LinuxSampler [1] is a modular, streaming capable sampler. It was designed
decoupled from any user interface, that is as sampler backend which can be
controlled via network connection from an arbitrary place, using a custom,
ASCII based protocol called LSCP [2].
[1] http://www.linuxsampler.org
[2] http://www.linuxsampler.org/documentation.html
Focus of this first release was an adequate support of the Gigasampler format,
including experimental support for the new Gigasampler v3 format. For a
complete list what is already covered and what is not, check the features
site [3].
[3] http://www.linuxsampler.org/features.html
Planned next:
* strong synthesis optimizations
* support for further sampler formats
* instrument database system
* implementation of further control interfaces like OSC [4]
* SMP and network cluster support
* as ports to other OSs are already on the pipe, maybe a new name :P
You might want to use QSampler [5] as convenient graphical frontend to
LinuxSampler. You can get everything from the downloads site [6].
[4] http://www.cnmat.berkeley.edu/OpenSoundControl/
[5] http://qsampler.sourceforge.net
[6] http://www.linuxsampler.org/downloads.html
CU
Christian
Hi,
After a long time laying in the backyard, QSynth 0.2.3 is being released
to the world :)
Qsynth is a Qt GUI front-end application to the excellent fluidsynth
soundfont2 engine.
You can check it out, right away from:
http://qsynth.sourceforge.net
The fine print goes like there's no really big new features on this. After
all its only a minor dot-realease. As you may find from reading the
changelog, there's a:
- New option for system tray icon and menu, which is known to be effective
on KDE enabled desktops; support for freedesktop.org's system tray
protocol specification has been included so this maybe also effective on
Gnome2.
- Setup options for alternate MIDI and Audio devices were introduced.
- Output level meters get smoother and slightly layout optimized.
- Set to ignore the SIGPIPE ("Broken pipe") signal, where available, as
the default handler is usually fatal when a JACK client is zombified
abruptly.
- Messages window limit is now enforced only when the line count exceeds
in one third the user configured line count maximum; if Qt 3.2.0+ is in
use, the QTextView widget is otherwise set to the optimized Qt::LogText
format.
- Updated Mac OS X build instructions (README-OSX, by Ebrahim Mayat).
That's it.
Enjoy!
--
rncbc aka Rui Nuno Capela
rncbc(a)rncbc.org
(Cross-posted to the Faust and Q mailing lists.)
Hi all,
I thought that some of you might be interested in a Faust [1] interface
I created for my functional programming language Q [2]. The interface
allows you to load and run Faust DSPs in Q. Those of you who attended
Yann Olarey's Faust workshop and my talk about Q at LAC05 should have an
idea of what I'm talking about. ;-) I think that Faust and Q really make
a great combo, which allows you to do all your multimedia/DSP stuff
using nothing but modern FP tools.
The Q-Faust interface is currently only available in cvs, see the
q-faust module at [3]. A few examples are included, such as a realtime
synthesizer playable via MIDI. To build and run this stuff, you'll need
the Q core system, Q-SWIG, and the q-midi and q-audio modules, all
readily available from [2]. And, of course, you'll also need Faust [1].
Relevant links:
[1] Faust homepage: http://faudiostream.sourceforge.net
[2] Q homepage: http://q-lang.sf.net
[3] Q cvs repository: http://cvs.sourceforge.net/viewcvs.py/q-lang
Enjoy! :)
Cheers,
Albert
--
Dr. Albert Gr"af
Dept. of Music-Informatics, University of Mainz, Germany
Email: Dr.Graef(a)t-online.de, ag(a)muwiinfa.geschichte.uni-mainz.de
WWW: http://www.musikwissenschaft.uni-mainz.de/~ag
Hello all,
LinuxUser & Developer magazine is running a series called Audio Libre.
Two new PDF articles are now available:
Issue 48: Not only, but ALSA
Issue 47: Xiph.org - The foundation for free audio
Both articles can be downloaded from:
http://linuxaudio.org/en/press/
Cheers!
