Howdy,
Summer is now long gone, obviously fall has already begun. As winter
looms on the horizon the year steadily marches into its due end. (oh
crap!...)
Today marks the day of this second public release while on the TYOQA
age. It also marks yet another birthday of mine. One more year's gone,
one less to go. Be happy! I hope you'd like my party as soon you get
over from yesterday's bitten fruit showtime.
Now's the time...
Qtractor 0.5.1 (bravo yankee) is out!
Yes, it's "bravo" alright, not "beta" nor anything else. Despite any
previous existing codename. Now, it's all dumb-down easy to predict any
next release codenames, a matter of convergence and fact that just
chalks one less of a burden on me :)
Believe it or not, this is the best and, allegedly, the most stable
release ever. Ain't them all? ;)
Release highlights:
* Linked (aka. ref-counted) audio/MIDI clips (NEW)
* Aux-Send pseudo-plugin (NEW)
* Direct-access plugin parameter slider (NEW)
* MIDI file player (NEW)
* Automatic time-stretching of audio clips on tempo-map changes (FIX)
* Improved native Linux VST support (FIX)
* Improved JACK-Session support (FIX)
* Improved generic plugin form (FIX)
* MIDI-fx plugin support (NEW)
* Audio bus/ports auto-connect option (NEW)
* First translation call (Czech) (NEW)
Cheers!
Website:
http://qtractor.sourceforge.net
Project page:
http://sourceforge.net/projects/qtractor
Downloads:
- source tarball:
http://downloads.sourceforge.net/qtractor/qtractor-0.5.1.tar.gz
- source package (openSUSE 11.4):
http://downloads.sourceforge.net/qtractor/qtractor-0.5.1-4.rncbc.suse114.sr…
- binary packages (openSUSE 11.4):
http://downloads.sourceforge.net/qtractor/qtractor-0.5.1-4.rncbc.suse114.i5…http://downloads.sourceforge.net/qtractor/qtractor-0.5.1-4.rncbc.suse114.x8…
- from the paleolithic shelves: user manual:
http://downloads.sourceforge.net/qtractor/qtractor-0.3.0-user-manual.pdf
Weblog (upstream support):
http://www.rncbc.org
License:
Qtractor is free, open-source software, distributed under the terms
of the GNU General Public License (GPL) version 2 or later.
Change-log:
- More LADISH support: SIGTERM signal is now trapped for graceful
application close.
- Improved paste-repeat snap precision when dealing with large repeat
counts.
- Czech (cs) translation added, by Pavel Fric.
- Added a few snap-to-beat divisors (unusual Beat/5, Beat/7, Beat/9 and
Beat/10) for completeness sake.
- Such a simple change of mind with a visual twist: the "A" track
automation button/menu has now been
- moved to the right-most, as it belongs ;)
- Auto-connection of dedicated audio outputs is now optional for default
audio master bus, metronome, player and MIDI instrument plugin dedicated
audio outputs.
- Finally, after a pitiful large brain-dead period, generic plugin forms
are now showing all possible controllable plugin parameters featuring a
paged, tabbed dialog, whenever applicable.
- Special hack/fix for JUCE based native VST plugins, which are the most
actually found with a GUI editor, skipping explicit shared library
unloading and thus avoiding some mysterious crashes on session close
and/or application exit.
- Support for MIDI-fx plugins (native VST and/or LV2) is now implemented
and functional (intra-chain only).
- Instrument plugin bank/program selection was found broken or dead in
the water, specially on VSTi, now finally fixed again.
- VST plugin parameter value display on generic form is now back in
business (were dead regarding value changes).
- All plugin's provided GUI editors are now honored by being popped up
first, instead of the usual but good old generic plugin form.
- Long overdue implementation of a dedicated MIDI file player is now
accessible from the MIDI files widget; one can play the whole SMF or
just a single track or channel.
- Update to a newer VeSTige header, probably fixing an old 32 vs. 64 bit
mismatch.
