Hi! Just want to notify that an EP called "Please me" by Cecilia Albertini
under Funkyjuice records has been recorded/mixed/mastered by my
GNU/Linux-based studio (Kubistudio) and now available commercially in the
wild on amazon.com and play.com (for now)
Note: it's not an advertisement, just wanted to share my satisfaction with
you all =)
Giorgio Baù
Sound engineer
giorgio(a)kubistudio.it
www.kubistudio.itwww.myspace.com/kubistudio
Hi
I am a music educational researcher in Sweden who have several years of
linux experience as a user. Now I have began to invesitigate music
education and open source. I have several approaches to this sucha as a
philosophical analysis of open source in relation to music education and
a planned action research project with teachers with no previous
knowledge of linux as a creative tool.
Now I am looking for examples of music teachers with experience of using
linux in their classrooms in order to investigate how thy have
approached this, which problems they have encountered (and solved?) and
so forth. This is important in order to document and analyse existing
and previous practice in order to document leard from it so that not
everyone will need to constantly reinvent the wheel.
I know I have read on this list about people using linux in their
teaching of music. I would very much like to get in contact with such
teachers. I some of you teach or know of some teachers who use linux,
please contact me!
With hopeful regards
Ketil Thorgersen
Doctor in Music Education
Stockholm University.
KMid is a MIDI/Karaoke player for KDE4 that runs in Linux, Windows and Mac
OSX.
KMid plays MIDI and karaoke files to hardware MIDI devices or software
synthesizers. It supports playlists, MIDI mappers, tempo (speed), volume and
pitch (transpose) controls and configurable character encoding, font and
color for lyrics. The graphic views include a rhythm view (visual metronome),
a channels window with solo/muting controls and instrument selectors, and a
piano player window (Pianola).
KMid is free software distributed under the terms of the GPL v2 license.
Changes for this release:
* ALSA Sequencer backend fixes. Bugs: #240391 and #240394.
* New and updated translations.
More info:
http://kmid2.sourceforge.nethttp://userbase.kde.org/KMid
Downloads:
http://sourceforge.net/projects/kmid2/files/
Hi,
what sparked (pun intended) my interest in audio initially (which must
have been about 7 years ago) was a bad recording of a song
(called "Sparks").
The goal was to:
a) improve the recording by any means necessary to make it more
enjoyable
b) get the knowledge and skills to maybe someday record it properly
I got a bit sidetracked to say the least. My knowledge about audio
certainly has increased significantly, but I'm hardly closer to my goal
than I was 7 years ago.
I didn't manage to improve this particular recording, nor did I try for
a long time.
And while I'm more able to re-record the song I have no contact with the
composer and interpret.
It would be nice if I could at least improve the recording, but I don't
quite know how to start.
My only 'source' file is a single mp3.
The major problems of the recording are:
1) quite a lot too much bass of the acoustic guitar - this is easy to
correct
2) a very loud noise, possibly from some part of a laptop. To my
knowledge the recording was made in two takes, guitar and voice, on a
laptop with a cheap mic of some sort. The noise seems to be located
mainly somewhere around 12kHz, a region which seems to be important for
the clarity of the voice. Any attempts to just pull down with an eq
(4-band parametric for example is what I tried today) had a significant
impact on the voice.
3) a constant level of noise, probably from some part of the cheap
equipment used. Due to the two takes it's 'doubled' for the most part of
the song.
To tip it all off, I can't even make out all lyrics. It might be that
some significant hints are simply masked by the noise, or they simply
are hard to make out.
I'd really love to somehow get this recording to an enjoyable state,
no matter how involving it is. Given the source it seems next to
impossible, but it has to be possible to make at least some
improvements.
Thanks in advance for any advise.
--
Regards,
Philipp
--
"Wir stehen selbst enttäuscht und sehn betroffen / Den Vorhang zu und alle Fragen offen." Bertolt Brecht, Der gute Mensch von Sezuan
On Fri, 2010-05-07 at 12:43 +0200, Florian Faber wrote:
> Hi,
>
> > I asked also an Thinkpad user, he said that it wasn't silent and you
> > better use an Desktop PC. He didn't compare it with an Macbook pro.