Daniel
The ASP Introduction workshop from goto10 and hosted by okno.be intends
to introduce the students to the basics of Audio Signal Processing in
the fields of realtime music production. The workshop is specifically
made for people willing to develop their work in the digital sound field
and for people curious about the processes involved behind audio
software they already use. The workshop will also teach and demonstrate
which free technologies are available for audio and video streaming. The
workshop will end with an open placard event (headphone live festival -
more infos soon).
ASP and Audio Synthesis
Audio processing is the manipulation, either measurement or filtering,
of an analog (voltage level) or digital (binary numbers) representation
of sound. In the Digital Signal Processing field, this implies the
conversion of the signal from an analog to a digital one and vice versa
with a focus on one particular domain (time, space, frequency,...).
Audio Synthesis is the art of producing artificially generated sounds
using various techniques. This creation can be done either in the
analog world (current manipulation) or digital world (discrete values
manipulation).
topics
1. understanding the physical sound
1.1 the phenomenon of sound
1.2 perceived qualities (duration, pitch, loudness) of
sound
1.3 quantitative measurements (time, frequency,
amplitude) of such qualities
2. understanding the digital representation of physical sound
2.1 basic sampling theory
2.2 ADC & DAC
2.3 binary numbers
3. basic audio signal processing
3.1 adding signals
3.2 multiplying signals
4. synthesis
4.1 simple FM
4.2 simple wavetable
4.3 simple granular
5. samples/soundfiles
5.1 different soundfiles
5.2 loss vs. lossless compression
PURE DATA
PD (aka Pure Data) is a real-time graphical programming environment for
audio, video, and graphical processing. It is the third major branch of
the family of patcher programming languages known as Max (Max/FTS, ISPW
Max, Max/MSP, jMax, etc.) originally developed by Miller Puckette and
company at IRCAM. The core of Pd is written and maintained by Miller
Puckette and includes the work of many developers, making the whole
package very much a community effort.
It's hard to describe the possibilities of such an environment as its
field of creation is almost infinite. From audio processing, to video,
2D/3D, interactivity, on-line experimentation, streaming and sensors,
Pure-Data can handle all of these and provide a rock stable system
which is perfect for performances and installations of any kind.
topics
1. messages vs. audio signals
1.1 how audio signal differs from message signal
1.2 how to see audio signals
2. audio building blocks and operators
2.1 oscillators
2.2 [+~], [-~] and others
2.3 ramping and envelopes
3. delay & filters
3.1 introducing delay
3.2 various types of filters
4. let's make
4.1 a FM patch
4.2 a sample playing patch
4.3 an effect patch
MFP
The aim of My First Packet is to provide graphical high-level modules
dedicated to quickly build an audio/video mixing and streaming platform
on linux and eventually OSX. MFP works like a high level and friendly
environment built on top of PD, PDP and PiDiP.
topics
- what is an abstraction
- presentation of the different possibilities
- presentation of Open Sound Control
- presentation of icecast, ogg, vorbis, and theora
- building an audio and video streaming system
---
SCHEDULE
DAY 1 12h-19h
| ASP and Audio Synthesis
| one day with the blackboard ...
| chun lee + aymeric mansoux
DAY 2 12h-19h
| Pure Data
| Applied theory and osc~ fun
| chun lee + aymeric mansoux
DAY 3 12h-19h
| MFP
| let's connect and stream
| chun lee + aymeric mansoux
DAY 4 14h-2h
| GOTO10/OKNO placard
| http://leplacard.org
| more infos soon.
