I've had a Delta 66 PCI audio card for over a decade, and it's always
sounded great. I recently had to transfer it to a new PC with a fresh
install of Fedora 17. Now, when I play anything using any pulseaudio
client, I get a strange digital noise (sort of like static, but almost like
aliasing too).
This does NOT happen when running jack, as far as I can tell.
Aside from disabling or uninstalling pulseaudio, is there anything else I
can do? Does anyone else have this problem?
As falling leaves drift by the window, and without any further ado:
Qtractor 0.5.11 (lima oscar) is now released!
Soon we'll hear a new winter's song. This code-naming series, which
started on a sunny summer day two years ago as TYOQA, is now converging
to an end. It will be no surprise for some that today's release precedes
the very last one on that series. So let's get those autumn leaves
falling and grab them while they're crispy red and gold ;)
Release highlights:
* Extended automation curve editing (NEW)
* Extended clip selection (NEW)
* LV2 UI resize feature support (NEW)
* Aux-sends to audio buses (FIX)
* MIDI editor overlapped event velocity/value (FIX)
* Accidental export muting and/or freezing (FIX)
Website:
http://qtractor.sourceforge.net
Project page:
http://sourceforge.net/projects/qtractor
Downloads:
http://sourceforge.net/projects/qtractor/files
- source tarball:
http://downloads.sourceforge.net/qtractor/qtractor-0.5.11.tar.gz
- source package (openSUSE 12.3):
http://downloads.sourceforge.net/qtractor/qtractor-0.5.11-8.rncbc.suse123.s…
- binary packages (openSUSE 12.3):
http://downloads.sourceforge.net/qtractor/qtractor-0.5.11-8.rncbc.suse123.i…http://downloads.sourceforge.net/qtractor/qtractor-0.5.11-8.rncbc.suse123.x…
- quick start guide & user manual (outdated):
http://downloads.sourceforge.net/qtractor/qtractor-0.5.x-user-manual.pdf
Weblog (upstream support):
http://www.rncbc.org
License:
Qtractor is free, open-source software, distributed under the terms
of the GNU General Public License (GPL) version 2 or later.
Change-log:
- Adding a track now inserts it after the current one, if any; one can
also drag and move a track below the last one in the track list (main
view left pane).
- Extended Edit/Select Mode/Automation: multi-selection mode, cut, copy,
paste and delete of current track's automation curve nodes, now reached
implementation ready status.
- Another old silent bug bites the dust: changing track names were
dropping any track gain/volume and panning automation curves when saving
the session.
- A primeval processing bug has been sorted out: aux-sends to audio
output buses that just appear to be after the input bus where they're
inserted were being left muted and silent (on a ticket follow-up by
Holger Marzen, thanks).
- Fixed a sure crash bug exposed when processing of aux-send plugins
when inserted too early on audio input buses chain (after a ticket
report by Holger Marzen, thanks).
- Allow the build system to include an user specified CFLAGS (patch by
Cristian Morales Vega, thanks).
- Shift/Ctrl keyboard modifiers now set to extend current clip selection
while in main track view's Edit/Select Mode/Range, Rectangle modes.
- Main Edit/Select Mode/Automation icon retouched to look a bit more
obvious and intuitive, hopefully ;)
- Allow to change the velocities/values of the current selected events
which have the exact same onset times and hide beyhond each other on the
MIDI clip editor's pane below the main view piano-roll (ie. the one that
represents MIDI event values as a bar chart).
- Fixed some problematic playback/export muting and annoying cleanup
freezing, due on audio tracks with too many clips eg. more than hundred
clip splits (hopefully fixes an issue reported by Louigi Verona, thanks).
- LV2 UI resize feature support/control added.
- Fixed dedicated MIDI control and MIDI metronome port connection
restore conflict (thanks to jhammen catch & patch:).
- New user preference option added: reverse middle-button role to
Shift/Ctrl keyboard state, in special regard to edit-head/tail vs.
play-head positioning while on the main track and MIDI clip editor (aka.
piano-roll) views.
See also:
http://www.rncbc.org/drupal/node/710
Enjoy && have (a plenty of) fun.
--
rncbc aka Rui Nuno Capela
Hi,
Trying out Lives video/VJ tool.
I want to make video art for a live gig. Its mostly making a clip from a
picture and adding some effects to it, realtime effects and normal
effects too. Im not planning to add effects live, but I want to apply
the live realtime effects before the show. Im working in the clip
editor. I will use Lives to switch to the next clip for the next song.
What is a right format, size and resolution to export to, so I can use
the clips during the gig? Audio is not needed.
Tips for this workflow is welcome!
Thanks in advance,
\r
Hey All,
Its my pleasure to announce the ArtyFX plugin suite!
The plugins included are Masha, Roomy, Ducka and Filta.
Checkout http://www.openavproductions.com/artyfx for a demo reel and
details!
