Hi
Some of you may be interested in this call.
We're looking for audio and audio-visual artists to perform at a couple of
small live sonic art events at Access Space this year. We're particularly
interested in artists who use FLOSS audio and video tools under Linux with
recycled technology, and who are resident in and around South Yorkshire, UK.
Unusual approaches to diffusion and sound generation e.g. using recycled
computer speakers, are welcome!
Our first event will be on the Friday 23rd of July, the second on 29th of
October, and run 6pm-8.30pm.
If you are interested in the first event please email an example of your
work no larger than 7 Mb or a link to a media file, a description of your
proposed performance and any technical requirements to
jake(a)access-space.orgby 21st of June 2010.
For the second event please contact us by the 31st of July 2010.
Access Space is an unusual venue for events of this kind as it is an open
access media lab during the day and the technology available is all donated
or recycled.
About Access Space:
Based in Sheffield city centre, Access Space is the UK's longest running
open access media lab. We have been using Open Source Software and recycled
computers to develop creativity, community, skills and resourcefulness for
over ten years.
We're a place for skill sharing, artistic endeavour, creative expression and
collective knowledge. Access Space has also recently announced plans for a
DIY FabLab.
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Linux Open Source Sound project: http://loss.access-space.org/
<<<<<<<<<<<<<<<<<
--
Cheers,
Jake
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Jake Harries
Digital Arts Programme Manager
ACCESS SPACE
Unit 1, AVEC Building
3-7 Sidney St
Sheffield, S1 4RG, UK
t: +44 (0) 114 249 5522
w: www.access-space.org
Reg. Charity 1103837
<<<<<<<<<<<<<<<<<<<<
Supported by the National Lottery through the Arts Council England.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
http://loss.access-space.org/
<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>
http://audiotools.lowtech.orgwww.myspace.com/jakeharrieswww.myspace.com/chakkwww.myspace.com/heights_of_abrahamhttp://www.23online.co.uk/php/heightsofabraham.php
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
P Help save paper: do you need to print this email?
Hi all,
(Sorry for cross-posting)
A new version of Le Puzzle du Batteur - The Drummer's 'G'igsaw is
available at:
http://philippe.hezaine.free.fr/spip.php?article46
New:
- GUI for 'randomization':
You have to install Python 2.6.x from your Linux distribution with
an activated Tk flag, so you'll benefit from the GUI and randomization
fonctions.
In fact now it's possible for each note to choose a random value for
'timing' (timestamps) and/or for Volume (dynamics).
You'll find all details on the way to use this interface in pdf's
application.
- To edit your file /home/.vimrc is no more mandatory.
- Apologies for the manual which is not totally translated yet.
All comments are welcome.
Have fun.
Phil.
PS. Thanks to Gabriel M. Beddingfield to point me in the right direction
with Python and thanks to Brett Pershing Stahlman for his invaluable
advices when I wrote this GUI. He didn't make the job but his kindness
has always supported me all along the writing.
For the short story, following my search of a random function for vim,
Brett Stahlman sent me one of his own three months ago. Completely
amazed by his work, this unimaginable gift pushed me to go thoroughly
into my wishes, and bit a bit, I understood that it was possible to
realize this project using Python. And Brett has encouraged me to do it.
People have understood that my Python code is nothing in comparison of
Brett's code in vim, even if it didn't cover all parameters at that
time. I'll never know how to thanks him, I only have my mouth which
says: "Thanks to Brett." It's a SuperSir.
Hi all, I was wondering if you knew of a good alternative to Audacity.
For whatever reason I just don't like it. What is a fast, solid
sample editor? I liked mhwavedit but gave up on it because it seemed
to unstable.
Basically something like an Ardour jr. would be perfect. Is anybody
using SND for this purpose? It's got a high learning curve and I have
not seen much written about it online.
http://webmproject.blogspot.com/2010/06/changes-to-webm-open-source-license…
................
Changes to the WebM Open Source License
Friday, June 4, 2010 | 9:20 AM
You'll see on the WebM license page and in our source code
repositories that we've made a small change to our open source
license. There were a couple of issues that popped up after we
released WebM at Google I/O a couple weeks ago, specifically around
how the patent clause was written.
As it was originally written, if a patent action was brought against
Google, the patent license terminated. This provision itself is not
unusual in an OSS license, and similar provisions exist in the 2nd
Apache License and in version 3 of the GPL. The twist was that ours
terminated "any" rights and not just rights to the patents, which made
our license GPLv3 and GPLv2 incompatible. Also, in doing this, we
effectively created a potentially new open source copyright license,
something we are loath to do.