---
:DATE: JULY 11th-14th 2005
:HOST: http://okno.be
:LANGUAGE: english
:FEE: 60 euros
:LOCATION: OKNO brussels 1080 - koolmijnenkaai 30/34 quai
aux charbonnages
:FOOD&DRINKS: free tea+coffee - softdrinks 1 â¬
:HOUSING: not included
:HARDWARE: bring your own laptop
:BOOKING: annemie -at- okno -dot- be
---
http://okno.behttp://goto10.org/-/aspintroduction.html
--
GOTO10 ONE WAY NFO L!ST - HTTP://GOTO10.ORGIRC.GOTO10.ORG #GOTO10
TO UNSUBSCRIBE SEND A MAIL TO NFO-UNSUBSCRIBE(a)GOTO10.ORG
The Realtime Extension for the sound editor SND consists of two parts:
1. The RT Engine - An engine for doing realtime signal processing.
2. The RT Compiler - A compiler for a scheme-like programming language
to generate realtime-safe code understood by the
RT Engine.
Homepage:
http://www.notam02.no/arkiv/doc/snd-rt/
Screenshot:
http://www.notam02.no/arkiv/doc/snd-rt/screenshot.png
********************************************
Snd-ls v0.9.3.0
---------------
Released 19.5.2005
About
-----
Snd-ls is a distribution of the sound editor Snd. Its target is
people that don't know scheme very well, and don't want
to spend too much time configuring Snd. It can also serve
as a quick introduction to Snd and how it can be set up.
Changes 0.9.2.0 -> 0.9.3.0
---------------------------
-Updated SND to v7.13 from 18.5.2005. Many important changes.
-Fixed a small error in the installation script.
http://www.notam02.no/arkiv/src/snd/
[ Apologies for cross-posting. Feel free to forward around ]
The ICMC2005 team (www.icmc05.org) together with the S2S² project
(www.s2s2.org) is proposing another way of actively participate and
interact in the conference apart from the traditional calls (papers,
music,..)
The basic idea is to have a venue where researchers and composers can
discuss preliminary or visionary ideas. The ideas can be musical,
technical, scientific, theoretical, practical, .... No proven results or
developed systems are required, the only restriction is that the ideas
should be original, inspired and thought provoking.
The proposals will be reviewed by a panel. The authors will have a 5 min
presentation time in a free-spirited discussion forum inside the ICMC05
activities. The accepted proposals will be printed as handouts during
the venue. After the conference, a book will be published containing the
papers and a summary of the discussion. This book will also be available
online through the S2S² website.
We are personally inviting relevant figures in the field to contribute
to this idea, which we think is exciting and promising. There is no
specific format or template for this call, we encourage original and
interesting usage of the one-page format.Please consider submitting a
proposal before the deadline on May 23rd, especially if you are already
considering attending the Barcelona conference.
Read more at http://www.icmc2005.org/index.php?selectedPage=87
+-----------------------------------------------------------------+
| ______ ______ _ _ _ |
| /\ / _____) ___ \| | | | | /\ |
| / \ | / ___| | | | | | | | / \ |
| / /\ \| | (___) | | | | | | | / /\ \ |
| | |__| | \____/| | | | |___| | |_____| |__| | |
| |______|\_____/|_| |_|\______|_______)______| |
| |
+-----------------------------------------------------------------+
[Sorry for cross-posting. Feel free to forward around]
Florence, 16 May 2005
+++ AGNULA seminar at Bocconi University
On May 19, 2005 Andrea Glorioso, former technical manager of the
AGNULA project and currently employed as technical coordinator of
Media Innovation Unit - Firenze Tecnologia, will hold a seminar at
Bocconi University (Milan, Italy), during the course on "Law of
non-material goods". The seminar will focus on the AGNULA/DeMuDi and
the AGNULA Libre Music projects, with specific reference to its legal
and social implications for creators.
+++
Andrea Glorioso, former technical manager of the AGNULA project and
currently employed as technical coordinator of Media Innovation Unit -
Firenze Tecnologia, will hold a seminar at Bocconi University (Milan,
Italy - http://www.uni-bocconi.it/), during the course on "Law of
non-material goods". The seminar will focus on the AGNULA/DeMuDi and
the AGNULA Libre Music projects, with specific reference to its legal
and social implications for creators.