- Avoid JACK session filenames/paths to be ever shown; also avoid all
buses ports (re)connections when JACK sessions are (re)loaded, given the
fact that session management will take care of just that; more also,
untitled/default session names are now also picked up to match current
LADISH project name, obviously given by LADISH_PROJECT_NAME environment
variable, whenever present (as suggested by Nedko Ardaunov).
- Paste-repeat floating selection has been fixed (was showing only the
last repeated selection).
- Coherence of tempo changes on audio and MIDI clips, whether automatic
time-stretching is in effect, has been slightly improved, hopefully fixed.
- Bold attempt to get linked (aka. ref-counted) audio and MIDI clips
into practice (EXPERIMENTAL).
- Main track view now showing all clips above the grid.
- Added support for both new and older (deprecated URI) lv2_external_ui
extension (by Nedko Ardaunov).
- Following yet another great idea, and implementation, by Holger
Dehnhardt, who already brought us the new aux-send insert plugin, thanks
again, the so-called direct access control option is now featured for
any plugin parameter right from plugin listings eg. mixer strips.
- General resource consumption and management has been slightly
improved, due to internal buses allocation optimization.
- Fixed nasty crash-bug that was severely affecting all sessions that
had at least one insert (pseudo-)plugin on any audio input bus.
- All automation curve nodes are now relocated whenever disparate
session sample-rate is detected on load.
- New aux-send/insert pseudo-plugin is now introduced, allowing to route
any track audio output to any other audio output bus besides the nominal
one -- thanks to an original implementation from Holger Dehnhardt.
- New immediate edit/loop-range settings from current clip extents,
accessible on the main menu (Clip/Range Set, Loop Set) and from MIDI
clip editor menu as well (File/Range Set, Loop Set).
- MIDI Names XML files (*.midnam) may now be imported into MIDI
instrument definitions. (EXPERIMENTAL)
- Avoid cursor reset while editing MIDI events list (fixes bug #3380259,
reported by Frank Neumann).
- Just some typos fixing (patch #3378382 by c-korn).
- Track view automation curve editing mode has been slightly fixed, now
allowing for other previously existing point-and-click mouse operations.
- Default automation curve mode is now preserved (following a suggestion
by Alexandre Prokoudine, thanks).
Enjoy!
--
rncbc aka Rui Nuno Capela
rncbc(a)rncbc.org
Apart from the usual jackdbus addition, this release contains fix for
xrun reporting.
This release provides both the new jackd.py (D-Bus bound and available
in the vanilla tarball) and jackdbus.
Tarball containing D-Bus patched jack 0.121.3 is available here:
http://nedko.arnaudov.name/soft/jack/dbus/http://nedko.arnaudov.name/soft/jack/dbus/jack-audio-connection-kit-dbus-0.…http://nedko.arnaudov.name/soft/jack/dbus/jack-audio-connection-kit-dbus-0.…
A patch against vanilla 0.121.3 is available here:
http://nedko.arnaudov.name/soft/jack/dbus/jack-audio-connection-kit-0.121.3…http://nedko.arnaudov.name/soft/jack/dbus/jack-audio-connection-kit-0.121.3…
After applying the patch you have to run autoreconf.
D-Bus modifications add optional autodetected support for the D-Bus
based server control system.
D-Bus is object model that provides IPC mechanism. D-Bus supports
autoactivation of objects, thus making it simple and reliable to code a
"single instance" application or daemon, and to launch applications and
daemons on demand when their services are needed.
* Simplified single thread model for control and monitor
applications. Various D-Bus language bindings make it trivial to
write control and monitor applications using scripting languages like
Python, Ruby, Perl, etc..
* JACK has log file (~/.log/jack/jackdbus.log) that is available for
inspection even when autoactivation happens because of first JACK
application is launched.
* There is real configuration file used to persist settings that can be
manipulated through configuration interface of JACK D-Bus object.
* Improved graph inspection and control mechanism. JACK graph is
versioned. Connections, ports and clients have unique (monotonically
increasing) numeric IDs.
* High level abstraction of JACK settings. Allows applications that can
configure JACK to expose parameters that were not known at compile
(or tarball release) time.
