regardless..
i can't seem to make the jackmix-0.0.3 on planet-ccrma fc1
.....
vgselect.cpp: In member function `void
JackMix::VGSelectDialog::finish()':
vgselect.cpp:67: error: `selectedId' undeclared (first use this
function)
vgselect.cpp:67: error: (Each undeclared identifier is reported only
once for
each function it appears in.)
make[3]: *** [vgselect.lo] Error 1
make[3]: Leaving directory `/home/jes/jackmix-0.0.3/volumegroup'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/jes/jackmix-0.0.3/volumegroup'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/jes/jackmix-0.0.3'
make: *** [all] Error 2
[jes@sharpness jackmix-0.0.3]$
--
Stefan,
> that sounds almost like blenders "slide buttons" .>
> they basically like that (if it doesn't get mangled):
>
> /------------\
> |< 0.800 >|
> \------------/
>
> you can:
> a: click on the edges to change the value step by step (ctrl+click for
> larger steps)
> b: click and move your mouse to change the value (limitable with <ctrl> )
> c: <shift> click to enter a value manually
>
> say anything you want about blenders interface but these buttons rock :D
I like Blender's {Combustion's, Jahshaka's} interface. It's pleasant to look at and hides a huge amount of functionality in a very small space. I like numbers as well... they give you actual information rather than an arbitrary relative placement on a slider or an arbitrary 1 through 1o. Knobs are just a pain in general}
I like the "outline view" settings in Max as well. {Or emacs's "customize" view... Stuff you use a lot is on top... other stuff is easy to get to. Short definitions and examples are right there for you as you navigate through stuff and you have easy access to several different searches and help formats}
...
This message has been brought to you in part by a grant from Columba.
Greetings:
A while ago I was mucking around with fonts to work with Finale under
WINE. I don't know what I did, but now when I run a VST instrument the
fonts have been replaced by little empty squares. If anyone can help
I'll provide the details and images to clarify what's happening. I'm
hoping it's an easy fix...
Best,
dp
Hi all,
a few weeks ago I posted this message to the Agnula mailing list:
<http://lurker.agnula.org:80/message/20040704.234019.574495d2.html>
with a diagram <http://lurker.agnula.org:80/attach/4%
4020040704.234019.574495d2.attach> of a setup I'd like to accomplish in Linux
(using Demudi)
The only thing missing is a virtual mixing desk, where all outputs of all
Jackified softsynths are connected to. The mixing desk should provide (at
minimum) the same functions as the mixing desk in Cubase VST (screenshot:
<http://www.doepfer.de/controller/cubaseVST5_absctrl_tutorial/Images/VST 5
ChannelMixer1.jpg>).
Each strip should provide send/insert LADSPA effects and an EQ.
It should be possible to save all mixer settings (total recall) preferably via
LASH
My question: does this kind of virtual mixing desk exists in Linux? If not,
how do you mix your audio streams (softsynth outputs)?
Thanks in advance,
Stanley Jaddoe
I've applied the realtime-lsm 0.1.1 patch but I stll get this. I'm
pretty sure I've followed the instructions properly.
$ jackstart -R -v -d alsa -d hw:0
jackstart: cannot get realtime capabilities, current capabilities are:
=ep cap_setpcap-e
probably running under a kernel with capabilities disabled,
a suitable kernel would have printed something like "=eip"
I've applied it to a 2.6.7 and 2.6.8.r1 kernel but I should think that
makes little difference. I'm getting really tired of chasing the 2.6
kernels to make them work as well as my 2.4.22. I gave up trying 6
months ago and it looks like nothing has improved. <sigh>
hi to you all.
could anyone help me with this?
i'm trying to get my tascam us-122 running on slackware.
