[sorry for cross-posting, please distribute widely]
Hi folks,
After a few "quiet" post-covid years, Linux Audio Conference is
returning in 2025 (https://jimlac25.inria.fr/lac/)! It will take place
in Lyon (France) on June 26-28, 2025 under the hospices of Inria, INSA
Lyon, and GRAME-CNCM. It will be preceded by the "Journées de
l'Informatique Musicale (JIM)" which will also happen in Lyon (June
23-25, 2025). LAC 2025 welcomes scientific, technical, and artistic
contributions. It is free and as open as possible. In that regard, we
slightly adapted the call below to encourage submissions by people
outside of the academic community. While it is possible to submit
academic papers (that will be peer-reviewed and published in the LAC
2025 proceedings), open presentations, not necessarily connected to a
paper, can be proposed as well.
We look forward to seeing you in Lyon in June!
*Important Dates
*- March 24, 2025: Paper submission deadline
- April 18, 2025: Review deadline
- April 25, 2025: Notification of acceptance
- May 23, 2025: Camera-Ready version deadline
- June 23-25, 2025: Journées de l'Informatique Musicale (JIM)
- June 26-28, 2025: Linux Audio Conference (LAC)
*Call for Papers / Presentations / Demos / Workshops*
LAC 2025 invites submissions of papers, presentations, and workshops
addressing all areas of audio processing based on Linux and open source
software.
All submissions and presentations are in English.
Submissions can focus on technical, artistic, and/or scientific issues
and target developers and/or users.
This includes (but is not limited to) the following categories:
- Audio and Music Languages
- Audio and AI
- Audio Hardware Support
- Audio Plugins
- Drivers, System and Sound Architecture
- Education and E-Learning
- Games
- Interactive Art
- Interface Design
- Live Coding
- Live Performance
- Media Art
- MIDI, OSC...
- Mobile Audio
- Music Composition
- Music Production
- Networked Audio
- Physical Computing
- Projects Realized using Linux Audio
- Realtime Kernel and Linux Distributions
- Signal Processing and Sound Synthesis
- Sound Spatialization
- Standards and Protocols
- Video
- Etc.
*Full Papers*
Full papers must be written and presented in English. The length of
papers is 4 to 8 pages, with up to 5 keywords, including an abstract of
up to 200 words. The abstract will be published on the conference
website once the paper has been accepted. Full papers will be available
on the website during the conference, and after in the proceedings
(which will be published with an ISBN number).
All papers are peer reviewed by a committee of experts from different
disciplines. Reviewers may suggest improvements to the author(s),
require changes in order to accept the submission, or reject it.
Full papers will be presented during the conference as in-person oral
presentations.
*Presentations Without an Associated Paper
*LAC 2025 welcomes oral presentations not associated to a peer-reviewed
paper published in the conference proceedings. Such presentations are
selected by the scientific committee, based on a abstract up to 500
words, with up to 5 keywords. No full paper is required in this
category. The abstract will be available on the website during and after
the conference.
Presentations in this category have the same format as full paper
presentations and will hence be presented during the conference as
in-person oral presentations.
*Demos
*Demos are informal project (e.g., plug-in, software, interface, idea,
etc.) presentations that will be carried out between the papers
presentation sessions.
*Workshops
*Workshop presentations (max duration of 2h) should be 1-4 pages, with
up to 5 keywords, including an abstract of up to 150 words to be
published on the conference website. Make sure that your proposal
indicates if participants are expected to have a specific level, if
there are prerequisites, if you'd like to limit the number of
participants, if you have specific technical requirements, etc
*Call for Music
*
We invite submissions of electronic, electroacoustic and mixed music as
well as interactive art installations with an emphasis on open source
software. A jury will select the compositions and performances to be
included in the LAC 2025 conference program according to artistic merit
and technical feasibility. Applicants should expect to perform their
work themselves and have all resources needed to perform the piece if
selected (e.g., instruments, props, other performers, etc.).
*Concert Venues*
The LAC 2025 musical program will consist of three concerts, two of
which will take place at Le Théâtre Astrée
(https://theatre-astree.univ-lyon1.fr/qui-sommes-nous/), a concert hall
equipped with an 8.4 sound system. For this venue, we are particularly
interested in electronic / computer music pieces that will leverage the
multichannel set up. The third concert will take place at Le Sucre
(https://le-sucre.eu/le-lieu/), an event that will host live coding sets
and other performances devised for a night club setting with stereo
diffusion.