Currently there are some minor differences between jack1 jackdbus and
jack2 jackdbus:
* There is no parameter constraints support (no enums and no ranges)
* Settings file (in ~/.config/jack/) is conf-jack1.xml instead of
conf.xml, because jack1 and jack2 settings and not really compatible.
When configured with D-Bus support, jack_control is
installed. jack_control is simple commandline interface for jackdbus.
Other tools that can communicate with JACK through D-Bus:
* LADItools (tray icon, configuration, etc.)
* Patchage (and lpatchage too)
* LASH 0.6.x
* ladish
* QJackCtl
--
Nedko Arnaudov <GnuPG KeyID: 5D1B58ED>
---------- Forwarded message ---------
From: joachim heintz <jh(a)joachimheintz.de>
hi all -
the program for the csound conference in hannover (sept 30 - oct 2) has
now been completed, including the concert and the sound installations.
have a
look at www.cs-conf.de.
there is a poster attached. you can also download it in a better quality
at www.cs-conf.de.
hope to see you in Hannover!
joachim
ps there are some travel & stay tips at
http://www.incontri.hmtm-hannover.de/de/elektronisches-studio/csound-confer…
JACK 0.121.3 is a bug fix release containing (almost) no new
functionality. It is required if you want to use JACK1 on OS X with
any clients that use weak linkage for JACK feature detection (e.g.
Ardour). Changes:
* Make the printed output of jack_iodelay more useful to actual users
* Compilation fixes for OS X (particularly PPC architectures)
* Remove SSE-related messages during startup
* Fix a few argument type declarations for a few functions
* OSS backend: fix a call to yet undefined engine instance
http://jackaudio.org/downloads/jack-audio-connection-kit-0.121.3.tar.gz
Yay!
It's been a great summer and, as always, good things never last longer.
I remember two years ago when it made its premiere, also after a great
summer vacation and a pretty longer and rather undercover existence. Two
years have gone by now, there's nothing to be startling with. All that's
about to say:
QXGEdit 0.1.1 slipped out!
If you're puzzled what this is, then don't worry nor go any further.
This is just one extreme-niche piece of software program I've made for
my own personal usage. But others may also feel compelled to try it out.
I'm doin'g it just because I can :)
Now, already in its third public release, QXGEdit is a XG instrument
editor, specially dedicated to the elderly Yamaha DB50XG. Yes, this is
all synth-eldercare, if I may punch that line without the slightest lack
of respect. How could it be? This is the best evidence I can show to the
world how I love this piece of junk ;)
Only for the ones who know what I'm talking about ;)
Website:
http://qxgedit.sourceforge.net
Project page:
http://sourceforge.net/projects/qxgedit
Downloads:
- source tarball:
http://downloads.sourceforge.net/qxgedit/qxgedit-0.1.1.tar.gz
- source package (openSUSE 11.4):
http://downloads.sourceforge.net/qxgedit/qxgedit-0.1.1-3.rncbc.suse114.src.…
- binary package (openSUSE 11.4):
http://downloads.sourceforge.net/qxgedit/qxgedit-0.1.1-3.rncbc.suse114.i586…http://downloads.sourceforge.net/qxgedit/qxgedit-0.1.1-3.rncbc.suse114.x86_…
Weblog (upstream support):
http://www.rncbc.org
License:
QXGEdit is free, open-source software, distributed under the terms of
the GNU General Public License [6] (GPL) version 2 or later.
Change-log:
- Make sure Uservoice elements are selected only when available.
- Debugging stacktrace now applies to all working threads.
- libX11 is now being added explicitly to the build link phase, as seen
necessary on some bleeding-edge distros eg. Fedora 13, Debian 6.
- Moving from old deprecated Qt3'ish custom event post handling into
regular asynchronous signal/slot strategy.
- General standard dialog buttons layout is now in place.
Enjoy.
--
rncbc aka Rui Nuno Capela
rncbc at rncbc dot org
http://www.rncbc.org
FluidSynth 1.1.5 is a pure bug fix release compared to 1.1.4.
