Apart from the usual jackdbus addition, this release contains fix for
xrun reporting.
This release provides both the new jackd.py (D-Bus bound and available
in the vanilla tarball) and jackdbus.
Tarball containing D-Bus patched jack 0.121.3 is available here:
http://nedko.arnaudov.name/soft/jack/dbus/http://nedko.arnaudov.name/soft/jack/dbus/jack-audio-connection-kit-dbus-0.…http://nedko.arnaudov.name/soft/jack/dbus/jack-audio-connection-kit-dbus-0.…
A patch against vanilla 0.121.3 is available here:
http://nedko.arnaudov.name/soft/jack/dbus/jack-audio-connection-kit-0.121.3…http://nedko.arnaudov.name/soft/jack/dbus/jack-audio-connection-kit-0.121.3…
After applying the patch you have to run autoreconf.
D-Bus modifications add optional autodetected support for the D-Bus
based server control system.
D-Bus is object model that provides IPC mechanism. D-Bus supports
autoactivation of objects, thus making it simple and reliable to code a
"single instance" application or daemon, and to launch applications and
daemons on demand when their services are needed.
* Simplified single thread model for control and monitor
applications. Various D-Bus language bindings make it trivial to
write control and monitor applications using scripting languages like
Python, Ruby, Perl, etc..
* JACK has log file (~/.log/jack/jackdbus.log) that is available for
inspection even when autoactivation happens because of first JACK
application is launched.
* There is real configuration file used to persist settings that can be
manipulated through configuration interface of JACK D-Bus object.
* Improved graph inspection and control mechanism. JACK graph is
versioned. Connections, ports and clients have unique (monotonically
increasing) numeric IDs.
* High level abstraction of JACK settings. Allows applications that can
configure JACK to expose parameters that were not known at compile
(or tarball release) time.
Currently there are some minor differences between jack1 jackdbus and
jack2 jackdbus:
* There is no parameter constraints support (no enums and no ranges)
* Settings file (in ~/.config/jack/) is conf-jack1.xml instead of
conf.xml, because jack1 and jack2 settings and not really compatible.
When configured with D-Bus support, jack_control is
installed. jack_control is simple commandline interface for jackdbus.
Other tools that can communicate with JACK through D-Bus:
* LADItools (tray icon, configuration, etc.)
* Patchage (and lpatchage too)
* LASH 0.6.x
* ladish
* QJackCtl
--
Nedko Arnaudov <GnuPG KeyID: 5D1B58ED>
---------- Forwarded message ---------
From: joachim heintz <jh(a)joachimheintz.de>
hi all -
the program for the csound conference in hannover (sept 30 - oct 2) has
now been completed, including the concert and the sound installations.
have a
look at www.cs-conf.de.
there is a poster attached. you can also download it in a better quality
at www.cs-conf.de.
hope to see you in Hannover!
joachim
ps there are some travel & stay tips at
http://www.incontri.hmtm-hannover.de/de/elektronisches-studio/csound-confer…
JACK 0.121.3 is a bug fix release containing (almost) no new
functionality. It is required if you want to use JACK1 on OS X with
any clients that use weak linkage for JACK feature detection (e.g.
Ardour). Changes:
* Make the printed output of jack_iodelay more useful to actual users
* Compilation fixes for OS X (particularly PPC architectures)
* Remove SSE-related messages during startup
* Fix a few argument type declarations for a few functions
* OSS backend: fix a call to yet undefined engine instance
http://jackaudio.org/downloads/jack-audio-connection-kit-0.121.3.tar.gz
Yay!
It's been a great summer and, as always, good things never last longer.
I remember two years ago when it made its premiere, also after a great
summer vacation and a pretty longer and rather undercover existence. Two
years have gone by now, there's nothing to be startling with. All that's
about to say:
QXGEdit 0.1.1 slipped out!
If you're puzzled what this is, then don't worry nor go any further.
This is just one extreme-niche piece of software program I've made for
my own personal usage. But others may also feel compelled to try it out.
