Call for Abstracts, please forward:
Versatile Sound Models for Interaction in
Audio–graphic Virtual Environments:
Control of Audio-graphic Sound Synthesis
Workshop @ Conference on Digital Audio Effects DAFx-11
Friday September 23, 2011 at Ircam, Paris
The use of 3D interactive virtual environments is becoming more
widespread in areas such as games, architecture, urbanism, information
visualization and sonification, interactive artistic digital media,
serious games, gamification. The limitations in sound generation in
existing environments are increasingly obvious with current
requirements.
This workshop will look at recent advances and future prospects in
sound modeling, representation, transformation and synthesis for
interactive audio-graphic scene design.
Several approaches to extending sound generation in 3D virtual
environments have been developed in recent years, such as sampling,
modal synthesis, additive synthesis, corpus based synthesis, granular
synthesis, description based synthesis, physical modeling... These
techniques can be quite different in their methods and results, but
may also become complementary towards the common goal of versatile and
understandable virtual scenes, in order to cover a wide range of
object types and interactions between objects and with them.
The purpose of this workshop is to sum up these different approaches,
present current work in the field, and to discuss their differences,
commonalities and complementarities.
Accepted abstracts will be invited to submit an extended version to a
special issue of the Springer Journal on Multimodal User Interfaces
(JMUI) or SpringerOpen EURASIP Journal on Audio, Speech, and Music
Processing.
Detailed information about the workshop can be found here:
http://www.topophonie.fr/event/3http://dafx11.ircam.fr/?page_id=224
The workshop is free for attendants of the DAFx conference and
for non-DAFx-attendants by invitation. Registration to the DAFx
conference can be found here: http://dafx11.ircam.fr
Call for Abstracts
------------------
Abstracts (max. 1 A4/Letter page, PDF format)
on the topics of the workshop should be sent by July 17
to Diemo Schwarz (schwarz(a)ircam.fr)
The submissions will be reviewed by a program committee
and accepted communications will be given at the workshop.
The authors will be notified at the latest end of July, 2011.
Important Dates
---------------
* July 17, 2011: Abstract Submission Deadline
* July 31, 2011: Notification of Acceptance
* September 23, 2011: Workshop
Program Chairs
--------------
Roland Cahen, ENSCI-les Ateliers
Diemo Schwarz, IRCAM
Christian Jacquemin, LIMSI-CNRS & University Paris Sud 11
Hui Ding, LIMSI-CNRS & University Paris Sud 11
Program committee
-----------------
Nicolas Tsingos (Dolby Laboratories)
Lonce Wyse (National University of Singapore)
Andrea Valle (University of Torino)
Hendrik Purwins (University Pompeu Fabra)
Thomas Grill (Institut für Elektronische Musik IEM, Graz)
Charles Verron (McGill University, Montreal)
Topics in detail
----------------
Which other and better alternatives to traditional sample triggering
do exist to produce comprehensive, flexible, expressive, realistic
sounds in virtual environments? How to produce rich interaction with
scene objects such as physically informed models for contact and
friction sounds etc? How to edit and structure audio–graphic scenes
otherwise than mapping one event to one sound? There is no
standardized architecture, representation and language for auditory
scenes and objects, as is OpenGL for graphics. The workshop will treat
higher level questions of architecture and modeling of interactive
audio-graphic scenes, down to the detailed question of sound modeling,
representation, transformation and synthesis. These questions cannot
be detached from implementation issues: novel and hybrid synthesis
methods, comparison and improvement of existing platforms, software
architecture, plug-in systems, standards, formats, etc.
New possibilities regarding the use of audio descriptors and dynamic
access to audio databases will also be discussed.
Beyond these main questions, the workshop will cover other recent
advances in audio-graphic scene modeling such as:
* audio-graphic object rendering, and physically and geometrically driven
sound rendering,
* interactive sound texture synthesis, based on signal models, or
physically informed
* joint representation of sound and graphic spaces and objects,
* sound rendering for audio-graphic scenes:
* level of detail, which is a very advanced concept in graphics, but is
rarely treated in audio.
* representation of space and distance,
* masking and occlusion of sources,
* clustering of sources
* audio-graphic interface design,
* sound and graphic localization,
* cross- and bi-modal perceptual evaluations,
* interactive audio-graphic arts,
* industrial audio-graphic data:
* architectural acoustics,
* sound maps,
* urban soundscapes...
* platforms and tools for audio-graphic scene modeling and rendering,
These areas are interdisciplinary in nature and interrelated. New
advancements in each area will benefit the others. This workshop will
allow to exchange the latest developments and to point out current
challenges and new directions.
--
Diemo Schwarz, PhD -- http://diemo.concatenative.net
Real-Time Music Interaction Team -- http://imtr.ircam.fr
IRCAM - Centre Pompidou -- 1, place Igor-Stravinsky, 75004 Paris, France
Phone +33-1-4478-4879 -- Fax +33-1-4478-1540
GMIDImonitor is GTK+ application that shows MIDI events. This release
switches from glade to gtkbuilder (part of gtk itself). Credits for the
switch go to Alessio Treglia.