The following bugs are fixed:
* Autotools build resulted in the wrong version number for
libfluidsynth.so (reported by Pedro Lopez-Cabanillas, Takashi Iwai)
* One symbol was dropped from libfluidsynth.so - this symbol was not
part of the public API though. (reported by Alessio Treglia)
* Windows 64 bit: Wrong prototype declaration for MIDI (reported by
Graham Goode, Pedro Lopez-Cabanillas)
* JACK: Using jack_free instead of free when needed. Note that this
might require a later version of JACK than previously. (reported by
Graham Goode)
* Update Free Software Foundation address (reported by ogetbilo)
You can download the 1.1.5 release from
https://sourceforge.net/projects/fluidsynth/files/fluidsynth-1.1.5/
David Henningsson
FluidSynth Developer Team
Call for Participation, please forward:
Versatile Sound Models for Interaction in
Audio–Graphic Virtual Environments:
Control of Audio-graphic Sound Synthesis
Satellite Workshop @ Conference on Digital Audio Effects DAFx-11
http://dafx11.ircam.fr/?page_id=224
Friday September 23, 2011, 9h00–13h00 at Ircam, Paris
The use of 3D interactive virtual environments is becoming more
widespread in areas such as games, architecture, urbanism, information
visualization and sonification, interactive artistic digital media,
serious games, gamification. The limitations in sound generation in
existing environments are increasingly obvious with current
requirements.
This workshop will look at recent advances and future prospects in
sound modeling, representation, transformation and synthesis for
interactive audio-graphic scene design.
Several approaches to extending sound generation in 3D virtual
environments have been developed in recent years, such as sampling,
modal synthesis, additive synthesis, corpus based synthesis, granular
synthesis, description based synthesis, physical modeling... These
techniques can be quite different in their methods and results, but
may also become complementary towards the common goal of versatile and
understandable virtual scenes, in order to cover a wide range of
object types and interactions between objects and with them.
The purpose of this workshop is to sum up these different approaches,
present current work in the field, and to discuss their differences,
commonalities and complementarities.
Detailed information about the workshop can be found here:
http://www.topophonie.fr/event/3
Workshop Programme
------------------
9:00 0:10 *Welcome and Introduction*
D. Schwarz, R. Cahen
9:10 0:30 *Invited Presentation:* Principles and Practice of
Procedural Audio
A. Farnell
*Presentations 1*
9:40 0:15 Phya: A Lightweight Framework and Synthesis Toolkit For
Interactive Environmental Audio
D. Menzies
9:55 0:15 Modeling of audio-graphic scenes with mass-interaction
physical models
M. Christou, O. Tache, C. Cadoz, N. Castagné, A. Luciani
10:10 0:15 Sound in Virtual Cities: the TerraDynamica Project
S.H. Chan, C. Le Prado, S. Natkin, G. Tiger, A. Topol
10:25 0:15 Topophonie Mobile: An immersive audio interactive
augmented experience
R. Cahen, X. Boissarie, N. Schnell, D. Schwarz
10:40 0:15 *Pause*
*Presentations 2*
10:55 0:15 Sonification of drawings
E. Thoret, M. Aramaki, R. Kronland-Martinet, J.L. Velay,
S. Ystad
11:10 0:15 Dynamic Intermediate Models for Audio-Graphic Synthesis
V. Goudard, H. Genevois, B. Doval
11:25 0:15 Hybrid sparse models of water stream texture sounds
S. Kersten, H. Purwins
11:40 0:15 Descriptor-Based Texture-Synthesis Control in Interactive
3D Scenes by Activation Profiles
D. Schwarz, R. Cahen, N. Schnell
*Short Presentations*
11:55 0:05 Hierarchical Musical Structures in 3D Virtual Environments
F. Berthaut
12:00 0:05 Gestural Auditory And Visual Interactive Platform
B. Caramiaux, S. Fdili-Alaoui
12:05 0:05 Gestural Control of Environmental Texture Synthesis
A. Masurelle, D. Schwarz
12:10 0:05 Visualization of Perceptual Qualities in Textural Sounds
T. Grill, U. Rauter
12:15 0:05 Multi-Modal Musical Environments for Mixed-Reality Performance
R. Hamilton
12:20 0:40 *Discussion*
13:00 End
The workshop is free for attendants of the DAFx conference by inscription and
for non-DAFx-attendants by invitation.
