Hi all,
as in through the hottest of summers--as southerners can't even
wait--here comes part one:
QjackCtl 0.4.0 (summer'15) is out!
though aside that everybody knows this already,
QjackCtl is a (maybe not so any more but) simple Qt [3] application
to control the JACK [2] sound server, for the Linux Audio infrastructure.
website:
http://qjackctl.sourceforge.net
downloads:
http://sourceforge.net/projects/qjackctl/files
- source tarball:
http://download.sourceforge.net/qjackctl/qjackctl-0.4.0.tar.gz
- source package:
http://download.sourceforge.net/qjackctl/qjackctl-0.4.0-23.rncbc.suse132.sr…
- binary packages:
http://download.sourceforge.net/qjackctl/qjackctl-0.4.0-23.rncbc.suse132.i5…http://download.sourceforge.net/qjackctl/qjackctl-0.4.0-23.rncbc.suse132.x8…
Change-log:
- Some windows fixes added (patch by Kjetil Matheussen, thanks).
- Most advanced Setup/Settings are moved into new Setup/Advanced
settings tab; limit range for the real-time priority setting, now having
6 as absolute minimum valid value (after patches by Robin Gareus, thanks).
- A new top-level widget window geometry state save and restore
sub-routine is now in effect (EXPERIMENTAL)
- Delayed geometry setup for widget windows upon startup has been
deprecated and scrapped altogether.
- Setup/settings dialog tab is going into some layout changes; also got
rid of old patchbay auto-refresh timer cruft, which was previously
hidden/disabled.
- New socket names are now automatically inferred from selected client
names while on the Patchbay widget, Socket dialog.
- Fixed for some strict tests for Qt4 vs. Qt5 configure builds.
- German (de) translation update (by Guido Scholz, thanks).
License:
QjackCtl stands free, still open-source software, distributed under
the terms of the GNU General Public License (GPL [4]) version 2 or later.
Weblog (upstream support):
http://www.rncbc.org
See also:
http://www.rncbc.org/drupal/node/912
References:
[1] QjackCtl - A JACK Audio Connection Kit Qt GUI Interface
http://qjackctl.sourceforge.net
[2] JACK Audio Connection Kit
http://jackaudio.org
[3] Qt framework, C++ class library and tools for
cross-platform application and UI development
http://qt.io/
[4] GPL - GNU General Public License
http://www.gnu.org/copyleft/gpl.html
Enjoy && have a whole hot'ta Summer'15 fun!
--
rncbc aka. Rui Nuno Capela
The 2nd Web Audio Conference (WAC) will be held April 4-6, 2016 at Georgia Tech in Atlanta.
WAC is an international conference dedicated to web audio technologies and applications. The conference welcomes web developers, music technologists, computer musicians, application designers, researchers, and people involved in web standards. The conference addresses research, development, design, and standards concerned with emerging audio-related web technologies such as Web Audio API, Web RTC, WebSockets and Javascript. It is open to industry engineers, R&D scientists, academic researchers, artists, and students. The first Web Audio Conference was held in January 2015 at IRCAM and Mozilla in Paris, France.
The Internet has become much more than a simple storage and delivery network for audio files, as modern web browsers on desktop and mobile devices bring new user experiences and interaction opportunities. New and emerging web technologies and standards now allow applications to create and manipulate sound in real-time at near-native speeds, enabling the creation of a new generation of web-based applications that mimic the capabilities of desktop software while leveraging unique opportunities afforded by the web in areas such as social collaboration, user experience, cloud computing, and portability. The Web Audio Conference focuses on innovative work by artists, researchers, and engineers in industry and academia, highlighting new standards, tools, APIs, and practices as well as innovative web audio applications for musical performance, education, research, collaboration, and production.
Contributions to the second edition of the Web Audio Conference are encouraged in the following areas:
- Web Audio API, Web MIDI, Web RTC, and other existing or emerging web standards for audio and music
- Development tools, practices, and strategies of web audio applications
- Innovative audio and music based web applications
- Client-side audio processing (real-time or non real-time)
- Audio data and metadata formats and network delivery
- Server-side audio processing and client access
- Client-side audio engine and audio rendering
- Frameworks for audio synthesis, processing, and transformation
- Web-based audio visualization and/or sonification
- Multimedia integration
- Web-based live coding environments for music
- Web standards and use of standards within audio based web projects
- Hardware and tangible interfaces in web applications
- Codecs and standards for remote audio transmission
- Any other innovative work related to web audio that does not fall into the above categories
We welcome submissions in the following tracks: paper, poster, demo, performance, and artwork. All submissions will be single-blind peer reviewed. The conference proceedings, which will include both papers (for papers and posters) and abstracts (for demos, performances, and artworks), will be published online in SmartTech, Georgia Tech’s archival open-access repository.