Cheers, -Harry
Over the last few weeks I've been going through Yoshimi with a fine-tooth comb
bug hunting, with some success (and much frustration). I'm doing this on
my 'office' computer which is running debian testing on a 64bit AMD - fairly
similar to my music machine.
During the week, I did an update via synaptic and now suddenly when I try to
compile Yoshimi it fails to link, giving the message:
Linking CXX executable yoshimi
/usr/bin/ld: /usr/lib/x86_64-linux-gnu/libfltk.a(Fl_x.o): undefined reference
to symbol 'dlsym@@GLIBC_2.2.5' /lib/x86_64-linux-gnu/libdl.so.2: error adding
symbols: DSO missing from command line collect2: error: ld returned 1 exit
status make[2]: *** [yoshimi] Error 1
make[1]: *** [CMakeFiles/yoshimi.dir/all] Error 2
make: *** [all] Error 2
will@debian:~/yoshimi_20130926/src$
The investigating I've done suggests that something has changed in cmake so
that yoshimi now needs a more 'correct' identification of fltk. I sort of
gathered that cmake.txt was the place to look, but doing so tells me nothing.
fltk is there but none of the information really makes sense to me.
Although I don't like doing anything experimental on my music machine, I can do
that for the time being as it is running an earlier version of the distro but
presumably the new requirement will eventually hit the stable releases.
Can someone help me sort this out please.
P.S.
A current version of ZynAddSubFX doesn't have this problem, but the build
structure is now very different so I couldn't find any points of comparison.
--
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.
Radium 1.9.31 is a big release with many new features and bug fixes.
1.9.31 is the first release with Pd embedded.
Pd is a " Real-time graphical dataflow programming environment for
audio, video, and graphical processing." (http://puredata.info/)
Pd embedded in Radium has got approximately the same features as Max
for Ableton Live. (https://www.ableton.com/en/live/max-for-live/)
Screenshot: http://folk.uio.no/ksvalast/radiumpd.png
Video 1: http://folk.uio.no/ksvalast/radium_pd.ogv
Video 2: http://folk.uio.no/ksvalast/radium-pd-invertnote.ogv
Radium homepage: http://users.notam02.no/~kjetism/radium/
Most important changes 1.9.30 -> 1.9.31:
* New demo song: BlowFish! Made by www.magnetophon.nl
* Save hashmap elements in sorted order so that songs can more easily
be compared textually
* Menu entry to show name of all included pd externals
* Help menu options to edit keybindings and menues
* Song comment dialog
* Fix "Switch Window Configuration" menu option
* Removed "Error. y2>=window->height: ..." error. Just print to stderr instead.
* Removed the "Something strange just happened in the function
Blt_markVisible" warning (print to stderr instead)
* Option to set number of scrolls per second. Scrolling too often can
be tiresome for the eyes.
* Make it easier to connect objects and see connections in the mixer,
plus adjust object sizes
* Patchbay sound object
* Fix crash loading Soundfonts in the Fluidsynth and Sampler instrument
* Show stars around filename if theres unsaved data
* When quitting or loading, only ask sure/yes/no if edited since last save.
* Change "Set Patch For Track" to "Set Instrument For Track" in the
instruments menu.
The word "patch" should not be exposed to the user anymore.
* Be able to load files with DOS char set
* Changed internal radium block size to 64 (similar to Pd)
* Sending note events between sound objects (green lines)
* Enable undo for on/off effect controllers
* Pd extended is included as a sound object. 921 externals are
included. GUI is working.
Several instances is working. Can be used to write both audio
effects and note effects.
* Fix qt paths on Archlinux (Javafant/archlinux)
* Many minor bug fixes
Hi
I'm working on some midi thing in python. I had a hard time finding a
decent library. In the past I used PySeq alot, but that's tricky to
install and seems un-maintained. So I settled for pygame, and it's going
ok. However:
1) In PySeq I created inports and outports that were visible for
instance in qjackctl. Is that possible in pygame (currently I just
connect to the right client from python)? Why would I prefer one over
way over the other?
2) If I unplug the connected client or press ctrl-c (my preferred way of
exiting my programs) I get:
PortMidi call failed...
PortMidi: `Bad pointer'
type ENTER...
How can I exit a pygame program cleanly without getting errors?
3) One of the things I'd like to do I automatically connect to any
client that shows up while the program is running and *gracefully handle
it* if clients disappear while the program is running. I imagine the
first is a matter of scanning for clients every now and then, but right
now I get the error mentioned in 2) if I pull the plug on a device that
my program is connected to. Any ideas how to handle this?
Any feedback is greatly appreciated!
--
Atte
http://atte.dkhttp://modlys.dk
Hi,
I'm running stock Debian Wheezy (7.1) --- except for a kernel upgrade
(3.10-0.bpo.2-amd64) from Debian backports --- as well as XFCE, on a
couple different hardware configs. However, I'm struggling to get
audio to work properly on my new Intel Haswell board.