I'm doin'g it just because I can :)
Now, already in its third public release, QXGEdit is a XG instrument
editor, specially dedicated to the elderly Yamaha DB50XG. Yes, this is
all synth-eldercare, if I may punch that line without the slightest lack
of respect. How could it be? This is the best evidence I can show to the
world how I love this piece of junk ;)
Only for the ones who know what I'm talking about ;)
Website:
http://qxgedit.sourceforge.net
Project page:
http://sourceforge.net/projects/qxgedit
Downloads:
- source tarball:
http://downloads.sourceforge.net/qxgedit/qxgedit-0.1.1.tar.gz
- source package (openSUSE 11.4):
http://downloads.sourceforge.net/qxgedit/qxgedit-0.1.1-3.rncbc.suse114.src.…
- binary package (openSUSE 11.4):
http://downloads.sourceforge.net/qxgedit/qxgedit-0.1.1-3.rncbc.suse114.i586…http://downloads.sourceforge.net/qxgedit/qxgedit-0.1.1-3.rncbc.suse114.x86_…
Weblog (upstream support):
http://www.rncbc.org
License:
QXGEdit is free, open-source software, distributed under the terms of
the GNU General Public License [6] (GPL) version 2 or later.
Change-log:
- Make sure Uservoice elements are selected only when available.
- Debugging stacktrace now applies to all working threads.
- libX11 is now being added explicitly to the build link phase, as seen
necessary on some bleeding-edge distros eg. Fedora 13, Debian 6.
- Moving from old deprecated Qt3'ish custom event post handling into
regular asynchronous signal/slot strategy.
- General standard dialog buttons layout is now in place.
Enjoy.
--
rncbc aka Rui Nuno Capela
rncbc at rncbc dot org
http://www.rncbc.org
FluidSynth 1.1.5 is a pure bug fix release compared to 1.1.4.
The following bugs are fixed:
* Autotools build resulted in the wrong version number for
libfluidsynth.so (reported by Pedro Lopez-Cabanillas, Takashi Iwai)
* One symbol was dropped from libfluidsynth.so - this symbol was not
part of the public API though. (reported by Alessio Treglia)
* Windows 64 bit: Wrong prototype declaration for MIDI (reported by
Graham Goode, Pedro Lopez-Cabanillas)
* JACK: Using jack_free instead of free when needed. Note that this
might require a later version of JACK than previously. (reported by
Graham Goode)
* Update Free Software Foundation address (reported by ogetbilo)
You can download the 1.1.5 release from
https://sourceforge.net/projects/fluidsynth/files/fluidsynth-1.1.5/
David Henningsson
FluidSynth Developer Team
Call for Participation, please forward:
Versatile Sound Models for Interaction in
Audio–Graphic Virtual Environments:
Control of Audio-graphic Sound Synthesis
Satellite Workshop @ Conference on Digital Audio Effects DAFx-11
http://dafx11.ircam.fr/?page_id=224
Friday September 23, 2011, 9h00–13h00 at Ircam, Paris
The use of 3D interactive virtual environments is becoming more
widespread in areas such as games, architecture, urbanism, information
visualization and sonification, interactive artistic digital media,
serious games, gamification. The limitations in sound generation in
existing environments are increasingly obvious with current
requirements.
This workshop will look at recent advances and future prospects in
sound modeling, representation, transformation and synthesis for
interactive audio-graphic scene design.
Several approaches to extending sound generation in 3D virtual
environments have been developed in recent years, such as sampling,
modal synthesis, additive synthesis, corpus based synthesis, granular
synthesis, description based synthesis, physical modeling... These
techniques can be quite different in their methods and results, but
may also become complementary towards the common goal of versatile and
understandable virtual scenes, in order to cover a wide range of
object types and interactions between objects and with them.
The purpose of this workshop is to sum up these different approaches,
present current work in the field, and to discuss their differences,
commonalities and complementarities.
