Finally it is here, MusE 1.0
[Introduction]
This is not the beginning, nor the end, but it marks the
culmination of 10 years of feature packed and bug ridden
development towards the goal of making a good
platform for creating music on the Linux platform
MusE : http://muse-sequencer.org
[Highlights since 0.9]
* DSSI + Win VST support
* Python remote control API (for wonderful things)
* some primitive example scripts for live re-sequencing
included, more to come
* Instrument editor with GS/XG drum controller support
* Part cloning
* Better bounce operations, with Jack freewheel mode support
* Better midi sync output
* Midi controller knobs in pianoroll and drum editor
* Jack transport master timebase function
* External midi filtering support
write your midi filters in just about anything, including bash
* Denormal protection + limiter
* Record looping overdub, replace, mix support
* Audio optimizations, less CPU usage
* Countless fixes and tweaks, about a 1000 lines in the Changelog,
check it for a complete list of blood sweat and tears
[What is MusE again?]
MusE is multitrack virtual studio with support for:
* Midi
(only Alsa yet)
* internal softsynths, including soundfont player FluidSynth
and sample player Simple Drums
* DSSI softsynths, including VST instruments
* with a patch to DSSI, VST-chunks are handled
* Drum editor
* Pianoroll
* Conventional arranger
* midi automation
* and lots more
* Audio
* Jack
* Jack transport
* LADSPA plugins
* VST plugins through dssi-vst
* audio automation, old sch00l
* and lots more
[ChangeLog]
For a complete list of changes, check the ChangeLog in
the package or online at the sourceforge site:
http://lmuse.cvs.sourceforge.net/viewvc/lmuse/muse/ChangeLog?revision=1.214…
[Download]
http://muse-sequencer.org/index.php/Download
Now, quickly! Test and report so we can provide an 1.0.1 version :)
Have a merry christmas and a happy new year.
The MusE team
On behalf of the FluidSynth development team I'm happy to announce the
release of FluidSynth 1.1.1 "Clarity". This is primarily a bug fix
release to 1.1.0, but also includes a couple new API additions.
Upgrade from 1.1.0 is highly recommended, as there were many
regressions in that version, especially in regards to QSynth
compatibility.
http://fluidsynth.resonance.org
FluidSynth is a software synthesizer based on the SoundFont 2 standard.
Bug fixes
---------
Recommit fix for voice stealing algorithm (David Henningsson)
Update deltatime on midi file load, ticket #59 (David Henningsson and
Josh Green, reported by Hans Petter Selasky)
Build fix on OS X 10.4 (David Fang and Ebrahim Mayat)
Fixed most asynchronous assignment/query regressions affecting QSynth
(chorus, reverb, polyphony, MIDI CCs and presets) (Josh Green, reports
and testing by Rui Nuno Capela)
Reverted queuing of chorus and reverb assignments which fixes
real-time performance issues when changing values (Josh Green)
Fixed issue with audio thread changes affecting CoreAudio on OS X
(Josh Green, reported by Ebrahim Mayat)
Improved SMP safety with CC MIDI controls, polyphony, modulators and
synth gain (Josh Green)
Fixed crash bugs in fluid_timer functions (Josh Green)
Reverted char * -> const char * changes to function prototypes (Josh
Green, reported by Rui Nuno Capela)
Fixed TCP server build issue where WITHOUT_SERVER was still being set
on win32 (Josh Green)
Fixed crash when Jack driver was re-created (Josh Green)
Fixed unknown macro warning in FluidSynth man page (David Henningsson)
API changes
-----------
New fluid_synth_get_channel_info() for a thread safe way of getting
channel preset info (Josh Green)
New fluid_synth_unset_program() to unset a channel preset assignment
(Josh Green)
Marked fluid_synth_get_channel_preset() as deprecated (Josh Green)
Misc
----
Return queue process is now a thread instead of a timer and more
responsive (Josh Green)
Added missing dist files in doc/ (Josh Green)
Updated README-OSX (Ebrahim Mayat)
Developer documentation update (Josh Green)
Contributors
------------
Josh Green
David Henningsson
Rui Nuno Capela
Ebrahim Mayat
David Fang
Hans Petter Selasky
The FFADO team is proud and happy to announce the release of FFADO 2.0.0.