the lsmod says:
Module Size Used by Not tainted
snd-seq 42384 0 (autoclean)
snd-pcm-oss 39880 0 (unused)
snd-mixer-oss 13912 0 [snd-pcm-oss]
snd-usb-usx2y 14820 0 (unused)
snd-hwdep 5284 0 [snd-usb-usx2y]
snd-usb-audio 51104 0 [snd-usb-usx2y]
snd-pcm 68324 0 [snd-pcm-oss snd-usb-usx2y snd-usb-audio]
snd-timer 17220 0 [snd-seq snd-pcm]
snd-rawmidi 15268 0 [snd-usb-audio]
snd-seq-device 4436 0 [snd-seq snd-rawmidi]
snd 36900 0 [snd-seq snd-pcm-oss snd-mixer-oss
snd-usb-usx2y snd-hwdep snd-usb-audio snd-pcm snd-timer snd-rawmidi
snd-seq-device]
soundcore 4452 0 [snd]
snd-page-alloc 6840 0 [snd-usb-usx2y snd-pcm]
uhci 28316 0 (unused)
usbcore 43108 0 [snd-usb-usx2y snd-usb-audio uhci]
to my limited knowledge it says that the card is installed and up. the
problem is that there is no sound. either does the card show in f ex
xmms options.
alsamixer announces:
alsamixer: function snd_ctl_open failed for default: No such device
have i missed something during the alsa installation. i'm on slackware
on 2.4.25-kernel which i patched according to the instructions on the
linux audio users guide page. i'd be really grateful if someone could
come with an advice on how to get this working...
my modules.conf:
# ALSA portion
alias char-major-116
alias snd-card-0 snd-usb-usx2y
# module options should go here
# OSS/Free portion
alias char-major-14 soundcore
alias sound-slot-0 snd-card-0
# card #1
alias sound-service-0-0 snd-mixer-oss
alias sound-service-0-1 snd-seq-oss
alias sound-service-0-3 snd-pcm-oss
alias sound-service-0-8 snd-seq-oss
alias sound-service-0-12 snd-pcm-oss
remember your spirit with pepe-e
Hi,
I've been a user of Planet CCRMA for some time but as we prepare
for services based on some of the sound apps like JACK,ecasound ,
one thing concerns me is the choice of distribution. It seems
that Fedora seems to be evolving much too fast to do any kind of
production application.
My question is what is the recommendation for a stable
distribution that has the features of Planet CCRMA - alsa, JACK,
ecasound and other sound apps ? We're looking to deploy PC based
solutions and would rather not go through the 3 monthly upgrade
cycle. The emphasis is on stability rather than cutting edge.
Would DeMudi be a good choice ?
Suggestions are welcome.
Thanks,
hth
Hi Frank,
I received my aureon5.1 terratec, and I try to make it work, I use the
modules.conf & .asoundrc from alsa-project.org and I have sound, linux
reconize it but there is no mixer and I don't how to use the different
channels... do you have an idea of what I need to do?
thanks a lot
best
juto
Hi everybody,
It is finally here! The long awaited: <drumroll>
====================================================
# # ###### #### #####
## ## # # ## #
# # # # # # #### # # # # #
# # # # # ## # #### # # # #
# # # # ## # ## # #
# # # # # ## # # # ## #
# # #### #### ###### #### ## #
====================================================
</drumroll><crash>
[Introduction]
A new stable release of MusE has finally seen the light of day. This release
has been in development for over half a year and the list of changes is huge.
This milestone release has internal as well as external redesigns resulting
in much improved stability. MusE 0.7 has also improved usability as well as
plenty new and improved features.
[Overview]
Muse is an integrated midi and audio sequencer with support for Alsa, Jack,
LADSPA, internal and external softsynths and much more. All in all it is a
complete music creation environment.
See the MusE homepage: http://lmuse.sourceforge.net for a more comprehensive
overview.
[New and improved]
This new version of MusE has a huge amount of changes, some highlights:
* New look
- MusE has a new look with both visual and usability improvements
* Lots of performance improvements
- Internal redesign leading to realtime performance greatly improved
* Softsynths
- MusE can now utilize win32 VST-Instruments natively
- Internal synth interface redesigned for better performance
* MusE is now always a Jack application
- Interface to jack extended greatly
- support for jack transport (both master and slave)
- freewheeling mode for mixdown etc...
