There are no new features at all in this release! It is a maintenance one, with
a few bugfixes and quite a lot of code refinements, preparing for bigger
things :)
Yoshimi source code is available from either:
https://sourceforge.net/projects/yoshimi
Or:
https://github.com/Yoshimi/yoshimi
Full build instructions are in 'INSTALL'.
Our list archive is at:
https://www.freelists.org/archive/yoshimi
To post, email to:
yoshimi(a)freelists.org
--
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.
liquidsfz-0.2.1 has been released
The main goal of liquidsfz is to provide an SFZ sampler implementation
library that is easy to integrate into other projects. A standalone jack
client and a LV2 plugin is also available.
liquidsfz is implemented in C++ and licensed under the GNU LGPL version
2.1 or later. The release tarball can be downloaded here:
https://github.com/swesterfeld/liquidsfz#releases
Overview of Changes in liquidsfz-0.2.1:
=======================================
* New opcodes: offset / offset_random / offset_ccN / offset_onccN
* Support loading Hydrogen drumkit.xml files
* Make liquidsfz JACK client interactive, support typing commands
* Support building as shared library
* Share the same sample cache between all Synth instances
* Opcode aliases for volume_cc and volume_oncc
* RT cleanups for standard logging (info/warning/error)
* Document threading / RT constraints
* API additions
- Synth::active_voice_count
- Synth::all_sound_off
- Synth::system_reset
* Can build without some features (--without-jack / --without-lv2)
* Fixes
- make string->double conversion work on any locale
- preallocate event buffers to avoid malloc for new events
- allow one parameter to be modulated by multiple CCs
- don't crash on broken sfz which have uint out of range
- fix overriding sample loop_mode/loop_start/loop_end
- constrain ranges for cc/pitch_bend (i.e. enforce cc to [0..127])
--
Stefan Westerfeld, http://space.twc.de/~stefan
Hi
Mamba release v1.6 is out
Mamba is a Virtual MIDI keyboard with some extended, unique features.
Virtual MIDI Keyboard
Mamba comes with some predefined key-maps, qwertz, qwerty, azerty(fr)
and azerty(be), but you could define your own with the included Key-map
Editor as well. Beside the computer keyboard and mouse, Mamba supports
jack MIDI in and ALSA (seq) MIDI in. Output goes to jack MIDI out. Every
channel use it's own Colour to display the played Notes per channel.
16 Channel Live MIDI Looper:
To record a loop, press "Play" and then to start recording press
"Record". To stop recording press record again. Playback will start
immediately.
The first recorded channel will become the Master channel. This one set
the time frame for all later recorded loops. For the Master Channel the
recording time will be stretched/clipped to match the next full beat
time point.
To record a new loop, switch to a other channel, select your instrument
and press "Record" again to start recording.
The later recorded loops will be synced to the master loop. When the
recording time extend the absolute Master loop time record will be
switched off. Absolute time is not bound to the loop point, so you could
record loops crossing it. You could as well stop recording by press
"Record" again before the time expires.
Each Channel could be cleared and re-recorded separate at any time. even
when you press "Record" on a already recorded channel, it will be
cleared before recording starts.
You could record the connected input device or play the Keyboard itself.
MIDI File player
You could select a MIDI file with the File Selector. It will be loaded
in the play buffer of the first channel, regardless how much channels it
use. You could use then channel 2 - 16 to record your own playing into
it. To play along with it you could use any channel. A loaded file will
become the Master channel for the looper.
To save your work just go to Menu -> "File" -> "Save MIDI file as",
select the path and enter a file name. If you don't give the usual file
extension Mamba will add the extension .midi befor save it.
Fluidsynth
When you load a Sound-font via the Menu -> "Fluidsynth" -> "Load
Sound-font" Mamba will start the Fluidsynth engine and do the needed
connections so that you could just play along. Menu -> "Fluidsynth" ->
"Settings" will pop-up a new Window were you could select the Instrument
for the channel and do settings for Fluisynth Reverb and Chorus. All
your Settings will be saved on exit, so on next start you could just
play along.
Mamba is released under the BSD Zero Clause License license
The GUI is build on libxputty - A damn tiny abstraction Layer to create
X11 window/widgets with cairo surfaces
https://github.com/brummer10/libxputty
To build Mamba from source, the following dependencies must be meat.
* libfluidsynth-dev
* libc6-dev
* libsmf-dev
* libcairo2-dev
* libx11-dev
* liblo-dev
* libsigc++-2.0-dev
* libjack-(jackd2)-dev
* libasound2-dev
So, here is the project page:
https://github.com/brummer10/Mamba
and here you'll find the last release:
https://github.com/brummer10/Mamba/releases/tag/v1.6
regards
hermann
Ladies and Gentlemen,
hereby the Laborejo Software Suite releases updates for its programs in
the hope to be useful in your musical toolbox.