*Papers*: Submit a 4-6 page paper to be given as an oral presentation.
*Talks*: Submit an abstract to be given as an oral presentation.
*Posters*: Submit a 2-4 page paper to be presented at a poster session.
*Demos*: Submit an abstract to be presented at a hands-on demo session. Demo submissions should include a title, a one-paragraph abstract and a complete list of technical requirements (including anything expected to be provided by the conference organizers).
*Performances*: Submit a performance making creative use of web-based audio applications. Performances can include elements such as audience device participation, web-based interfaces, WebMIDI, WebSockets, and/or other imaginative approaches to web technology. Submissions must include a title, a one-paragraph abstract of the performance, a link to video documentation of the work, a complete list of technical requirements (including anything expected to be provided by conference organizers), and names and one-paragraph biographies of all musicians involved in the performance.
*Artworks*: Submit a sonic web artwork or interactive application which makes significant use of web audio standards such as Web Audio API or WebMIDI in conjunction with other technologies such as HTML5 graphics, WebGL, and/or interactivity. Works must be suitable for presentation on a computer kiosk with headphones. They will be featured at the conference venue throughout the conference and on the conference web site. Submissions must include a title, one-paragraph abstract of the work, a link to access the work, and names and one-paragraph biographies of the author(s).
*Tutorials*: If you are interested in running a tutorial session at the conference, please contact the organizers directly (webaudio at gatech dot edu).
*IMPORTANT DATES*
- October 1, 2015: submission deadline
- December 1, 2015: author notification
- March 1, 2016: camera-ready papers and abstracts due
- April 4-6, 2016: conference
At least one author of each accepted submission must register for and attend the conference in order to present their work.
*SUBMISSION TEMPLATES AND SUBMISSION SYSTEM*
Submission templates are available on the conference web site at http://webaudio.gatech.edu/node/22
The submission system is open at https://cmt.research.microsoft.com/WAC2016/
x42-plugins is a collection of cross platform LV2 audio/midi plugins,
currently featuring over 80 plugins from 11 repositories.
https://github.com/x42/x42-pluginshttp://gareus.org/misc/x42-plugins/x42-plugins-20150702.tar.xz
(sha1sum d37977c1a07f6d1a46e673614a2be47881cc7bce)
Changes since the last release (20150530)
* All plugins
- now have LV2 required version numbers
- feature built-in documentation/description
Plugin descriptions are now 100% spec conform and survived
pedantic inspection by the LV2 high inquisitor (falkTX ['s script]).
There have been various small build-system and packaging tweaks reported
by distros in the wake of the previous release last month.
Many thanks to Jaromir Mikes (debian), Edgar Aichinger (openSuSe) and
Filipe Coelho (KXstudio).
Likewise portability has been further improved. While developed an
targeted at GNU/Linux, all plugins now on run reliably on all major OS
and support over 20 CPU architectures.
Thanks to Jean-Luc Nest, Chris Goddart and Harrisonconsoles for QA on
OSX and Windows.
* sisco.lv2 (Simple Scope)
- allow to vertically align individual channels
* meters.lv2 (Audio Signal Meters)
- EBUr128 GUI: improved drawing performance (partial exposure)
- new Bit Meter (inspired by bitmeter the jack app)
- scalable GUI for the 30band 1/3 oct spectrum analyzer
- drawing improvements for the Goniometer "dot" mode.
* midifilter.lv2
- fix some invalid ranges min <= default <= max.
- remove units from port-names, use lv2:unit
* OSC controllable standalone jack applications (simple LV2 host)
are now compiled and deployed by default for the following:
+ x42-eq (mono + stereo variant)
+ x42-tuna
+ x42-meter (collection of all meter.lv2)
+ x42-mixtri (mixer/trigger pre-processor)
(x42-scope was previously available as standalone jack app)
- incl man-pages and --osc-doc built-it doc
- possibility to set initial port-values
- featuring port latency compensation
For a complete list of changes, please see the individual repositories:
https://github.com/x42/balance.lv2https://github.com/x42/convoLV2https://github.com/x42/fil4.lv2https://github.com/x42/meters.lv2https://github.com/x42/midifilter.lv2https://github.com/x42/mixtri.lv2https://github.com/x42/nodelay.lv2https://github.com/x42/onsettrigger.lv2https://github.com/x42/sisco.lv2https://github.com/x42/tuna.lv2https://github.com/x42/xfade.lv2
Kudos to Fons Adriaensen, some of the DSP code goes back to him and he
provided very valuable feedback and advise throughout the development of
what became x42-plugins over the years.