Program Chairs
--------------
Diemo Schwarz, IRCAM
Roland Cahen, ENSCI-les Ateliers
Hui Ding, LIMSI-CNRS & University Paris Sud 11
Program committee
-----------------
Nicolas Tsingos (Dolby Laboratories)
Lonce Wyse (National University of Singapore)
Andrea Valle (University of Torino)
Hendrik Purwins (University Pompeu Fabra)
Thomas Grill (Institut für Elektronische Musik IEM, Graz)
Charles Verron (McGill University, Montreal)
Cécile Le Prado (Centre National des Arts et Metiers CNAM)
Christian Jacquemin (LIMSI-CNRS & University Paris Sud 11)
Topics in detail
----------------
Which other and better alternatives to traditional sample triggering
do exist to produce comprehensive, flexible, expressive, realistic
sounds in virtual environments? How to produce rich interaction with
scene objects such as physically informed models for contact and
friction sounds etc? How to edit and structure audio–graphic scenes
otherwise than mapping one event to one sound? There is no
standardized architecture, representation and language for auditory
scenes and objects, as is OpenGL for graphics. The workshop will treat
higher level questions of architecture and modeling of interactive
audio-graphic scenes, down to the detailed question of sound modeling,
representation, transformation and synthesis. These questions cannot
be detached from implementation issues: novel and hybrid synthesis
methods, comparison and improvement of existing platforms, software
architecture, plug-in systems, standards, formats, etc.
New possibilities regarding the use of audio descriptors and dynamic
access to audio databases will also be discussed.
Beyond these main questions, the workshop will cover other recent
advances in audio-graphic scene modeling such as:
* audio-graphic object rendering, and physically and geometrically driven
sound rendering,
* interactive sound texture synthesis, based on signal models, or
physically informed
* joint representation of sound and graphic spaces and objects,
* sound rendering for audio-graphic scenes:
* level of detail, which is a very advanced concept in graphics, but is
rarely treated in audio.
* representation of space and distance,
* masking and occlusion of sources,
* clustering of sources
* audio-graphic interface design,
* sound and graphic localization,
* cross- and bi-modal perceptual evaluations,
* interactive audio-graphic arts,
* industrial audio-graphic data:
* architectural acoustics,
* sound maps,
* urban soundscapes...
* platforms and tools for audio-graphic scene modeling and rendering,
These areas are interdisciplinary in nature and interrelated. New
advancements in each area will benefit the others. This workshop will
allow to exchange the latest developments and to point out current
challenges and new directions.
Brand new LV2 plugin soft synth here. The Newtonator (v0.5.0) features:
* LV2-compliant synth plugin
* Simple, easy-to-use GTK-based GUI
* 3-note polyphony (err, um, until I can do some serious optimization)
* "Unique" synthesis algorithm (Tuna Pagan Fellowship)
The Newtonator specializes in making crazy, harsh sounds, so if you're
looking for some sounds to produce the next Yanni album, keep
looking. Please refer to the user manual
(http://newtonator.sourceforge.net/manual/index.html) for more gory
details.
Download: http://sourceforge.net/projects/newtonator/files/newtonator-0.5.0.tar.gz/do…
NOTE: This plugin was written against the excellent libraries included in
the lv2-c++-tools package written by Lars Luthman. However, as of v1.0.4,
the
GUI library only supports rev. 2 of the LV2 specification, so it may
have problems on newer hosts (though I have done some (very) preliminary
testing against Ardour3 and it seems to work ok). Alpha testing mostly
done against zynjacku and Elven (comes with ll-plugins package) hosts.
This puppy's in beta, so feel free to get in touch with me at the project
forum (https://sourceforge.net/projects/newtonator/forums/forum/1820765)
or submit a bug if needed.
Thanks, and have fun.
Michael Bechard
https://sourceforge.net/projects/newtonator/