On behalf of the entire Rivendell development team, I'm pleased to announce the availability of the next production release of Rivendell, 4.2.0. Rivendell is a full-featured radio automation system targeted for use in professional broadcast environments. It is available under the GNU General Public License version 2.
From the 'NEWS' file:
*** snip snip ***
Changes:
PAD Data System. Added an additional XML data feed at TCP port 34290
containing extended 'next' data objects. See the 'ExtendedNextPadEvents'
directive in the '[Tuning]' section of the rd.conf(5) man page for more
information.
Podcasting System. Added the ability to provision users for a new
RSS feed on the basis of the membership of an existing feed.
RDAirPlay. Added a 'Load Message' ['LM'] RML for loading the contents
of a web page into the Message Widget.
Replication. Added a 'X-Digital Cue Model' replicator.
Bug fixes. See the ChangeLog.
Database Update:
This version of Rivendell uses database schema version 374, and will
automatically upgrade any earlier versions. To see the current schema
version prior to upgrade, do 'sudo rddbmgr'.
Be sure to run 'rddbmgr --modify' (as root) immediately after upgrading
to allow any necessary changes to the database schema to be applied.
*** snip snip ***
Details and source code are available at https://github.com/ElvishArtisan/rivendell/releases.
Cheers!
|---------------------------------------------------------------------|
| Frederick F. Gleason, Jr. | Chief Developer |
| | Paravel Systems |
|---------------------------------------------------------------------|
| A room without books is like a body without a soul. |
| |
| -- Cicero |
|---------------------------------------------------------------------|
Mamba is a Virtual MIDI Keyboard, a 16 Channel Live MIDI Looper and a
(multi) MIDI File player for ALSA / Jack Audio Connection Kit
with a fluidsynth interface, supporting Scala Tuning and Keymap files.
![mamba](https://raw.githubusercontent.com/brummer10/Mamba/master/Mamba.png)
Release v2.6:
- Fix issue #53 Config created in home dir instead of XDG_CONFIG_HOME
- Implement Looper Channel Control to select channels for mute/play
- Implement loop file clip/clap controls
- Implement Preload instruments on File load
- Update libxputty to latest revision
Prebuild binary
[Mamba.zip](https://github.com/brummer10/Mamba/releases/download/Latest/Mamb…
Project page :
https://github.com/brummer10/Mamba
Release Page:
https://github.com/brummer10/Mamba/releases/tag/v2.6
Guitarix.vst is the full blown guitarix stack as VST3 plugin for Linux,
using Juce to wrap the guitarix engine into a VST3 plugin.
It allow to load/save your presets, download presets from online and
load external LV2 plugs and IR Files, like the guitarix stand-alone version.
But all that as a VST3 plugin in your DAW. All parameters been exposed
to the DAW, so accessible for automation.
Other than the stand-alone, the VST3 version allows to switch the input
to a real stereo input, so it may match better your channel strip in the
DAW.
For Hdpi users, the GUI is full scalable.
![guitarix.vst](https://i.imgur.com/UlezG8n.png)
New in this release:
- Add support for RTNeural network engine
- Allow to load two instances of the neural modules
- Add NAM and RTNeural Multi module (Load two models and blend between
them)
- Fix resampling issues within the neural modules
- Update to latest guitarix2-0.46.0 release
Project Page:
https://github.com/brummer10/guitarix.vst
Release Page:
https://github.com/brummer10/guitarix.vst/releases/tag/v0.3
If you like to support the guitarix.vst development consider a donation:
[Donate](https://paypal.me/brummer1010)
Guitarix is a modular, virtual amplifier for Linux.
![guitarix](https://a.fsdn.com/con/app/proj/guitarix/screenshots/Guitarix_Dark.png/max/max/1)
With Guitarix you can choose different preamp and amp models
and /or could load [*.nam files](https://tonehunt.org/all) with the
[Neural Amp Modeler](https://github.com/sdatkinson/NeuralAmpModelerCore)
modules,
or load [*.json or .aidax files](https://cloud.aida-x.cc/all) with the
[RTNeural](https://github.com/jatinchowdhury18/RTNeural) modules,
to simulate a specific hardware unit.
Combine them with various effects and speaker cabinet emulations
and/or load your own Impulse Response files
to come up with your very own tones.