Detailed information about the workshop can be found here:
http://www.topophonie.fr/event/3
Workshop Programme
------------------
9:00 0:10 *Welcome and Introduction*
D. Schwarz, R. Cahen
9:10 0:30 *Invited Presentation:* Principles and Practice of
Procedural Audio
A. Farnell
*Presentations 1*
9:40 0:15 Phya: A Lightweight Framework and Synthesis Toolkit For
Interactive Environmental Audio
D. Menzies
9:55 0:15 Modeling of audio-graphic scenes with mass-interaction
physical models
M. Christou, O. Tache, C. Cadoz, N. Castagné, A. Luciani
10:10 0:15 Sound in Virtual Cities: the TerraDynamica Project
S.H. Chan, C. Le Prado, S. Natkin, G. Tiger, A. Topol
10:25 0:15 Topophonie Mobile: An immersive audio interactive
augmented experience
R. Cahen, X. Boissarie, N. Schnell, D. Schwarz
10:40 0:15 *Pause*
*Presentations 2*
10:55 0:15 Sonification of drawings
E. Thoret, M. Aramaki, R. Kronland-Martinet, J.L. Velay,
S. Ystad
11:10 0:15 Dynamic Intermediate Models for Audio-Graphic Synthesis
V. Goudard, H. Genevois, B. Doval
11:25 0:15 Hybrid sparse models of water stream texture sounds
S. Kersten, H. Purwins
11:40 0:15 Descriptor-Based Texture-Synthesis Control in Interactive
3D Scenes by Activation Profiles
D. Schwarz, R. Cahen, N. Schnell
*Short Presentations*
11:55 0:05 Hierarchical Musical Structures in 3D Virtual Environments
F. Berthaut
12:00 0:05 Gestural Auditory And Visual Interactive Platform
B. Caramiaux, S. Fdili-Alaoui
12:05 0:05 Gestural Control of Environmental Texture Synthesis
A. Masurelle, D. Schwarz
12:10 0:05 Visualization of Perceptual Qualities in Textural Sounds
T. Grill, U. Rauter
12:15 0:05 Multi-Modal Musical Environments for Mixed-Reality Performance
R. Hamilton
12:20 0:40 *Discussion*
13:00 End
The workshop is free for attendants of the DAFx conference by inscription and
for non-DAFx-attendants by invitation.
Program Chairs
--------------
Diemo Schwarz, IRCAM
Roland Cahen, ENSCI-les Ateliers
Hui Ding, LIMSI-CNRS & University Paris Sud 11
Program committee
-----------------
Nicolas Tsingos (Dolby Laboratories)
Lonce Wyse (National University of Singapore)
Andrea Valle (University of Torino)
Hendrik Purwins (University Pompeu Fabra)
Thomas Grill (Institut für Elektronische Musik IEM, Graz)
Charles Verron (McGill University, Montreal)
Cécile Le Prado (Centre National des Arts et Metiers CNAM)
Christian Jacquemin (LIMSI-CNRS & University Paris Sud 11)
Topics in detail
----------------
Which other and better alternatives to traditional sample triggering
do exist to produce comprehensive, flexible, expressive, realistic
sounds in virtual environments? How to produce rich interaction with
scene objects such as physically informed models for contact and
friction sounds etc? How to edit and structure audio–graphic scenes
otherwise than mapping one event to one sound? There is no
standardized architecture, representation and language for auditory
scenes and objects, as is OpenGL for graphics. The workshop will treat
higher level questions of architecture and modeling of interactive
audio-graphic scenes, down to the detailed question of sound modeling,
representation, transformation and synthesis. These questions cannot
be detached from implementation issues: novel and hybrid synthesis
methods, comparison and improvement of existing platforms, software
architecture, plug-in systems, standards, formats, etc.
New possibilities regarding the use of audio descriptors and dynamic
access to audio databases will also be discussed.
