
download the tarball, edit po/<LANGUAGE>.po and email it to us or
submit translations directly via transifex:
https://www.transifex.net/projects/p/gnome-org-beast/resource/messagespot/
Overview of Changes in BEAST/BSE 0.8.0: (2013-03-25)
* Added use of the Rapicorn library, require version 13.0.0.
* Adapted IDL types to other projects.
* Adapted code to make use of C++11 and STL threads.
* Various performance improvements through EventFD, Spinlocks, lambdas, etc.
* Major documentation improvements, see: http://dev.testbit.eu/beast/latest/
* Fixed printf format-security issues (#665097). [Alessio Treglia]
* Lots of code cleanups, licensing cleanups.
--
Yours sincerely,
Tim Janik
---
http://timj.testbit.eu/ - Free software Author
Spring is nigh.
Qtractor 0.5.8 (india romeo) is out, singing a serenade...
Nothing but the change-log (see below:))
Enjoy && lots of fun.
Website:
http://qtractor.sourceforge.net
Project page:
http://sourceforge.net/projects/qtractor
Downloads:
- source tarball:
http://downloads.sourceforge.net/qtractor/qtractor-0.5.8.tar.gz
- source package (openSUSE 12.3):
http://downloads.sourceforge.net/qtractor/qtractor-0.5.8-5.rncbc.suse123.sr…
- binary packages (openSUSE 12.3):
http://downloads.sourceforge.net/qtractor/qtractor-0.5.8-5.rncbc.suse123.i5…http://downloads.sourceforge.net/qtractor/qtractor-0.5.8-5.rncbc.suse123.x8…
- quick start guide & user manual:
http://downloads.sourceforge.net/qtractor/qtractor-0.5.x-user-manual.pdf
Weblog (upstream support):
http://www.rncbc.org
License:
Qtractor is free, open-source software, distributed under the terms
of the GNU General Public License (GPL) version 2 or later.
Change-log:
- Dropped old audio ramping spin-locks as its glitching reduction
weren't that effective anymore.
- Audio bus and track gain may now be set for amplification again, from
+0dB up to +6dB, while using the Mixer strip sliders/faders (an old
function found missing ever since pre-TYOQA).
- Basic LV2 X11 UI support has been added through libSUIL but only
really effective if plugins doesn't support the LV2 External UI
extension in addition which takes precedence on any case.
- Improved precision tolerance on the Tempo Map / Markers dialog.
- Reinstated and fixed (old) warning and impending re-conversion on
loading session files which the original sample-rate differs from
current audio device engine (aka. JACK).
- LV2 Plugin State/Preset name discrimination fix (after a ticket by
Jiri Prochaszka aka. Anchakor, thanks:)
- Linked/ref-counted audio clips must not overlap and now must have a
buffer-size worth of a gap between each other.
- Something fishy has been detected in the SSE (not so) optimized code
from SoundTouch's-inspired WSOLA time-stretching.
- Splitting clips apart is now easier than ever: a brand new entry
enters the main menu scene: Edit/Split (Ctrl+Y) splits up clips
according to current range/rectangular selection.
- Audio clip offsets are now properly corrected when time-stretching is
applied via Shift/Ctrl+dragging any of the clip edges.
- One semi-colon typo was hiding proper descrimination of peak files
used to draw distinct waveforms of time-stretched audio clips.
- Track automation curves are now also affected by Edit/Insert/Range
commands.
- Finally, some visual feedback is shown while audio track export is
running, in he form of a main status progress bar.
- New user option: save backup versions of existing session files.
- Default session directory now set to regular file's path on load.
- A convenient minimum slack duration has been fixed for MIDI SysEx
messages.
- LV2 Time/position information is now asynchronously fed back into
their parameter (control input) ports when designated.
- LV2 State is now properly restored for plugins inserted on buses,
probably solving the Calf Fluidsynth SoundFont information missing on
buses ticket, reported by Albert Graef, thanks.
- Fixed an immediate null pointer crash on creating a parentless new
group while on the files organizer widget.
- Preparations for future Qt5 migration.
Cheers!