The seminar will be held in the Italian language. The slides are
already available online:
http://people.miu-ft.org/~sama/bocconi.20050519/
and will be available from the "Antitrustisti" web site:
http://www.antitrustisti.net/
The seminar will start at 10:30 a.m.
For further information, please contact the course manager:
Dott.ssa Maria Lilla` Montagnani
(lilla <dot> montagnani <at> uni-bocconi <dot> it)
(replase <dot> with `.' and <at> with `@')
+++
About AGNULA: Agnula (acronym for A GNU/Linux Audio distribution,
pronounced with a strong g) is the name of a project funded until
April 2004 by the European Commission (number of contract:
IST-2001-34879; key action IV.3.3, Free Software: towards the critical
mass). After the end of the funded period, AGNULA is continuing its
work, aiming to spread Libre Software in the professional audio/video
arena.
Big thanks to the following institutions for their help in supporting
AGNULA:
- Firenze Tecnologia <http://www.firenzetecnologia.it>
for paying Free Ekanayaka to work full-time on maintaining A/DeMuDi;
- KTH Department of Speech, Music and Hearing <http://www.speech.kth.se/>
for housing and supporting the main AGNULA server
- IRCAM <http://www.ircam.fr> and CCRMA <http://ccrma.stanford.edu/>
for providing mirror space and bandwidth
- Red Hat France <http://www.redhat.fr/>
for supporting the A/RehMuDi distribution
Best regards,
--
The AGNULA Team info(a)agnula.org
Our mailing lists: http://lists.agnula.org/
Our web site: http://www.agnula.org/
"There's no free expression without control on the tools you use"
I'm pleased to announce the release of my program
mma - Musical MIDI Accompaniment
version: Beta 0.14
MMA is a accompaniment generator -- it creates midi tracks
for a soloist to perform with. User supplied files contain
pattern selections, chords, and MMA directives.
MMA is very versatile and generates excellent tracks. It comes
with an extensive user-extendable library with a variety of
patterns for various popular rhythms, an extensive user manual,
and many demo songs.
MMA is a command line driven program. It creates MIDI files
which need a sequencer or MIDI file play program.
MMA is written in Python. You'll need Python 2.3 (or later)
for MMA to function.
MMA is supplied in 4 tar.gz archives. Included:
mma-bin -- the main script and library files.
mma-html -- documentation in HTML format.
mma-pdf -- documentation in PDF format.
mma-songs -- a collection of about 230 songs in MMA format.
If you get all four download packages the total size is still
less than 1.5 megabytes.
MMA is currently in final BETAs. We are hoping for a 1.0 release
in summer 2005. Right now we need help in debugging the program,
creating songs for distribution, and new and improved
library files.
Best of all, MMA is free. It is released under the terms of the GNU
General Public License. It has been developed on a Linux platform,
but should be usable on just about any system. A detailed page now
exists on our web site on how-to install on a Windows system.
MMA is available on my personal home page:
http://mypage.uniserve.com/~bvdp/mma/
If you have any questions or comments, please send them
to: bvdp(a)uniserve.com
Beta 0.14: A number of bug fixes, many more system macros,
ALLTRACKS command added, major fixes to chord generation.
Comments appreciated!
--
Bob van der Poel ** Wynndel, British Columbia, CANADA **
EMAIL: bvdp(a)uniserve.com
WWW: http://mypage.uniserve.com/~bvdp
Hey LADs
The first public release of smack is now here. Smack is a drum synth,
100% sample free. In this release there are
TR808 bass, snare, hihats, cowbell and clave,
TR909 bass and snare,
a frequency shifter based snare and some FM hihats.
It's built with LADSPA plugins and the Om modular synth. For source and rpms go to http://smack.berlios.de/ Some audio demos are also on the site.
Cheers,
Loki