New in this release:
- Add support for RTNeural network engine
- Allow to load two instances of the neural modules
- Add NAM and RTNeural Multi module (Load two models and blend between
them)
- Implement links in the about menu to download sites for neural
models (*.nam or *.aidax)
- Fix resampling issues within the neural modules
- Fix for distributors: reimplement root directory for release tarball
Project Page:
https://github.com/brummer10/guitarix
Release Page:
https://github.com/brummer10/guitarix/releases/tag/V0.46.0
This is the long overdone release for guitarix2 version 0.45.0
Guitarix is a modular, virtual amplifier for Linux.
With Guitarix you can choose different preamp and amp models
and /or could load *.nam files with the Neural Amp Modeler module,
to simulate a specific hardware unit.
Combine them with various effects and speaker cabinet emulations
and/or load your own Impulse Response files
to come up with your very own tones.
![guitarix](https://a.fsdn.com/con/app/proj/guitarix/screenshots/Guitarix_Dark.png/max/max/1)
This release fix various bugs since the last release from May 2, 2022
It also introduce support for the outstanding [Neural Amp
Moduler](https://github.com/sdatkinson/NeuralAmpModelerCore)
project page: https://github.com/brummer10/guitarix
release page: https://github.com/brummer10/guitarix/releases/tag/V0.45.0
Hi all!
We are glad to announce that we released version 1.1.0 of Brickworks,
the music DSP toolkit that supplies you with the fundamental building
blocks for creating and enhancing audio engines on any platform.
Here's a short list of changes:
* Reworked all examples and added LV2 plugins, command line programs,
and C++/WebAssembly targets.
* Added new cab simulator module and related examples.
* Added new functionalities to the envelope generator and bit depth
reducer modules.
* Made it possible to avoid C++ arrays, which improves portability and
makes it easier to use C++ APIs in WebAssembly.
* Tons of bug fixes, smaller improvements, and polish.
It is fully free/open source software (GPLv3 license) and we also offer
commercial licenses.
You can find more information on the official web page:
https://www.orastron.com/brickworks.
Best regards,
Stefano D'Angelo
Founder and CEO of Orastron - https://www.orastron.com/
--
Stefano D'Angelo
Founder CEO | Orastron Srl unipersonale
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Guitarix.vst is the full blown guitarix stack as VST3 plugin for Linux,
using Juce to wrap the guitarix engine into a VST3 plugin.
It allow to load/save your presets, download presets from online and
load external LV2 plugs and IR Files, like the guitarix stand-alone version.
But all that as a VST3 plugin in your DAW. All parameters been exposed
to the DAW, so accessible for automation.
Other than the stand-alone, the VST3 version allows to switch the input
to a real stereo input, so it may match better your channel strip in the
DAW.
For Hdpi users, the GUI is full scalable.
![guitarix.vst](https://i.imgur.com/UlezG8n.png)
This release fix a issue with startup sequence in Ardour.
Also fixed been the issues with the binary like `GLIBCXX_3.4.30' not
found. The binary use now pretty standard libstdc++ symbols.
It also introduce support for the [Neural Amp
Modeler](https://github.com/sdatkinson/NeuralAmpModelerCore) so it's now
possible to load *.nam files into a modeler module.
Attached binary package
[Guitarix.vst3.zip](https://github.com/brummer10/guitarix.vst/releases/downl…
is a x86-64 Linux binary.
To build from source please use the Guitarix.vst3_0.2.tar.gz package, as
only that one contain the needed submodules.
If you like to support the guitarix.vst development consider a donation:
[Donate](https://paypal.me/brummer1010)
Hi!
audiowmark-0.6.2 is now available at https://uplex.de/audiowmark
Overview of Changes in audiowmark-0.6.2:
* improved robustness of the watermark detection a lot for many cases
* improved handling if more than one key needs to be used for detection
- support using --key multiple times for audiowmark get
- support naming watermark keys (key name defaults to filename)
- extend JSON and regular output to report key name for matches
* merge architecture documentation for developers written by Tim Janik (#49)
* support RF64 output (--output-format rf64) for huge wav files (#30, #2)
* use hann window function to improve robustness/quality for some files
(#48)
* fix building against zita-resampler installed in non-standard location
(#39)
* replace sprintf with string_printf: sprintf is deprecated on macOS (#33)
* fix build errors related to PRNG on new clang compilers (#29)
* fix problems in videowmark due to command line option ordering (#23)
audiowmark is an open source solution (GPL3 or later) for watermarking
audio files. It has many features, it is robust, fast, secure and of
course we believe that the watermark is not audible for most users.
The project page provides the documentation and source code as well as
some audio demos, so you can check whether you hear a difference between
original and watermarked files.
Cu... Stefan
--
Stefan Westerfeld, http://space.twc.de/~stefan