New since 3.5:
* switch from glade to gtkbuilder (Alessio Treglia)
Project site:
http://home.gna.org/gmidimonitor/
Source tarball download:
https://gna.org/files/?group=gmidimonitor
--
Nedko Arnaudov <GnuPG KeyID: 5D1B58ED>
Greetings comrades!
New releases of Lilv (a library for using LV2 plugins) and Suil (a
library for using LV2 plugin UIs) are out. These are bugfix releases,
mainly fixing UI issues - in these releases every combination of
Gtk2/Qt4 host/plugin is tested and working in independent hosts.
Upgrading is highly recommended.
Downloads, and more information can be found at:
http://drobilla.net/software/lilv/http://drobilla.net/software/suil/
Liberate your code from window hell and dependence on inferior
toolkits! For the revolution!
-dr
Hi there :)
Better later than never... just wanted to let you know about the
existence of a live dvd/usb that, I hope, may interess some
linux audio adictos here :)
"io GNU/Linux is a live system that turns almost any computer into a
professional multimedia workstation. It includes a real-time enabled kernel
and a great collection of free software for all uses (sound, video, graphics,
internet and more)."
http://sourceforge.net/projects/io-gnu-linux/
It's based on Debian SID and built whith the Debian Live tools.
JACK2 combined with Ladish/Laditools is used as default sound server (you
may need first to set up phonon to prefer JACK over Alsa for KDE related
apps)
Don't hesitate to give it a try and for sure, any feedback more than
welcome.
Hope this helps, cheers ;)
MK
gx_head is a simple guitar mono tube amplifier simulation based
on the work we have done in the guitarix project.
WAIT, NO,
We decide it's time to sync our Project Name and our Project we work on.
So we replace guitarix /gx_head by guitarix2,
This release is a full replacement for guitarix and/or gx_head in any sense.
You cant have install the old guitarix and/or gx_head parallel to this release.
please refer to our project page for more information:
http://guitarix.sourceforge.net/
new features in short:
* reworked GUI controllers
* reworked rc-style files
* replace clean tube modes by a clean <-> distortion controller
* new cab models and controls (level, bass, treble)
* new tonestack models
* make tonestacks and cabs a move-able module
* cleaner effect rack construction
* customizable effect rack order (horizontal, vertical)
* a bunch of what I have forget to mention here
have fun
_________________________________________________________________________
guitarix is licensed under the GPL.
screen-shots and sound examples:
http://guitarix.sourceforge.net/
direct download:
http://sourceforge.net/projects/guitarix/files/guitarix/guitarix2-0.15.0.ta…
download site:
http://sourceforge.net/projects/guitarix/
please report bugs and suggestions in our forum:
http://sourceforge.net/apps/phpbb/guitarix/
________________________________________________________________________
For extra Impulse Responses, gx_head uses the
zita-convolver library, and,
for resampling we use zita-resampler,
both written by Fons Adriaensen.
http://kokkinizita.linuxaudio.org/linuxaudio/index.html
We use the marvellous faust compiler to build the amp and effects and will say
thanks to
: Julius Smith
http://ccrma.stanford.edu/realsimple/faust/
: Albert Graef
http://q-lang.sourceforge.net/examples.html#Faust
: Yann Orlary
http://faust.grame.fr/
________________________________________________________________________
For faust users :
All used Faust dsp files are included in /gx_head/src/faust,
the resulting .cc files are in /gx_head/src/faust-generated
The tools we use to convert (post-processing and plot)
the resulting faust cpp files to the needed include format,
stay in the /gx_head/tools directory.
________________________________________________________________________
regards
guitarix development team
Hi *,
The LAC 2011 site just ascended. All conference material (proceedings,
video recordings, slides, etc) has been made publicly available.
http://lac.linuxaudio.org/2011/
We'd like to thank all speakers and everyone who volunteered to make
this an enjoyable event; in particular Frank Neumann, John Lato, Victor
Lazzarini and special thanks to Jörn Nettingsmeier.
enjoy,
robin for the LAC-2011 team.
Virtual MIDI Piano Keyboard is a MIDI events generator and receiver. It
doesn't produce any sound by itself, but can be used to drive a MIDI
synthesizer (either hardware or software, internal or external). You can use
the computer's keyboard to play MIDI notes, and also the mouse. You can use
the Virtual MIDI Piano Keyboard to display the played MIDI notes from another
instrument or MIDI file player.
Changes
* Touch screen support (multi-touch) if it is supported by the OS and hardware.
* RtMIDI-1.0.14 with Jack MIDI support.
* New network MIDI driver (UDP multicast) compatible with IpMIDI and QmidiNet.
* New platform: Symbian^3 port.