--
rncbc aka Rui Nuno Capela
rncbc(a)rncbc.org
Laborejo, Esperanto for "Workshop", is used to craft music through notation. It is a Lilypond GUI front-end, a MIDI creator and finally a tool collection to inspire and help you compose.
Laborejo 0.6 is released.
It now has an internal soundfont (and sfz) engine, comes with a lightweight General Midi sample set and supports jack midi outputs.
New Midi-In implementation.
Parameters and values for both engines are separated. You can use the same file for big orchestrated playback with gigabytes over gigabytes of sampled instruments and external synthesizers and maintain a parallel General Midi version which can be played back even if the samples are not there or running (laptop, work in a train, "just compose for 10 minutes", send it to friends for a preview etc.)
This marks the end of the Alpha phase and beginning of the Beta phase. That means the current features are enough to make and handle a reasonable range of music and notation and also that the save format is now stable. If you manage to save a file you will be able to load it in later versions.
Versions from now up to 1.0 will be only bug fixes and improvements:
Stability, Performance, Documentation, Convenience as well as Look&Feel.
(There are a few new features I would like to see in 1.0, but these are convenience features that do not disturb the save format or internal data format. Read-Only)
Documentation and Translation can now be based on a somewhat stable program. Yes, there will be documentation.
Cross Platform versions, stand-alone/portable packages and collaboration with distribution package maintainers is now on the Roadmap.
Further information and instructions
Connect to Laborejos Facebook, Twitter or Google Plus!
https://www.facebook.com/Laborejohttps://twitter.com/#!/Laborejohttps://plus.google.com/b/116744898976321238325/
Screenshot: http://www.laborejo.org/images/screenshots/latestscreenshot.png
Download: https://github.com/nilsgey/Laborejo/tarball/0.6
Dependencies and Compilation instrunctions: http://www.laborejo.org/Download
Start the GUI Editor with:
./laborejo-qt
For commandline parameters:
./laborejo-qt --help
and the Collection Editor with:
./laborejo-collection-editor
Then use the number- and cursor keys for immediate success!
Check Help->Manual for navigational and note/rest entry keys. Everything else is in the menus.
Greetings,
Nils
http://www.laborejo.org
The Ardour team is happy to announce the release of Ardour 3.0 for Linux
systems (OS X releases will follow in a few weeks)
This is the first release of Ardour that features support for MIDI
recording, playback and editing. It also features a huge number of
changes to audio workflow, which for many users may be more
significant than the MIDI support. For an overview of the changes,
please read the What's New page at http://ardour.org/whatsnew.html
Please Plan On Updating
-------------------------------
You should visit expect subsequent releases of 3.0 to follow at a
rapid rate. We plan to release a new version every 2-4 weeks. Since
3.0 has many areas that need to be improved in addition to actual
bugs, please plan on upgrading and keeping track of the program as it
develops. There is every chance that the problem you encounter today
will be solved in a short time.
No Need To Remove Other Versions
---------------------------------------------
This release can be installed on your system at the same time as any
previous or future version of Ardour. They will not interfere with
each other in anyway, except for possibly sharing your Ardour
preferences.
Working with 2.X Sessions
--------------------------------
Although Ardour 3.0 will open most sessions created with Ardour 2.X,
we recommend NOT working on such sessions with Ardour 3.0. Ardour 2.X
will continue to be available and may even see occasional maintainance
updates from time to time. If you have old sessions, continue to work
on them with Ardour 2.
If you insist on opening existing Ardour 2.X sessions with 3.0, be aware
that...
- a backup copy of the 2.X version of the session file will be created
- panning information will be lost
- crossfades may not precisely match their 2.X counterparts
- once you save a session in Ardour 3.0, Ardour 2.X will not be able
to open the main session file again. It will, however, be able to
use the backup that 3.0 created
Download
------------
As usual, you can get Ardour 3.0 from our Download page at
http://ardour.org/download
GeoSonix, a graphical composition environment for Linux, Mac and
Windows has been released.
For details see http://www.geosonix.com/top
New features include image sonification, enhanced rhythm and harmony
processors, and much more.
Free and open source.