Also to David Robillard who laid the LV2 groundwork and made portable
free audio-plugins a possibility in the first place.
Last but not least, many thanks to libremusicproduction.com and
libregraphicsworld.org for continued support and publicity.
have fun,
robin
Hello All,
The 2.5.1 Release of ZynAddSubFX is now available.
This release is primarily a bug fixing release resolving issues
left in 2.5.0.
As such it's a recommended upgrade for anyone using 2.5.0 or anyone
who was cautious about upgrading from 2.4.4.
ChangeList:
- Add Colorized CMake Configuration
- Add PID option for jack
- Add OSC port option
- Add MIDI unlearn
- Add External UI Compilation
- Add Split Pitchbend
- Fix No Install NTK Build
- Fix Linker Issues
- Fix Presets/Copy/Paste
- Fix JACK Samplerate Check When JACK Isn't Running
- Remove Dump
- Remove Some Globals synth/uToB/bToU/etc
- Adjust BankUI Ascetic
- Other Misc Bug Fixes
Project Page:
http://zynaddsubfx.sf.net/
Download:
https://sourceforge.net/projects/zynaddsubfx/files/zynaddsubfx/2.5.1/
Mailing List:
https://sourceforge.net/p/zynaddsubfx/mailman/
Forums:
http://www.kvraudio.com/forum/viewforum.php?f=47
Bug/Feature Tracker:
https://sourceforge.net/p/zynaddsubfx/bugs/?source=navbar
IRC:
##zynaddsubfx on FreeNode
Enjoy and please report bugs,
--Mark McCurry
Please pardon cross-posting. I am pleased to announce the availability of
csound.node. This addon for NW.js implements the complete integration of
Csound and HTML5 on desktop platforms. It has been tested on WIndows and
Linux.
The same capabilities are available in current versions of CsoundQt and
Csound for Android, but csound.node is easier to build and supports the
development of standalone applications such as sound art and computer music
installations, visual music pieces, self-contained interactive
compositions, kiosk-type applications, and so on.
For for more information, including build instructions and configuration,
see https://github.com/csound/csound/tree/develop/frontends/nwjs.
Prebuilt binaries and examples are available in the Windows installer at
http://sourceforge.net/projects/csound/files/csound6/Csound6.05/Setup_Csoun…
(this still requires installing NW.js and some configuration). On other
platforms, building csound.node should be simple.
A version of this Windows installer with all VST features of Csound enabled
(Cabbage, vst4cs for hosting VST plugins in Csound, and CsoundVST) will
soon be available on my Web site, http://michaelgogins.tumblr.com.
Regards,
Mike
-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com
With many many bugfix and improvement patches from Albert Graef, it's time
for a new release! We absolutely recommend updating to take advantage of
the new features.
Notable improvements include:
-OSC messages can now "remember" variable values when an incoming MIDI
message only contains part of the data (i.e.converting 2 different CCs to
an OSC message for an XY controller)
-MIDI values are now limited if they attempt to exceed max or below min
-better handling of "exotic" types like 'm'
-more consistent printing formatting in verbose mode
-better feedback on parse errors in mapping files
-inclusion of maps for all the default interfaces of touchOSC
-project move to github
-sundry bugfixes
Please download and give it a try:
https://github.com/ssj71/OSC2MIDI/releases
(note the link has changed since last release)
Enjoy!
_Spencer Jackson
With many many bugfixes and improvements from Albert Graef, it's time for a
new release! We absolutely recommend updating to take advantage of these
new features.
Notable improvements include:
-OSC messages can now "remember" variable values when an incoming MIDI
message only contains part of the data (i.e.converting 2 different CCs to
an OSC message for an XY controller)
-MIDI values are now limited if they attempt to exceed max or below min
-better handling of "exotic" types like 'm'
-more consistent printing formatting in verbose mode
-better feedback on errors in mapping files
-inclusion of maps for all the default interfaces of touchOSC
-project move to github
-sundry bugfixes
Please download and give it a try:
https://github.com/ssj71/OSC2MIDI
<https://sourceforge.net/projects/osc2midi/files/>
(note the link has changed since last release)
Enjoy!
Spencer Jackson