As the release candidates have been around for almost one year now
without a significant amount of bug reports we feel confident that the
current code-base has matured. Around the end of november the 1000-th
device was registered as being used with FFADO, which seemed to be a
nice number to triggered the release.
Furthermore on December 2 the Linux kernel version 2.6.32 has been
released. This version fixes the new kernel FireWire drivers such that
they are compatible with FFADO. So once the distributions pick up this
kernel the old/new kernel stack confusion should be history.
Thanks go out to the vendors that provided us with gear to support for
the 2.0 release: Echo Digital Audio, Edirol, Ego Systems Inc, Focusrite,
Mackie and Terratec. Kudos for their early-bird support!
Special thanks also go to BridgeCo and TC Applied for providing us with
their development platforms and for helping with vendor contacts. Their
support makes that FFADO covers the most widely used platforms for
FireWire audio and that we can quickly implement support for new devices.
Looking ahead to the 2.1 release we can announce that we have
implemented (basic) support for additional devices from Focusrite,
Behringer, Stanton and TC Electronic. We plan to move to beta-testing
2.1 fairly soon as development on it has been ongoing for more than a
year now. Additionally, work is being done on the RME devices, but its
not yet known when that will be finished. Support for some other vendors
is in the pipeline, so stay tuned for more announcements.
A second major development is the move of the streaming infrastructure
to kernel space. A kernel-space implementation will bring significant
improvements with respect to reliability and efficiency. Furthermore it
will allow to expose an ALSA interface, meaning that the scope of
FireWire audio on Linux is extended significantly. Thanks to the Google
Summer of Code and the Linux Foundation, work on this has been done
during the summer. The code is not yet ready for use, but things are moving.
More information can be found here:
http://www.ffado.org/?q=release/2.0.0
For the eager, a direct download link:
http://www.ffado.org/files/libffado-2.0.0.tar.gz
On behalf of the FFADO team,
Pieter Palmers
On behalf of the entire Rivendell development team, I'm pleased to announce
the release of Rivendell v1.6.0. Rivendell is a full-featured radio
automation system targeted for use in professional broadcast environments. It
is available under the GNU General Public License. Changes in this release
include (from the NEWS file):
*** snip snip ***
Changes:
New RLM Plug-in. A new plug-in for the Liquid Compass Internet encoder has
been added.
Cart Notes. Added the ability to enter free-form text for each cart in the
Library. This text can then be displayed in a 'help bubble' when floating
the mouse cursor over the cart's entry in the Library cart list.
Bugfixes. See the ChangeLog for details.
Database Update:
This version of Rivendell uses database schema version 182, and will
automatically upgrade any earlier versions. To see the current schema
version prior to upgrade, see RDAdmin->SystemInfo.
As always, be sure to run RDAdmin immediately after upgrading to allow
any necessary changes to the database schema to be applied.
*** snip snip ***
Further information, screenshots and download links are available at:
http://www.rivendellaudio.org/
Cheers!
|-------------------------------------------------------------------------|
| Frederick F. Gleason, Jr. | Chief Developer |
| | Paravel Systems |
|-------------------------------------------------------------------------|
| True leadership is the art of changing a group from what it is to what |
| it ought to be. |
| -- Virginia Allan |
|-------------------------------------------------------------------------|
# FOR IMMEDIATE RELEASE:
Just in time for a new decade, Renoise gets an upgrade from executive suite to penthouse with a panoramic view. The Renoise Pattern Matrix, both a bird's eye view and a song editor, is the missing link that pushes Renoise's unique approach to music composition to the next level. It's the perfect companion to the "eyes on the details" appearance and capabilities of the Pattern Editor.
Renoise meta-devices (FX units that receive and transform parameters and other non-audio data) are now interconnectable across tracks. This opens the door to more modular approaches, like linking LFOs or key/audio signals all throughout your mix. Two new meta-devices round-up this "do anything" experience, giving the sound artist the freedom to connect and modulate all parameters with all others.
That's just the beginning. Vastly improved MIDI mapping, automated rendering of plugin instruments to samples, a native guitar & bass amp simulator FX, performance optimizations, GUI improvements and much more...