(1) On a Thinkpad x220: Audio works great, out of the box
(2) On a Supermicro X10SLQ (Q87 chipset) with Haswell i4770S: Audio
doesn't work at all --- no audio at all comes out of standard
rear headphone jack. (NOTE: Supermicro website identifies audio
capabilities as provided by onboard RealTek ALC888S chipset, but
lspci [below] instead identifies Intel HDA audio, courtesy of
Haswell. I worry that this might be an issue.)
Could this be an issue with the kernel, or should I be looking
elsewhere. I was under the belief that 3.10 (unlike the 3.2 kernel
that shipped with Wheezy) had fairly comprehensive support for Haswell
in general!
Some more information is attached below...
I don't have much experience trouble-shooting audio problems, so I
appreciate any suggestions / pointers.
Thanks!
----------------------------------------------------------------------
guest@haswell:~$ lspci -v | grep -i -A8 audio
00:03.0 Audio device: Intel Corporation Haswell HD Audio Controller (rev 06)
Subsystem: Intel Corporation Device 2010
Flags: bus master, fast devsel, latency 0, IRQ 52
Memory at f0534000 (64-bit, non-prefetchable) [size=16K]
Capabilities: [50] Power Management version 2
Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit-
Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00
Kernel driver in use: snd_hda_intel
--
00:1b.0 Audio device: Intel Corporation Lynx Point High Definition Audio Controller (rev 04)
Subsystem: Super Micro Computer Inc Device 0654
Flags: bus master, fast devsel, latency 0, IRQ 53
Memory at f0530000 (64-bit, non-prefetchable) [size=16K]
Capabilities: [50] Power Management version 2
Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+
Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00
Capabilities: [100] Virtual Channel
Kernel driver in use: snd_hda_intel
guest@haswell:~$ lsmod | grep snd
snd_hda_codec_realtek 32712 1
snd_hda_codec_hdmi 31720 1
snd_hda_intel 35718 5
snd_hda_codec 122850 3 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_intel
snd_hwdep 13189 1 snd_hda_codec
snd_pcm 68525 3 snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel
snd_page_alloc 13018 2 snd_pcm,snd_hda_intel
snd_seq 45186 0
snd_seq_device 13176 1 snd_seq
snd_timer 22773 2 snd_pcm,snd_seq
snd 53068 19 snd_hda_codec_realtek,snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_pcm,snd_seq,snd_hda_codec,snd_hda_intel,snd_seq_device
soundcore 13026 1 snd
guest@haswell:~$ dmesg | grep -i sound
[ 2.007991] input: HDA Intel MID HDMI/DP,pcm=8 as /devices/pci0000:00/0000:00:03.0/sound/card0/input6
[ 2.008079] input: HDA Intel MID HDMI/DP,pcm=7 as /devices/pci0000:00/0000:00:03.0/sound/card0/input7
[ 2.008131] input: HDA Intel MID HDMI/DP,pcm=3 as /devices/pci0000:00/0000:00:03.0/sound/card0/input8
[ 2.034368] input: HDA Intel PCH Front Headphone as /devices/pci0000:00/0000:00:1b.0/sound/card1/input9
[ 2.034620] input: HDA Intel PCH Line Out CLFE as /devices/pci0000:00/0000:00:1b.0/sound/card1/input10
[ 2.034834] input: HDA Intel PCH Line Out Surround as /devices/pci0000:00/0000:00:1b.0/sound/card1/input11
[ 2.035018] input: HDA Intel PCH Line Out Front as /devices/pci0000:00/0000:00:1b.0/sound/card1/input12
[ 2.035199] input: HDA Intel PCH Line as /devices/pci0000:00/0000:00:1b.0/sound/card1/input13
[ 2.035383] input: HDA Intel PCH Rear Mic as /devices/pci0000:00/0000:00:1b.0/sound/card1/input14
[ 2.035565] input: HDA Intel PCH Front Mic as /devices/pci0000:00/0000:00:1b.0/sound/card1/input15
guest@haswell:~$
I go all he way back to when music came over the AM radio, clipped,
attenuated, stomped, squashed, and premasticated.
The "stereo" of my day wasn't stereo (yet) and we called it Hi-Fi (for high
fidelity) and we built our own amps or assembled Heathkits.
So now (according to Steve Guttenberg) we are back to stomped and
pre-chewed, except around LAU where we all still roll our own one way or
another.
Pete
http://news.cnet.com/8301-13645_3-57605536-47/an-inconvenient-truth-why-mus…
Hi friends,
I have tryied everything what you mentioned about. But.. can it be a jack
samplerate problem?? When I put samplerate lower - 44.1khz, the glitches
go away.. it is possibile?
Fero