* New translations: Dutch by Wouter Reckman, and Swedish by Magnus Johansson.
* Fixed a crash when changing the octave base while channel is 10.
Thanks to Mike Cookson for the report.
* New build options:
* RTMIDI_DRIVER: selects the RtMIDI backend. Default depends on the OS.
Allowed values: ALSA, JACK, COREMIDI, IRIX, WINMM, NET.
* PROGRAM_NAME: selects the executable name.
Minimum requirements for all platforms: CMake 2.8 and Qt 4.6
Please use the mailing list <vmpk-devel(a)lists.sourceforge.net> for questions and comments. Thanks.
Copyright (C) 2008-2011, Pedro López-Cabanillas and others
License: GPL v3
More info
http://vmpk.sourceforge.net
Downloads
http://sourceforge.net/projects/vmpk/files/vmpk/0.4.0/
Regards,
Pedro
I just published revision 302 of jMax Phoenix on the sourceforge site.
(http://sourceforge.net/projects/jmax-phoenix/).
If fix a number of graphic bugs on multiline objects like comments
and message boxes (that where actually not completely implemented).
Currently binaries are available for 32 bits Linuxes and for MacOSX.
64 bits binaries will be uploaded next week.
More information at http://www.jmax-phoenix.org/.
Maurizio De Cecco
On behalf of the entire Rivendell development team, I'm pleased to announce the availability of Rivendell v2.0.2. Rivendell is a full-featured radio automation system targeted for use in professional broadcast environments. It is available under the GNU General Public License.
From the NEWS file:
*** snip snip ***
Changes:
SAS USI Enhancements. Several enhancements have been added to Universal
Serial Driver for Sierra Automated Systems devices, including the ability
to process opto inputs and source state changes as GPI events.
RDLogManager X11 Dependencies. It is now possible to run RDLogManager
in batch mode without the need for an active X11 server instance.
RLM Changes. A new callback has been added to the RLM API to allow
for reception of data from serial devices.
Full System Backup/Restore Scripts. Sample scripts for performing a
full Rivendell backup and restore (DB+audio) have been added. See
'scripts/rd_backup_system.sh' and 'scripts/rd_restore_system.sh'.
AudioScience HPI Cleanups. The HPI driver has been refactored to
eliminate use of deprecated/obsolete functions and data structures.
RMLSend Smartphone App (Experimental). A version of the RMLSend utility
for Apple iOS has been added.
Miscelaneous Bugfixes. See the ChangeLog for details.
Database Update:
This version of Rivendell uses database schema version 202, and will
automatically upgrade any earlier versions. To see the current schema
version prior to upgrade, see RDAdmin->SystemInfo.
As always, be sure to run RDAdmin immediately after upgrading to allow
any necessary changes to the database schema to be applied.
*** snip snip ***
Further information, screenshots and download links are available at:
http://www.rivendellaudio.org/
Cheers!
|-------------------------------------------------------------------------|
| Frederick F. Gleason, Jr. | Chief Developer |
| | Paravel Systems |
|-------------------------------------------------------------------------|
| Real artists ship. |
| -- Steve Jobs |
|-------------------------------------------------------------------------|
Hi all,
I'm glad to announce the release of NASPRO 0.2.91.
NASPRO (http://naspro.atheme.org/) is meant to be a cross-platform
sound processing software architecture built around the LV2 plugin
standard (http://lv2plug.in/).
The goal of the project is to develop a series of tools to make it
easy and convenient to use LV2 for sound processing on any (relevant)
platform and for everybody: end users, host developers, plugin
developers, distributors and scientists/researchers.
This is mostly a bugfix release with a "not officialy supported" port
to Win32/64 and bunch of LV2 data-only bundles containing handcrafted
the equivalent of all LRDF data I could find.
It includes:
NASPRO core: the portable runtime library at the bottom of the architecture;
NASPRO Bridge it: a little helper library to develop
insert-your-API-here to LV2 bridges;
NASPRO bridges: a collection of bridges to LV2 which, once
installed, allow you to use plugins developed for other plugin
standards in LV2 hosts.
In particular, the NASPRO bridges collection includes two bridges: a
LADSPA (http://www.ladspa.org/) 1.1 and a DSSI
(http://dssi.sourceforge.net/) 1.0.0/1.1.0 bridge.
All of the code is released under the LGPL 2.1 license.
Due to a couple of issues with Lilv
(http://drobilla.net/software/lilv/) 0.4.2 and zynjacku
(http://home.gna.org/zynjacku/) 6, the installation of such bundles
has to be explictly requested at ./configure time.
Furthermore, patches to fix a tiny bug preventing Lilv 0.4.2 from
properly working with dynamic manifests and to try to fix (i.e.,
perhaps more a hack than a fix) cross-referencing among bundles w.r.t.
dynamic manifests in zynjacku 6 are avialable in the Downloads page.
More information is available on the project's website.
Enjoy!