>
> There are thinkpads and there are thinkpads.
> >
> > So the question remains if this also is true for the Macbook pro.
>
> You have really bad service (unlike 3 years of 24h service with
> thinkpads), you have bad linux support (unlike with thinkpads), you get
> butt ugly devices (unlike with thinkpads), you have really bad keyboards
> (unlike with thinkpads).
>
> With thinkpads you got for years now devices that run 4-8h, you have 3g
> for years now, you can get really good touch screens (great for adding
> notes to scores), and they can fall on a tiled floor without disintegrating.
>
> There really is no question. Besides Apple being evil, their hardware
> really cannot keep up and is very poorly engineered.
>
> (I have several MacPro, MacBook Pro and MacBooks in the studio. There
> really is no choice if you HAVE to use Final Cut Pro.)
>
>
> Flo
Then the question concerning the noise is still there...
Maybe an independent organization should compare laptops and Macbooks
for music production...
BTW. Are IBM computers also popular for Desktops in the Linux world?
\r
Hi
I've been working on a python script for making seamless loops in
samples by cross fading. It uses sox and ecasound for processing and
should work with wav, aiff and flac (maybe more).
You can get it here:
http://atte.dk/files/xfade_loop
Hope soneone finds it useful...
The reason I asked about setting loop points in samples yesterday, was
that I added the ability to loop after an initial attack trancient
(before it always looped the whole sample). For now a poor-mans solution
has been to use -g 1 (for instance) to introduce an 1 second gap just
before the loop start, with the gap serving as a kind of marker for
manual editting. So you can load the looping sample in your player, set
the loop at the end of the gap and then remove the gap (extreme zoom in
is required).
I've tested it both with and without gap and with wav, aiff and flac
files, and it works here. I bet someone here will make it die, blow up
or not work :-)
Any input appreciated!
NB: I'm really looking forward to libsndfile supporting writing loop
points to samples :-)
--
Atte
http://atte.dkhttp://modlys.dk
Is there a feature complete game controller to midi suite out there? All I'm
aware thats publicly available is aseqjoy, which only handles basic cc
messages from game pads.
I'd like to find something with a gui for configuration, that supports
multiple preset configs, multiple controllers, and wiimote support. Support
for as much of the midi spec as possible, but at least note on/off, program
changes, cc's, and multiple binds per button, or combination of buttons,
with events triggered on press, or release.
I've made some basic command line alsa sequencer apps to serve this purpose
in the past, but am not interested in recreating the wheel if something
similar is out there.
Thanks,
Nathanael
Hi
I write a little code from time to time. I just discovered that at least
some of it is still under GPL. Now I'm thinking about changing that to
GPLv3.
1) Can I Just Do It, simply by stating on the webpage and/or in the
software that it's under GPLv3.
2) Is it (as I understand from
http://www.gnu.org/licenses/rms-why-gplv3.html) recommended to change to
GPLv3? What are the main advantages (both for the community and me) with
GPLv3 and are there any drawbacks?
NB: I *did* try to read + understand the text on the GPL webpage, but
it's a little too much for me. So I'm hoping for some simple pointers
and recommendations.
NB2: I also wrote some "patches" for various synths and stuff like that.
I know it's been brought up here before, but forgot the answers. Could
that be released under GPL(v3) as well or is it better to use CC, and if
so which dialect is recommended? The "patches" are everything from ams
presets, zyn presets, pd patches + externals, csound/blue code and some
more I might have forgotten.
--
Atte
http://atte.dkhttp://modlys.dk
Hi
Suppose I have an un-looping sample that I know will loop glitchfree
with loop start set to x and loop end set to y (x and y in samples). How
can I set those points in the sample (I guess it's actually in the
header) from the commandline?
I'd love to do it with ecasound, since I already use that in the python
script I'm working on...
Is it possible to modify the header directly or it's that asking for
trouble?
--
Atte
http://atte.dkhttp://modlys.dk