Scroll down to the changelog for all the details.
# AVAILABILITY AND PRICING:
Beta versions are exclusive to registered users. The first public 2.5 versions will be Release Candidates. The final version is expected to be released at the beginning of next year.
As usual we will test the beta for as long as necessary to make it rock solid, avoiding annoying floods of small updates to fix crucial issues.
The price of Renoise will change from 49 Euro to 59 Euro when the final version is released – This price is for a multi-platform license. That means that a single license is valid for Windows, Mac OSX, and Linux.
To ease the transition, everyone that buys Renoise 2.5 before the final version will get Renoise for the old price of 49 Euro. This covers upgrades up until and including version 3.5.
# ABOUT RENOISE:
Renoise is a complete music production environment for Windows, Macintosh, and Linux. It features full ReWire support, FX and instrument VST/AU plug-in support, automatic plug-in delay compensation, multi-core load balancing, MIDI I/O, audio recording, flexible audio output, graphical & numerical parameter automation, modular parameter routing, and much more.
Renoise is based on mod trackers. Mod trackers are characterized by displaying and editing music in an easily understood grid known as a pattern. These patterns are akin to sheet music, but are displayed alphanumerically instead of with musical notation.
Renoise's rock solid stability makes it ideal as a live jamming tool. You can map almost every part of the interface to a MIDI controller, run your guitar through a Line-In Device and distort it with native effects, or just use it as a replacement for an MPC.
Due to its keyboard driven workflow, it makes the creation of music for new users far quicker than in a traditional MIDI based sequencer. For experienced users, and those who don't necessarily want to be bound to piano roll systems to music, it offers a refreshing approach to composing:
Instead of spending hours cobbling beats together with a mouse, why not do it in seconds with just a few keystrokes in Renoise? Whether you're an audio veteran or just starting out, Renoise is a fantastic addition to any bedroom or professional studio.
Make music? Use Renoise.
# CHANGELOG:
* Pattern Matrix: A birds eye view and editor of the song
* Cross Track Routing for "Meta Devices" and new devices like the
"Signal Follower", which allows you to sidechain other tracks
parameters
* Plugin Grabber: Render Plugin Instruments to Renoise
Instruments, Samples
* Vastly Improved MIDI Mapping
* A Bunch of New Internal Effects
* And much more...
* All the details here: http://www.renoise.com/about/what-s-new-2-5/
# SCREENSHOT:
* http://www.renoise.com/screenshots/Renoise25SneakPreview.jpg
# WEBSITE:
* http://www.renoise.com/
Questions? Email me back and i'll gladly answer them.
Virtual MIDI Piano Keyboard is a MIDI events generator and receiver. It
doesn't produce any sound by itself, but can be used to drive a MIDI
synthesizer (either hardware or software, internal or external). You can use
the computer's keyboard to play MIDI notes, and also the mouse. You can use
the Virtual MIDI Piano Keyboard to display the played MIDI notes from another
instrument or MIDI file player.
Changelog
2009-12-15 0.3.1
* Russian translation. Thanks to Serguey G Basalaev
* French translation, and updated German translation. Thanks to Frank Kober
* Czech translation. Thanks to Pavel Fric
* Persistent state per channel for banks, instruments, and controllers
* New setting in preferences dialog: drums MIDI channel
* Selection of drums instrument, for GM, GS and XG standard devices
* Show percussion names above the piano keys in drums channel
* Moved the "show note names" option from preferences dialog to view menu
* Extra controls: new button types for one shot controllers and SysEx messages
Copyright (C) 2008-2009, Pedro Lopez-Cabanillas
License: GPL v3
More info
http://vmpk.sourceforge.net
Downloads
http://sourceforge.net/projects/vmpk/files
openSUSE build service, RPM packages
http://software.opensuse.org/search?baseproject=ALL&q=VMPK
Regards,
Pedro
jack_mixer is a GTK+ JACK audio mixer app with a look similar to its
hardware counterpart. It has lot of useful features, apart from being
able to mix multiple JACK audio streams. It is licensed under GPL
version 2 (or later).
http://home.gna.org/jackmixer/http://gna.org/projects/jackmixer/http://download.gna.org/jackmixer/jack_mixer-7.tar.gz
Nedko Arnaudov gave me maintenance in October and here comes a first
release since I accepted, hopefully I got everything right.
