And already we have a bugfix release. There were three of them.
The first was a failure to test a headless *build* and there was a detail we'd
forgotten.
The second was not accounting for some less common build environments.
The third was a total surprise. It was a bug in effects that goes back at least
6 years and probably further, but only became obvious with the latest EQ
display improvements we had made.
--
Will J Godfrey {apparently now an 'elderly'}
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