Beyond these main questions, the workshop will cover other recent
advances in audio-graphic scene modeling such as:
* audio-graphic object rendering, and physically and geometrically driven
sound rendering,
* interactive sound texture synthesis, based on signal models, or
physically informed
* joint representation of sound and graphic spaces and objects,
* sound rendering for audio-graphic scenes:
* level of detail, which is a very advanced concept in graphics, but is
rarely treated in audio.
* representation of space and distance,
* masking and occlusion of sources,
* clustering of sources
* audio-graphic interface design,
* sound and graphic localization,
* cross- and bi-modal perceptual evaluations,
* interactive audio-graphic arts,
* industrial audio-graphic data:
* architectural acoustics,
* sound maps,
* urban soundscapes...
* platforms and tools for audio-graphic scene modeling and rendering,
These areas are interdisciplinary in nature and interrelated. New
advancements in each area will benefit the others. This workshop will
allow to exchange the latest developments and to point out current
challenges and new directions.
Brand new LV2 plugin soft synth here. The Newtonator (v0.5.0) features:
* LV2-compliant synth plugin
* Simple, easy-to-use GTK-based GUI
* 3-note polyphony (err, um, until I can do some serious optimization)
* "Unique" synthesis algorithm (Tuna Pagan Fellowship)
The Newtonator specializes in making crazy, harsh sounds, so if you're
looking for some sounds to produce the next Yanni album, keep
looking. Please refer to the user manual
(http://newtonator.sourceforge.net/manual/index.html) for more gory
details.
Download: http://sourceforge.net/projects/newtonator/files/newtonator-0.5.0.tar.gz/do…
NOTE: This plugin was written against the excellent libraries included in
the lv2-c++-tools package written by Lars Luthman. However, as of v1.0.4,
the
GUI library only supports rev. 2 of the LV2 specification, so it may
have problems on newer hosts (though I have done some (very) preliminary
testing against Ardour3 and it seems to work ok). Alpha testing mostly
done against zynjacku and Elven (comes with ll-plugins package) hosts.
This puppy's in beta, so feel free to get in touch with me at the project
forum (https://sourceforge.net/projects/newtonator/forums/forum/1820765)
or submit a bug if needed.
Thanks, and have fun.
Michael Bechard
https://sourceforge.net/projects/newtonator/
Brand new LV2 plugin soft synth here. The Newtonator (v0.5.0) features:
* LV2-compliant synth plugin
* Simple, easy-to-use GTK-based GUI
* 3-note polyphony (err, um, until I can do some serious optimization)
* "Unique" synthesis algorithm (Tuna Pagan Fellowship)
The Newtonator specializes in making crazy, harsh sounds, so if you're
looking for some sounds to produce the next Yanni album, keep
looking. Please refer to the user manual
(http://newtonator.sourceforge.net/manual/index.html) for more gory
details.
Download: http://sourceforge.net/projects/newtonator/files/newtonator-0.5.0.tar.gz/do…
NOTE: This plugin was written against the excellent libraries included in
the lv2-c++-tools package written by Lars Luthman. However, as of v1.0.4,
the GUI library only supports rev. 2 of the LV2 specification, so it may
have problems on newer hosts (though I have done some (very) preliminary
testing against Ardour3 and it seems to work ok). Alpha testing mostly
done against zynjacku and Elven (comes with ll-plugins package) hosts.
This puppy's in beta, so feel free to get in touch with me at the project
forum (https://sourceforge.net/projects/newtonator/forums/forum/1820765)
or submit a bug if needed.
Thanks, and have fun.
Michael Bechard
https://sourceforge.net/projects/newtonator/
---------- Forwarded message ----------
From: SuperCollider Symposium London <info(a)sc2012.org.uk>
The SuperCollider Symposium is an international event for musicians,
artists, researchers and coders working with the SuperCollider
software. It features a technical conference, introductory workshops,
and a diverse programme of music and art.
The next SuperCollider Symposium will be April 12th–19th 2012, in London.
http://sc2012.org.uk/
We invite submissions of music, artistic works, talks, and workshops.