* Audio functionality extended
- Mixer merged with midi-mixer
- Audio routing redesigned
- New types of generic 'tracks' Input/Output/Aux/Group/etc
* Automation
- A new automation subsystem (first version)
* Configuration and customization
- lots of new customization options
- shortcut editor
* Editor improvements
- drum editor improved with many shortcuts
- arranger keyboard navigation and shortcuts
[On the minus side]
* Score editor is no longer available
* Song format changed, no converter has been produced as of yet.
* MusE can no longer be started 'stand alone', jack is always used.
See http://lmuse.sourceforge.net/wiki/index.php/Features for a list of more
bells and whistles.
[Download]
The source download is available at:
http://sourceforge.net/projects/lmuse
[Known issues]
Have a look at the Errata at
http://lmuse.sourceforge.net/wiki/index.php/Errata0.7 for a list of known
issues with this release.
[Many more changes]
* do not save midi controller information in ~/.MusE file
* Added message boxes when alsa and jack fails to initialize
* added icons for drum-/listeditor in the arranger on rightclick
* disabled midi mtc sync as its not implemented; disabled
midi sync slave modes as they are currently not working
* enabled sending midi clock
* splitted removeTrack()/insertTrack() into three phases: pre realtime
actions - realtime actions - post realtime actions; this allows
to move memory allocations out of realtime task
* changed undo/redo of tracks: synti instances are now really deleted on
delete track
* jack connection changes with qjackctrl are now recognized by MusE
* applied patch from John Check to add a panic button to pianoroll
editor
* impl. "all notes off" for organ synti
* disabled buttons for not implemented functions
* added muse/wave/solo button in the trackinfo
* enabled some midi sync code
* dialogs for change of drummap when converting miditrack to drumtrack
or changing port.
* automatic trackchange in tracklist when selecting parts in arranger
* added modify velocity to drumeditor + bugfix for modify velocity
* fixed midi step recording
* fixed bug in arranger: pressing enter after renaming part started
editor
* fixed --enable-rtcap configuration option
* fix make MusE work on 64 bit architectures
* added aux send for syntis
* added info box which explains why when MusE gets kicked by Jack
* added instrument definition for roland MC-505
* store a backup upon saving a new version of a song
* transpose + grid patch added
* added new config option: disable splash screen
* fixed a crash when moving an event to tick positions < 0
* fixed: selecting a note in pianoroll editor and changing a value
with note-info toolbar crashed MusE
* added pianoroll velocity variation when clicking on virtual keyboard
* hopefully a fix for drum in & outmap-issues in midi.cpp
* FluidSynth: added support for drum patches
* MusE now will not start if RTC is not available.
* changed default start behaviour to open default.med template
* Lots of new icons
* Autodetect of browser for help system
* pitch bend handling and import fixed
* show one more measure in pianoroll and drum editor
* list editor: implemented input mode for program change messages
* fixed routing for stereo LADSPA plugins used in mono strips
* midi import fixes
* auxSend chorusSend and reverbSend enabled in midi mixer strip if
corresponding controllers are added
* implemented "Add New Controller" in list editor / edit controller
* midi controller values now saved in *.med file
* drag & drop import of wave and midi files
* updated roland-XP30.idf instrument definition
* Custom guis for plugins work again
* Splash screen
* LADCCA/LASH support updated
* Cleaned up shortcuts
* Single key shortcuts for edit tools
* Update marker list on tempo change
* Allow adding markers from the ruler with shift-click
* Metronom now sends proper note off events
* Clip list editor deaktivated
* After loading of template, treat current project as "untitled"
* Song format changed due to bugfixes
* Shortcuts to bug reporting tool and homepage from help menu
* Updated AboutBox
* Fixed QT version check in m4/qt.m4
check the Changelog
http://cvs.sourceforge.net/viewcvs.py/lmuse/muse/ChangeLog?rev=1.214&view=a…
for a complete list of changes (no this wasn't all).
Have lots of fun and tell us what you think!
Regards,
/MusE Development team
Greetings:
Does anyone know whether Leland Smith's famous SCORE runs under Linux
? I'm not even sure how to go about acquiring SCORE, but it sounds
interesting enough for me to go looking for it. Anyone ?
I understand that it can be run under DOS emulators for the Mac,
perhaps it can be run under DOSemu.
Best regards,
dp