Using patent language borrowed from both the Apache and GPLv3 patent
clauses, in this new iteration of the the patent clause we've
decoupled patents from copyright, thus preserving the pure BSD nature
of the copyright license. This means we are no longer creating a new
open source copyright license, and the patent grant can exist on its
own. Additionally, we have updated the patent grant language to make
it clearer that the grant includes the right to modify the code and
give it to others. (We've updated the licensing FAQ to reflect these
changes as well.)
We've also added a definition for the "this implementation" language,
to make that more clear.
Thanks for your patience as we worked through this, and we hope you
like, enjoy (and most importantly) use WebM and join with us in
creating more freedom online. We had a lot of help on these changes,
so thanks to our friends in open source and free software who traded
many emails, often at odd hours, with us.
Chris DiBona is the Open Source Programs Manager at Google.
..................
Niels
http://nielsmayer.com
Hi,
I was just wondering when and if an ALSA driver for this card will
make it in the official tree.
Patching USB IDs with the UA-101 seems to make this nice & cheap USB
sound card work well in advanced mode.
Its USB ID in advanced mode is:
Bus 003 Device 002: ID 0582:00e9 Roland Corp.
and in standard mode:
Bus 003 Device 003: ID 0582:00ea Roland Corp.
Also can I use usb quirks for the snd_usb_audio module to force
operation in advanced mode till when it'll be supported?
Cheers,
-Giuseppe
---------- Forwarded message ----------
From: Giuseppe Zompatori <siliconjoe(a)gmail.com>
Date: 2010/6/13
Subject: Re: [LAU] Roland(Edirol) Cakewalk UA-1G ALSA support
To: Ng Oon-Ee <ngoonee(a)gmail.com>
2010/6/13 Ng Oon-Ee <ngoonee(a)gmail.com>:
> On Sun, 2010-06-13 at 11:55 +0200, Giuseppe Zompatori wrote:
>> Hi,
>>
>> I was just wondering when and if an ALSA driver for this card will
>> make it in the official tree.
>> Patching USB IDs with the UA-101 seems to make this nice & cheap USB
>> sound card work well in advanced mode.
>>
>> Its USB ID in advanced mode is:
>>
>> Bus 003 Device 002: ID 0582:00e9 Roland Corp.
>>
>> and in standard mode:
>>
>> Bus 003 Device 003: ID 0582:00ea Roland Corp.
>>
>> Also can I use usb quirks for the snd_usb_audio module to force
>> operation in advanced mode till when it'll be supported?
>>
>> Cheers,
>>
>> -Giuseppe
>
> Wouldn't it make more sense to mail this to alsa-users?
>
No, because of the following points:
* That's audio related.
* Clemens Ladish (often hacking on the usbaudio module) from ALSA also
follows this list.
* I am not currently subscribed to alsa-users.
* There have been an incredible number of posts that would have been
better suited to alsa-user (just take a look at this list's archives),
yet, you're only complaining about mine.
* Get off my yard ;)
-Giuseppe
mis-replied to gabriel only .....
---------- Forwarded message ----------
From: Paul Davis <paul(a)linuxaudiosystems.com>
Date: Sat, Jun 12, 2010 at 11:13 PM
Subject: Re: [LAD] minimal LV2
To: "Gabriel M. Beddingfield" <gabrbedd(a)gmail.com>
On Sat, Jun 12, 2010 at 11:08 PM, Gabriel M. Beddingfield
<gabrbedd(a)gmail.com> wrote:
>
>
> On Sun, 13 Jun 2010, fons(a)kokkinizita.net wrote:
>
>> Can an LV2 extension redefine everything except the
>> mimimum required for discovery ? This includes the
>> way ports are described, the way the host is supposed
>> to call the plugin etc. ?
>
> Pretty much, yes. Here's how:
but given that the result would be:
1) a host that explicitly understood some alternative plugin API
2) a plugin that, other than its manfest.ttl file and accompanying
.so file, was barely an LV2 plugin at all
3) more specifically, a plugin that would not run in the majority
of LV2 hosts
its difficult to see why you wouldn't simply define your own plugin
API. the discovery process has to be one of the least interesting
parts of LV2 (or any plugin API that i can think of) and co-opting it
appears to me to save oneself almost no work at all.
2010/6/10 Gabriel M. Beddingfield <gabrbedd(a)gmail.com>:
>
> Suggestions? My to-do list is currently short (which is OK, because my
> time's been short, too). :-)
>
Fix the 100% cpu usage when the app has a file loaded and idles doing
nothing? (UI related?)
The rest of your list seems sensible, not including the windows port ;)
Keep up the good work.
Cheers,
-Giuseppe