Submissions will be peer-reviewed, and should be submitted by:
* Submission date: 16th Oct 2011
* Notification of acceptance: 2nd Dec 2011
The Symposium will be hosted at various venues across East London, by
QMUL Centre for Digital Music, Goldsmiths Digital Studios, City
University Centre for Music Studies, and other partners. All concerts,
performances and exhibitions will be open to the public.
Further details for submissions (plus submission instructions, at the end):
//////////////////
// TALKS
Conference talks are invited on topics of SuperCollider-related
research, technical development, or artistic/musical practice. (Note
that submission is by abstract only, there are no full papers.) Some
examples of subject areas include:
* Audio/music synthesis
* Interactive sound and music
* Machine listening
* Generative sound and music
* Artistic developments
* Teaching and Learning
* Creative Collaborations
* Extending SuperCollider
* Using SuperCollider with other environments
//////////////////
// CLUB MUSIC
The symposium will feature a club night in an East London venue.
Therefore we’re calling for submissions of music for dancing to. Acts
can be any style, but must include some substantial use of
SuperCollider.
//////////////////
// MUSICAL/SOUND WORKS
City University London in partnership with Plus-Minus ensemble
(http://www.plusminusensemble.com) will host an evening concert of
musical/sound works in City University Performance Space.
Works may fall into two categories: 1. purely
electronic/electroacoustic/acousmatic, or 2. instrument/s plus live
electronics. Available instruments are clarinet (doubling bass
clarinet), violin, and piano (doubling accordion). All works must
include some substantial use of SuperCollider.
Technical specs:
8-channel loudspeaker ring with subs, plus on-stage stereo pair.
Alternative loudspeaker configurations may be possible.
//////////////////
// WORKS FOR EXHIBITION
The exhibition programme at the Symposium will be hosted at the Art
Pavilion gallery (Mile End Park, London E3 4QY) and in the adjoining
Arts Park, which features a small lake island. We seek proposals for
works small or large, which may be exhibited in the gallery space
and/or the outside space (lake, island, bridges). Proposals which make
use of the outside area are particularly encouraged. Works must
include some substantial use of SuperCollider.
Exhibition venue information:
* Webpage for the Art Pavilion (inc floor-plans):
<http://www.towerhamlets.gov.uk/lgsl/451-500/461_parks/mile_end_park/mile_en…>
* Map showing the building, the lake and the island:
<http://osm.org/go/euu6whJRk–>
* Photo inside gallery: <http://www.flickr.com/photos/louisejoly/378646724/>
* Photo of the lake+island, with the gallery behind:
<http://www.flickr.com/photos/danstowell/5896781088>
Please ensure that you include information of the space and materials
required for the work.
//////////////////
// WORKSHOP LEADERS
Workshops will be held Sat 14th & Sun 15th April (at Goldsmiths), for
beginner/intermediate-level users. We seek people who would like to
lead a workshop – workshop leaders will be given free admission to the
Symposium. Workshop themes can be general (e.g. Introduction to
SuperCollider) or can cover specific topics, but please target the
beginner/intermediate level. Examples of workshop topics:
* Sound synthesis
* Live coding
* GUI programming
* Interaction with live instruments
* SuperCollider for research
//////////////////
// OTHER
If you would like to propose some other event or feature of the
symposium, please do – giving as much information as possible.
//////////////////
// SUBMISSION INSTRUCTIONS (for all types):
Please email your submission to submit(a)sc2012.org.uk and include the
following information:
* The type of submission (concert / talk / club / installation /
workshop / other)
* Name
* Title (of piece, of talk, etc)
* A description or abstract (no more than 500 words).
* Any specific resources requested (e.g. materials, performers)
* For music/audio, an audio recording can be submitted to soundcloud
dropbox <http://soundcloud.com/supercollider2012>, or you can provide
a link to an online recording. It is not compulsory to send a media
file, but it will help your submission.
/////////////////
Any questions? please contact info(a)sc2012.org.uk or tweet @scsymposium.