*How to Submit Your Work?*
Please, visit the lac website for additional information on how to
submit your contribution to LAC 2025: https://jimlac25.inria.fr/lac/
*Contact*
For any questions, feel free to contact us at jimlac25(a)grame.fr
dkbuilder-guitarix-lv2-plugins is a set of LV2 plugins and faust code
generated by dkbuilder.
1.0.1 is the initial release and it introduce the Blow Me Amplifier, a
set of vacuum tubes guitar preamplifier and head designed to not
compromise the sound. Which is relative because when combined to make a
complete amplifier, these plugins offer a lot of gain and saturation.
The Blow Me is modelled from a real hardware I made that way because I
like punchy saturated and clear sounds, and the best way to get dynamic
saturated sounds is when the hardware don't compromise or mess with the
sonic quality for financial reason. It is under GPL-3.
That release contain the gschem schematics and the resulting LV2 and
faust code for use with LV2 and XUiDesigner. As the gain is huge, I
made versions of these plugins with different volume curves and
defaults, which should make them suitable for different use cases like
independent LV2 plugins or with guitarix and that, out of the box.
https://github.com/domichel/dkbuilder-guitarix-lv2-plugins
Enjoy,
Dominique
A long awaited release: 0.99.82
I apologize for that delay. I think I miss-understood a message from
erikd on the mailing list.
The hard work was done by erikd - Erik De Castro Lopo. It consist of a
rewrite of the internal of AlsaPlayer in order to suit contemporary
coding audio standards with modern computing.
https://github.com/alsaplayer/alsaplayer
Enjoy,
Dominique
And already we have a bugfix release. There were three of them.
The first was a failure to test a headless *build* and there was a detail we'd
forgotten.
The second was not accounting for some less common build environments.
The third was a total surprise. It was a bug in effects that goes back at least
6 years and probably further, but only became obvious with the latest EQ
display improvements we had made.
--
Will J Godfrey {apparently now an 'elderly'}
This project is a fork of the Android Open Source Project
'platform_external_sonivox', including a CMake based build system to be
used not on Android, but on any other computer Operating System. Google
licensed this work originally named Sonivox EAS (Embedded Audio
Synthesis) from the company Sonic Network Inc. under the terms of the
Apache License 2.0. Here is the Google source code repository:
https://android.googlesource.com/platform/external/sonivox.git
This is a "wavetable" synthesizer, not using external soundfont files
but embedded samples instead. It is also a MIDI file player and a real
time GM synthesizer. It consumes very little resources, so it may be
indicated in projects for small embedded devices. There is neither MIDI
input nor audio output facilities included in the library. You need to
provide your own input/output.
Changes in v3.6.13
* New CI - GitHub workflows
* Include directories not correctly exported #16
<https://github.com/pedrolcl/sonivox/issues/16>
* Windows 64bit compatibility #17
<https://github.com/pedrolcl/sonivox/pull/17>
* New default build option: 44100 audio output and option for max
voices #20 <https://github.com/pedrolcl/sonivox/pull/20>. Thanks to
@rsp4jack <https://github.com/rsp4jack>
* Other build options #22 <https://github.com/pedrolcl/sonivox/issues/22>
Project page: https://github.com/pedrolcl/sonivox
Downloads: https://github.com/pedrolcl/sonivox/releases/tag/v3.6.13
License: Apache 2.0
Configuration controls are better defined and saved ones isolated from CLI
startup values.
Improved theme control. Changes are now auto-detected, and there is a
Monochrome setting.
New instruments added to banks.
Updates and improved descriptions in the User Guide.
Further code improvements, particularly regarding memory safety.
Various bugfixes - including a really obscure one!
Full details are in /doc/Yoshimi_2.3.3_features.txt
Yoshimi source code is available from either:
https://sourceforge.net/projects/yoshimi
Or:
https://github.com/Yoshimi/yoshimi
Full build instructions are in 'INSTALL'.
Our list archive is at:
https://www.freelists.org/archive/yoshimi
To post, email to:
yoshimi(a)freelists.org
--
Will J Godfrey {apparently now an 'elderly'}
https://willgodfrey.bandcamp.com/http://yoshimi.github.io
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.