What changed since version 6?
* New maintainer, thanks Nedko for everything!
* New icon by Lapo Calamandrei
* Option to have a gradient in the vumeters
* Option to use stock GtkScale widget for volume and balance
* Rewrite of the C/Python binding (this removed the dependency on SWIG)
* Improve performance when drawing vumeters
* New menu items to load/save settings
* New "Channel Properties" dialog, allowing to change assigned MIDI CCs
* Automatic post fader outputs for input channels
* Possibility to add new output channels, besides main mix
* New "monitor" output, assignable to any output channel, or input
channel (in which case it will take its prefader volume)
* Removal of PyXML dependency
Thanks to Nedko Arnaudov, Lapo Calamandrei, Arnout Engelen, and
Krzysztof Foltman for their contributions!
guitarix is a simple Linux Rock Guitar amplifier and is designed
to achieve nice thrash/metal/rock/blues guitar sounds.
Guitarix uses the Jack Audio Connection Kit as its audio backend
and brings in one input and two output ports to the jack graph.
Release 0.05.5-1 comes with some changes:
* set dependency of Gtk+ down to version 2.12 (for stable users, introduced by James Morris, thanks James)
* make effects moveable (reorder effect chain)
have fun
________________________________________________________________________
Project page with screenshots:
http://guitarix.sourceforge.net/
download:
http://sourceforge.net/projects/guitarix/
For capture, guitarix uses the external application
'jack_capture' (version >= 0.9.30) written by Kjetil
S. Matheussen. If you don't have it installed,
you can look here:
http://old.notam02.no/arkiv/src/?M=D
For extra Impulse Responses, guitarix uses the
convolution application 'jconvolver' or the older 'jconv'
created by Fons Adriaensen.
If you don't have it installed, you can look here:
http://www.kokkinizita.net/linuxaudio/index.html
I(hermann) use faust to build the prototype and will say
thanks to
: Julius Smith
http://ccrma.stanford.edu/realsimple/faust/
: Albert Graef
http://q-lang.sourceforge.net/examples.html#Faust
: Yann Orlary
http://faust.grame.fr/
regards
Hermann Meyer & James Warden
------------------------------------------
Dear fellow FOSS enthusiasts,
Last week's L2Ork debut was a great success with the performance hall packed and people standing in the back. We've had a tremendous amount of positive feedback and it has been truly heart-touching to learn that people genuinely cared about and were moved by what we had to share. As some of you may be already aware, our story also made the Slashdot and our server has received close to a half a million hits since its posting. Likewise, we've been featured on regional TV channels as well as various international news outlets.
As our thanks to all who have so generously supported us both in person and through the endless corners of the internet, we've posted a track from our weekend recording session. "Citadel" is a piece for soprano and L2Ork that uses a poem by Ivan Gundulic, a famous Croatian poet from the Baroque era. The piece was recorded in a beautifully reverberant Burruss rotunda on the Virginia Tech campus. No post-processing has been applied to the recording beyond a minor eq to soften lows.
To listen please visit http://l2ork.music.vt.edu/main/ and click on the Media->Jukebox, or simply click on the link in what is currently the top post on the L2Ork blog.
Once again, thank you all for your kind support. We will be starting a public l2ork-dev list soon, so if you wish to contribute, participate, or start your own L2Ork, please do not hesitate to join in on the discussion. Likewise, should you feel compelled to leave a comment, please feel free to do so on our jukebox page (no registration required).
Best wishes,
Ivica Ico Bukvic, D.M.A.
Composition, Music Technology
Director, DISIS Interactive Sound & Intermedia Studio
Director, L2Ork Linux Laptop Orchestra
Assistant Co-Director, CCTAD
CHCI, CS, and Art (by courtesy)
Virginia Tech
Dept. of Music - 0240
Blacksburg, VA 24061
(540) 231-6139
(540) 231-5034 (fax)
ico(a)vt.edu
http://www.music.vt.edu/faculty/bukvic/