You can now download Patroneo version 1.7.
All software is released under GPLv3.
Patroneo (Esperanto: /Pattern/) is an easy to use, pattern based midi
sequencer, a program that sends digital "notes" to software instruments
such as synthesizers and samplers.
Changelog Highlights:
* [Patroneo] Allow Note-On Velocity 0 to make external conversion into CCs possible
* [Patroneo] Fix crash when loading a project with only one track
You can find all releases as sources here. Also check your distribution
for packages in a few days after this announcement, please.
https://laborejo.org/downloads/
For more information, a multi-language user manual, build instructions
and git access please visit
https://www.laborejo.org/patroneo/
Greetings,
Laborejo Software Suite
https://www.laborejo.org/
spectmorph-0.5.2 has been released.
The two new main features (synchronizing morphing with the song tempo
and positional play) are explained here: https://youtu.be/6E4HClXdV_Y
If you haven't watched our video tutorial for the instrument editor
added in 0.5.0, you can do so here: https://youtu.be/JlugWYPDp84
Overview of Changes in spectmorph-0.5.2:
----------------------------------------
* Support bpm/beat synchronization for LFO
- new presets using beat sync LFO: Mars / Saturn
* Add WavSource custom position playback mode
* New Instruments: Sven Ah / Ih / Oh (another male human voice)
* Store data in XDG directories on Linux:
- move ~/.spectmorph directory to $XDG_DATA_HOME/spectmorph
- move ~/SpectMorph directory to $XDG_DOCUMENTS_DIR/SpectMorph
- create $XDG_DOCUMENTS_DIR/SpectMorph directory when needed (on write)
- backward compatibility: use ~/SpectMorph if it already exists
* Bump number of control inputs from 2 to 4
* Implemented midi CC control for smjack (General Purpose Controller 1..4)
* Fix crashes caused by dangling MorphOperator pointers
* Fix loading floating point wav files
* Minor fixes and cleanups
What is SpectMorph?
-------------------
SpectMorph is a free software project which allows to analyze samples of
musical instruments, and to combine them (morphing). It can be used to
construct hybrid sounds, for instance a sound between a trumpet and a
flute; or smooth transitions, for instance a sound that starts as a
trumpet and then gradually changes to a flute.
SpectMorph ships with many ready-to-use instruments which can be
combined using morphing.
SpectMorph is implemented in C++ and licensed under the GNU LGPL version 3
Integrating SpectMorph into your Work
-------------------------------------
SpectMorph is currently available for Linux, Windows and macOS users.
Here is a quick overview of how you can make music using SpectMorph.
- VST Plugin, especially for proprietary solutions that don't support LV2.
(Available on Linux and 64-bit Windows/macOS)
- LV2 Plugin, for any sequencer that supports it.
- JACK Client.
Links:
------
Website: http://www.spectmorph.org
Download: http://www.spectmorph.org/downloads
There are many audio demos on the website, which demonstrate morphing
between instruments.
--
Stefan Westerfeld, http://space.twc.de/~stefan
Hi
Mamba release v1.5 is out
Mamba is a Virtual MIDI keyboard with some extended, unique features.
So it could load/play and save MIDI files, it visualize the played files
on the keyboard, were it use a unique color for each channel. you could
visualize a single channel, or all together at once.
It could record your playing and play it back as endless loop. You could
record a loop for each channel while the other channels still play.
Note, that the loops don't be synced. So this is not for composing
classic music, but to create Psychedelic Trance floors. Truly you could
save your work as MIDI file and rework it in the DAW of your choice.
It will record as well all incoming MIDI messages, so you could use it
as well to record your external MIDI controller.
//
<https://de.wikipedia.org/wiki/Psytrance#Psychedelic_Trance_und_Psychedelic_…>
Mamba also includes support by fluidsynth, you could load a soundfont
and directly play along.
It include controls for the fluidsynth reverb and chorus, and a selector
to select a instrument/patch for each channel.
Mamba will keep it's settings, so once a soundfont is loaded, on the
next start you could just play along with the keyboard. You could load a
new soundfont at any time.
To use it as a plain MIDI keyboard again, you just need to exit
fluidsynth via the menu and connect Mamba with the synth of your choice.
Mamba is released under the BSD Zero Clause License license
The GUI is build on libxputty - A damn tiny abstraction Layer to create
X11 window/widgets with cairo surfaces
https://github.com/brummer10/libxputty
To build Mamba from source, the following dependencies must be meat.
* libfluidsynth-dev
* libc6-dev
* libsmf-dev
* libcairo2-dev
* libx11-dev
* liblo-dev
* libsigc++-2.0-dev
* libjack-(jackd2)-dev
So, here is the project page:
https://github.com/brummer10/Mamba
and here you'll find the last release:
https://github.com/brummer10/Mamba/releases/tag/v1.5
regards
hermann